Groucho the Dungeon (0, 51, D) a +0 spear (0, 52, D) a +0 halberd of venom (1, 31, D) a +0 trident (1, 50, D) a book of Minor Magic (1, 52, D) a sack of spiders (1, 54, D) a +0 hand axe a +0 animal skin (2, 12, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (2, 13, D) a +0 war axe of freezing (2, 14, D) a +0 buckler of reflection (2, 31, D) a +0 dagger (2, 32, D) a +2 falchion of holy wrath (2, 33, D) a +0 dagger (2, 50, D) a +1 executioner's axe of chopping (2, 51, D) a +0 hand axe (2, 52, D) a plain deck of summoning (2, 54, D) a +2 lajatang of venom a +0 robe a cursed ring of loudness (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 13, D) a +2 leather armour of fire resistance (3, 14, D) the Guide on Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (3, 32, D) an uncursed staff of air (3, 33, D) an uncursed staff of earth (3, 34, D) a +1 dagger of venom (unseen) (3, 52, D) a book of Clouds (3, 53, D) a +0 demon whip of draining a +0 robe a +0 buckler (3, 54, D) a +2 rapier of venom (3, 56, D) a +0 war axe a +0 animal skin (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +1 storm dragon armour (4, 13, D) an uncursed staff of summoning (4, 31, D) a +0 naga barding of cold resistance (4, 32, D) an Akashic Record (4, 36, D) a +0 long sword (unseen) (4, 38, D) a cursed -2 hand axe (unseen) (4, 51, D) a cursed staff of wizardry (4, 52, D) a +0 buckler a +0 vampiric demon whip (4, 55, D) a +1 long sword of protection a cursed +0 robe (4, 56, D) a +5 flail of crushing a cursed +0 animal skin (5, 12, D) a +0 spear (5, 14, D) a book of Necromancy (5, 31, D) a +0 flail (5, 32, D) a +0 glaive (5, 36, D) the +9 lajatang "Nuehies" {flame, *Drain Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+3). It causes draining when unequipped. (5, 38, D) a +2 bardiche of venom (unseen) (5, 39, D) a +0 great sword (unseen) (5, 51, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (5, 52, D) a +3 scale mail of magic resistance (5, 55, D) an uncursed staff of cold a +0 robe (5, 56, D) the +10 rapier of Ru's Hope {freeze, rElec MR++ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe (5, 57, D) the cursed +1 broad axe "Jafazeiq" {flame, +Rage Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It lets you go berserk. It has a curse placed upon it. a +0 robe (6, 7, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (6, 12, D) a +2 antimagic rapier (6, 13, D) a +0 flail (6, 14, D) a +3 mace of holy wrath (6, 19, D) a +4 glaive of chopping (unseen) (6, 20, D) a +0 whip (still there?) a cursed -2 halberd (still there?) (6, 21, D) a +0 trident (unseen) (6, 31, D) the +1 robe of Wasted Space {rF+ Dex+9 Slay-4} It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. (6, 33, D) an uncursed staff of power (6, 34, D) a +0 great sword of protection a +0 plate armour (6, 36, D) a +0 giant spiked club (unseen) (6, 38, D) 4 large rocks (6, 39, D) a +0 battleaxe (unseen) (6, 40, D) a large rock (unseen) (6, 51, D) a book of Unlife (6, 52, D) a +0 buckler a +1 demon whip of electrocution (6, 55, D) a +0 antimagic war axe a cursed +0 animal skin (6, 56, D) the +12 long sword "Impbane" {venom, *Noise rPois rC+++ rN+++} It poisons the flesh of those it strikes. It renders you almost immune to cold. It protects you from poison. It renders you almost immune to negative energy. It may make noises in combat. a +0 robe (6, 57, D) a +0 quarterstaff a +0 animal skin (6, 59, D) a +0 antimagic war axe a +0 animal skin (6, 60, D) a +0 robe (7, 6, D) 5 potions of haste 2 potions of berserk rage (7, 12, D) an uncursed ring of magical power a +2 ring of strength a +5 ring of intelligence a +1 pair of boots of stealth an uncursed amulet of faith (7, 13, D) a +0 club (7, 14, D) the +2 trident "Hogax" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (7, 18, D) a +0 trident (unseen) (7, 19, D) a +0 dire flail a +2 ring of protection (7, 20, D) a +0 broad axe of venom a +0 robe a +0 robe the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a +5 vampiric trident a +0 robe a +0 spear a +0 robe (7, 31, D) a +0 war axe (7, 32, D) a phantom mirror (7, 33, D) a +2 ring mail of cold resistance (7, 36, D) a +0 long sword a +0 plate armour a +0 dagger a +1 robe of positive energy (7, 37, D) the +9 scythe of the Pyrrhic Victory {flame, -Tele rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. It prevents most forms of teleportation. a +0 plate armour (7, 38, D) 3 large rocks a +0 long sword a cursed -2 chain mail (7, 39, D) a +0 battleaxe a +0 chain mail an uncursed amulet of magic regeneration the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 plate armour a +0 broad axe a +0 greatsling of flaming a +0 chain mail (7, 40, D) 3 large rocks (7, 51, D) a book of Alchemy (7, 52, D) a book of the Tempests (7, 55, D) a cursed -1 quarterstaff a +0 robe (7, 56, D) a +0 hunting sling a +0 quarterstaff 16 stones (7, 57, D) an uncursed staff of wizardry a cursed +0 robe (7, 58, D) a +2 flail of protection a +0 robe a cursed -1 buckler (7, 59, D) 3 sling bullets (7, 60, D) a +2 scimitar of draining a cursed +0 robe (8, 12, D) a book of Ice (8, 13, D) an uncursed staff of conjuration (8, 14, D) a +2 pair of boots of stealth (8, 17, D) a cursed -2 flail a +0 robe (8, 19, D) a +4 spear of pain a +0 robe (8, 20, D) a +0 flail (unseen) (8, 21, D) a +0 scimitar (unseen) (8, 31, D) a crystal ball of energy (8, 33, D) a +2 great sword of protection (8, 34, D) a +5 scimitar of holy wrath (unseen) (8, 35, D) a +3 dire flail of protection (unseen) (8, 36, D) a +0 mace (8, 39, D) a cursed -2 great mace (unseen) (8, 50, D) a plain deck of wonders (8, 52, D) a +2 mace of protection (8, 54, D) a +1 vampiric short sword a +0 animal skin (8, 55, D) a cursed -2 broad axe a +0 animal skin (8, 56, D) a +2 flail of protection a +0 robe (8, 57, D) a +0 robe (8, 58, D) a +0 antimagic hand axe a +0 animal skin (8, 59, D) a +1 demon whip of venom a +0 robe a +0 buckler (8, 60, D) a +0 broad axe a +0 animal skin (9, 12, D) the Reference Book on Curses and Earth Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Petrify Transmutation/Earth 4 f - Silence Hexes/Air 5 (9, 13, D) a +6 quarterstaff of speed (9, 14, D) a fan of gales (9, 19, D) a +0 trident (9, 20, D) a +0 flail (9, 31, D) a +0 robe (9, 32, D) the Incunabulum of Companions and Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Recall Summoning/Translocation 3 (9, 33, D) a plain deck of destruction (9, 34, D) a +0 short sword (unseen) (9, 38, D) a +0 scimitar (unseen) (9, 50, D) an uncursed staff of cold (9, 51, D) a book of Party Tricks (9, 55, D) the +3 morningstar of Qaxaec {flame, rElec rF+ rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. a +0 robe (9, 58, D) a +0 greatsling a +0 quarterstaff 12 sling bullets a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +1 ring mail of fire resistance (10, 31, D) a +0 dagger (10, 32, D) a +3 rapier of electrocution (10, 35, D) the cursed +3 morningstar "Guv Maod" {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (unseen) (10, 37, D) a +0 halberd (unseen) (10, 39, D) a +0 dire flail (unseen) (10, 50, D) a +0 rapier (10, 52, D) a phial of floods (10, 53, D) a +2 short sword of speed a +0 robe (10, 56, D) a cursed -2 quarterstaff a +0 animal skin (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) a +2 plate armour of poison resistance (11, 14, D) a +1 falchion of electrocution (11, 31, D) a +0 dagger (11, 32, D) a +4 halberd of protection (11, 33, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (11, 36, D) a +0 giant club (unseen) (11, 37, D) a +0 trident (unseen) (12, 12, D) a +3 ring mail of positive energy (12, 13, D) a disc of storms (12, 14, D) a +2 chain mail of cold resistance (12, 31, D) a +6 falchion of slicing (12, 32, D) a phantom mirror (12, 50, D) a +4 arbalest of flaming (12, 51, D) a plain deck of destruction (12, 52, D) the +9 scythe "Killer Klown's Foe" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (13, 31, D) the +3 rapier of Winter {vamp, MR- Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your resistance to hostile enchantments. (13, 32, D) a sack of spiders (13, 33, D) the +3 battleaxe of Spite {holy, rPois rF- rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (13, 50, D) a +2 robe (13, 51, D) a +5 rapier of draining (13, 52, D) a plain deck of defence (14, 52, D) a +3 leather armour of cold resistance (14, 53, D) a cursed +0 quarterstaff a +1 robe of positive energy an uncursed amulet of dismissal a potion of haste (18, 48, D) a +1 hat of magic resistance (18, 49, D) a manual of Translocations (18, 50, D) a book of Flames (19, 0, D) a +2 scimitar of holy wrath (19, 1, D) a +2 arbalest of freezing (19, 16, D) the Grimoire of Frigorific Enhancements Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (19, 33, D) a cursed staff of conjuration (19, 47, D) an uncursed ring of magical power a manual of Long Blades a +3 ring of evasion an uncursed ring of stealth the amulet of Cadopet {Faith Int+4 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It affects your dexterity (+3). an uncursed ring of wizardry (19, 48, D) a +0 hand axe (19, 49, D) a plain deck of destruction (19, 50, D) an uncursed staff of air (20, 0, D) a crystal ball of energy (20, 1, D) an uncursed staff of cold (20, 16, D) a +5 war axe of distortion (20, 17, D) a stone of tremors (20, 32, D) a +0 battleaxe (20, 33, D) a +0 dagger (20, 35, D) a +0 battleaxe a +0 chain mail (20, 48, D) a book of Dreams (20, 49, D) an uncursed staff of death (20, 50, D) a +0 dagger (21, 1, D) a plain deck of wonders (21, 8, D) 2 large rocks (unseen) (21, 16, D) a +2 hand axe of freezing (21, 17, D) a plain deck of wonders (21, 32, D) a book of Minor Magic (21, 33, D) a +0 battleaxe (21, 34, D) a +1 hand axe of chopping (21, 35, D) a +4 scimitar of electrocution a +0 chain mail (21, 39, D) the cursed +0 whip "Xuosobud" {venom, rF+ rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It protects you from cold. It has a curse placed upon it. a +0 robe (21, 50, D) a +0 short sword (22, 1, D) the +3 lajatang of the Foot {antimagic, rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. (22, 6, D) a +0 battleaxe a +0 plate armour (22, 7, D) a +0 great mace of pain a +0 chain mail a +0 war axe a +0 plate armour (22, 8, D) a +0 arbalest 13 bolts (22, 16, D) the cursed +0 plate armour of Lugonu's Generosity {*Corrode rElec Int+7 Slay+2} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (22, 17, D) the +3 arbalest "Groucho's Foe" {penet, rElec MR- Dex+8 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (22, 22, D) a +6 hand axe of electrocution (unseen) (22, 32, D) a box of beasts (22, 33, D) a +0 dagger (22, 34, D) a +3 scale mail of cold resistance (22, 39, D) a +0 giant spiked club (22, 48, D) a book of Misfortune (22, 49, D) a +0 hand axe (22, 50, D) a phial of floods (22, 54, D) a +0 dagger a +0 cloak (23, 0, D) a phial of floods (23, 1, D) a box of beasts (23, 5, D) a +2 great mace of protection (unseen) (23, 7, D) 4 large rocks (23, 8, D) a +0 broad axe a +0 plate armour (23, 9, D) 2 large rocks (unseen) (23, 17, D) an uncursed staff of air (23, 18, D) a +0 dire flail (23, 21, D) a +1 trident of protection (unseen) (23, 22, D) a +0 hand axe (unseen) (23, 24, D) a +0 long sword (unseen) (23, 32, D) a phial of floods (23, 34, D) a +0 short sword a +0 chain mail a +0 scimitar (23, 36, D) a +1 scythe of protection a cursed +0 robe (23, 37, D) a +2 triple sword of holy wrath a +0 plate armour (23, 39, D) a +0 giant spiked club (23, 48, D) a crystal ball of energy (23, 49, D) an uncursed staff of fire (23, 50, D) a +0 short sword (24, 0, D) a plain deck of changes (24, 6, D) an uncursed staff of fire a +0 arbalest 21 bolts (24, 8, D) a bolt 6 large rocks (24, 16, D) a +3 scale mail of fire resistance (24, 17, D) a book of Battle (24, 18, D) a +0 war axe (24, 24, D) a +0 dire flail (unseen) (24, 32, D) a sack of spiders (24, 33, D) a +0 hand axe (24, 34, D) a +0 giant spiked club (24, 35, D) the cursed +0 battleaxe of Pain and Death {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. a +1 hunting sling of flaming a +0 chain mail (24, 37, D) a +7 short sword of electrocution a +0 chain mail (24, 38, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. the +7 chain mail "Oggauton" {Int+4} It affects your intelligence (+4). 3 large rocks (24, 39, D) a +0 glaive a +2 ring mail of magic resistance a +0 dagger a +0 robe (24, 41, D) 6 large rocks (24, 48, D) a +0 dagger (24, 50, D) a +0 halberd (24, 55, D) a +0 flail (24, 57, D) a +0 dagger a +0 cloak (25, 0, D) Ipuacair's Volume of Assistive Toxins Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Haste Charms 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (25, 4, D) a +0 battleaxe (unseen) (25, 7, D) 3 large rocks a +0 great sword a +0 chain mail (25, 8, D) a +0 battleaxe a +0 chain mail (25, 9, D) a +0 great sword (unseen) (25, 16, D) a +0 trident (25, 17, D) a book of Minor Magic (25, 18, D) a +0 dagger of venom (25, 21, D) a +4 mace of protection (still there?) a +1 scimitar of electrocution (still there?) (25, 23, D) a +2 battleaxe of flaming (25, 32, D) an uncursed staff of fire (25, 33, D) a fan of gales (25, 34, D) Sif Muna's Incunabulum of Dusty Dislocation Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Warp Weapon Charms/Translocation 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (25, 36, D) a cursed -3 dagger a +2 robe of the Archmagi (25, 37, D) a +0 halberd a cursed +0 chain mail (25, 38, D) 4 large rocks (25, 39, D) 2 large rocks (25, 48, D) Wiurr's Handbook of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Summon Forest Summoning/Translocation 5 (25, 50, D) a +1 crystal plate armour (25, 51, D) the +9 mace "Yhumug" {flame, +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. a +0 cloak (25, 52, D) a +0 falchion of electrocution a +0 cloak (25, 53, D) a +5 dagger of draining (25, 54, D) a +0 trident (25, 55, D) a +0 glaive a +0 dire flail a +1 morningstar of crushing (25, 56, D) a +0 battleaxe a +0 long sword (25, 57, D) a +0 trident a +0 cloak an uncursed ring of see invisible a +0 battleaxe a +2 long sword of slicing a cursed -1 cloak a +1 long sword of draining a +0 cloak (25, 58, D) a +0 long sword a +0 cloak a +0 flail (26, 0, D) a +1 robe (26, 1, D) a Fen Folio (26, 5, D) a +1 glaive of venom (unseen) (26, 6, D) a +0 bardiche of flaming (unseen) (26, 7, D) a +0 long sword (unseen) (26, 8, D) 5 large rocks (unseen) (26, 16, D) a +3 scale mail of poison resistance (26, 17, D) a +4 ring of dexterity (26, 21, D) a +0 trident (26, 23, D) a +0 scimitar (unseen) (26, 32, D) a +0 halberd (26, 33, D) a +0 chain mail (26, 35, D) a +0 trident a +0 chain mail a +1 buckler of protection a +5 great sword of holy wrath (26, 39, D) a +0 glaive a +0 chain mail (26, 48, D) an uncursed staff of fire (26, 49, D) an uncursed staff of fire (26, 50, D) a +1 fire dragon armour (26, 53, D) the +8 quarterstaff of Ravage {drain, +Blink +Fly rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you fly. It lets you blink. (26, 54, D) the +10 dagger of Parts Unknown {vamp, Fragile Int+4 Dex+3 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+3). It lets you see invisible. It will be destroyed if unequipped. (26, 55, D) a +0 halberd a +0 great mace a +0 cloak (26, 56, D) a +0 scimitar a +4 vampiric rapier a +0 cloak a +0 war axe a +0 cloak (26, 58, D) a +0 dire flail a +0 cloak a +0 short sword a +0 short sword (27, 0, D) a fan of gales (27, 16, D) an uncursed ring of magical power (27, 17, D) an uncursed staff of conjuration (27, 37, D) 2 large rocks (27, 48, D) an uncursed staff of energy (27, 49, D) a +0 scimitar (27, 50, D) a disc of storms (27, 52, D) a +0 battleaxe an uncursed amulet of guardian spirit (27, 55, D) a +0 dire flail an uncursed ring of poison resistance a +0 hand axe (27, 56, D) a +0 hand axe a +0 scimitar a +0 long sword a +0 war axe (27, 57, D) a +0 halberd a +2 long sword of holy wrath a cursed +0 cloak (27, 58, D) a +1 broad axe of draining a +2 mace of protection a +0 cloak (28, 0, D) the +4 falchion "Uked" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (28, 1, D) a crystal ball of energy (28, 17, D) the +1 robe "Lebeuma" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (28, 32, D) an uncursed staff of poison (28, 33, D) a fan of gales (28, 35, D) a +0 hand axe (28, 37, D) a +0 halberd a +0 plate armour (28, 48, D) a crystal ball of energy (28, 49, D) a disc of storms (28, 50, D) a +0 ring mail of poison resistance (28, 54, D) a +0 dire flail (28, 55, D) a +0 flail of holy wrath (28, 57, D) a +0 battleaxe (29, 0, D) an uncursed ring of see invisible (29, 1, D) a +0 dire flail (29, 17, D) a +2 bardiche of freezing (29, 49, D) a +0 flail (29, 50, D) a +0 long sword a +0 cloak of poison resistance a +0 whip (29, 53, D) a +0 trident (29, 54, D) a +0 trident (29, 55, D) a +0 mace (30, 49, D) a crystal ball of energy (30, 50, D) an uncursed staff of conjuration (30, 52, D) a cursed -1 mace (31, 48, D) a +0 trident (31, 49, D) an uncursed staff of death (32, 48, D) a manual of Stealth (32, 49, D) an uncursed staff of cold (32, 50, D) the Guide on Fiery Calling Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (33, 48, D) an uncursed staff of conjuration (33, 49, D) a phantom mirror (33, 50, D) a book of Envenomations (34, 49, D) the cursed +2 rapier of Defiance {pierce, *Drain rC+++ Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It renders you almost immune to cold. It causes draining when unequipped. It has a curse placed upon it. (34, 50, D) a book of Minor Magic (35, 0, D) a +2 ring of intelligence (35, 14, D) a +4 blowgun (35, 15, D) a plain deck of summoning (35, 28, D) a lamp of fire (35, 29, D) the +3 trident of the Abyss {pierce, *Noise +Fly rC+++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It renders you almost immune to cold. It lets you fly. It may make noises in combat. (35, 30, D) a +0 dagger (unseen) (35, 31, D) an uncursed staff of air (unseen) (36, 0, D) a +1 dagger of flaming (36, 1, D) a plain deck of escape (36, 14, D) a book of the Warp (36, 15, D) an uncursed ring of poison resistance (36, 28, D) a box of beasts (36, 29, D) a +0 club (36, 30, D) a +0 dagger (unseen) (37, 0, D) an uncursed staff of power (37, 14, D) an ornate deck of war (37, 15, D) a book of Clouds (37, 28, D) a +0 leather armour (38, 0, D) a +4 iron rod (11/11) (38, 1, D) a +1 great mace of draining (38, 14, D) a +0 lajatang of electrocution (38, 15, D) an uncursed staff of death (38, 28, D) a +0 dagger (38, 29, D) the +3 morningstar "Quudea" {vamp, +Rage rPois MP+9 Str-4} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. a +0 hand axe (still there?) (38, 31, D) a +0 short sword (unseen) (38, 33, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (unseen) (38, 34, D) a +0 giant club (unseen) (38, 48, D) a +2 robe of resistance (38, 49, D) an uncursed staff of energy (38, 50, D) a +2 robe of fire resistance (39, 0, D) an uncursed staff of wizardry (39, 1, D) an ornate deck of defence (39, 15, D) a cursed ring of loudness (39, 19, D) a +0 halberd (39, 28, D) an uncursed ring of magical power (39, 29, D) a +2 falchion of slicing (39, 31, D) an uncursed staff of death a +0 robe (39, 32, D) a +4 falchion of protection a +2 robe of cold resistance (39, 33, D) a +0 great mace of crushing a +2 chain mail of cold resistance (39, 34, D) a +0 great sword a +0 chain mail a +0 war axe a +0 plate armour (39, 35, D) 2 large rocks (39, 36, D) a large rock (39, 48, D) a +1 greatsling of velocity (39, 49, D) an uncursed ring of magical power (39, 50, D) a +2 plate armour of magic resistance (40, 0, D) a plain deck of changes (40, 1, D) an uncursed staff of air (40, 6, D) (unseen) (40, 14, D) a plain deck of changes (40, 15, D) the cursed +1 spear "Ipuj" {venom, rC- Dex+3 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (40, 28, D) a +2 spear of distortion (40, 29, D) a +0 dagger (40, 30, D) a cursed staff of power (unseen) (40, 48, D) an uncursed staff of fire (40, 49, D) a +2 hand crossbow of evasion (41, 0, D) an ornate deck of defence (41, 1, D) a lamp of fire (41, 15, D) the Compendium of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (41, 28, D) a +0 dagger (41, 29, D) a +0 shortbow of velocity (41, 32, D) a +0 dagger (unseen) (41, 48, D) a +3 leather armour of poison resistance (41, 49, D) a +0 dire flail of protection (41, 50, D) a +3 battleaxe of electrocution (42, 0, D) the +7 falchion of Propriety {venom, *Corrode rElec Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It insulates you from electricity. It may corrode you when you take damage. (42, 1, D) a fan of gales (42, 14, D) a plain deck of summoning (42, 15, D) an uncursed staff of conjuration (42, 28, D) a +0 dagger (42, 29, D) a +0 club (42, 32, D) a +0 glaive (unseen) (42, 48, D) a sack of spiders (42, 49, D) a +0 hunting sling of evasion (42, 50, D) a +5 lajatang of pain (43, 14, D) a book of Enchantments (43, 15, D) a +2 plate armour of fire resistance (43, 29, D) a +1 pair of boots of running (43, 48, D) a +0 hunting sling of flaming (43, 50, D) a book of Conjurations (44, 28, D) a book of Party Tricks (44, 48, D) a +4 war axe of electrocution a +1 hunting sling of velocity (44, 51, D) a +3 chain mail of poison resistance (45, 48, D) a plain deck of changes (45, 49, D) a +3 lightning rod (12/12) (unseen) (45, 50, D) an uncursed ring of fire (45, 51, D) the +5 dagger of the Pits of Slime {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (45, 57, D) (unseen) (45, 58, D) (unseen) (46, 48, D) an uncursed amulet of guardian spirit (46, 49, D) an uncursed staff of poison (46, 50, D) a +3 hand axe of freezing (47, 49, D) an uncursed staff of fire (47, 50, D) a +0 shortbow of freezing (47, 51, D) the cursed +1 scale mail "Xabreh" {rPois rC- Regen+} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (48, 48, D) a plain deck of wonders (48, 49, D) the +0 pair of boots of Wonder {+Inv Str+2} It affects your strength (+2). It lets you turn invisible. (48, 50, D) Hiddyu's Volume of Damaging Creation Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Delayed Fireball Conjuration/Fire 7 (48, 51, D) a +2 shortbow of evasion (49, 1, D) an uncursed staff of wizardry (49, 12, D) a +1 robe of cold resistance (49, 24, D) an uncursed staff of poison (49, 36, D) a stone of tremors (49, 37, D) a +0 arbalest of evasion (49, 42, D) the +4 flail of the Eel {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (49, 48, D) an uncursed staff of conjuration (49, 49, D) a +0 long sword of draining (50, 0, D) the +3 leather armour "Guipaic" {rC+ rN+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (50, 1, D) a +2 hand crossbow of velocity (50, 12, D) a +4 mace of protection (50, 13, D) an uncursed staff of death (50, 24, D) an uncursed staff of poison (50, 25, D) a cursed +3 ring of intelligence (50, 29, D) a cursed -2 halberd (50, 37, D) a plain deck of defence (51, 0, D) a +8 rod of inaccuracy (10/10) (51, 1, D) a plain deck of wonders (51, 12, D) a +2 hunting sling of flaming (51, 13, D) a Necronomicon (51, 24, D) a +1 hand axe (51, 25, D) a +2 ice dragon armour (51, 30, D) an uncursed staff of cold a +0 robe a +0 robe a potion of blood (51, 31, D) the +5 battleaxe of the Countless Lies {vamp, rPois MR- SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe (51, 37, D) a +0 quarterstaff (51, 41, D) a +0 quarterstaff a +0 robe (51, 42, D) a wand of hasting (4/9) (51, 48, D) a +3 scale mail of magic resistance (51, 49, D) an uncursed amulet of rage (51, 50, D) a +1 short sword of holy wrath (52, 0, D) an uncursed staff of summoning (52, 1, D) the ring of Quoce {Fire Str-5 Int+3 Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-5). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. a +1 hand axe of chopping (52, 12, D) a +0 ring mail of cold resistance (52, 13, D) the Almanac of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 (52, 24, D) an uncursed staff of death (52, 30, D) a +2 dagger of freezing a +0 robe (52, 42, D) a +0 flail a +0 robe (52, 48, D) a +2 robe of cold resistance (52, 49, D) an uncursed staff of cold (52, 50, D) a disc of storms (53, 0, D) the +3 rapier of Havoc {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (53, 1, D) a +0 morningstar of protection (53, 12, D) a +3 chain mail of cold resistance (53, 13, D) an uncursed staff of power (53, 24, D) a lamp of fire (53, 25, D) a +2 falchion of holy wrath (53, 30, D) a +0 dagger (unseen) (53, 31, D) a +0 great mace (unseen) (53, 32, D) a cursed +3 scimitar (unseen) (53, 36, D) a +5 trident of holy wrath (53, 37, D) a +2 robe of fire resistance (53, 41, D) a +2 trident of piercing a +0 robe (53, 48, D) a +1 scale mail of magic resistance (53, 49, D) a legendary deck of defence (53, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (54, 0, D) the cursed +0 scale mail "Bupsask" {rElec rF+ Stlth+} It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (54, 1, D) the +1 troll leather armour of the Thunderstorm {+Blink Regen+} It lets you blink. It increases your rate of regeneration. (54, 12, D) a cursed staff of fire (54, 13, D) a +4 rapier of protection (54, 24, D) the +5 hand crossbow of the Final Decision {elec, rC- rN+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (54, 25, D) a +0 dagger (54, 36, D) a +4 ring of dexterity (54, 48, D) the Catalogue of Entrancing Transformation Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Statue Form Transmutation/Earth 6 (54, 49, D) a book of Power (54, 50, D) a +3 ring mail of fire resistance (55, 0, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (55, 1, D) an uncursed staff of air (55, 12, D) an uncursed staff of summoning (55, 13, D) a plain deck of defence (55, 24, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (58, 47, D) the +8 mace of Lucvielu {holy, rPois rF+++ rC- MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (58, 48, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (58, 49, D) the +0 plate armour of Elyvilon's Envy {Str+2} It affects your strength (+2). (59, 36, D) the +9 glaive of Taemiodo {chop, rF+ rC- MR+++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (59, 37, D) a phantom mirror (59, 47, D) a +2 scythe of venom (59, 48, D) a +5 scimitar of holy wrath (59, 49, D) a +7 rod of ignition (10/10) (60, 36, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of conjuration (60, 47, D) a stone of tremors (60, 49, D) a +0 triple sword of electrocution (60, 50, D) a blink frog skeleton (61, 0, D) the +7 scimitar of Xaoryok {flame, *Contam rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It causes magical contamination when unequipped. (61, 8, D) a phial of floods (61, 16, D) a +0 trident (61, 20, D) a +0 trident (61, 36, D) a +2 arbalest of velocity (61, 37, D) a +2 demon trident of draining (61, 47, D) a stone of tremors (61, 48, D) the cursed +0 spear "Widowmaker" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (61, 49, D) a book of Enchantments (61, 52, D) a crocodile skeleton (62, 1, D) the Guide on Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (62, 8, D) an uncursed staff of summoning (62, 9, D) a crystal ball of energy (62, 16, D) a book of Burglary (62, 36, D) a +5 hunting sling of flaming (62, 37, D) the +8 spear of Brutal Revenge {flame, +Fly rN++ Str-5 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+2). It greatly protects you from negative energy. It lets you fly. (62, 47, D) the +0 falchion of Conscience {flame, rPois Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from poison. (62, 49, D) a +2 chain mail of poison resistance (62, 52, D) a blink frog skeleton (63, 0, D) a +2 chain mail of poison resistance (63, 8, D) an uncursed ring of wizardry (63, 17, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 18, D) a +2 scythe of slicing (63, 21, D) a cursed -3 trident (63, 23, D) 3 arrows (63, 26, D) the ring of Lugonu's Fury {Fire rElec Int+4 Slay-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. a +3 amulet of reflection an uncursed amulet of guardian spirit (63, 27, D) a +3 leather armour of cold resistance (63, 36, D) a +1 great mace of protection (63, 37, D) a +4 ring mail of magic resistance (63, 47, D) the +9 short sword of the Sage {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (63, 48, D) a book of Conjurations (63, 49, D) a +0 arbalest of evasion (63, 50, D) a crystal ball of energy (64, 17, D) a +0 shortbow (still there?) the Disquisition on Aid and Poisoning (still there?) Spells Type Level a - Infusion Charms 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Ring of Flames Charms/Fire 7 (64, 26, D) a sack of spiders (64, 47, D) a book of Alchemy (64, 48, D) the Reference Book on Conjuration and the Escort Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Forest Summoning/Translocation 5 c - Bolt of Cold Conjuration/Ice 6 d - Orb of Destruction Conjuration 7 (64, 49, D) a book of Beasts (64, 50, D) a stone of tremors (64, 51, D) a water moccasin skeleton (64, 53, D) a water moccasin skeleton (64, 55, D) a wolf corpse (skeletalised by now) (65, 18, D) a +0 shortbow (unseen) (65, 26, D) the cursed +1 ring mail "Iclud" {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (65, 31, D) a +1 spear of pain (65, 47, D) a cursed amulet of inaccuracy (65, 48, D) the amulet "Yfinnig" {Inacc rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. (65, 49, D) a +6 lajatang of electrocution (65, 50, D) a +5 mace of venom (65, 51, D) a spiny frog skeleton (65, 52, D) a yak skeleton (65, 54, D) a hippogriff skeleton (65, 56, D) a catoblepas corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (65, 57, D) a catoblepas corpse (skeletalised by now) (still there?) a griffon corpse (skeletalised by now) (still there?) (66, 48, D) an uncursed staff of fire (66, 49, D) a +1 rapier of protection (66, 50, D) a +2 chain mail of fire resistance (66, 51, D) a sack of spiders (66, 55, D) a hippogriff corpse (skeletalised by now) (66, 56, D) a death yak corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (66, 57, D) a crocodile corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (67, 47, D) a plain deck of defence (67, 48, D) a plain deck of wonders (67, 49, D) a +3 amulet of reflection (67, 50, D) a book of Enchantments (67, 51, D) a blink frog skeleton (67, 54, D) a black mamba skeleton (67, 57, D) a crocodile corpse (skeletalised by now) a death yak corpse (skeletalised by now) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (68, 47, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (68, 48, D) Ciciqino's Handbook of Boosts and Slavery Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Warp Weapon Charms/Translocation 5 e - Summon Demon Summoning 5 (68, 49, D) an uncursed ring of wizardry (68, 50, D) a stone of tremors (69, 0, D) the Collected Works on the Mountains and Execration Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Statue Form Transmutation/Earth 6 (69, 36, D) a +6 morningstar of draining (69, 47, D) a manual of Short Blades (69, 48, D) the +7 quarterstaff of Sesteugu {crush, rC+++ Str-3 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+4). It renders you almost immune to cold. It makes you more stealthy. (69, 49, D) a disc of storms (69, 50, D) a potion of agility (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed staff of conjuration (70, 10, D) a +0 short sword (unseen) (70, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 47, D) a cursed staff of cold (70, 48, D) a disc of storms (70, 49, D) a stone of tremors (71, 8, D) a box of beasts (71, 26, D) the Volume of Fiery Ice Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Inner Flame Hexes/Fire 3 e - Summon Ice Beast Ice/Summoning 4 f - Bolt of Fire Conjuration/Fire 6 (71, 27, D) a box of beasts (71, 36, D) a book of Flames (71, 37, D) an uncursed staff of death (71, 48, D) a plain deck of wonders (71, 49, D) an uncursed staff of earth (71, 50, D) a crocodile skeleton (71, 51, D) a water moccasin skeleton (71, 52, D) a water moccasin skeleton (72, 8, D) an uncursed ring of wizardry (72, 9, D) a +0 dagger (72, 10, D) a +4 hand axe of flaming a cursed +0 robe (72, 11, D) a +0 rapier a +0 robe (72, 16, D) the +3 warlock's mirror {reflect} an uncursed staff of power (72, 27, D) a cursed +0 battleaxe a cursed +0 robe the +7 lajatang of Order {silver, rMut} It protects you from mutation. (72, 36, D) a +1 scimitar of holy wrath (72, 37, D) a +4 rod of ignition (12/12) (72, 41, D) (unseen) (72, 48, D) an uncursed ring of flight (72, 49, D) an uncursed staff of air (72, 50, D) a spiny frog skeleton (72, 51, D) a water moccasin skeleton (73, 1, D) an uncursed amulet of faith (73, 27, D) a +4 trident of holy wrath (73, 36, D) a +0 hunting sling of evasion (73, 37, D) an uncursed staff of power (73, 47, D) a +6 vampiric battleaxe (73, 48, D) the cursed +1 scale mail of Listlessness {-Cast rF+ Str+3} It affects your strength (+3). It protects you from fire. It prevents spellcasting. It has a curse placed upon it. (73, 49, D) a book of Envenomations (74, 47, D) a phial of floods (74, 48, D) a plain deck of changes (74, 49, D) a plain deck of wonders (75, 1, D) the cursed +0 chain mail "Joejiweh" {+Inv rPois Str+6} It affects your strength (+6). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (75, 47, D) a +4 spear of flaming (75, 48, D) the ring "Moff" {*Confuse rC+ Str+4 Int+3 Dex+3} [ring of strength] It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It may confuse you when you take damage. (75, 49, D) a +0 lajatang of electrocution