Groucho the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a stone of tremors (20, 1, D) a +2 scale mail of poison resistance (21, 1, D) the +9 blowgun of Change {evade, rElec MR- Int+4} It affects your evasion (+5 to EV). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (23, 1, D) a book of Summonings (25, 1, D) an uncursed staff of power (26, 1, D) a +0 long sword (28, 1, D) a +2 dagger of electrocution (29, 1, D) a disc of storms (35, 1, D) a plain deck of summoning (36, 1, D) a +2 robe of magic resistance (40, 1, D) a +2 antimagic trident (41, 1, D) an uncursed staff of earth (42, 1, D) the cursed +1 short sword of Terra Nullius {pain, rF+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to fire. It has a curse placed upon it. (49, 1, D) a plain deck of summoning (51, 1, D) a book of the Dragon (53, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (54, 1, D) a +1 ring mail of poison resistance (55, 1, D) a fan of gales (61, 1, D) an uncursed ring of ice (63, 1, D) the Catalogue of Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Tukima's Dance Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (67, 1, D) a book of the Tempests (68, 1, D) an uncursed ring of flight (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 scale mail of cold resistance (20, 2, D) a +0 arbalest (21, 2, D) an uncursed staff of death (22, 2, D) a +0 dire flail (23, 2, D) an uncursed staff of fire (24, 2, D) a cursed ring of loudness (25, 2, D) a Fen Folio (26, 2, D) the cursed +1 chain mail of Atsoudgh {rF++ Regen+ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (27, 2, D) a +0 great mace (28, 2, D) a plain deck of changes (36, 2, D) a plain deck of wonders (37, 2, D) an uncursed staff of cold (38, 2, D) a +2 lajatang of speed (39, 2, D) a +3 long sword of venom (40, 2, D) a +1 short sword of protection (41, 2, D) a +0 leather armour of poison resistance (42, 2, D) an uncursed staff of wizardry (49, 2, D) a +0 hunting sling of freezing (50, 2, D) a +2 morningstar of freezing (51, 2, D) an uncursed staff of power (52, 2, D) a +0 hand axe of electrocution (53, 2, D) an uncursed staff of fire (54, 2, D) a +1 spear of venom (55, 2, D) an uncursed staff of fire (62, 2, D) a +3 spear of venom (73, 2, D) a Young Poisoner's Handbook (75, 2, D) a +7 flail of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 trident the +8 hunting sling of the Shoals {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) a +0 mace of holy wrath (67, 4, D) a +1 dagger of freezing a +0 robe (68, 4, D) a cursed -1 club a +0 chain mail a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (22, 5, D) a +0 arbalest (unseen) (63, 5, D) a +0 club (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) the +8 arbalest "Nioloph" {speed, -Tele +Inv rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. Cheibriados disapproves of the use of such an item. (unseen) (23, 6, D) a +0 halberd a +0 plate armour (24, 6, D) a +0 long sword a +0 plate armour a +0 shield (25, 6, D) the cursed +0 battleaxe of Cuasiowk {flame, rC+ rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a +0 arbalest 21 bolts (26, 6, D) a +0 bardiche a +0 chain mail (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (22, 7, D) a +3 trident of venom a +0 chain mail (23, 7, D) 3 large rocks (24, 7, D) a +1 quarterstaff of protection a +0 plate armour a +2 dagger of venom a +0 arbalest 19 bolts a +1 battleaxe of chopping a +0 plate armour (25, 7, D) 6 large rocks a +4 broad axe of electrocution a +0 chain mail (52, 7, D) a +1 scimitar of electrocution a +3 dire flail a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (22, 8, D) a +0 war axe a +0 plate armour (23, 8, D) a +0 great sword a +0 plate armour (24, 8, D) a large rock a bolt (22, 9, D) a +0 arbalest (unseen) (24, 9, D) a bolt of frost (25, 9, D) a +0 dire flail (unseen) (61, 9, D) a +0 short sword of electrocution (62, 9, D) a +1 robe of the Archmagi (71, 9, D) a book of Air (23, 10, D) a large rock (62, 10, D) a +2 hand axe of freezing (70, 10, D) a phial of floods (72, 10, D) a book of Geomancy (2, 13, D) an uncursed staff of power (3, 13, D) a +0 mace (4, 13, D) a +0 short sword (5, 13, D) a plain deck of changes (6, 13, D) a cursed ring of loudness (7, 13, D) a +2 scale mail of positive energy (8, 13, D) a +3 whip of draining (9, 13, D) a fan of gales (10, 13, D) an uncursed staff of power (11, 13, D) a lantern of shadows (12, 13, D) a phantom mirror (49, 13, D) a +1 plate armour of cold resistance (50, 13, D) the cursed +0 steam dragon armour of Imperfection {-Tele rF+++ Int+3 Stlth+} It affects your intelligence (+3). It renders you almost immune to fire. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (51, 13, D) a crystal ball of energy (52, 13, D) an uncursed staff of summoning (53, 13, D) a sack of spiders (54, 13, D) a +0 hunting sling of freezing (71, 13, D) an uncursed staff of cold (72, 13, D) an uncursed staff of earth (2, 14, D) a sack of spiders (3, 14, D) a +2 leather armour of magic resistance (4, 14, D) a +1 ring mail of positive energy (5, 14, D) a +2 robe (6, 14, D) an uncursed staff of energy (7, 14, D) a scroll of brand weapon (8, 14, D) a +0 glaive of protection (9, 14, D) a +0 robe of magic resistance (10, 14, D) an uncursed staff of summoning (11, 14, D) a +1 chain mail of positive energy (12, 14, D) the +5 hand crossbow of Annoyance {venom, SInv} It poisons the ammo it fires. It lets you see invisible. (50, 14, D) a +0 scale mail of poison resistance (51, 14, D) a +2 chain mail of magic resistance (52, 14, D) the Handbook of Blistering Conjuration Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Delayed Fireball Conjuration/Fire 7 (53, 14, D) a book of Flames (55, 14, D) an uncursed staff of conjuration (2, 15, D) a phantom mirror (4, 15, D) the amulet of the Echidna {Spirit MP+9} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your magic capacity (+9). (5, 15, D) a +0 scimitar (7, 15, D) a crystal ball of energy (8, 15, D) a manual of Throwing (9, 15, D) an uncursed staff of air (10, 15, D) an uncursed staff of fire (11, 15, D) a book of Summonings (12, 15, D) a +4 hand crossbow of flaming (35, 15, D) a +0 robe (36, 15, D) a +1 battleaxe (37, 15, D) a fan of gales (38, 15, D) a +2 dagger of electrocution (39, 15, D) a +0 dagger (40, 15, D) an uncursed staff of wizardry (42, 15, D) a plain deck of destruction (43, 15, D) a disc of storms (35, 16, D) a cursed staff of conjuration (36, 16, D) an uncursed staff of wizardry (37, 16, D) a book of Annihilations (39, 16, D) an uncursed staff of poison (40, 16, D) a book of Alchemy (41, 16, D) a lamp of fire (42, 16, D) the +0 pair of boots of Virtue {rF- rCorr MP+9 Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It affects your magic capacity (+9). It protects you from acid and corrosion. (43, 16, D) a disc of storms (5, 17, D) a +9 rod of the swarm (13/13) (9, 17, D) a +0 war axe (19, 17, D) a +3 dire flail of protection (21, 17, D) a book of Ice (23, 17, D) a +1 arbalest of flaming (24, 17, D) a cursed +1 rod of the swarm (10/10) (25, 17, D) an uncursed ring of sustain attributes (26, 17, D) the +5 scale mail of the Special Runes {*Drain +Blink Regen+} It lets you blink. It increases your rate of regeneration. It causes draining when unequipped. (29, 17, D) the +1 hunting sling of Gallantry {flame, Str+7 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you see invisible. (61, 17, D) a book of Summonings (62, 17, D) an uncursed staff of air (63, 17, D) a lantern of shadows (64, 17, D) an uncursed staff of poison (71, 17, D) a +3 scale mail of cold resistance (72, 17, D) a +0 scimitar (73, 17, D) a +0 war axe (3, 18, D) a +5 trident (5, 18, D) a +1 short sword of venom (8, 18, D) a cursed -1 glaive (10, 18, D) a +0 scimitar (19, 18, D) a +0 halberd (20, 18, D) a +3 dagger of speed (21, 18, D) a book of Spatial Translocations (22, 18, D) the +2 pair of boots "Usi Piet" {*Confuse Int+6 Stlth+} It affects your intelligence (+6). It may confuse you when you take damage. It makes you more stealthy. (24, 18, D) a crystal ball of energy (25, 18, D) a book of Hinderance (26, 18, D) the +0 longbow of Erha {speed, +Inv +Fly rF+ Dex-4} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It protects you from fire. It lets you turn invisible. It lets you fly. Cheibriados disapproves of the use of such an item. (27, 18, D) a sack of spiders (28, 18, D) a book of Frost (29, 18, D) the cursed +1 dire flail "Hukelos" {drain, rN+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (62, 18, D) an uncursed ring of poison resistance (63, 18, D) a +3 ring of intelligence (still there?) a +3 ring of intelligence (still there?) (64, 18, D) an uncursed staff of air (71, 18, D) a cursed -2 ring of intelligence (72, 18, D) a phantom mirror (73, 18, D) a +0 short sword (6, 19, D) a +0 flail (7, 19, D) a +0 dire flail (23, 19, D) a book of Changes (24, 19, D) 2 potions of haste (25, 19, D) a cursed -3 ring of strength (51, 19, D) a +0 dagger (unseen) (6, 20, D) a +2 long sword of electrocution (8, 20, D) a +0 battleaxe a +0 cloak (9, 20, D) a +0 trident (71, 21, D) a +0 halberd (73, 21, D) a +4 great sword of draining (8, 22, D) a +0 broad axe (25, 22, D) a +4 scythe of venom (28, 22, D) a cursed -2 halberd (71, 22, D) a +0 flail (72, 22, D) a +0 battleaxe (73, 22, D) a +3 battleaxe of chopping (71, 23, D) a +4 vampiric hand axe (40, 24, D) an uncursed staff of fire a +0 robe (38, 25, D) a +1 great mace of venom a +2 ring mail of magic resistance (39, 25, D) a +0 robe an uncursed staff of poison (49, 25, D) a +2 robe of magic resistance (50, 25, D) a +2 flail of protection (51, 25, D) a sack of spiders (52, 25, D) a plain deck of defence (53, 25, D) a plain deck of defence (54, 25, D) a +6 shortbow (55, 25, D) a +2 falchion of distortion (52, 26, D) a +2 antimagic spear (53, 26, D) a +2 ring of intelligence (54, 26, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 27, D) an uncursed staff of air (64, 27, D) a book of the Tempests (65, 27, D) a Necronomicon (71, 27, D) a lantern of shadows (63, 28, D) a +2 robe of magic resistance (71, 28, D) a crystal ball of energy (72, 28, D) an uncursed staff of wizardry (37, 29, D) a crystal ball of energy (38, 29, D) a +0 morningstar of protection (39, 29, D) a +1 hand crossbow of flaming (40, 29, D) a +1 halberd of flaming (41, 29, D) a +0 rapier of freezing (42, 29, D) an uncursed ring of ice (43, 29, D) a stone of tremors (44, 29, D) the +8 flail of Totrunic {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (35, 30, D) 4 scrolls of brand weapon the amulet of Hurul {+Rage rPois} [amulet of rage] It protects you from poison. It lets you go berserk. the cursed ring of the Original Sin {AC-3 Str+9 Int-2} [ring of protection] It affects your AC (-3). It affects your strength (+9). It affects your intelligence (-2). It has a curse placed upon it. a +5 ring of strength an uncursed ring of protection from magic a +6 ring of dexterity a +6 ring of dexterity (36, 30, D) the +3 scale mail "Cyecvamn" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (37, 30, D) a +3 hunting sling of evasion (39, 30, D) a +0 quarterstaff of crushing (40, 30, D) a +2 ring mail of cold resistance (41, 30, D) the +9 scythe of Luxury {slice, +Inv rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. (43, 30, D) the +2 chain mail of the Black Moon {+Fly rF- MP+9 Int-2} It affects your intelligence (-2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you fly. (72, 31, D) a +0 club (74, 31, D) a +2 glaive of chopping (1, 32, D) a book of Death (2, 32, D) an uncursed staff of air (4, 32, D) a +5 battleaxe of freezing (5, 32, D) a +0 spear (6, 32, D) an uncursed staff of energy (7, 32, D) an ornate deck of summoning (9, 32, D) a +0 trident (10, 32, D) a +1 leather armour of fire resistance (11, 32, D) a +4 longbow of evasion (12, 32, D) an uncursed ring of ice (53, 32, D) (unseen) (71, 32, D) an uncursed staff of cold (73, 32, D) a +0 hand axe (2, 33, D) the ring "Gomoelal" {*Drain rC+ MP+9 Int+2 Dex+4} [ring of magical power] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. (3, 33, D) a sack of spiders (4, 33, D) an uncursed staff of conjuration (5, 33, D) a +2 robe of cold resistance (7, 33, D) an uncursed ring of magical power (10, 33, D) a book of Ice (11, 33, D) a +2 scale mail of fire resistance (12, 33, D) a +0 spear (19, 33, D) a disc of storms (20, 33, D) an uncursed staff of air (21, 33, D) a +0 long sword of holy wrath (22, 33, D) Horuj's Collected Works on Destructive Flight Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 33, D) a +3 leather armour of cold resistance (24, 33, D) a +4 mace of holy wrath (25, 33, D) an uncursed staff of wizardry (26, 33, D) a book of Burglary (29, 33, D) a lamp of fire (71, 33, D) a +0 short sword (73, 33, D) a +0 dire flail (1, 34, D) a +2 hand axe of venom (2, 34, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (3, 34, D) a +1 vampiric glaive (4, 34, D) a +3 dagger of draining (5, 34, D) a book of Power (6, 34, D) an uncursed amulet of resist mutation (7, 34, D) a +3 rod of ignition (10/10) (8, 34, D) a +5 blowgun (10, 34, D) an uncursed staff of energy (11, 34, D) a +0 trident the cursed +2 dagger of Impatience {freeze, *Corrode rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It has a curse placed upon it. (12, 34, D) a +0 vampiric trident (13, 34, D) the Almanac of Snow Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Freezing Cloud Conjuration/Ice/Air 6 c - Ozocubu's Refrigeration Ice 6 (19, 34, D) a +1 trident of flaming (20, 34, D) an uncursed staff of wizardry (21, 34, D) a +2 robe of positive energy (22, 34, D) a +1 morningstar of holy wrath (23, 34, D) a disc of storms (24, 34, D) a +1 antimagic mace (25, 34, D) a disc of storms (26, 34, D) a fan of gales (27, 34, D) a +1 ring of protection (28, 34, D) a +1 war axe of chopping (4, 35, D) a +1 long sword of protection (unseen) (5, 35, D) a cursed +0 trident (unseen) (10, 35, D) a +2 rapier of freezing a +0 robe a +0 trident a +1 arbalest of flaming (21, 35, D) a book of the Sky (23, 35, D) the +27 Lear's hauberk (24, 35, D) a +4 long sword of slicing (25, 35, D) a book of Death (26, 35, D) the cursed +1 great sword of Honi {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (27, 35, D) a cursed staff of poison (6, 36, D) a +0 spear 10 javelins a +0 leather armour (7, 36, D) a +2 trident of freezing a +0 robe (3, 37, D) a +0 trident (unseen) (4, 37, D) a +3 rapier of freezing a +0 robe (5, 37, D) the +7 dagger "Qeecig" {drain, MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (unseen) (6, 37, D) a +0 trident (unseen) (8, 37, D) a +4 vampiric war axe (unseen) (9, 37, D) a +2 spear of venom (unseen) (49, 37, D) a +2 rapier of holy wrath (50, 37, D) a +3 flail of holy wrath (51, 37, D) a +0 demon whip (52, 37, D) a +1 chain mail of cold resistance (54, 37, D) an uncursed staff of fire (59, 37, D) a lamp of fire (60, 37, D) a +1 falchion of holy wrath (61, 37, D) an ornate deck of defence (62, 37, D) a stone of tremors (63, 37, D) a +1 long sword of holy wrath (70, 37, D) an uncursed amulet of regeneration (71, 37, D) a +1 ring mail of fire resistance (73, 37, D) a +0 hand axe (4, 38, D) a +0 rapier of draining a cursed +0 robe (6, 38, D) a +1 rapier of draining (unseen) (8, 38, D) a +1 trident of protection (unseen) (26, 38, D) a +1 rapier of speed (49, 38, D) a book of Summonings (50, 38, D) a lamp of fire (51, 38, D) an uncursed staff of poison (52, 38, D) an uncursed staff of conjuration (53, 38, D) a +4 rapier of draining (59, 38, D) a book of Battle (61, 38, D) a +0 scale mail of magic resistance (70, 38, D) an uncursed ring of poison resistance (71, 38, D) a +2 cloak of invisibility (73, 38, D) a +1 scale mail of poison resistance (7, 39, D) a +0 trident (unseen) (24, 39, D) a +3 short sword of electrocution (23, 41, D) a +0 long sword a +0 robe (70, 42, D) a cursed +0 flail a +0 chain mail (71, 42, D) a +0 short sword a +0 mace a +0 leather armour a +0 whip a +0 ring mail (72, 42, D) a +0 hand axe a +0 chain mail a +0 dagger a cursed +0 robe (50, 43, D) a +4 rod of ignition (9/9) (51, 43, D) a cursed +0 hand axe a +0 robe (52, 43, D) a cursed +2 dire flail of protection a +0 robe (70, 43, D) a +0 long sword a +0 plate armour (72, 43, D) a +1 flail of protection a +0 chain mail (51, 44, D) a +0 scimitar a +0 robe (60, 44, D) the +0 leather armour of the Gate {Str+4} It affects your strength (+4). (61, 44, D) a cursed -3 dagger a +0 robe a +0 great mace a +3 hand crossbow of flaming a +0 chain mail (62, 44, D) a +0 battleaxe a +0 chain mail (70, 44, D) a +0 short sword (60, 45, D) a cursed -1 dagger (still there?) a +0 robe (still there?) (22, 49, D) the cursed +0 rapier of Gatuer {pierce, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (25, 49, D) the cursed +1 robe "Qoku" {rC+ Regen+ MP+9} It protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (29, 49, D) a +2 battleaxe of chopping (32, 49, D) the ring "Hipt" {Fire +Blink Slay+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (33, 49, D) the cursed +0 great sword of Sunuma {speed, rC+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (34, 49, D) a book of Minor Magic (19, 50, D) a +1 rapier of holy wrath (20, 50, D) a scroll of brand weapon (21, 50, D) the amulet "Ecaown" {Gourm Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). (22, 50, D) a phantom mirror (24, 50, D) a book of the Sky (25, 50, D) a +3 leather armour of cold resistance (26, 50, D) a +2 leather armour of cold resistance (27, 50, D) the +6 great sword of Midnight {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. (28, 50, D) the cursed +0 rapier of the Briny Deep {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (29, 50, D) a +3 quarterstaff of holy wrath (31, 50, D) Ajepn's Disquisition on Black Magic and Translocation Spells Type Level a - Animate Skeleton Necromancy 1 b - Portal Projectile Translocation 3 c - Control Undead Necromancy 4 d - Summon Forest Summoning/Translocation 5 e - Death Channel Necromancy 6 (32, 50, D) a +2 trident of protection (33, 50, D) a +2 arbalest of freezing (0, 51, D) an uncursed staff of conjuration (1, 51, D) the +7 plate armour of Articulation {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. (2, 51, D) a +1 cloak of invisibility (3, 51, D) a +0 vampiric spear (4, 51, D) a book of Cantrips (5, 51, D) a +3 battleaxe of flaming (6, 51, D) an uncursed staff of earth (7, 51, D) a +2 whip of freezing (8, 51, D) a +8 lightning rod (11/11) (9, 51, D) a plain deck of wonders (10, 51, D) an uncursed ring of flight (11, 51, D) the +2 robe of Fallacy {rPois rF- Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. (12, 51, D) an uncursed staff of air (13, 51, D) a +2 ring of intelligence (14, 51, D) a cursed amulet of inaccuracy (20, 51, D) a +0 hand crossbow of evasion (21, 51, D) the ring "Yrghenaopa" {rN+ MR+ Str+6 Slay+4} [ring of slaying] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (22, 51, D) a +3 dagger of electrocution (23, 51, D) the +8 mace of the Equator {vamp, +Inv rC- Str+2 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (24, 51, D) a +6 spear of venom (25, 51, D) a scroll of brand weapon (28, 51, D) a +2 vampiric short sword (29, 51, D) a +0 spear of venom (30, 51, D) the +7 flail of the Iron City of Dis {flame, rN+++ MR- MP+9 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (32, 51, D) the amulet of Wetokiug {rMut +Inv rPois Int+6} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+6). It protects you from poison. It lets you turn invisible. (33, 51, D) the cursed +1 short sword "Tormentor" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (34, 51, D) a +1 short sword of draining (0, 52, D) an uncursed amulet of regeneration (1, 52, D) an uncursed amulet of regeneration (2, 52, D) a +4 rapier of venom (3, 52, D) a +2 glaive of venom (4, 52, D) an uncursed staff of poison (5, 52, D) an uncursed staff of energy (6, 52, D) a +4 morningstar of draining (7, 52, D) a phantom mirror (8, 52, D) a +0 hand crossbow of freezing (9, 52, D) a +1 flail of draining (10, 52, D) a book of the Warp (11, 52, D) a +3 lajatang of electrocution (12, 52, D) a +1 plate armour of cold resistance (13, 52, D) a sack of spiders (14, 52, D) a +5 quarterstaff of speed (0, 53, D) a cursed staff of death (1, 53, D) the +8 war axe of Doubt {freeze, rN++ MR- Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (2, 53, D) the Disquisition on Ashen Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Conjure Flame Conjuration/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Statue Form Transmutation/Earth 6 (3, 53, D) a +0 morningstar of holy wrath (4, 53, D) a +3 falchion of electrocution (5, 53, D) a +0 arbalest of flaming (6, 53, D) a plain deck of changes (7, 53, D) a +2 antimagic quarterstaff (8, 53, D) a +0 cloak of poison resistance (10, 53, D) a +0 pair of boots of flying (11, 53, D) the Reference Book on Creation and Dislocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Dragon's Call Summoning 9 (12, 53, D) Wizardry 101 Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Corona Hexes 1 d - Animate Skeleton Necromancy 1 e - Summon Small Mammal Summoning 1 (13, 53, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (14, 53, D) a plain deck of defence (9, 54, D) a +6 ring of strength (5, 55, D) a wyvern skeleton (1, 56, D) a fire drake skeleton (4, 56, D) a steam dragon skeleton (5, 56, D) a mottled dragon skeleton (6, 57, D) a shadow dragon skeleton (7, 57, D) a golden dragon skeleton (8, 57, D) a swamp drake skeleton (10, 57, D) a mottled dragon skeleton (6, 58, D) an iron dragon skeleton (still there?) a golden dragon corpse (skeletalised by now) (still there?) (8, 58, D) a shadow dragon skeleton (still there?) a golden dragon corpse (skeletalised by now) (still there?) (9, 58, D) a shadow dragon skeleton (5, 59, D) a mottled dragon skeleton (6, 59, D) an iron dragon skeleton (still there?) a hydra corpse (skeletalised by now) (still there?) (6, 60, D) an iron dragon corpse (skeletalised by now) (7, 61, D) a swamp dragon corpse (skeletalised by now) (8, 61, D) a mottled dragon corpse (skeletalised by now) (7, 62, D) an ice dragon corpse (skeletalised by now)