Groucho the Dungeon (0, 50, D) a phantom mirror (0, 51, D) a +3 leather armour of poison resistance (0, 52, D) a +0 dagger (1, 31, D) a +0 quarterstaff (1, 32, D) a +2 longbow of freezing (1, 33, D) a plain deck of defence (1, 51, D) a +0 long sword (2, 14, D) the +1 fire dragon armour of Darkness {rF++ rC- Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. (2, 31, D) a +2 hand axe of chopping (2, 32, D) the +1 leather armour of Buun Ves {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (2, 50, D) a +2 trident of freezing (2, 51, D) the amulet of Etiaka Itaz {Inacc Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). (2, 52, D) an uncursed staff of air (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +2 mace of protection (3, 13, D) the +7 hand axe "Ilidwef" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (3, 14, D) the +7 war axe "Oshrikon" {speed, Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you more stealthy. Cheibriados disapproves of the use of such an item. (3, 31, D) a +0 war axe (3, 50, D) a +0 short sword (3, 51, D) a +0 cloak of magic resistance (3, 52, D) a +2 longbow of flaming (still there?) an arrow (still there?) (3, 55, D) an arrow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) the Papyrus of Supportive Talismans Spells Type Level a - Summon Small Mammal Summoning 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Warp Weapon Charms/Translocation 5 e - Excruciating Wounds Charms/Necromancy 5 (4, 13, D) a +2 arbalest of freezing (4, 31, D) the +2 battleaxe of Destruction {elec, rF++ Str-5 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your intelligence (+3). It greatly protects you from fire. (4, 32, D) an uncursed staff of death (4, 33, D) a book of Callings (4, 41, D) a +11 quick blade (unseen) (4, 51, D) a book of Spatial Translocations (4, 52, D) a +1 broad axe of electrocution (still there?) an uncursed staff of air (still there?) (4, 59, D) a +0 rapier (unseen) (5, 12, D) the cursed +0 war axe of the Shining Light {chop, *Rage rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It may make you go berserk in combat. It has a curse placed upon it. (5, 14, D) a book of Minor Magic (5, 32, D) a stone of tremors (5, 33, D) a box of beasts (5, 40, D) a cursed -3 hand axe a +0 animal skin (5, 43, D) a +0 antimagic quarterstaff (unseen) (5, 50, D) a +0 dagger (5, 51, D) the Incunabulum of the Arsonist and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Venom Bolt Conjuration/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (5, 52, D) an uncursed staff of poison (5, 54, D) an arrow (unseen) (5, 59, D) a +0 rapier (unseen) (6, 7, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (6, 13, D) a +1 helmet of see invisible (6, 14, D) a cursed staff of wizardry (6, 43, D) a +2 quarterstaff of speed a +0 animal skin a +1 flail of protection a +0 robe a +0 buckler an uncursed ring of protection from cold (6, 44, D) a +0 robe (6, 46, D) a +0 hand axe (unseen) (6, 47, D) a cursed +0 robe (unseen) (6, 50, D) a +0 leather armour (6, 55, D) a +3 hand axe of venom (unseen) (6, 56, D) a +1 flail of draining (6, 58, D) a +0 rapier (unseen) (6, 59, D) a +0 longbow (unseen) (7, 5, D) a scroll of holy word (7, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of acid (5/15) 5 potions of haste 2 potions of berserk rage (7, 12, D) a +0 scythe of protection (7, 13, D) an uncursed ring of see invisible (7, 14, D) a +3 dire flail of venom (7, 31, D) a book of Changes (7, 39, D) a +1 falchion of slicing a +0 robe a +3 ring of strength (7, 41, D) a +0 spear a +0 hunting sling 21 stones a +0 flail of holy wrath a +0 animal skin an uncursed ring of see invisible (7, 42, D) a +4 lajatang of venom (unseen) (7, 43, D) a +7 lajatang of speed (unseen) (7, 44, D) a +0 war axe of chopping a +0 animal skin (7, 46, D) a cursed -3 flail a +0 animal skin a cursed -3 ring of protection a cursed staff of power a +0 robe (7, 52, D) an arrow (still there?) the +3 hat of the Blizzard {Str+6} (still there?) It affects your strength (+6). (7, 55, D) a +0 short sword (unseen) (7, 56, D) an arrow (still there?) a +0 long sword (still there?) (8, 12, D) an uncursed staff of earth (8, 13, D) a +0 leather armour of poison resistance (8, 14, D) a +5 blowgun (8, 31, D) a +5 dagger of holy wrath (8, 32, D) a +0 quarterstaff (8, 33, D) an uncursed staff of conjuration (8, 40, D) a +6 spear of piercing a +0 animal skin (8, 41, D) a +0 antimagic war axe a +0 robe a +3 hand axe of freezing a +0 robe (8, 46, D) a +0 robe (8, 51, D) a +0 rapier (8, 52, D) a book of Necromancy (8, 55, D) an arrow (8, 56, D) a +1 longbow of flaming (still there?) an arrow (still there?) (8, 59, D) a +0 rapier (unseen) (9, 12, D) the +6 great sword of Triumph {distort, *Noise +Fly MP+9 Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It affects your magic capacity (+9). It lets you fly. It may make noises in combat. (9, 13, D) an uncursed staff of power (9, 14, D) the cursed -3 cloak of the Zebra {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (9, 33, D) an uncursed staff of air (9, 43, D) a +5 rod of inaccuracy (10/10) (unseen) (9, 47, D) a +0 lajatang of venom (unseen) (9, 51, D) the Catalogue of Glacial Intoxication Spells Type Level a - Freeze Ice 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ozocubu's Refrigeration Ice 6 (9, 52, D) an arrow an uncursed staff of air (9, 53, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour (9, 54, D) a +0 long sword the amulet "Dauroc" {Gourm +Blink Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It lets you blink. (9, 55, D) a +0 dagger a +0 shortbow a scroll of brand weapon a +0 longbow a +4 scale mail of fire resistance a +0 short sword a +0 shortbow 72 arrows a +0 leather armour a +3 ring of dexterity (9, 56, D) a +1 glaive of protection (unseen) (9, 57, D) a +0 dagger (unseen) (9, 58, D) a +0 rapier (unseen) (9, 59, D) a +0 longbow (unseen) (9, 60, D) a +0 rapier (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) the cursed +1 robe of the Hidden Vale {Stlth+} It makes you more stealthy. It has a curse placed upon it. (10, 13, D) a +3 blowgun (10, 31, D) a +0 buckler (10, 32, D) a +0 animal skin (10, 43, D) a +3 rapier of freezing (unseen) (10, 50, D) a +0 short sword (10, 51, D) the cursed +0 pair of boots of Nyoxeamysch {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (10, 52, D) the Almanac of Earthen Augmentations Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Repel Missiles Charms/Air 2 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (10, 55, D) a +3 falchion of draining (still there?) a +0 falchion of holy wrath (still there?) the +4 long sword of the Owl {slice, rC+ rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. a +0 ring mail of fire resistance (still there?) (10, 56, D) 2 arrows a cursed -1 short sword a +0 leather armour an uncursed amulet of dismissal a +1 mace of draining (10, 57, D) an arrow a +0 short sword a cursed +0 short sword a +0 leather armour (10, 58, D) a +0 rapier a +0 rapier a +0 leather armour (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) a +0 shortbow of freezing (11, 13, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (11, 14, D) an uncursed staff of fire (11, 31, D) a phial of floods (11, 32, D) an uncursed staff of poison (11, 52, D) a book of Spatial Translocations (11, 56, D) a +0 rapier (still there?) a +0 long sword (still there?) (11, 58, D) a +0 longbow (unseen) (11, 59, D) a +0 short sword (unseen) (12, 12, D) a fan of gales (12, 13, D) a book of the Dragon (12, 14, D) a +2 great sword of slicing (12, 31, D) the +3 shortbow "Ofeups" {speed, +Fly rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. Cheibriados disapproves of the use of such an item. (12, 33, D) a +3 ring mail of fire resistance (12, 50, D) a lamp of fire (12, 51, D) a book of Conjurations (12, 52, D) a book of the Tempests (13, 31, D) a cursed staff of death (13, 32, D) a plain deck of changes (13, 33, D) a +4 scale mail of positive energy (13, 50, D) a +0 hand axe of chopping (14, 50, D) a fan of gales (14, 51, D) a +0 robe of the Archmagi (14, 55, D) a +0 rapier (15, 61, D) 2 arrows (17, 20, D) a +1 long sword of flaming (17, 22, D) a +1 mace of holy wrath (18, 20, D) a +0 rapier (18, 48, D) a +1 mace of draining (18, 49, D) a book of Unlife (18, 50, D) an uncursed staff of air (19, 0, D) a scroll of brand weapon (19, 1, D) the Catalogue of Damaging Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Iron Shot Conjuration/Earth 6 e - Conjure Ball Lightning Conjuration/Air 6 (19, 16, D) a +0 dagger (19, 17, D) a crystal ball of energy (19, 32, D) a cursed staff of power (19, 33, D) an uncursed staff of death (19, 48, D) a +1 mace of protection (19, 49, D) the ring of Denwanki {Ice -Tele rPois MR+++ Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (19, 50, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (20, 0, D) an uncursed ring of ice (20, 1, D) Sif Muna's Grimoire of Transformation and Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dragon Form Transmutation 7 (20, 17, D) a +0 short sword (20, 32, D) a lamp of fire (20, 48, D) a cursed staff of cold (20, 49, D) a book of Geomancy (20, 50, D) the amulet of Temptation {Reflect -Tele *Drain rPois Str+5 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+5). It protects you from poison. It prevents most forms of teleportation. It causes draining when unequipped. It affects your SH (+3). (21, 0, D) the +10 chain mail "Kiung" {*Confuse rPois MR+ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It makes you more stealthy. (21, 1, D) a +1 dagger of speed (21, 16, D) an ornate deck of changes (21, 17, D) a +4 hunting sling of freezing (21, 18, D) a +2 scimitar of holy wrath (21, 32, D) a +2 scale mail of fire resistance (21, 34, D) Sif Muna's Handbook of Mutagenic Earth Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (21, 35, D) a +0 war axe (21, 48, D) a +2 ring mail of positive energy (21, 49, D) the +0 leather armour "Nothuiq" {rCorr} It protects you from acid and corrosion. (21, 50, D) an uncursed staff of fire (22, 0, D) a plain deck of summoning (22, 1, D) a box of beasts (22, 3, D) a +1 mace (unseen) (22, 16, D) the Catalogue of Enchantment Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Summon Mana Viper Hexes/Summoning 5 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (22, 19, D) a +1 morningstar of holy wrath (still there?) a +3 halberd of chopping (still there?) (22, 20, D) a +0 scimitar (unseen) (22, 32, D) a +2 shortbow of flaming (22, 37, D) a +0 long sword (unseen) (22, 39, D) a +0 mace (unseen) (22, 48, D) a book of Flames (22, 49, D) the +4 battleaxe "Secret Weapon" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (22, 50, D) the ring of Vaohafie {rElec rPois Int+2 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (23, 0, D) a +0 robe of magic resistance (23, 1, D) a cursed staff of summoning (23, 17, D) a +1 hand crossbow of freezing (23, 18, D) a +2 chain mail of magic resistance (23, 19, D) a +0 rapier (unseen) (23, 22, D) a +0 short sword (unseen) (23, 23, D) a +0 vampiric short sword (unseen) (23, 32, D) a +0 leather armour of poison resistance (23, 33, D) an uncursed staff of poison (23, 34, D) a +0 scimitar (unseen) (23, 36, D) a +0 dire flail a +0 long sword the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (23, 37, D) a cursed +0 cloak (unseen) (23, 38, D) a +0 long sword a +0 cloak a +0 glaive (23, 39, D) a +0 short sword a +1 cloak a +4 short sword of speed a +0 cloak (23, 48, D) a fan of gales (23, 49, D) a book of Burglary (23, 50, D) a book of the Warp (24, 0, D) an uncursed ring of stealth (24, 4, D) a +2 scythe of protection (24, 6, D) a +0 trident (24, 18, D) a stone of tremors (24, 20, D) a +0 longbow 30 arrows a +0 leather armour a +2 morningstar of protection (24, 22, D) a +0 long sword 2 arrows a +2 morningstar of protection a +0 ring mail (24, 23, D) a +0 longbow a +0 leather armour 24 arrows (24, 33, D) a +1 pair of gloves of strength (24, 34, D) a +0 scimitar (24, 35, D) a cursed -1 dire flail a cursed -2 cloak (24, 36, D) a +0 scimitar a +0 halberd (24, 38, D) a +0 trident a +0 cloak (24, 48, D) a +3 greatsling of velocity (24, 49, D) the +5 hunting sling of Distant Worlds {freeze, rElec MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). (24, 50, D) a +2 robe (25, 0, D) a plain deck of wonders (25, 1, D) a fan of gales (25, 3, D) a +2 battleaxe a +0 robe (25, 4, D) a +0 flail a +0 robe (25, 5, D) a +0 war axe (unseen) (25, 16, D) a book of Air (25, 17, D) a phantom mirror (25, 18, D) a +0 dagger (25, 21, D) a +0 short sword (25, 22, D) a cursed +0 longbow a +0 leather armour a potion of haste 26 arrows a +0 short sword a +0 short sword a +1 plate armour of poison resistance (25, 23, D) a +0 short sword (25, 34, D) a +0 dire flail (still there?) the ring "Rommiow" {Fire *Corrode rPois MR- Stlth+} (still there?) [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (25, 35, D) a +0 scimitar (25, 36, D) a cursed -1 war axe (25, 37, D) a +0 hand axe a +1 quarterstaff of protection (25, 39, D) a +0 cloak (25, 48, D) a lamp of fire (25, 49, D) a +4 blowgun (26, 0, D) a +1 hand axe of electrocution (26, 16, D) an uncursed staff of death (26, 17, D) a phantom mirror (26, 20, D) a +0 long sword (unseen) (26, 33, D) a +0 trident (26, 34, D) a +0 war axe a book of Cantrips (26, 36, D) a +2 cloak a +0 short sword (26, 38, D) a +0 halberd (26, 39, D) a +0 hand axe an uncursed amulet of the gourmand (26, 48, D) a +2 hunting sling of evasion (26, 49, D) a +4 scimitar of holy wrath (26, 50, D) the +5 scale mail of Valour {Stlth+} It makes you more stealthy. (27, 0, D) a +7 rod of clouds (10/10) (27, 1, D) a book of Frost (27, 16, D) the ring of Qemenn {rF- Dex+7 Stlth-} [ring of loudness] It affects your dexterity (+7). It makes you vulnerable to fire. It makes you less stealthy. (27, 17, D) an uncursed staff of cold (27, 33, D) a +0 whip (27, 34, D) a book of Burglary (27, 36, D) a +0 great sword of flaming (27, 37, D) a +0 glaive (27, 48, D) an uncursed staff of energy (27, 49, D) a +2 arbalest of flaming (27, 50, D) a +5 antimagic long sword (28, 0, D) a +1 quarterstaff of crushing (28, 1, D) a phial of floods (28, 17, D) a +0 leather armour (28, 32, D) a +3 plate armour of fire resistance (28, 33, D) the Collected Works on Augmentations and Unholy Magic Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Agony Necromancy 5 (28, 48, D) a +4 blowgun (28, 50, D) a book of Party Tricks (29, 0, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 1, D) a fan of gales (29, 16, D) a +1 war axe of holy wrath (29, 20, D) a cursed -3 long sword (unseen) (29, 21, D) a +1 long sword of freezing (29, 32, D) a +9 giant club (29, 33, D) a +1 antimagic short sword (29, 48, D) the +7 hand crossbow of Cinijao {elec, rC- Str+3 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to cold. (29, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (29, 50, D) a +3 antimagic spear (30, 49, D) an uncursed ring of protection from fire (30, 50, D) an uncursed amulet of the gourmand (31, 22, D) an arrow (31, 48, D) a +4 giant spiked club (31, 50, D) an uncursed staff of power (32, 48, D) a disc of storms (32, 49, D) a cursed -2 ring of intelligence (32, 50, D) a +1 dire flail of venom (33, 48, D) an uncursed ring of flight (33, 49, D) an uncursed ring of sustain attributes (33, 50, D) a manual of Polearms (34, 28, D) a +0 rapier (34, 48, D) an uncursed staff of air (34, 49, D) a book of Transfigurations (34, 50, D) an uncursed amulet of magic regeneration (35, 0, D) the cursed +0 plate armour "Niush" {+Fly rN+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (35, 15, D) a book of Unlife (35, 28, D) a plain deck of escape (35, 29, D) an uncursed ring of ice (36, 1, D) an uncursed staff of death (36, 15, D) a +4 blowgun (36, 28, D) an uncursed staff of cold (36, 29, D) a +1 shortbow of freezing (36, 30, D) a +2 dire flail of venom (unseen) (37, 0, D) a +0 dagger (37, 6, D) a +0 short sword (unseen) (37, 11, D) an arrow (37, 14, D) a +6 giant spiked club (37, 28, D) a +0 rapier (37, 29, D) a book of Unlife (37, 33, D) a +4 mace of protection (37, 34, D) a +0 halberd (38, 0, D) a +0 dagger (38, 3, D) a +0 rapier (38, 5, D) an uncursed staff of wizardry (unseen) (38, 7, D) a +0 battleaxe of distortion (unseen) (38, 14, D) a book of Spatial Translocations (38, 15, D) a +0 whip of venom (38, 28, D) a +0 trident (38, 29, D) a +1 war axe of draining (38, 34, D) a +2 scimitar of holy wrath (38, 35, D) a +0 cloak (38, 36, D) a +0 war axe (39, 0, D) the cursed +1 leather armour of Duave {-Tele MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (39, 1, D) a +0 long sword (39, 3, D) an uncursed staff of summoning a +0 shortbow 12 arrows a +0 leather armour (39, 6, D) a cursed -1 longbow 29 arrows a +0 leather armour a +0 long sword a +0 leather armour a +0 buckler (39, 7, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour (39, 8, D) 8 arrows (39, 11, D) an arrow (39, 14, D) the amulet of Evid {Spirit Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). an uncursed staff of poison (39, 15, D) a Necronomicon (39, 28, D) the Handbook of the Entrancing Blaze Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 a book of Air the Incunabulum of the Feathery Frostbite Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 d - Ozocubu's Refrigeration Ice 6 a manual of Stealth a manual of Polearms a +0 trident (39, 29, D) an uncursed ring of fire (39, 32, D) a +0 executioner's axe of electrocution (39, 33, D) a +1 rapier of holy wrath (39, 34, D) a +0 whip a +0 cloak (39, 36, D) a +2 trident of venom (39, 50, D) a +2 falchion of distortion (40, 0, D) the +11 arbalest of Gallantry {velocity, rN+ Str+4 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. (40, 1, D) a +3 great mace of draining (40, 4, D) a +0 quarterstaff of crushing a +0 leather armour (40, 5, D) a cursed -3 longbow 28 arrows a cursed +0 leather armour (40, 14, D) an uncursed staff of conjuration (40, 15, D) a cursed -2 ring of dexterity (40, 29, D) a +4 arbalest of flaming (40, 32, D) a +0 battleaxe a +0 flail a potion of haste (40, 33, D) a +2 spear of venom (40, 34, D) a +0 short sword a +1 long sword of flaming (40, 35, D) a +0 scimitar a +0 battleaxe (40, 36, D) a +0 long sword a +0 long sword a +0 cloak (40, 50, D) an uncursed staff of wizardry (41, 0, D) a +0 hand crossbow of flaming (41, 1, D) an uncursed staff of summoning (41, 3, D) a +0 short sword a +0 ring mail (41, 4, D) a +0 long sword a +0 ring mail (41, 14, D) a +2 great sword of holy wrath (41, 15, D) an uncursed ring of resist corrosion (41, 28, D) a book of Ice (41, 29, D) the Handbook of Poison and Calling Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 (41, 33, D) a +5 trident of protection (41, 50, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (42, 0, D) a +0 long sword (42, 3, D) a +0 shortbow a +0 short sword 23 arrows (42, 14, D) a phial of floods (42, 15, D) the +1 scale mail of the Pirate {rElec rPois Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (42, 28, D) a box of beasts (42, 29, D) a +0 glaive (42, 50, D) a +1 flail of protection (43, 28, D) a +0 short sword (43, 29, D) a plain deck of summoning (43, 50, D) an uncursed staff of air (44, 28, D) an uncursed staff of poison (44, 50, D) a +4 mace of protection (44, 51, D) a book of the Tempests (45, 50, D) the +3 scale mail of Pamecoxuhu {+Blink rElec rPois MR+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (45, 51, D) 2 scrolls of recharging (45, 57, D) a demonic crawler corpse (still there?) a tarantella corpse (still there?) (45, 58, D) a tarantella corpse (46, 50, D) a +0 arbalest of flaming (46, 51, D) a scroll of holy word (46, 56, D) a wolf spider corpse (46, 58, D) a hornet corpse (47, 50, D) a scroll of holy word (47, 51, D) a book of the Tempests (47, 56, D) a tarantella corpse (still there?) a ghost moth corpse (still there?) (47, 57, D) a hornet corpse (still there?) a redback corpse (still there?) (47, 58, D) a moth of wrath corpse (still there?) a jumping spider corpse (still there?) (48, 50, D) a +1 plate armour of fire resistance (48, 51, D) a phantom mirror (49, 0, D) an uncursed staff of death (49, 1, D) a scroll of brand weapon (49, 12, D) a +1 flail of protection (49, 36, D) a cursed staff of fire (49, 37, D) a +0 war axe (49, 50, D) a cursed staff of death (50, 0, D) a +0 robe (50, 1, D) a +0 great sword of flaming (50, 12, D) a +2 ring mail of fire resistance (50, 24, D) an uncursed staff of wizardry (50, 25, D) a +1 glaive of venom (50, 37, D) a +2 iron rod (10/10) (50, 41, D) the +11 glaive of Fesiczem {venom, +Rage MP+9 Str-4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your magic capacity (+9). It lets you go berserk. It makes you more stealthy. (50, 42, D) a +0 dire flail of protection a +0 hand axe (50, 50, D) a +7 falchion of slicing (51, 0, D) a box of beasts (51, 1, D) a +3 plate armour of poison resistance (51, 2, D) a scroll of brand weapon (51, 12, D) an uncursed staff of earth (51, 13, D) a disc of storms (51, 24, D) a +1 dagger of venom (51, 25, D) a +1 quarterstaff of draining (51, 36, D) an uncursed staff of wizardry (51, 37, D) a +3 rapier of holy wrath (51, 41, D) a +0 halberd (51, 42, D) a +0 dire flail a +0 long sword (51, 50, D) a Fen Folio (52, 0, D) an uncursed staff of power (52, 4, D) a cursed -3 spear a +1 leather armour of fire resistance (52, 12, D) a +0 war axe (52, 13, D) the cursed +2 whip of Subjectivity {antimagic, rF- rN+++ Int+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+7). It makes you vulnerable to fire. It renders you almost immune to negative energy. It has a curse placed upon it. (52, 24, D) a +3 ring of strength (52, 25, D) a +4 hunting sling of freezing (52, 28, D) a +3 scythe of flaming (52, 36, D) a +3 scale mail of positive energy (52, 37, D) an uncursed staff of power (52, 42, D) a +0 battleaxe a +0 mace a +0 flail (52, 50, D) the +0 robe "Dont" {rN+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. (53, 0, D) a cursed staff of cold (53, 1, D) a +2 robe of cold resistance (53, 4, D) a +0 trident (53, 12, D) a lamp of fire (53, 13, D) a scroll of holy word (53, 18, D) a +4 flail of protection (53, 24, D) a +0 war axe of freezing (53, 25, D) a +5 rod of inaccuracy (9/9) (53, 50, D) a fan of gales (54, 0, D) the Grimoire of Supportive Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Imp Summoning 2 c - Fireball Conjuration/Fire 5 d - Summon Demon Summoning 5 e - Delayed Fireball Conjuration/Fire 7 (54, 12, D) a +0 long sword (54, 13, D) a +0 robe of magic resistance (54, 15, D) a +5 falchion of distortion (54, 25, D) a +2 short sword of venom (54, 36, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (55, 0, D) the cursed +0 leather armour of Divine Intervention {+Inv Dex+8} It affects your dexterity (+8). It lets you turn invisible. It has a curse placed upon it. (55, 12, D) an uncursed staff of wizardry (55, 13, D) a crystal ball of energy (55, 24, D) an ornate deck of defence (59, 36, D) a book of Burglary (59, 37, D) the Volume of Freezing Transmutation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Simulacrum Ice/Necromancy 6 d - Dragon Form Transmutation 7 (60, 36, D) the +6 spear of Embarrassment {venom, rElec rC+ MP-9 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). (60, 37, D) a plain deck of wonders (60, 42, D) a +2 battleaxe of freezing (unseen) (61, 0, D) a sack of spiders (61, 8, D) a +0 battleaxe of distortion (61, 16, D) a +0 great mace (61, 21, D) a +8 rod of shadows (12/12) (unseen) (61, 26, D) the +1 leather armour of Vehumet's Scorn {*Contam rPois Int+3 SInv} It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (61, 36, D) an uncursed staff of earth (61, 37, D) a book of the Earth (61, 42, D) a +1 battleaxe of freezing (62, 0, D) a book of the Earth (62, 1, D) a book of Callings (62, 3, D) a +0 short sword a cursed +0 robe a +0 buckler (62, 8, D) a phantom mirror (62, 9, D) a +4 flail of protection (62, 17, D) the +3 leather armour "Eqaac" {+Fly rF+ Str+4 Dex-3} It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It lets you fly. (62, 20, D) a +0 morningstar (unseen) (62, 26, D) a +0 morningstar of protection (62, 27, D) a stone of tremors (62, 32, D) the +7 mace of Severance {freeze, rElec Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. a +0 club (62, 33, D) a +0 club (62, 36, D) a +1 leather armour of cold resistance (62, 37, D) the Compendium of Shifting Creation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Dragon's Call Summoning 9 (63, 0, D) an uncursed staff of fire (63, 8, D) a phial of floods (63, 16, D) an uncursed staff of poison (63, 20, D) a +0 dagger a +0 robe (63, 21, D) a +0 arbalest 12 bolts a potion of haste (63, 22, D) a +0 long sword (63, 23, D) a bolt 3 arrows (63, 26, D) an uncursed staff of cold (63, 32, D) a +0 battleaxe the +9 mace "Tiebbog" {freeze, Fragile +Inv rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It lets you turn invisible. It will be destroyed if unequipped. (63, 36, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (63, 37, D) a plain deck of changes (64, 26, D) a +1 dagger of venom (64, 32, D) a +0 whip (64, 33, D) a +0 club (65, 21, D) a +0 shortbow (unseen) (65, 32, D) a cursed -2 hand axe (67, 0, D) a +0 hunting sling of freezing (68, 0, D) an ornate deck of wonders (69, 0, D) a stone of tremors (69, 36, D) an uncursed ring of positive energy (70, 9, D) a fan of gales (70, 28, D) a +0 shortbow the +7 broad axe "Hohax" {flame, MR- Str+5 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+8). It affects your resistance to hostile enchantments. 7 arrows a +0 chain mail (70, 36, D) a +0 rapier of venom (70, 37, D) an uncursed amulet of the gourmand (71, 8, D) a +3 ring of strength (71, 11, D) a +1 mace of freezing a +1 greatsling of velocity a +0 robe (71, 16, D) a scroll of brand weapon (71, 17, D) the +4 plate armour of Orphitha {rF+ Regen+ Int+4 SInv} It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It increases your rate of regeneration. (71, 26, D) a +2 short sword of flaming (71, 27, D) a +0 long sword (71, 36, D) a crystal ball of energy (71, 37, D) a plain deck of summoning (72, 8, D) a +0 mace of holy wrath (72, 16, D) a book of Burglary (72, 17, D) a phantom mirror (72, 26, D) a +4 arbalest of flaming (72, 27, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 29, D) a +0 long sword (72, 30, D) a +0 vampiric halberd (72, 33, D) 3 arrows (72, 36, D) a +5 war axe of chopping (72, 37, D) a cursed -3 ring of intelligence (73, 1, D) the Disquisition on the Mountains and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Lightning Bolt Conjuration/Air 5 d - Iron Shot Conjuration/Earth 6 e - Conjure Ball Lightning Conjuration/Air 6 (73, 2, D) a +0 hand axe 2 tomahawks a +0 leather armour (73, 16, D) a book of Necromancy (73, 17, D) a book of Envenomations (73, 26, D) a +2 hand crossbow of flaming (73, 27, D) an uncursed amulet of guardian spirit (73, 28, D) a +0 longbow a +0 short sword 22 arrows a +0 leather armour (73, 36, D) a cursed +2 ring of evasion (73, 37, D) a +1 scimitar of holy wrath (74, 2, D) a +2 dagger of electrocution a +0 robe (74, 4, D) a tomahawk (75, 1, D) the +1 robe of the Game of Kings {*Contam +Inv rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. It causes magical contamination when unequipped.