Groucho the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the ring "Ojaomel" {Fire *Contam rElec Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It causes magical contamination when unequipped. (20, 1, D) a +2 longbow of flaming (21, 1, D) the Catalogue of Dusty Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Shatter Earth 9 (22, 1, D) a book of Transfigurations (23, 1, D) a +3 hunting sling of freezing (25, 1, D) a fan of gales (26, 1, D) a +1 quarterstaff of protection (27, 1, D) a +2 chain mail of fire resistance (28, 1, D) a +2 ring mail of poison resistance (29, 1, D) a +0 shadow dragon armour (35, 1, D) a +0 arbalest (36, 1, D) a fan of gales (37, 1, D) a book of the Warp (38, 1, D) an uncursed staff of earth (39, 1, D) a +1 spear of venom (40, 1, D) a sack of spiders (41, 1, D) an uncursed staff of air (49, 1, D) a +5 giant club (50, 1, D) an uncursed amulet of the gourmand (51, 1, D) a +2 robe of the Archmagi (52, 1, D) an uncursed staff of death (53, 1, D) a book of Summonings (54, 1, D) a book of Annihilations (61, 1, D) a +2 glaive of freezing (62, 1, D) a disc of storms (63, 1, D) a +0 great sword of holy wrath (67, 1, D) Xorogujo's Compendium of Hexes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Mass Confusion Hexes 6 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 scythe of protection (20, 2, D) a +1 pair of boots of running (21, 2, D) a +0 broad axe (23, 2, D) a +0 quarterstaff (24, 2, D) a +2 bardiche of holy wrath (26, 2, D) a cursed +0 war axe a +0 animal skin (27, 2, D) a book of Party Tricks (28, 2, D) a +0 robe (29, 2, D) a fan of gales (37, 2, D) an uncursed staff of summoning (38, 2, D) a +0 leather armour (49, 2, D) a plain deck of summoning (50, 2, D) a phantom mirror (51, 2, D) a +2 shortbow of flaming (52, 2, D) a book of Minor Magic (55, 2, D) an uncursed amulet of regeneration (62, 2, D) a book of Changes (73, 2, D) the cursed +0 ice dragon armour of Idealism {rF- rC++ rN+ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (25, 3, D) a +0 spear a +0 longbow 28 arrows (31, 3, D) a +0 quarterstaff a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (18, 4, D) a +0 quarterstaff a +0 robe (39, 4, D) a +5 rod of the swarm (13/13) (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (19, 5, D) the cursed +1 dagger "Oteesch" {freeze, MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a cursed +0 robe (30, 5, D) a +0 antimagic rapier a +0 animal skin (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 quarterstaff a +0 robe (42, 6, D) a +0 arbalest (unseen) (51, 6, D) a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (24, 7, D) a +1 robe of magic resistance (35, 7, D) a +0 shortbow 16 arrows (37, 7, D) a +0 longbow 46 arrows a +0 leather armour a +0 arbalest an uncursed staff of conjuration 14 bolts (38, 7, D) a +1 vampiric spear a +0 leather armour (39, 7, D) 3 large rocks (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (23, 8, D) the +11 spear of the Fox {pierce, rElec Str+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It lets you see invisible. a cursed +0 animal skin (24, 8, D) a +2 lajatang of speed a +0 robe (37, 8, D) a +0 arbalest 15 bolts (38, 8, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 13 bolts (39, 8, D) 6 large rocks a +0 longbow 27 arrows a +4 scale mail of cold resistance (40, 8, D) a +0 longbow 40 arrows a +0 leather armour (23, 9, D) a +4 rapier of venom a +0 robe a +0 buckler (39, 9, D) a poisoned bolt 4 large rocks 3 bolts 5 arrows (61, 9, D) a plain deck of changes (62, 9, D) a book of Dreams (63, 9, D) an uncursed amulet of guardian spirit (70, 9, D) the +7 hand crossbow of Utuntaz {penet, rF+ Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It protects you from fire. (71, 9, D) a +1 long sword of holy wrath (72, 9, D) a book of the Dragon (23, 10, D) a +3 hand axe of flaming a +0 robe (24, 10, D) a +0 antimagic broad axe a +0 animal skin (39, 10, D) a bolt (62, 10, D) an Akashic Record (70, 10, D) a fan of gales (72, 10, D) an uncursed staff of earth (43, 11, D) a cursed -2 arbalest (unseen) (44, 12, D) a bolt (49, 13, D) the cursed +2 battleaxe of the Pyrrhic Victory {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (50, 13, D) an uncursed amulet of faith (55, 13, D) a +2 hand crossbow of flaming (50, 14, D) an ornate deck of wonders (51, 14, D) an uncursed ring of protection from magic (53, 14, D) a plain deck of wonders (55, 14, D) an uncursed amulet of clarity (35, 15, D) a +3 shortbow of velocity (36, 15, D) the +8 hand crossbow of Noon {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. (37, 15, D) a +2 dagger of holy wrath (39, 15, D) an uncursed staff of fire (41, 15, D) the +8 trident "Undertaker" {venom, *Noise Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It may make noises in combat. It makes you more stealthy. (43, 15, D) the Handbook of Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (35, 16, D) a book of Beasts (36, 16, D) an uncursed amulet of guardian spirit (38, 16, D) an uncursed staff of power (39, 16, D) a fan of gales (40, 16, D) a lamp of fire (41, 16, D) an uncursed ring of fire (42, 16, D) a book of Debilitation (43, 16, D) the +8 mace "Arcanum" {flame, rElec rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (19, 17, D) a +0 morningstar of holy wrath (20, 17, D) a book of Unlife (21, 17, D) an uncursed staff of death (22, 17, D) an uncursed staff of wizardry (25, 17, D) a +4 morningstar of draining (26, 17, D) a lantern of shadows (28, 17, D) a book of Dreams (29, 17, D) a book of the Warp (61, 17, D) a +1 hunting sling of freezing (62, 17, D) a +1 scale mail of magic resistance (63, 17, D) a box of beasts (64, 17, D) a +0 hand axe (73, 17, D) a +1 short sword of venom (20, 18, D) a +1 trident of distortion (21, 18, D) a book of the Tempests (24, 18, D) a legendary deck of defence (25, 18, D) a +2 long sword of venom (28, 18, D) a +3 whip of holy wrath (29, 18, D) a +2 mace of pain (62, 18, D) a book of Beasts (63, 18, D) an uncursed staff of summoning (64, 18, D) a +0 dagger (71, 18, D) a Grand Grimoire (72, 18, D) a +3 scale mail of positive energy (73, 18, D) the +5 trident "Elyo" {freeze, Str+2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). (23, 19, D) a +3 long sword of slicing (24, 19, D) a book of Power (25, 19, D) a +0 leather armour of positive energy (64, 19, D) a +0 dagger (unseen) (65, 19, D) a +5 whip of electrocution (unseen) (61, 20, D) a +0 club (unseen) (62, 20, D) a +0 hand axe (unseen) (63, 20, D) an uncursed staff of air a +0 robe (14, 21, D) a hell hound corpse (63, 21, D) a +0 flail a +0 chain mail (3, 22, D) a fire drake corpse (4, 22, D) a +1 scimitar of flaming (63, 22, D) a +0 mace a +0 plate armour (8, 23, D) a fire drake corpse (25, 23, D) a +1 flail of holy wrath (unseen) (8, 24, D) a +1 great sword of flaming (still there?) a hell hound corpse (still there?) (24, 24, D) a +3 falchion of flaming a +2 shortbow of evasion 13 arrows of frost a +0 robe (24, 25, D) a +1 sacred scourge of holy wrath a +0 robe a +4 scimitar of holy wrath a +2 large shield (25, 25, D) a +1 flail of flaming a +0 greatsling 5 stones a +0 robe a +0 buckler (49, 25, D) a +2 rapier of venom (50, 25, D) a lantern of shadows (52, 25, D) a +4 ring of strength an uncursed ring of stealth a -1 rod of ignition (13/13) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a wand of draining (5) Asmodeus's Reference Book on Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Hydra Summoning 7 (53, 25, D) a lantern of shadows (54, 25, D) a phial of floods (55, 25, D) a +2 broad axe of freezing (23, 26, D) a +2 long sword of holy wrath a +0 large shield an arrow (24, 26, D) an arrow of frost (25, 26, D) a +2 scimitar of holy wrath a +0 large shield (26, 26, D) a +0 shortbow (unseen) (50, 26, D) a lantern of shadows (51, 26, D) a book of Minor Magic (52, 26, D) a book of Burglary (53, 26, D) a +0 long sword of distortion (54, 26, D) a plain deck of escape (23, 27, D) a +0 long sword of flaming a +0 longbow 13 arrows of frost a +0 robe (25, 27, D) a +0 flail of flaming a +0 shortbow 14 arrows of frost a +0 robe an uncursed amulet of guardian spirit (62, 27, D) an uncursed staff of cold (64, 27, D) a +9 rod of the swarm (14/14) (65, 27, D) an uncursed staff of death (71, 27, D) the Handbook of Combat Magic and Malediction Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Lightning Bolt Conjuration/Air 5 (72, 27, D) a +2 scale mail of cold resistance (73, 27, D) a +0 trident (8, 28, D) a hell hound corpse (63, 28, D) a +4 glaive of venom (64, 28, D) an uncursed staff of wizardry (71, 28, D) a +0 trident (73, 28, D) a book of Geomancy (34, 29, D) a +4 rod of the swarm (13/13) (35, 29, D) a book of Enchantments (36, 29, D) a +3 great sword of holy wrath (37, 29, D) an uncursed ring of fire (38, 29, D) a Fen Folio (39, 29, D) a +2 rapier of venom (40, 29, D) the +8 hunting sling "Pimikk" {velocity, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). (41, 29, D) a +2 scale mail of fire resistance (42, 29, D) a +2 eveningstar of flaming (43, 29, D) a cursed -2 ring of protection (71, 29, D) a +4 long sword of holy wrath (35, 30, D) a plain deck of changes (36, 30, D) an uncursed ring of wizardry (37, 30, D) a +5 blowgun (39, 30, D) an uncursed ring of poison resistance (40, 30, D) a +6 quarterstaff of speed (41, 30, D) the Catalogue of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Delayed Fireball Conjuration/Fire 7 (42, 30, D) a +0 spear of venom (43, 30, D) a phantom mirror (73, 30, D) a +0 trident 6 tomahawks (72, 31, D) a +0 trident (73, 31, D) a cursed -3 trident (74, 31, D) a +2 war axe of chopping 3 tomahawks of returning (20, 33, D) a +0 mace (21, 33, D) a +1 pair of gloves of archery (23, 33, D) an uncursed staff of conjuration (24, 33, D) a +2 pair of gloves of archery a +0 dagger (26, 33, D) a book of Flames (27, 33, D) a book of Battle (28, 33, D) a crystal ball of energy (29, 33, D) a +1 falchion of holy wrath (72, 33, D) a poisoned tomahawk (20, 34, D) Geomoxt's Catalogue of Fiery Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (21, 34, D) a +2 scythe of protection (22, 34, D) a +2 scale mail of cold resistance (23, 34, D) a +0 long sword (24, 34, D) a +0 short sword (25, 34, D) an uncursed staff of air (27, 34, D) a cursed staff of summoning (28, 34, D) an uncursed staff of poison (29, 34, D) a stone of tremors (72, 34, D) a tomahawk a throwing net 3 poisoned tomahawks (19, 35, D) a +2 short sword of draining the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (20, 35, D) a +0 short sword a +0 shortbow 27 arrows (21, 35, D) a lantern of shadows (22, 35, D) a plain deck of changes (23, 35, D) an uncursed staff of summoning (24, 35, D) a +0 long sword (25, 35, D) a +0 rapier a +0 leather armour a book of Minor Magic (26, 35, D) a +0 dagger (27, 35, D) a +0 long sword a +0 ring mail an uncursed staff of summoning an elf corpse (28, 35, D) a +2 dagger of flaming a +0 leather armour (20, 36, D) the +10 flail "Yxaipie" {freeze, *Noise rElec Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. a +0 leather armour an elf corpse (21, 36, D) a +2 mace of draining a +0 leather armour (22, 36, D) a +0 rapier the cursed +0 leather armour of a treasure trove {rN+++ MR++ Dex-3} It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 long sword (23, 36, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar a +0 ring mail (25, 36, D) a +0 rapier a +0 scale mail a +0 longbow 42 arrows a +0 leather armour (27, 36, D) a +0 long sword a +0 longbow 36 poisoned arrows a +0 leather armour an elf corpse (skeletalised by now) (28, 36, D) a +1 spear of venom a +0 leather armour (20, 37, D) a +0 rapier a cursed +0 leather armour (22, 37, D) a +2 long sword of protection a +0 leather armour (23, 37, D) the +5 great mace of the Revolution {freeze, rC+ rN+ Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It protects you from negative energy. It lets you see invisible. (26, 37, D) a +0 dagger (27, 37, D) a cursed -1 short sword a +0 scale mail (49, 37, D) Sif Muna's Volume of Twisted Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Shroud of Golubria Charms/Translocation 2 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 f - Simulacrum Ice/Necromancy 6 (50, 37, D) a plain deck of defence (51, 37, D) a +0 ring mail (52, 37, D) a +0 flail of protection (60, 37, D) an uncursed staff of power (62, 37, D) a +0 war axe (63, 37, D) Sesub's Disquisition on Warped Stolen Souls Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (69, 37, D) the Handbook of Feathers Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 (70, 37, D) an uncursed staff of fire (71, 37, D) an uncursed ring of sustain attributes (72, 37, D) a +2 robe of cold resistance (73, 37, D) a +2 lajatang of electrocution (25, 38, D) a +2 flail of holy wrath a +0 ring mail (50, 38, D) a +8 blowgun (52, 38, D) an uncursed staff of poison (53, 38, D) a +0 war axe (59, 38, D) a +4 dagger of electrocution (61, 38, D) an uncursed staff of fire (62, 38, D) a fan of gales (63, 38, D) Qymetsif's Compendium of Venomous Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Haste Charms 6 e - Ring of Flames Charms/Fire 7 (70, 38, D) a +2 scale mail of cold resistance (71, 38, D) a +0 troll leather armour (72, 38, D) the Grimoire of Damaging Cold Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 (73, 38, D) an uncursed staff of summoning (23, 39, D) a +0 rapier a cursed -1 rapier a +0 leather armour (24, 39, D) a +0 short sword a +0 short sword a +0 leather armour an uncursed amulet of guardian spirit a +0 longbow 33 arrows of frost a +0 leather armour (52, 40, D) a +0 club the cursed +0 scale mail of the Gastropod {rC+ Str+3} It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (24, 41, D) a +4 rapier a +0 rapier a +0 leather armour (49, 41, D) a +0 club a +3 leather armour of magic resistance (50, 41, D) a +0 giant club (24, 42, D) an arrow of frost (50, 42, D) a +0 dagger a +0 ring mail (51, 42, D) a +3 bardiche of flaming a +0 chain mail (61, 42, D) a +0 halberd a +1 hand crossbow of evasion a +0 chain mail (51, 43, D) a +0 flail a +2 chain mail of fire resistance a cursed -2 great mace a +0 arbalest 24 bolts a +0 plate armour a +0 dire flail a +0 chain mail (52, 43, D) a large rock (59, 43, D) a +0 great mace a +0 chain mail (60, 43, D) a +0 scimitar of slicing a +0 chain mail a cursed +0 shield (61, 43, D) a +0 dire flail the +6 triple crossbow of the Whale {elec, +Inv rF+ Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It lets you turn invisible. a +0 chain mail a +0 great sword a +0 plate armour (62, 43, D) a +0 war axe a +0 plate armour (60, 44, D) a +0 great sword a +0 chain mail an uncursed ring of invisibility a +0 long sword a +0 plate armour (62, 44, D) a +2 battleaxe of draining a +0 plate armour (51, 45, D) a large rock