Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of wizardry (59, 37, D) an uncursed staff of earth (60, 36, D) a book of Geomancy (60, 37, D) the amulet of the Cricket {RegenMP Str+4 Int-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (-2). (61, 0, D) the +3 glaive of the Tiger {pain, rElec Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It makes you more stealthy. (61, 8, D) a +2 ring of protection (61, 16, D) an uncursed staff of death (61, 26, D) a stone of tremors (61, 36, D) a +4 falchion of slicing (61, 37, D) 3 royal jellies (61, 44, D) an arrow (62, 0, D) the +1 hand axe of Insufficient Pleasure {chop, Int-2 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+6). (62, 1, D) the Reference Book on Mutagenic Feathers Spells Type Level a - Sticks to Snakes Transmutation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Silence Hexes/Air 5 (62, 8, D) a +4 blowgun (62, 9, D) a +1 morningstar of draining (62, 16, D) a +1 great sword of electrocution (62, 17, D) a +2 shield of reflection (62, 30, D) a necrophage skeleton (62, 36, D) a plain deck of wonders (62, 37, D) a book of Air (63, 0, D) a crystal ball of energy (63, 8, D) a +3 battleaxe of electrocution (63, 17, D) a +5 ring of protection (63, 27, D) a +3 short sword of venom (63, 36, D) the ring of Reuny {+Blink MR- Str+5 SInv Stlth+} [ring of see invisible] It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you more stealthy. (63, 37, D) a book of the Sky (64, 17, D) a plain deck of changes (64, 26, D) a book of Beasts (64, 27, D) a +0 war axe of electrocution (64, 30, D) a +0 dagger a +0 robe (67, 0, D) a phantom mirror (68, 2, D) a +0 hand axe (70, 8, D) a +1 vampiric spear (70, 9, D) a +2 rapier of holy wrath (70, 37, D) a lamp of fire (70, 42, D) a +0 dagger of venom (still there?) a wolf corpse (still there?) (71, 8, D) a stone of tremors (71, 16, D) the cursed +1 spear of Ygetymaf {pierce, +Rage rF- SInv Stlth-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you see invisible. It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (71, 26, D) a +3 lajatang of speed (71, 27, D) a sack of spiders (71, 37, D) the +3 triple crossbow of the Fifty Orbs {flame, *Corrode *Drain rElec Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It may corrode you when you take damage. It causes draining when unequipped. Dithmenos disapproves of the use of such an item. (71, 42, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a spriggan corpse (72, 8, D) the +9 ice dragon armour of the Cockatrice {rF- rC++ rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. (72, 9, D) the +3 short sword of Royalism {elec, Str+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+2). (72, 26, D) a +2 broad axe of chopping (72, 36, D) a fan of gales (72, 37, D) an uncursed ring of protection from cold (72, 41, D) a black bear corpse (72, 42, D) a wolf corpse (72, 43, D) a +0 rapier a +0 robe a +0 buckler (73, 1, D) a crystal ball of energy (73, 3, D) a +0 dagger a cursed +0 robe (73, 26, D) a +2 ring mail of poison resistance (73, 27, D) a +0 morningstar of protection (73, 32, D) a cursed +0 battleaxe (unseen) (73, 36, D) an uncursed staff of earth (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a sack of spiders