Dungeon Crawl Stone Soup version 0.17.1-2-g5865329 (webtiles) character file. 0 Grimmtusk the Magician (level 1, -1/11 HPs) Began as an Octopode Wizard on Jan 14, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (6 turns). Grimmtusk the Magician (Octopode Wizard) Turns: 6, Time: 00:01:10 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . SustAt . a - +0 hat rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a bread ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. You die... ##### #h@.# #h#<# #h### .. ... #... #... ##.# You could see 3 jackals. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grimmtusk the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 6 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 4