Groucho the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed staff of power (62, 1, D) a +1 leather armour of poison resistance (63, 1, D) the cursed +1 leather armour "Qyahiott" {+Blink} It lets you blink. It has a curse placed upon it. (67, 1, D) the +5 great sword "Baekhli" {venom, rPois Int+3 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. (68, 1, D) a +2 leather armour of cold resistance (69, 1, D) Sif Muna's Grimoire of Venom and the Birds Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the Papyrus of Congealing Bewitchment Spells Type Level a - Freeze Ice 1 b - Confusing Touch Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Condensation Shield Ice 4 f - Invisibility Hexes 6 (73, 2, D) an uncursed staff of cold (75, 2, D) a +1 chain mail of positive energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 club (74, 3, D) a +2 dagger of draining a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 hunting sling of flaming (62, 9, D) an uncursed ring of poison resistance (63, 9, D) a +2 glaive of protection (70, 9, D) the +2 robe "Sefaecvy" {+Fly Str+7 Int+4} It affects your strength (+7). It affects your intelligence (+4). It lets you fly. (71, 9, D) a plain deck of summoning (72, 9, D) an uncursed staff of earth (62, 10, D) a +0 mottled dragon armour (70, 10, D) a book of Debilitation (72, 10, D) a +1 mace of draining (62, 17, D) a plain deck of changes (63, 17, D) the +4 ring mail "Cuitua Lusy" {rPois} It protects you from poison. (64, 17, D) the +5 mace of the Walnut {crush, MR- MP+9 Str+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (72, 17, D) a +1 morningstar of protection (62, 18, D) a +2 shortbow of freezing (63, 18, D) an uncursed staff of air (64, 18, D) a +1 leather armour of fire resistance (71, 18, D) a +2 rod of shadows (9/9) (72, 18, D) an uncursed staff of summoning (62, 19, D) a +0 shortbow (unseen) (62, 20, D) a +0 shortbow (unseen) (64, 21, D) a +0 trident (unseen) (49, 25, D) an uncursed ring of wizardry (50, 25, D) a book of Death (51, 25, D) a +0 troll leather armour (55, 25, D) an uncursed staff of air (50, 26, D) 4 scrolls of enchant armour (51, 26, D) an uncursed staff of poison (52, 26, D) a book of Dreams (53, 26, D) a +2 shortbow of evasion (54, 26, D) the Handbook of Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Hexes/Earth 4 c - Darkness Hexes 6 (63, 27, D) a plain deck of summoning (64, 27, D) a plain deck of summoning (65, 27, D) an uncursed amulet of guardian spirit (71, 27, D) a +2 helmet of see invisible (72, 27, D) a lamp of fire (73, 27, D) a +3 shortbow of evasion (63, 28, D) Couzorgh's Almanac of the Traveller Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (64, 28, D) a plain deck of wonders (71, 28, D) a +3 hunting sling of flaming (72, 28, D) a +0 rapier (73, 28, D) a +0 dagger (74, 28, D) a +0 long sword (unseen) (72, 29, D) a +4 quick blade (73, 29, D) a +2 quarterstaff of draining (unseen) (74, 29, D) a +0 short sword (52, 30, D) an uncursed staff of wizardry (61, 30, D) a +0 shortbow (unseen) (62, 30, D) a +0 shortbow (unseen) (63, 30, D) a +0 trident (65, 30, D) a +0 shortbow (unseen) (53, 31, D) a scroll of brand weapon (62, 31, D) a +0 trident (unseen) (63, 31, D) a +0 trident (64, 31, D) a +0 trident (unseen) (72, 31, D) a +0 long sword (53, 32, D) an uncursed ring of sustain attributes (63, 33, D) a throwing net a tomahawk 5 arrows (63, 34, D) an arrow (49, 37, D) an ornate deck of changes (50, 37, D) a +1 blowgun of evasion (51, 37, D) a +2 shortbow of flaming (52, 37, D) an uncursed ring of invisibility (53, 37, D) a +0 hand crossbow of flaming (54, 37, D) an uncursed staff of conjuration (59, 37, D) a book of Transfigurations (60, 37, D) a +4 glaive of freezing (still there?) a +4 glaive of freezing (still there?) (61, 37, D) a cursed staff of poison (62, 37, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 37, D) a +2 rod of destruction (14/14) (69, 37, D) the +1 helmet of Omuyri {MR+ Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 37, D) a +2 rapier of venom (71, 37, D) a box of beasts (72, 37, D) the +1 leather armour of the Solstice {rElec rF+ MR+ SInv} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 37, D) the +7 scimitar "Eshoi" {freeze, +Rage Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you go berserk. (50, 38, D) a +2 blowgun (51, 38, D) an uncursed staff of energy (59, 38, D) a +3 broad axe of chopping (60, 38, D) a +3 plate armour of fire resistance (61, 38, D) a +7 scimitar of protection (62, 38, D) a book of Conjurations (63, 38, D) a book of Conjurations (70, 38, D) a legendary deck of changes (71, 38, D) a +2 arbalest of flaming (73, 38, D) an uncursed ring of stealth (71, 41, D) a +0 halberd a +0 robe (70, 42, D) a +0 halberd a +0 robe (71, 42, D) a +0 long sword