Groucho the Dungeon (2, 14, D) a +0 rapier (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 14, D) a +1 helmet of intelligence (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) 2 potions of heal wounds (5, 14, D) a plain deck of defence (6, 14, D) the Almanac of Creative Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Inner Flame Hexes/Fire 3 c - Confuse Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Discord Hexes 8 (7, 14, D) an uncursed staff of energy (7, 19, D) a +0 rapier (unseen) (7, 20, D) a +0 long sword of flaming (unseen) (7, 21, D) 3 arrows (8, 14, D) a cursed ring of loudness (9, 0, D) a +0 scale mail a +0 shield a +0 war axe (9, 14, D) a +0 greatsling of flaming (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 14, D) a +3 ring of strength (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a plain deck of changes (12, 14, D) an uncursed staff of power (19, 0, D) a +0 rapier of freezing (19, 1, D) a +2 chain mail of positive energy (19, 16, D) a plain deck of summoning (19, 17, D) a +2 ring of dexterity (19, 32, D) a book of Misfortune (19, 33, D) a +2 ring mail of magic resistance (20, 16, D) a +1 arbalest of flaming (20, 17, D) a book of the Earth (20, 32, D) the +3 falchion "Guloq" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (20, 33, D) the +3 plate armour of Salvation {MR+} It affects your resistance to hostile enchantments. (21, 0, D) a +3 ring mail of fire resistance (21, 1, D) an uncursed staff of cold (21, 16, D) the +0 ring mail of Apathy {rC+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. (21, 17, D) the +5 chain mail of Ru's Displeasure {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (21, 32, D) a book of the Tempests (21, 33, D) a book of Annihilations (21, 34, D) a +2 robe of cold resistance (22, 0, D) a +1 leather armour of fire resistance (22, 1, D) a +0 scale mail of cold resistance (22, 5, D) a +0 short sword (unseen) (22, 16, D) a +1 glaive of chopping (22, 17, D) the +9 chain mail "Vurocay" {rN+} It protects you from negative energy. (22, 32, D) a cursed staff of cold (22, 33, D) a +0 quarterstaff of protection (22, 38, D) a +0 trident of venom (23, 0, D) a phial of floods (23, 1, D) a plain deck of wonders (23, 7, D) a +0 war axe (unseen) (23, 16, D) a +1 ring mail of poison resistance (23, 17, D) a +2 short sword of flaming (23, 18, D) an uncursed staff of death (23, 23, D) (unseen) (23, 25, D) (unseen) (23, 32, D) the +8 war axe "Cuhisant" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (23, 33, D) an uncursed ring of stealth (23, 34, D) a +6 plate armour of ponderousness (24, 0, D) a +6 rod of ignition (10/10) (24, 1, D) a +2 long sword of slicing (24, 5, D) a +2 great sword of slicing (unseen) (24, 7, D) a +0 giant spiked club (24, 16, D) a book of Battle (24, 17, D) the +0 robe of Diaceykk {Int+4} It affects your intelligence (+4). (24, 18, D) a plain deck of defence (24, 32, D) a +5 ring of protection (24, 33, D) a +2 arbalest of flaming (24, 34, D) the +5 dire flail "Yrhuk" {pain, MR+ Str+4 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (24, 38, D) a +2 scythe of flaming (25, 0, D) a book of Conjurations (25, 1, D) a +0 mace of protection (25, 5, D) a +0 giant spiked club (unseen) (25, 6, D) a +2 vampiric great sword a +0 chain mail a +0 battleaxe a cursed -2 chain mail (25, 16, D) an uncursed staff of summoning (25, 17, D) a +0 trident of piercing (25, 18, D) a box of beasts (25, 23, D) (unseen) (25, 32, D) a +0 trident (25, 33, D) an uncursed amulet of the gourmand (25, 34, D) a sack of spiders (25, 39, D) an ice dragon skeleton (26, 0, D) an uncursed staff of conjuration (26, 1, D) the +3 flail of Aryalad {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (26, 4, D) a +0 halberd a +0 plate armour (26, 5, D) a +2 broad axe of chopping a +0 chain mail a +2 shield (26, 6, D) a cursed -3 giant spiked club a +0 giant club (26, 7, D) a +0 giant spiked club (26, 16, D) an uncursed staff of cold (26, 17, D) a +3 vampiric rapier (26, 32, D) a +0 executioner's axe of chopping (26, 33, D) an uncursed staff of cold (26, 34, D) the Collected Works on Flying Combat Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Iron Shot Conjuration/Earth 6 (26, 40, D) a +0 glaive of freezing (27, 1, D) the cursed +0 chain mail of Vanity {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (27, 5, D) a +2 flail of protection (unseen) (27, 6, D) a +0 short sword a +2 shortbow of flaming a +0 plate armour (27, 16, D) a book of Flames (27, 17, D) a +0 dagger of draining (27, 32, D) a +4 ring of protection (27, 33, D) a +1 shortbow of flaming (27, 34, D) a crystal ball of energy (28, 0, D) an uncursed staff of cold (28, 1, D) an uncursed staff of death (28, 16, D) a +2 dagger of venom (28, 17, D) a plain deck of wonders (28, 32, D) a +3 quarterstaff of protection (29, 0, D) a book of Party Tricks (29, 1, D) a +0 halberd (29, 16, D) the Catalogue of Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Silence Hexes/Air 5 f - Metabolic Englaciation Hexes/Ice 5 (29, 32, D) a +0 troll leather armour (29, 33, D) the +7 mace "Fyulifesh" {flame, +Blink rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It lets you blink. (35, 0, D) a +2 plate armour of fire resistance (35, 14, D) a +5 mace of protection (35, 15, D) a cursed -2 ring of intelligence (35, 28, D) a cursed amulet of inaccuracy (35, 29, D) a +6 long sword of holy wrath (36, 0, D) a +6 quarterstaff of crushing (36, 1, D) a book of Conjurations (36, 15, D) a +5 falchion of protection (37, 0, D) a +2 chain mail of magic resistance (37, 1, D) a +2 dagger of venom (37, 14, D) a disc of storms (37, 15, D) a book of Spatial Translocations (37, 29, D) a +1 chain mail of positive energy (38, 0, D) an uncursed ring of stealth (38, 1, D) the Handbook of Dark Weightlessness Spells Type Level a - Silence Hexes/Air 5 b - Simulacrum Ice/Necromancy 6 c - Tornado Air 9 (38, 5, D) a +1 scimitar of flaming (unseen) (38, 6, D) a +2 whip of holy wrath (unseen) (38, 14, D) a book of the Sky (38, 15, D) the +0 helmet of Compression {SInv} It lets you see invisible. (38, 29, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (39, 0, D) the +6 quarterstaff "Janu" {flame, SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It makes you more stealthy. (39, 5, D) a +2 whip of holy wrath a +0 robe (39, 15, D) the +2 plate armour of the Chupacabra {rElec} It insulates you from electricity. (39, 28, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 29, D) an uncursed staff of energy (39, 36, D) an uncursed staff of death a +0 robe a +0 robe (40, 1, D) the cursed +1 morningstar of Bayguruh {venom, rF++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from fire. It has a curse placed upon it. (40, 6, D) a +2 long sword of holy wrath (unseen) (40, 14, D) a +0 cloak of magic resistance (40, 15, D) a +2 mace of draining (40, 28, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (40, 29, D) a +4 glaive of flaming (40, 36, D) a +2 mace of holy wrath a +0 robe (41, 0, D) the cursed +2 halberd "Daowuaci" {vamp, rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It has a curse placed upon it. (41, 1, D) a book of Dreams (41, 14, D) a +4 whip of electrocution (41, 28, D) the +0 robe of Impatience {rPois} It protects you from poison. (41, 29, D) a cursed staff of power (42, 0, D) the +9 hand axe of Makhleb's Reproof {drain, *Rage rF+++ Int+3 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (-5). It renders you almost immune to fire. It may make you go berserk in combat. (42, 1, D) the +10 hand axe of Megalomania {chop, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (42, 14, D) a +0 broad axe of electrocution (42, 15, D) a +2 robe of fire resistance (42, 28, D) an uncursed staff of cold (42, 29, D) a cursed staff of earth (43, 14, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (43, 28, D) a +4 great sword of holy wrath (43, 29, D) a +1 chain mail of poison resistance (44, 32, D) a +0 robe (49, 0, D) an uncursed amulet of magic regeneration (49, 1, D) an uncursed staff of conjuration (49, 12, D) the Compendium of Fiery Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (49, 36, D) a +1 pair of gloves of strength (49, 37, D) a +1 flail of protection (50, 0, D) a plain deck of summoning (50, 1, D) the +3 crystal plate armour of the Moneychanger {Regen+} It increases your rate of regeneration. (50, 12, D) an uncursed staff of summoning (50, 13, D) an uncursed staff of death (50, 24, D) the +6 mace "Jatsu" {speed, +Blink Int-4 Dex+6} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It affects your dexterity (+6). It lets you blink. (50, 25, D) a +2 great sword of holy wrath (50, 36, D) a plain deck of defence (50, 37, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (50, 40, D) a +2 battleaxe of freezing (unseen) (50, 41, D) a +2 battleaxe of freezing (50, 44, D) a large rock (51, 0, D) a +3 scythe of protection (51, 1, D) a Fen Folio (51, 5, D) (unseen) (51, 6, D) (unseen) (51, 12, D) an uncursed staff of summoning (51, 13, D) a +0 short sword of speed (51, 16, D) a +0 halberd (51, 17, D) the cursed +1 falchion of Dawn {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (51, 18, D) a +0 flail a +0 flail (51, 24, D) the cursed +0 rapier "Xaq Jyb" {elec, *Drain *Confuse Int+9 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). It lets you see invisible. It causes draining when unequipped. It may confuse you when you take damage. It has a curse placed upon it. (51, 25, D) a plain deck of defence (51, 29, D) a +0 short sword a +0 scimitar a +0 long sword a +0 chain mail (51, 36, D) a book of Dreams (51, 37, D) a book of the Earth (51, 40, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (51, 41, D) 3 large rocks (51, 42, D) a large rock (51, 44, D) 2 large rocks (52, 0, D) Cyifo's Tome of Malediction and Conjuration Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 1, D) the Collected Works on Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 (52, 12, D) a +0 short sword (52, 17, D) a +0 war axe (52, 24, D) a +0 dagger (52, 25, D) an uncursed staff of air (52, 29, D) a +0 longbow 37 arrows a +0 leather armour a +0 long sword a +1 antimagic scimitar (52, 30, D) 3 arrows (52, 32, D) an arrow (52, 36, D) the +1 robe of Atheism {rElec rN+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. (52, 37, D) a +3 vampiric spear (52, 40, D) 3 large rocks (unseen) (52, 41, D) 2 large rocks (53, 0, D) an uncursed staff of conjuration (53, 1, D) an uncursed ring of sustain attributes (53, 12, D) a book of Conjurations (53, 13, D) a +0 glaive (53, 17, D) a +0 glaive a cursed -2 scimitar (53, 18, D) the +4 flail "Spiderslayer" {freeze, *Rage rC++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from cold. It may make you go berserk in combat. a +0 short sword (53, 19, D) a cursed -3 dire flail (unseen) (53, 24, D) a stone of tremors (53, 25, D) a +3 hunting sling of flaming (53, 30, D) a +0 scimitar a +0 shortbow 18 arrows a +0 ring mail (53, 37, D) a +1 plate armour of positive energy (54, 0, D) a stone of tremors (54, 13, D) a +1 plate armour of fire resistance (54, 24, D) a book of Summonings (54, 25, D) a book of Clouds (54, 28, D) a +0 dagger (54, 36, D) a book of the Warp (55, 0, D) a +5 rapier of holy wrath (55, 1, D) a crystal ball of energy (55, 12, D) a lamp of fire (55, 13, D) Witchcraft in Simple Steps Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Slow Hexes 2 d - Sublimation of Blood Necromancy 2 e - Blink Translocation 2 (55, 24, D) an uncursed staff of poison (55, 29, D) a +1 mace of protection a +0 leather armour (59, 36, D) an uncursed staff of summoning (59, 37, D) an uncursed staff of energy (60, 36, D) an uncursed staff of poison (60, 37, D) an uncursed staff of power (60, 38, D) a +0 trident (60, 41, D) a +3 long sword a +0 robe (61, 0, D) a plain deck of summoning (61, 8, D) an uncursed staff of death (61, 16, D) a phantom mirror (61, 37, D) a legendary deck of summoning (62, 0, D) a Necronomicon (62, 1, D) a disc of storms (62, 8, D) a sack of spiders (62, 9, D) the Almanac of Might Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Metabolic Englaciation Hexes/Ice 5 f - Invisibility Hexes 6 (62, 16, D) a +0 whip (62, 17, D) a book of Minor Magic (62, 19, D) a +2 mace of holy wrath (unseen) (62, 26, D) a +0 war axe of freezing (62, 27, D) a legendary deck of wonders (62, 36, D) a +1 buckler of cold resistance (62, 37, D) a book of Battle (62, 41, D) a +6 scythe of venom (62, 42, D) an uncursed staff of air (63, 0, D) a book of Dreams (63, 8, D) a +1 hand crossbow of freezing (63, 16, D) the +2 mace of Armageddon {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (63, 17, D) a +0 hand axe of chopping (63, 26, D) the Reference Book on Harmful Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Fulminant Prism Conjuration/Hexes 4 f - Throw Icicle Conjuration/Ice 4 g - Freezing Cloud Conjuration/Ice/Air 6 (63, 36, D) a +2 rapier of protection (63, 37, D) an uncursed ring of wizardry (64, 16, D) the +1 robe of Kleptomania {Dex+4} It affects your dexterity (+4). (64, 17, D) a book of Geomancy (64, 19, D) a +0 trident (64, 26, D) a +0 rapier of protection (64, 27, D) the cursed +0 eveningstar "Petwelawin" {antimagic, *Contam Int+3 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (65, 26, D) an uncursed staff of summoning (68, 0, D) an uncursed ring of flight (69, 0, D) a plain deck of changes (69, 36, D) an uncursed amulet of dismissal (70, 8, D) the +5 shortbow "Newtslayer" {velocity, rF+ rC++ rN+++ Dex-4} Any arrow fired from it inflicts extra damage. It affects your dexterity (-4). It protects you from fire. It greatly protects you from cold. It renders you almost immune to negative energy. (70, 9, D) an uncursed ring of wizardry (70, 37, D) a +2 hand crossbow of flaming (71, 8, D) a book of Dreams (71, 16, D) a plain deck of defence (71, 17, D) a +1 ring of protection (71, 19, D) a cursed -3 spear (unseen) (71, 20, D) a +0 dagger (unseen) (71, 26, D) a book of Burglary (71, 27, D) an uncursed ring of protection from magic (71, 29, D) a +2 trident of flaming (71, 30, D) a +2 short sword of venom (71, 37, D) a +1 broad axe of chopping (72, 8, D) a +1 iron rod (12/12) (72, 9, D) a +2 hand crossbow of flaming (72, 16, D) an uncursed staff of cold (72, 17, D) a +6 ring of intelligence (72, 19, D) a +0 spear (72, 20, D) a +0 spear (72, 26, D) a +0 rapier of speed (72, 27, D) a +0 flail (72, 30, D) a +0 scale mail a +0 trident a +0 chain mail (72, 36, D) a +2 trident of venom (72, 37, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 1, D) a phantom mirror (73, 16, D) a +5 morningstar of protection (73, 17, D) a +2 ring mail of magic resistance (73, 20, D) a +0 spear (unseen) (73, 21, D) a +0 rapier (unseen) (73, 26, D) a +0 robe of the Archmagi (73, 27, D) a +0 flail (still there?) an uncursed ring of positive energy (still there?) (73, 30, D) a +0 war axe a cursed +0 plate armour (73, 36, D) a +3 giant spiked club (73, 37, D) a +0 short sword of venom (75, 1, D) a +2 plate armour of poison resistance