Groucho the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +4 blowgun (50, 1, D) a scroll of brand weapon (51, 1, D) a book of Dreams (52, 1, D) a +6 giant spiked club (53, 1, D) a book of Callings (54, 1, D) a +7 rod of clouds (12/12) (55, 1, D) a +1 falchion of draining (61, 1, D) the ring "Vemmy" {+Fly rPois rC+ MP-9 Dex+3} [ring of flight] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It lets you fly. (62, 1, D) a +4 giant spiked club (63, 1, D) a book of Cantrips (67, 1, D) the Volume of Virous Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Cure Poison Poison 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Death Channel Necromancy 6 (68, 1, D) a +3 rapier of electrocution (69, 1, D) the Collected Works on Dark Flight Spells Type Level a - Pain Necromancy 1 b - Repel Missiles Charms/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Simulacrum Ice/Necromancy 6 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) 4 scrolls of enchant weapon (50, 2, D) the +1 chain mail of Eternal Night {Str+2} It affects your strength (+2). (51, 2, D) a +3 flail of crushing (52, 2, D) a +0 plate armour of cold resistance (53, 2, D) an uncursed staff of wizardry (54, 2, D) a +0 cloak of invisibility (55, 2, D) an uncursed ring of stealth (62, 2, D) a +3 glaive of venom (73, 2, D) a plain deck of wonders (75, 2, D) the cursed +2 flail of Bamp {freeze, rElec rF+++ rC+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It renders you almost immune to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (6, 3, D) a wand of draining (5) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (52, 7, D) 3 stones (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (2, 9, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (52, 9, D) a stone (70, 9, D) a +0 scimitar (71, 9, D) a +0 dagger (72, 9, D) a +1 arbalest of freezing (70, 10, D) a book of Conjurations (72, 10, D) a +0 shortbow a +0 long sword 29 arrows a +3 scale mail of fire resistance (72, 11, D) a +5 broad axe of chopping (71, 12, D) an uncursed staff of cold (72, 12, D) a +3 rapier (48, 13, D) an uncursed ring of ice the ring of the Ladybird {MR++ MP-9 Str+3 Int+4 Stlth+} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. an uncursed ring of magical power (50, 13, D) a +0 leather armour of fire resistance (53, 13, D) an uncursed ring of see invisible (54, 13, D) a +2 scale mail of poison resistance (55, 13, D) a +3 falchion of draining (50, 14, D) an uncursed staff of death (52, 14, D) a book of Hinderance (54, 14, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (70, 14, D) a +0 short sword a +0 leather armour (71, 14, D) 3 arrows (61, 17, D) a disc of storms (62, 17, D) a +1 shadow dragon armour (63, 17, D) an uncursed ring of flight (71, 17, D) a book of Power (72, 17, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (73, 17, D) a book of Geomancy (63, 18, D) a fan of gales (64, 18, D) a phial of floods (71, 18, D) an uncursed staff of power (73, 18, D) a plain deck of summoning (51, 19, D) a +0 dire flail (63, 22, D) a +1 halberd a cursed +0 robe (49, 25, D) a +4 halberd of protection (50, 25, D) a +0 flail (51, 25, D) an uncursed staff of cold (52, 25, D) a +2 pair of boots of stealth (53, 25, D) the Disquisition on Nocuous Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Cure Poison Poison 2 d - Spider Form Transmutation/Poison 3 e - Animate Dead Necromancy 4 f - Death Channel Necromancy 6 (55, 25, D) a Necronomicon (50, 26, D) a cursed staff of cold (51, 26, D) a +4 ring of protection an uncursed ring of ice (53, 26, D) a +0 robe (54, 26, D) a +0 flail (62, 27, D) a book of Battle (63, 27, D) a +0 scale mail of cold resistance (64, 27, D) a +1 quarterstaff of speed (65, 27, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (71, 27, D) a plain deck of defence (72, 27, D) a book of Air (73, 27, D) a +2 dagger of speed (62, 28, D) a sack of spiders (64, 28, D) a +0 flail (72, 28, D) an uncursed staff of energy (73, 28, D) a +1 morningstar of protection (51, 29, D) a +0 scimitar a ball python corpse (skeletalised by now) (51, 30, D) a +0 short sword the +2 robe "Ukkevuoj" {rPois Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It protects you from poison. a naga corpse (skeletalised by now) (53, 30, D) a +1 hand axe of freezing a naga corpse (skeletalised by now) (63, 30, D) a +0 quarterstaff a +0 leather armour (51, 31, D) a +0 halberd (52, 31, D) a +0 whip a +0 robe an uncursed ring of see invisible a naga corpse (skeletalised by now) (53, 31, D) a +0 mace a +2 robe of fire resistance (62, 31, D) an uncursed staff of cold (64, 31, D) a +1 great mace of crushing a +0 leather armour (51, 32, D) a +0 halberd of chopping a naga corpse (skeletalised by now) (63, 32, D) a +0 quarterstaff a +0 leather armour (64, 32, D) the +5 short sword "Maen" {flame, rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. (49, 37, D) a +2 morningstar of draining (50, 37, D) the Papyrus of Venomous Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Irradiate Conjuration/Transmutation 5 (51, 37, D) an uncursed staff of cold (52, 37, D) a +3 hunting sling of evasion (53, 37, D) a +1 vampiric long sword (54, 37, D) a +1 hand crossbow of flaming (59, 37, D) Sif Muna's Papyrus of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 (60, 37, D) a +4 ring of intelligence (62, 37, D) an uncursed staff of earth (70, 37, D) the +2 ring mail "Foib" {*Corrode *Drain rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It causes draining when unequipped. (71, 37, D) the Incunabulum of Evil Spells Type Level a - Regeneration Charms/Necromancy 3 b - Control Undead Necromancy 4 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 (72, 37, D) a book of Alchemy (49, 38, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (50, 38, D) a book of Changes (51, 38, D) Sif Muna's Papyrus of Blows and Bruises and Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Throw Icicle Conjuration/Ice 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (52, 38, D) an uncursed amulet of the gourmand (53, 38, D) a book of Frost (58, 38, D) a +3 hand crossbow of flaming (59, 38, D) the cursed +1 plate armour "Alaomeots" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (60, 38, D) a +2 mace (61, 38, D) a +0 dagger (62, 38, D) a book of Flames (70, 38, D) a +1 mace of crushing (71, 38, D) a cursed ring of loudness (72, 38, D) a +0 dagger of speed (73, 38, D) a +0 plate armour of cold resistance (61, 39, D) a +0 robe a +0 dagger (71, 39, D) a +4 scimitar of flaming (51, 40, D) a +0 giant club (71, 40, D) a +3 scimitar of flaming (72, 40, D) a +0 scimitar of flaming (59, 41, D) a +0 robe (70, 41, D) a +3 scimitar of flaming (72, 41, D) a +2 scimitar of flaming (52, 42, D) a +0 dire flail (unseen) (61, 42, D) a +0 robe a +0 scimitar a +2 mace of draining (50, 44, D) a +0 giant club (51, 44, D) a +2 battleaxe of freezing 7 large rocks (52, 44, D) 3 large rocks a +0 giant club (51, 45, D) 2 large rocks