Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 8, D) a +0 robe a potion of berserk rage a potion of haste (35, 0, D) a +2 spear of freezing (35, 15, D) an uncursed staff of fire (36, 0, D) the Incunabulum of Bewitchment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Confuse Hexes 3 (36, 1, D) the Papyrus of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Spellforged Servitor Conjuration/Summoning 7 (36, 14, D) a +0 helmet of intelligence (37, 0, D) a +2 quarterstaff of protection (37, 1, D) an uncursed staff of poison (37, 14, D) an uncursed staff of air (38, 1, D) a +2 whip of venom (38, 5, D) a +0 trident (38, 14, D) a lamp of fire (38, 15, D) a wand of heal wounds (2/9) (39, 1, D) the +4 triple crossbow of Dustrinno {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (39, 5, D) a cursed -2 trident (39, 14, D) a scroll of brand weapon (39, 15, D) a +0 short sword of speed (40, 1, D) a lamp of fire (40, 5, D) an uncursed staff of wizardry (40, 14, D) a sack of spiders (40, 15, D) an uncursed staff of energy (41, 0, D) a stone of tremors (41, 15, D) a book of Envenomations (42, 0, D) an uncursed staff of cold (42, 1, D) a sack of spiders (42, 14, D) a +0 quarterstaff of protection (42, 15, D) a +0 shortbow of flaming (43, 14, D) a Young Poisoner's Handbook (43, 15, D) a +3 hand axe of electrocution (49, 0, D) a +3 chain mail of fire resistance (49, 1, D) a +2 lajatang of pain (49, 12, D) a +2 rod of clouds (9/9) (49, 36, D) a plain deck of wonders (49, 37, D) a crystal ball of energy (50, 1, D) 2 potions of haste (50, 12, D) a sack of spiders (50, 24, D) a +0 lajatang of electrocution (50, 25, D) a +4 blowgun (50, 37, D) the cursed +0 arbalest of Trog {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. It has a curse placed upon it. (51, 0, D) a stone of tremors (51, 1, D) an uncursed amulet of rage (51, 3, D) a water moccasin skeleton (51, 6, D) a +0 club (unseen) (51, 8, D) a cursed +0 halberd (unseen) (51, 12, D) an uncursed ring of ice (51, 13, D) a plain deck of defence (51, 24, D) a plain deck of wonders (51, 25, D) a +0 rapier of draining (51, 36, D) an uncursed staff of conjuration (51, 37, D) a +2 hunting sling of flaming (51, 40, D) a +2 battleaxe of freezing (unseen) (52, 0, D) a book of Party Tricks (52, 1, D) the +5 hunting sling of Subterfuge {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). Cheibriados disapproves of the use of such an item. (52, 4, D) a +0 short sword the +10 hand crossbow "Wapnak" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. a +0 robe (52, 5, D) a +0 scimitar a +0 robe a naga skeleton an adder skeleton (52, 6, D) a ball python skeleton (52, 8, D) a +2 dagger of venom (unseen) (52, 13, D) a stone of tremors (52, 25, D) a plain deck of summoning (52, 29, D) an uncursed staff of fire (52, 36, D) a +2 shortbow of velocity (52, 37, D) the cursed +0 ice dragon armour of the Sunfish {rF- rC++ rN+ Dex+2 Slay+3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (53, 7, D) a water moccasin skeleton (53, 8, D) an adder skeleton (53, 12, D) a +0 mace of holy wrath (53, 13, D) an uncursed staff of death (53, 24, D) a phial of floods (53, 25, D) a book of the Earth (53, 36, D) a crystal ball of energy (53, 37, D) the +9 arbalest of the Vulture {venom, Dex+8 Stlth+} It poisons the ammo it fires. It affects your dexterity (+8). It makes you more stealthy. (54, 0, D) a book of the Warp (54, 1, D) the cursed +0 chain mail "Goteogath" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (54, 12, D) a +2 hand crossbow of flaming (54, 13, D) a phial of floods (54, 24, D) a box of beasts (55, 0, D) a +0 spear (55, 4, D) a ball python skeleton (55, 12, D) an uncursed staff of cold (55, 13, D) the +11 hand crossbow "Zeanla" {freeze, rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). (55, 24, D) the +4 spear of the Genius {elec, rC+ MR+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (58, 44, D) a +2 dagger of venom a +0 robe (59, 37, D) a +1 chain mail of cold resistance (59, 43, D) a +3 arbalest of flaming a +0 robe a cursed +3 short sword a +7 blowgun a +1 plate armour of cold resistance (60, 43, D) a +0 robe (60, 44, D) a +0 dagger a +0 robe (61, 0, D) the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (61, 8, D) an uncursed staff of fire (61, 16, D) Sif Muna's Papyrus of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 (61, 26, D) the +0 robe "Zor Def" {-Tele rPois rCorr Int+7} It affects your intelligence (+7). It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. (61, 36, D) a +4 shortbow of velocity (61, 37, D) an uncursed ring of fire (62, 0, D) a cursed staff of power (62, 1, D) an uncursed staff of cold (62, 8, D) an ornate deck of defence (62, 9, D) a crystal ball of energy (62, 16, D) a +0 leather armour of cold resistance (62, 17, D) an uncursed amulet of harm (62, 26, D) a book of Flames (62, 27, D) a box of beasts (62, 33, D) a +0 short sword (unseen) (62, 36, D) the Incunabulum of the Earth Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Lightning Bolt Conjuration/Air 5 f - Silence Hexes/Air 5 (63, 0, D) a disc of storms (63, 8, D) an uncursed amulet of harm (63, 16, D) an uncursed staff of poison (63, 27, D) a phantom mirror (63, 32, D) a +0 short sword a +0 robe an uncursed amulet of magic regeneration (63, 36, D) a book of Conjurations (64, 17, D) a +1 longbow of flaming (64, 26, D) a +2 spear of venom (64, 27, D) the +0 triple sword "Hogogrexe" {slice, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. (64, 32, D) a +0 short sword (unseen) (65, 32, D) a +0 short sword (unseen) (67, 33, D) a +0 quarterstaff (unseen) (68, 0, D) an uncursed staff of fire (68, 3, D) a +0 mace a cursed +0 mace a +0 short sword a +0 leather armour (69, 0, D) a +6 plate armour of ponderousness (69, 36, D) an uncursed staff of cold (70, 8, D) an uncursed staff of summoning (70, 9, D) a +0 pair of boots of running (70, 10, D) a +0 trident (70, 37, D) a disc of storms (71, 9, D) a +2 trident of piercing (71, 11, D) a throwing net (71, 12, D) a throwing net (71, 16, D) an uncursed staff of summoning (71, 17, D) a book of Air (still there?) a book of Air (still there?) a book of Unlife (still there?) (71, 26, D) a book of Spatial Translocations (71, 27, D) a lamp of fire (71, 36, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 37, D) a cursed amulet of inaccuracy (71, 40, D) a +0 robe (72, 8, D) a +0 trident (72, 9, D) an uncursed staff of death (72, 10, D) a +3 flail of holy wrath 2 throwing nets (72, 16, D) a +0 war axe (72, 17, D) a +0 scimitar (72, 19, D) a +0 club (72, 20, D) a +4 glaive of pain (72, 21, D) a +0 dagger (72, 26, D) a +4 short sword of speed (72, 27, D) an uncursed staff of power (72, 36, D) a book of the Warp (72, 37, D) a +1 dagger of venom (73, 9, D) a +0 trident (73, 10, D) a +0 trident a throwing net (73, 16, D) a +1 hunting sling of freezing (73, 17, D) the +8 shortbow of the Reaper {venom, +Fly rC+ MR+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (73, 20, D) a +0 trident (73, 21, D) the +3 long sword of the Pure Beggars {antimagic, *Corrode Str+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+7). It may corrode you when you take damage. (73, 26, D) an uncursed staff of energy (73, 27, D) a lamp of fire (73, 36, D) a +1 centaur barding of fire resistance (73, 37, D) a book of Death (75, 1, D) the Volume of Floating Translocation Spells Type Level a - Shock Conjuration/Air 1 b - Portal Projectile Translocation 3 c - Lightning Bolt Conjuration/Air 5