Groucho the Dungeon (0, 0, D) a +6 ring of evasion (0, 1, D) a +6 ring of strength (0, 2, D) a +4 plate armour of magic resistance (0, 3, D) a +2 pair of boots (0, 4, D) the +0 executioner's axe "Giant's Demise" {drain, Fragile rF+++ SInv} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It lets you see invisible. It will be destroyed if unequipped. (0, 5, D) a +6 battleaxe (0, 6, D) a potion of berserk rage (0, 17, D) a bolt (0, 33, D) a +0 club a +0 spear (0, 34, D) a +3 spear of freezing a +0 scale mail (0, 35, D) a +0 whip a +0 halberd (0, 38, D) a +3 flail of holy wrath a +0 scale mail a +0 halberd (1, 0, D) a +3 ring of slaying (1, 1, D) an uncursed ring of wizardry (1, 2, D) a +7 chain mail (1, 3, D) a +4 chain mail of cold resistance (1, 4, D) a +2 broad axe (1, 5, D) a +6 broad axe of freezing (1, 7, D) a potion of berserk rage (1, 15, D) a +0 war axe (unseen) (1, 17, D) a +0 war axe (unseen) (1, 18, D) a bolt (1, 19, D) a +0 war axe (unseen) (2, 0, D) a +6 ring of protection (2, 1, D) a +6 ring of evasion (2, 2, D) a +5 mottled dragon armour (2, 3, D) a +4 plate armour of cold resistance (2, 4, D) the +0 executioner's axe of Xisitodgh {chop, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (2, 18, D) a +0 war axe a +0 plate armour a +0 great sword a +0 plate armour a +0 great mace a +0 plate armour (2, 28, D) a +2 dagger (2, 29, D) a +2 falchion (2, 34, D) a +2 trident of piercing (2, 35, D) a +2 flail of crushing (2, 36, D) a +2 quarterstaff of protection (2, 37, D) a +3 ring mail (3, 2, D) a +0 helmet (3, 3, D) a +5 longbow of freezing (3, 4, D) a +3 great sword of distortion (3, 15, D) a +0 long sword (3, 17, D) a +0 halberd a +0 plate armour a +0 battleaxe a +2 hunting sling of evasion a +0 chain mail (3, 18, D) a +0 battleaxe a +2 chain mail of cold resistance a +0 great sword a +2 chain mail of cold resistance a +4 vampiric demon whip a +0 plate armour a +0 leather armour (3, 19, D) a +0 long sword a cursed +0 chain mail a +0 arbalest a +0 great mace of protection 16 bolts a +0 chain mail (3, 20, D) a book of the Dragon (3, 22, D) a cursed staff of cold (3, 28, D) a +2 hand axe (3, 29, D) a +2 mace (3, 34, D) a +0 hand axe of chopping (3, 35, D) a +0 long sword of flaming (3, 36, D) a +1 dagger of electrocution (3, 37, D) a +0 scale mail (4, 0, D) a box of beasts (4, 4, D) a potion of berserk rage (4, 12, D) a book of Spatial Translocations (4, 15, D) an uncursed staff of fire (4, 16, D) a cursed -3 dagger a +0 robe a +0 short sword a +0 plate armour 4 curare-tipped needles (4, 17, D) a +0 great sword a cursed -3 arbalest 17 bolts a +0 chain mail (4, 18, D) a +4 dire flail of draining a +0 plate armour of fire resistance a cursed -3 battleaxe a +0 plate armour 4 arrows (4, 19, D) an uncursed ring of wizardry (4, 20, D) a +0 long sword a +0 plate armour a +0 war axe a +0 chain mail a +0 dagger a +2 robe of magic resistance 24 stones (4, 28, D) a +2 trident (4, 29, D) a +2 quarterstaff (5, 0, D) Sif Muna's Tome of Burning Transmutation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Conjure Flame Conjuration/Fire 3 e - Inner Flame Hexes/Fire 3 f - Spider Form Transmutation/Poison 3 g - Bolt of Fire Conjuration/Fire 6 (5, 1, D) 15 stones (5, 2, D) a +0 leather armour (5, 5, D) a potion of haste (5, 10, D) a book of Fire (5, 11, D) a +2 hand axe of chopping (5, 12, D) 17 arrows (5, 15, D) a +0 battleaxe of chopping a +4 plate armour of fire resistance a +3 rod of clouds (14/14) (5, 16, D) a +1 great mace of protection a +0 hunting sling of evasion a +0 plate armour a +0 dagger a +0 robe (5, 18, D) a +2 war axe of distortion (5, 19, D) a +0 great sword a +0 plate armour a +3 dagger a +2 robe of the Archmagi a +0 robe (5, 20, D) a +0 great mace a +0 chain mail an uncursed ring of stealth (5, 21, D) a +0 long sword a +0 plate armour a +0 scimitar a +0 chain mail (6, 0, D) a +7 rod of inaccuracy (9/9) (6, 1, D) the cursed +3 long sword of Xobalios {drain, rPois Str+6 Int+3 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. It has a curse placed upon it. (6, 11, D) a +0 spear (6, 12, D) the +2 spear of Earthquakes {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (6, 15, D) a +0 war axe a +0 plate armour (6, 16, D) a +1 war axe of flaming (6, 17, D) a +0 trident a +0 chain mail a +0 helmet (6, 18, D) a +0 mace a +0 dagger a +0 robe (6, 20, D) a +0 glaive (6, 21, D) a +0 scimitar a +0 plate armour a +0 dagger (6, 22, D) a +0 long sword a +0 plate armour (7, 0, D) a phantom mirror (7, 11, D) a +2 long sword of electrocution (7, 12, D) the cursed +1 triple sword of Sin {flame, rPois Str+4 Dex+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+5). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (7, 15, D) a +0 leather armour (7, 16, D) a +0 war axe a +0 plate armour a +0 dagger a +2 robe of magic resistance (7, 17, D) a +0 arbalest a +0 great mace 14 bolts a +0 chain mail a +0 battleaxe a +2 scale mail of magic resistance a +0 dagger a +0 robe 28 arrows (7, 18, D) a +0 mace the ring of Noinesk {*Corrode rPois rF+++ rC+ Dex-2} [ring of protection from cold] It affects your dexterity (-2). It renders you almost immune to fire. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (7, 19, D) a +0 dagger a +2 robe of fire resistance a +6 rod of clouds (12/12) a +0 robe a +0 dagger (7, 20, D) a +0 dagger a +0 robe a +0 scimitar a +0 leather armour a +2 falchion of protection (7, 21, D) a +0 mace a +0 plate armour a +0 long sword a +0 leather armour a +0 morningstar 4 javelins a +0 plate armour (7, 36, D) a +0 dagger a +0 robe (7, 37, D) a +0 mace a +0 ring mail a +0 spear (8, 0, D) 13 stones (8, 3, D) a +0 robe (8, 15, D) a +0 dagger a +0 robe (8, 16, D) a +0 glaive (8, 17, D) a +0 dagger a +0 robe a scroll of acquirement (8, 18, D) a +0 battleaxe a +0 chain mail a +2 scale mail of positive energy (8, 19, D) a +0 dagger a +0 robe a potion of ambrosia a +0 chain mail (8, 20, D) 3 large rocks (8, 22, D) a +0 short sword a +0 plate armour 18 sling bullets (8, 29, D) 2 scrolls of vulnerability (9, -10, D) a cursed +0 short sword a +0 longbow 20 arrows a +0 ring mail (9, 3, D) a +0 demon whip (9, 15, D) 14 poisoned needles (9, 16, D) 9 stones (9, 17, D) a +0 chain mail (9, 19, D) a +0 club (9, 20, D) 20 stones (9, 29, D) 10 stones an uncursed staff of energy (10, 45, D) a +0 giant club (10, 47, D) 4 large rocks (12, -8, D) a +2 executioner's axe of pain (12, 5, D) a +5 scythe of slicing (12, 6, D) a +0 long sword (13, 20, D) 2 bolts (13, 21, D) a +0 long sword (unseen) (14, 20, D) a +0 morningstar a +0 battleaxe a +0 plate armour a +0 whip a +0 robe an uncursed ring of resist corrosion a +0 great sword a +0 chain mail an uncursed amulet of regeneration a +0 great sword a +0 plate armour a +0 robe (15, 19, D) a +0 giant club a +0 trident a +0 ring mail a +0 leather armour (15, 21, D) a +0 arbalest a +0 club a +0 leather armour a +0 arbalest 48 bolts (16, 3, D) an uncursed ring of protection from fire a +0 plate armour (16, 18, D) a +0 whip (16, 20, D) Lee's Collected Works on Ashen Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (16, 22, D) a +0 quarterstaff (unseen) (17, -5, D) a +1 halberd a +0 plate armour (17, 46, D) a +2 scimitar of holy wrath (17, 48, D) a +2 halberd of protection (18, -5, D) a +0 broad axe a +0 chain mail a +5 scimitar of slicing a +0 chain mail (18, -4, D) a +0 long sword of slicing a +0 chain mail a +5 scimitar of flaming a +0 plate armour (18, 3, D) a +2 battleaxe of freezing (18, 4, D) a +0 arbalest 19 bolts (18, 8, D) a +0 cloak (18, 20, D) a plain deck of changes (18, 44, D) a +4 chain mail (18, 45, D) a +5 ring mail (18, 46, D) a +2 morningstar of crushing (18, 47, D) a +2 rapier of electrocution (18, 48, D) a +0 lajatang (19, -5, D) a +0 battleaxe a +2 cloak a +0 demon whip of pain a +0 fire dragon armour a potion of berserk rage a +0 dagger a +0 robe (19, 33, D) a +0 spear (20, 4, D) a +0 battleaxe (20, 5, D) a +1 scimitar of holy wrath (21, 5, D) a +0 robe a tomahawk of returning an arrow (21, 7, D) a +0 spear a +0 halberd (21, 21, D) an uncursed staff of death (21, 36, D) a +0 long sword a +0 chain mail (21, 38, D) a +1 flail a +0 robe (22, 5, D) a bolt a +0 spear (22, 6, D) a +2 trident of piercing a +0 leather armour (22, 7, D) a +0 spear a throwing net a +0 trident (22, 18, D) an uncursed staff of cold (22, 38, D) a +2 flail a +0 robe (22, 39, D) a cursed +2 halberd a +0 robe a +0 dagger a +0 robe (23, 3, D) a +0 trident (23, 7, D) a +0 trident (23, 9, D) a +0 trident (23, 19, D) a book of Annihilations (23, 21, D) a phial of floods (23, 40, D) a sling bullet (24, 1, D) a cursed -1 trident 6 tomahawks of returning (24, 3, D) a +1 rapier of speed a +0 robe (24, 20, D) a +8 giant spiked club (24, 39, D) a +0 flail a cursed +0 leather armour (24, 43, D) a +0 scimitar a +0 dagger a +0 robe (25, -15, D) a +0 mace (25, -14, D) a +1 cloak (25, 1, D) a +0 longbow 12 arrows (25, 2, D) a +0 trident 5 tomahawks (25, 19, D) a +0 long sword (25, 42, D) a +0 hunting sling a +0 quarterstaff 23 sling bullets a +2 leather armour of positive energy (25, 43, D) a +0 dagger a +0 robe (25, 44, D) a +0 hand axe a +0 chain mail (26, 1, D) a +0 trident 4 exploding tomahawks (26, 2, D) a +0 spear of venom a +0 leather armour (26, 18, D) a +0 glaive a +0 chain mail (26, 45, D) a +0 falchion (28, 20, D) an uncursed staff of air (28, 31, D) a +0 dagger a +0 robe (29, 9, D) a +0 robe (33, 42, D) a cursed +0 falchion a +0 robe (35, 43, D) a cursed +3 long sword a cursed +0 robe a +0 mace a +0 robe (36, 21, D) a +0 war axe a +0 plate armour (36, 24, D) a stone of tremors (36, 25, D) a +2 great sword of slicing (36, 26, D) the Reference Book on the Toxic Escort Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Cure Poison Poison 2 d - Olgreb's Toxic Radiance Poison 4 e - Aura of Abjuration Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 (36, 45, D) a cursed +3 dagger a +0 robe (37, 6, D) a +1 demon trident of flaming a +0 chain mail (37, 20, D) an arrow (37, 21, D) a +0 flail a +0 robe a +0 chain mail a +2 war axe of chopping (37, 22, D) a +0 longbow 21 arrows a +0 leather armour (38, 7, D) a +0 halberd a +0 plate armour (38, 22, D) a +0 robe of fire resistance (39, 5, D) a +4 demon trident a cursed +0 chain mail (39, 6, D) a +0 flail a +0 great sword of slicing a cursed +0 plate armour a +0 dagger a +0 robe (39, 7, D) a +0 scimitar a +0 chain mail a +0 great sword of flaming (40, 6, D) a +1 broad axe a +0 chain mail (41, 16, D) an arrow (41, 32, D) 3 arrows (42, 30, D) a +0 shortbow 16 arrows (42, 31, D) a +0 battleaxe a +0 plate armour (43, 26, D) a +0 battleaxe a +0 chain mail (43, 27, D) a +0 glaive a +0 chain mail (43, 28, D) a +0 short sword a +0 chain mail (44, 48, D) Zaijuami's Almanac of the Helpful Birds Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (45, -10, D) a +0 scythe of venom (45, -9, D) a cursed +2 war axe a +0 buckler (45, 19, D) a cursed -1 scimitar a +4 flail of draining a +0 robe a +0 buckler (45, 25, D) the +9 hunting sling of Mutilation {freeze, +Inv rN+ MR-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (45, 26, D) a +5 dire flail (45, 32, D) a +5 quick blade (45, 33, D) a +1 triple sword (45, 48, D) a potion of degeneration (46, 13, D) a +0 scimitar a +0 longbow 14 arrows a +0 leather armour (46, 25, D) a +3 demon whip (46, 26, D) a +3 giant spiked club (46, 33, D) a +5 broad axe (46, 43, D) a +0 dagger a +0 robe (47, 13, D) a +6 war axe of flaming (47, 17, D) 4 bolts (47, 23, D) a +0 mace of crushing (47, 32, D) a +0 long sword (47, 33, D) a +3 great sword (47, 48, D) a +0 hunting sling (48, 12, D) 2 arrows (48, 32, D) a +3 longbow (48, 33, D) a +3 demon whip of venom (48, 48, D) an uncursed ring of see invisible (49, 12, D) an arrow (49, 38, D) a +0 club (50, 14, D) a +2 scimitar of holy wrath (50, 33, D) a +5 giant spiked club (50, 47, D) an uncursed staff of fire (51, 12, D) a +0 arbalest 24 bolts (51, 28, D) a +1 cloak of poison resistance a +0 great sword a +0 chain mail (51, 29, D) a +0 whip (51, 32, D) a +3 spear of venom (51, 33, D) a +0 antimagic hand axe (51, 48, D) the +1 arbalest "Efoafie" {penet, Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). (52, 13, D) a +0 arbalest 15 bolts a +0 short sword a +0 cloak (52, 25, D) a +6 flail of draining (52, 26, D) a +3 great sword (52, 47, D) a +0 leather armour (53, 13, D) a cursed -1 arbalest 21 bolts (53, 25, D) a +3 great mace (53, 26, D) a +0 hand crossbow (53, 29, D) a +4 arbalest 24 bolts a cursed -2 battleaxe (53, 30, D) a +0 war axe a +0 chain mail (53, 47, D) a +0 hunting sling (54, 12, D) 4 bolts (54, 13, D) a +0 arbalest a +0 arbalest 37 bolts (54, 47, D) a +0 hunting sling (55, -17, D) a Fen Folio (55, -16, D) 22 stones (55, -14, D) a +3 plate armour of cold resistance (55, 13, D) a bolt (55, 29, D) a +0 scimitar a +0 leather armour (55, 32, D) 50 arrows (55, 33, D) 50 arrows (56, -16, D) a cursed -3 spear (56, -14, D) 21 stones (56, -5, D) a +3 antimagic bardiche a cursed +0 plate armour a +2 long sword of flaming a +0 shortbow 13 arrows a +0 robe (56, -3, D) a +2 rapier of electrocution a +0 cloak a +0 pair of gloves (56, 32, D) 50 arrows (56, 33, D) 50 arrows (57, -15, D) a fan of gales (57, -14, D) a +0 mace (57, 13, D) a bolt (57, 26, D) a +0 arbalest a +0 dire flail 9 bolts a +0 plate armour (57, 39, D) a book of Party Tricks (57, 40, D) a Young Poisoner's Handbook (57, 41, D) a book of Cantrips (57, 43, D) Sif Muna's Guide on Feathers and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Summon Hydra Summoning 7 (57, 44, D) the Incunabulum of Cankerous Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Venom Bolt Conjuration/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 (57, 45, D) a book of Death (57, 47, D) a book of Death (58, -17, D) a +3 short sword of protection (58, -16, D) a +1 scale mail of fire resistance (58, -15, D) a +2 scale mail of cold resistance (58, -14, D) a +0 scale mail (58, 10, D) a +0 mace (58, 13, D) a bolt (58, 16, D) a +0 giant spiked club a +0 dire flail (58, 17, D) a +0 giant spiked club a +0 giant club (58, 23, D) a large rock (58, 24, D) 2 bolts (58, 25, D) a +0 battleaxe a +0 chain mail (58, 26, D) a +0 plate armour (58, 27, D) a +4 arbalest of freezing a +2 long sword of venom 11 bolts a +0 plate armour (58, 28, D) a +0 bardiche a +0 arbalest 12 bolts a cursed +0 chain mail a +0 long sword a +0 chain mail (58, 38, D) a +0 dagger a +0 robe a +0 cloak (58, 43, D) a +0 long sword a +0 cloak (59, -17, D) 15 stones (59, -16, D) 14 arrows (59, -12, D) (unseen) (59, 1, D) a +2 cloak a +4 bardiche of distortion (59, 17, D) a +0 robe (59, 18, D) a cursed -1 giant spiked club a +0 giant spiked club (59, 22, D) a bolt (59, 23, D) a large rock (59, 25, D) a +0 broad axe a +0 chain mail (59, 26, D) a +0 glaive a +0 plate armour (59, 27, D) a +1 arbalest of flaming a +3 great sword of flaming 14 bolts a +0 chain mail (59, 28, D) a bolt a +0 long sword a +0 plate armour (59, 39, D) a Grand Grimoire (59, 40, D) a book of Spatial Translocations (59, 41, D) a book of Minor Magic (59, 43, D) a Grand Grimoire (59, 47, D) a +0 halberd (60, -16, D) 12 stones (60, -15, D) a +2 trident of piercing (60, 5, D) a +0 rapier a +0 rapier a +0 leather armour (60, 13, D) a cursed -3 arbalest 3 bolts (60, 23, D) 2 large rocks (60, 25, D) a +1 arbalest of flaming 10 bolts (60, 26, D) a +0 war axe a +0 long sword a +0 chain mail a +0 shield (60, 29, D) a bolt 2 arrows (61, -17, D) a potion of lignification (61, -16, D) an uncursed staff of fire (61, -15, D) the +7 war axe of Tension {pain, MR+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (61, -14, D) a +2 dagger of draining (61, 9, D) the ring "Roxzel" {rElec rPois Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It lets you see invisible. (61, 10, D) a manual of Crossbows a manual of Fire Magic (61, 13, D) a +0 war axe a +0 plate armour (61, 14, D) a +2 cloak the ring "Curcha" {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. the amulet "Pargh" {Faith rPois} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. a +3 ring of dexterity a +0 dagger (61, 32, D) 50 bolts (61, 33, D) 50 bolts (62, -17, D) Sif Muna's Reference Book on Air and Necromancy Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (62, -15, D) a cursed -3 ring of strength (62, 9, D) the ring of Absolutism {MP+9 Str+2 Dex+2} [ring of magical power] It affects your strength (+2). It affects your dexterity (+2). It affects your magic capacity (+9). (62, 10, D) the ring of the Coward {Fire rElec Str+5 Int-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (62, 18, D) a potion of brilliance (62, 32, D) 50 bolts (62, 33, D) 50 bolts (63, -17, D) an uncursed amulet of dismissal (63, 10, D) the ring of Temperance {MP+9 Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It affects your magic capacity (+9). It lets you see invisible. (63, 36, D) the amulet of Satisfaction {Harm *Drain Int+7 Dex-5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+7). It affects your dexterity (-5). the ring "Zoeqidd" {Fire +Inv Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. the ring of the Scarab {+Inv rF+ rC- AC+6 Dex+7} [ring of protection] It affects your AC (+6). It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (64, -17, D) a stone of tremors (64, -15, D) an uncursed staff of wizardry (64, -14, D) a +0 lajatang (64, 10, D) the ring "Quruvycy" {rCorr +Blink} [ring of resist corrosion] It lets you blink. (64, 18, D) 2 potions of berserk rage (64, 25, D) a +4 fire dragon armour (64, 26, D) a +7 scale mail (64, 29, D) a +0 rapier a +0 cloak (64, 36, D) the ring of the Good {*Contam *Corrode rPois rN+ Int+10} [ring of positive energy] It affects your intelligence (+10). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It may corrode you when you take damage. the ring "Deshotses" {*Confuse rPois AC+6 Str+4 Dex+4} [ring of protection] It affects your AC (+6). It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It may confuse you when you take damage. (64, 48, D) 4 potions of berserk rage 2 potions of haste a +2 war axe of chopping a +0 war axe (65, -15, D) a +0 falchion (65, 25, D) a +2 scale mail of fire resistance (65, 26, D) a +6 chain mail (65, 29, D) a +0 battleaxe a +0 chain mail (66, -17, D) the Disquisition on Feathery Hexes Spells Type Level a - Swiftness Charms/Air 2 b - Inner Flame Hexes/Fire 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Deflect Missiles Charms/Air 6 (66, -16, D) a +0 cloak (66, -15, D) the +10 dagger "Oviolaw" {pierce, MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your resistance to hostile enchantments. (66, -14, D) a +2 halberd of protection (66, 17, D) a +0 demon whip (66, 29, D) a +0 shortbow a +0 short sword 26 arrows a +0 leather armour (66, 32, D) a +2 plate armour (66, 33, D) a +4 chain mail of magic resistance (67, -16, D) the +6 war axe "Xeurchel" {speed, rElec rC+ Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It protects you from cold. It insulates you from electricity. Cheibriados disapproves of the use of such an item. (67, -15, D) the +1 leather armour of Midwinter {rElec Int+4 SInv} It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. (67, -14, D) a +1 rapier of electrocution (67, -5, D) the amulet of Gurhall {Inacc rElec rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. the ring "Onov" {Fire rElec Int+4 Dex-4 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. the ring of Springtime {+Inv MR- AC+3 Str+6 Stlth+} [ring of protection] It affects your AC (+3). It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. the amulet of Creativity {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. the ring "Liwnam" {rN+++ Int+7 Dex-5 SInv} [ring of see invisible] It affects your intelligence (+7). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you see invisible. the ring of Eternity {MR+ MP+9 EV+4 Str+3 Dex-2} [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the ring "Xafipeoc" {-Tele rF+ EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It protects you from fire. It prevents most forms of teleportation. the ring of Bemne {rElec Dex+2 Slay-2} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. the ring "Buoxt" {+Fly rN+ MP-9 Int-3 Dex+8} [ring of positive energy] It affects your intelligence (-3). It affects your dexterity (+8). It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. the ring "Fuoz" {Wiz *Drain rPois rN+ MR+++} [ring of wizardry] It improves your spell success rate. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring "Umir" {rF+ Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. (67, 26, D) a +2 plate armour of fire resistance a +0 cloak a +1 cloak (67, 32, D) a +0 buckler of protection (67, 33, D) a +1 ring mail of poison resistance (67, 40, D) a +0 whip a +0 robe (67, 48, D) the amulet of Dafuimpo {Spirit rN+ Int+3 Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. the ring of Ebotar Fubea {Fire MP+9 Int+4 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). the ring "Zant" {*Drain rElec rF+ Int+5 Stlth-} [ring of loudness] It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. It makes you less stealthy. the amulet of the Saviour {+Rage rPois rF+ MR+} [amulet of rage] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. the amulet of the Middle {Spirit MR- Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +3 ring of evasion a +3 ring of protection (68, -17, D) a manual of Axes (68, -16, D) the cursed +0 pair of gloves of Intercession {Str-3 Dex+7} It affects your strength (-3). It affects your dexterity (+7). It has a curse placed upon it. (68, -15, D) a +1 morningstar of protection (68, -14, D) a potion of berserk rage (68, -7, D) a +4 robe of resistance (68, 2, D) a cursed -1 scimitar (68, 10, D) a +0 flail a +0 mace (68, 36, D) the ring "Tabbeto" {Fire +Inv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. the ring "Esurys" {Ice MP+9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). the ring of the Sunfish {+Fly rPois AC+6} [ring of protection] It affects your AC (+6). It protects you from poison. It lets you fly. the amulet of the Catamount {Reflect *Corrode rN+ Dex+6 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+6). It protects you from negative energy. It may corrode you when you take damage. It affects your SH (+2). (68, 40, D) a +0 long sword a +0 cloak (69, -15, D) 11 stones (69, -14, D) the +9 morningstar of Saltpetre {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (69, -3, D) the +7 triple crossbow "Geaceuq" {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (69, 10, D) a +0 arbalest a +0 mace a +4 great mace of protection a +0 cloak 16 bolts (69, 11, D) a +2 large shield a +3 long sword of holy wrath (69, 32, D) a +2 mottled dragon armour (69, 33, D) a +2 swamp dragon armour (70, -17, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (70, -16, D) a +2 arbalest of freezing (70, -15, D) a +3 long sword of freezing (70, -14, D) a +0 mace of crushing (70, -7, D) the +9 scythe of Chance {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (70, -6, D) the amulet of Guugerowk {Gourm rElec MP+9 Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). the ring "Hiqac" {+Blink rElec rF+ rC- MP+9} [ring of protection from fire] It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. the ring of Xukkedeh {Wiz rElec rF++ rC- Str+8} [ring of wizardry] It improves your spell success rate. It affects your strength (+8). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring "Rielall" {Str+3 Slay+5} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). the amulet "Baolaxue" {Dismiss Fragile Int+6 SInv Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+6). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. the amulet of the Original Sin {Reflect Int+5 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+5). It affects your SH (+2). the amulet of Diocheh {Harm *Drain MP+9 Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It affects your magic capacity (+9). the ring of the Dozen Runes {rElec rF+ Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. It insulates you from electricity. the ring of Darkness {Dex+3 Slay+2 Stlth-} [ring of loudness] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. a +0 vampiric war axe a +5 broad axe the ring "Xonyaxic" {EV+6 Str+4} [ring of evasion] It affects your evasion (+6). It affects your strength (+4). (70, -4, D) the +7 great sword of Agony {pain, rN+ Dex+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+10). It protects you from negative energy. (70, -3, D) a +9 swamp dragon armour (70, 32, D) a +2 mottled dragon armour (70, 39, D) 3 stones (still there?) 2 stones (still there?) a +3 dagger (still there?) a +0 cloak (still there?) a cursed +0 dagger (still there?) a +0 robe (still there?) (70, 45, D) a +0 short sword a cursed -2 ring mail (71, -15, D) an uncursed amulet of regeneration (71, -14, D) a potion of haste (71, -6, D) the +7 double sword "Buitzier" {slice, MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. (71, -5, D) a +7 longbow of velocity (71, -4, D) the +7 glaive of the Genius {flame, *Rage rElec rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. (71, 9, D) a +9 glaive of flaming (71, 10, D) a +7 executioner's axe of venom (71, 11, D) a +7 longbow of velocity (71, 12, D) a +7 bardiche of chopping (71, 17, D) a +4 mottled dragon armour (71, 26, D) a +5 plate armour (71, 32, D) a +1 robe (71, 38, D) a stone a +0 long sword of holy wrath (71, 39, D) a +0 whip a +0 robe a cursed +0 robe (71, 42, D) a +0 dagger (unseen) (71, 44, D) a cursed +0 longbow (unseen) (72, -17, D) a +0 robe (72, -16, D) a stone of tremors (72, -15, D) a +0 leather armour (72, -14, D) a +0 great sword of flaming (72, -5, D) a +7 triple crossbow of freezing (72, -4, D) the +7 lajatang "Giant's Toothpick" {slice, rC- MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 9, D) a +7 triple sword of distortion (72, 10, D) the +7 giant spiked club "Honuol" {flame, rC++ Dex-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It greatly protects you from cold. It lets you see invisible. (72, 11, D) a +9 double sword of holy wrath (72, 12, D) the +7 double sword of Woe {flame, rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It makes you more stealthy. (72, 16, D) a +9 swamp dragon armour (72, 17, D) a +2 gold dragon armour a +0 shield a +2 helmet of see invisible (72, 18, D) a +4 centaur barding (72, 25, D) a +6 chain mail (72, 26, D) a +5 plate armour (72, 32, D) a +6 chain mail (72, 33, D) a +4 ice dragon armour (72, 38, D) a +0 short sword an arrow (72, 40, D) a +0 scimitar a +0 leather armour (72, 41, D) a +0 scimitar (72, 42, D) a +3 dire flail of holy wrath a +0 cloak (73, -15, D) a book of Changes (73, -14, D) the Reference Book on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 f - Deflect Missiles Charms/Air 6 (73, 36, D) a +4 flail of flaming a +0 hunting sling 15 stones a +0 robe a cursed +0 buckler (74, 40, D) an uncursed staff of energy (74, 42, D) an uncursed staff of power (75, -6, D) a +2 demon blade of flaming a +0 robe (75, 0, D) a +0 halberd a +0 chain mail (75, 7, D) a +0 giant club a +0 giant club a +0 giant spiked club (75, 8, D) a +0 giant club (75, 9, D) a +0 club a +0 robe a +2 robe of magic resistance (75, 39, D) a wand of hasting (5/9) (75, 41, D) a crystal ball of energy