Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a +0 scale mail a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) 3 royal jellies (60, 9, D) a +0 arbalest (unseen) (60, 11, D) a bolt (60, 37, D) an uncursed staff of fire (61, 0, D) a +2 chain mail of poison resistance (61, 4, D) a black bear corpse (skeletalised by now) (61, 5, D) a wolf corpse (skeletalised by now) (61, 8, D) the Almanac of Creative Aid Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Dragon's Call Summoning 9 (61, 16, D) an uncursed ring of ice (61, 37, D) a +2 scale mail of fire resistance (62, 0, D) an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence (62, 1, D) a +4 battleaxe of flaming (62, 9, D) a cursed +0 arbalest an uncursed staff of conjuration 11 bolts a yaktaur corpse (skeletalised by now) (62, 10, D) a +0 war axe of venom (unseen) (62, 11, D) a bolt (still there?) 2 arrows (still there?) (62, 12, D) a bolt (62, 13, D) 2 arrows a bolt (62, 16, D) a +2 morningstar of protection (62, 17, D) the Handbook of Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 21, D) a cursed +3 battleaxe (unseen) (62, 26, D) a Grand Grimoire (62, 30, D) a +0 trident (62, 31, D) a cursed -1 dagger (unseen) (62, 32, D) a +1 short sword of electrocution (unseen) (62, 37, D) a Young Poisoner's Handbook (63, 0, D) an uncursed staff of fire (63, 4, D) a +0 short sword (unseen) (63, 9, D) a +0 shortbow (unseen) (63, 11, D) a bolt 2 arrows (63, 17, D) a +5 hand crossbow of flaming (63, 26, D) a +0 flail (63, 27, D) a +2 robe of resistance (63, 29, D) the +10 whip of the World {vamp, +Inv MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 30, D) a +0 dagger (unseen) (63, 31, D) a +0 ring mail an orc corpse (63, 37, D) an uncursed amulet of regeneration (64, 16, D) a Young Poisoner's Handbook (64, 17, D) a +2 quarterstaff of protection (64, 26, D) an uncursed staff of conjuration (64, 27, D) a +3 quarterstaff of protection (64, 30, D) a +0 halberd a +0 chain mail an orc corpse (65, 26, D) a +0 hunting sling of flaming (67, 0, D) an uncursed staff of energy (69, 36, D) the +7 morningstar "Jyih" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (69, 41, D) an adder corpse (70, 8, D) an uncursed staff of poison (70, 9, D) a Necronomicon (70, 36, D) a +4 great mace of crushing (70, 37, D) Joiffuaf's Papyrus of the Flying Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Airstrike Air 4 d - Petrify Transmutation/Earth 4 e - Lightning Bolt Conjuration/Air 5 (70, 41, D) a water moccasin corpse (71, 8, D) the +5 flail "Cudeha" {drain, *Noise rF- Str+4 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+5). It makes you vulnerable to fire. It may make noises in combat. (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +2 morningstar of protection (71, 26, D) a book of the Dragon (71, 27, D) a +0 club (71, 31, D) a +0 mace of venom a draconian corpse (71, 32, D) a +0 falchion (71, 33, D) a +0 short sword (71, 36, D) an uncursed staff of poison (71, 37, D) a +4 quarterstaff of draining (71, 41, D) a black mamba corpse (72, 8, D) an uncursed staff of wizardry (72, 16, D) an uncursed staff of conjuration (72, 17, D) an uncursed staff of cold (72, 26, D) a sack of spiders (72, 27, D) the Handbook of the Enchanting Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Recall Summoning/Translocation 3 e - Metabolic Englaciation Hexes/Ice 5 (72, 32, D) a +0 short sword a red draconian corpse (72, 36, D) an uncursed ring of resist corrosion (72, 37, D) a plain deck of wonders (72, 40, D) a +0 glaive a +0 robe (72, 41, D) a ball python corpse (72, 42, D) a black mamba corpse (73, 1, D) a +2 flail of protection (73, 16, D) a +5 rod of ignition (10/10) (73, 17, D) a fan of gales (73, 27, D) the cursed +0 scale mail of Pleasant Breezes {+Blink rElec} It insulates you from electricity. It lets you blink. It has a curse placed upon it. (73, 32, D) a +0 hand axe 4 scrolls of enchant armour (73, 36, D) the +2 cloak "Jorch" {*Drain Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). It causes draining when unequipped. (73, 37, D) a box of beasts (75, 1, D) a +1 battleaxe of venom