Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +0 robe an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a +5 spear of piercing (59, 37, D) the +5 halberd of the Crawling Thing {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (60, 36, D) an uncursed amulet of guardian spirit (60, 37, D) the +0 robe of Qoimp {rF+ MR+ Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). It protects you from fire. It affects your resistance to hostile enchantments. (60, 41, D) a cursed +0 short sword (61, 0, D) a crystal ball of energy (61, 26, D) a +0 short sword of venom (61, 36, D) an uncursed staff of energy (61, 37, D) the +7 scimitar of Watchfulness {holy, *Drain Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It causes draining when unequipped. (61, 41, D) a +0 long sword (62, 0, D) a book of Death (62, 1, D) a book of Air (still there?) a book of Air (still there?) a +0 flail of protection (still there?) (62, 8, D) a +0 broad axe of distortion (62, 9, D) a plain deck of summoning (62, 17, D) the +2 hand axe "Umaraem" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (62, 26, D) a +3 war axe of chopping (62, 27, D) an uncursed staff of earth (62, 36, D) the +2 ring mail of Trial and Error {*Drain rElec SInv Stlth+} It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (62, 37, D) a +6 short sword of freezing (63, 8, D) a lamp of fire (63, 16, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (63, 17, D) the cursed +0 cloak of Wemeshras {rN+ Int+3 Slay-3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It has a curse placed upon it. (63, 26, D) a +4 quick blade (63, 27, D) the +0 quarterstaff of Cheibriados's Favour {holy, rPois SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you see invisible. It makes you more stealthy. (63, 29, D) a +0 halberd a +0 robe (63, 30, D) a +0 short sword (63, 36, D) a phial of floods (63, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (64, 17, D) a plain deck of wonders (64, 26, D) the Collected Works on Sinister Companions Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 e - Summon Forest Summoning/Translocation 5 (64, 27, D) a +4 hand crossbow of evasion (64, 31, D) a +0 short sword (unseen) (67, 0, D) a +3 leather armour of magic resistance (68, 0, D) a +2 robe of magic resistance (68, 9, D) a +0 war axe of electrocution (69, 0, D) an uncursed staff of fire (70, 8, D) an uncursed staff of fire (70, 36, D) a stone of tremors (70, 37, D) a +4 blowgun (70, 41, D) a hell hound skeleton (70, 42, D) a +4 scimitar of flaming (71, 8, D) an uncursed ring of flight (71, 16, D) a +0 shortbow (still there?) a +2 rapier of venom (still there?) (71, 17, D) a +1 morningstar of protection (71, 26, D) an uncursed staff of fire (71, 27, D) a +2 demon blade of electrocution (71, 36, D) an ornate deck of war (71, 37, D) an ornate deck of war (71, 41, D) a +3 scimitar of flaming (72, 8, D) an uncursed staff of earth (72, 16, D) a +2 spear of distortion (72, 19, D) a +0 trident (72, 26, D) a disc of storms (72, 27, D) a +2 robe of fire resistance (72, 28, D) a +0 spear a +0 robe (72, 29, D) a +0 glaive a +0 robe (72, 36, D) an uncursed staff of cold (72, 37, D) an uncursed amulet of dismissal (72, 41, D) a +4 scimitar of flaming (73, 1, D) an uncursed staff of death (73, 16, D) a +3 hand axe of freezing (73, 17, D) a book of Air (73, 26, D) a cursed ring of loudness (73, 27, D) the Grimoire of Poisoning and Dark Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Excruciating Wounds Charms/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 f - Simulacrum Ice/Necromancy 6 (73, 30, D) a +0 short sword (unseen) (73, 36, D) a Necronomicon (73, 37, D) a plain deck of wonders (74, 36, D) Sif Muna's Almanac of Warped Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Recall Summoning/Translocation 3 f - Simulacrum Ice/Necromancy 6 the Volume of Self-Knowledge and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 (75, 1, D) a +2 plate armour of fire resistance