Grimm Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 3, D:1) a +0 whip (23, 27, D:1) a +0 leather armour (27, 3, D:1) a +0 dagger (30, -11, D:1) a +0 club (34, -2, D:1) a +0 dagger (34, 23, D:1) a +0 ring mail (37, -22, D:1) a +0 dagger a +0 club (41, -11, D:1) a +0 hand axe (44, 20, D:1) a +0 dagger (57, -20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, -17, D:2) a cursed +0 scale mail (8, -24, D:2) a +2 leather armour of poison resistance (10, -18, D:2) 19 arrows (36, 11, D:2) a +0 leather armour (46, 6, D:2) a +0 club (52, 15, D:2) a +0 whip (54, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 4, D:3) a +0 club (still there?) a +0 dagger (still there?) (1, 4, D:3) a goblin corpse (2, 5, D:3) a +0 dagger (unseen) (19, -10, D:3) a +0 ring mail (20, -38, D:3) 6 datura-tipped darts (21, -34, D:3) a stone (22, -38, D:3) a +0 short sword (unseen) (22, -35, D:3) a leopard gecko corpse (skeletalised by now) (22, -34, D:3) a bat corpse (skeletalised by now)