Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 1, D) a +0 animal skin a +0 spear (49, 24, D) a +2 scale mail of cold resistance (49, 33, D) a +2 antimagic trident 4 tomahawks of returning (49, 36, D) a +0 scimitar of holy wrath (49, 37, D) a +4 chain mail of cold resistance (50, 24, D) a +3 scale mail of positive energy (50, 25, D) an uncursed staff of summoning (50, 36, D) a +2 ring of intelligence (50, 37, D) a plain deck of changes (50, 41, D) a yak corpse (50, 42, D) a +2 antimagic scimitar a crocodile corpse (51, 24, D) a +3 amulet of reflection (51, 25, D) a +1 leather armour of poison resistance (51, 30, D) a +0 broad axe (unseen) (51, 31, D) a +0 spear (still there?) a wind drake corpse (still there?) (51, 37, D) a +0 falchion of draining (51, 41, D) 8 needles of confusion a water moccasin corpse (51, 42, D) a hippogriff corpse a giant frog corpse (52, 25, D) the +9 hand axe "Vath" {pain, rF- Dex+8 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. (52, 29, D) a wind drake corpse (52, 36, D) a +2 bardiche of protection the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 37, D) a +0 hand crossbow of flaming (53, 24, D) an uncursed ring of positive energy (53, 25, D) a +2 helmet of intelligence (53, 36, D) a +3 plate armour of ponderousness (53, 37, D) a phial of floods (54, 24, D) a +5 rod of inaccuracy (14/14) (55, 24, D) a legendary deck of defence (59, 36, D) the amulet "Zineobb" {Inacc rF+ SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It lets you see invisible. (59, 37, D) the ring "Rouce" {Fragile Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It will be destroyed if unequipped. It makes you less stealthy. (60, 2, D) a +0 trident (60, 36, D) the +10 plate armour "Ixtios" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (60, 37, D) a +2 fire dragon armour (60, 38, D) the amulet "Voikaby" {Gourm Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you more stealthy. (60, 41, D) a sheep corpse (60, 42, D) an iguana corpse (61, 2, D) 5 needles of sleeping a cursed +0 trident (61, 8, D) a +0 falchion of holy wrath (61, 16, D) the +3 buckler "Tiwn" {rN+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. (61, 26, D) a +0 buckler (unseen) (61, 41, D) a crocodile corpse a water moccasin corpse (61, 42, D) 8 tomahawks of returning a porcupine corpse (62, 0, D) an uncursed ring of poison resistance a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a sack of spiders (62, 1, D) a +0 trident (62, 2, D) a cursed -1 trident (62, 8, D) an uncursed staff of cold (62, 17, D) a +2 greatsling of freezing (62, 26, D) a plain deck of summoning (62, 27, D) a plain deck of changes (62, 30, D) a +1 great mace of protection (62, 37, D) a +4 spear of freezing (62, 42, D) a river rat corpse (63, 0, D) an uncursed staff of summoning (63, 2, D) a +0 trident of freezing (63, 16, D) an uncursed ring of see invisible (63, 26, D) an uncursed ring of resist corrosion (63, 27, D) a cursed -5 ring of intelligence (63, 30, D) a +0 dagger a +1 quarterstaff of crushing a +0 leather armour a +0 falchion of holy wrath a +0 leather armour (63, 36, D) an uncursed staff of summoning (63, 37, D) a +1 steam dragon armour (64, 16, D) a fan of gales (64, 17, D) a +3 leather armour of cold resistance (64, 26, D) a +4 scale mail of poison resistance (64, 27, D) a +0 long sword (64, 30, D) a +2 short sword of freezing (64, 31, D) a +1 hand axe of freezing (65, 26, D) a +0 long sword (67, 0, D) a +0 trident (67, 1, D) a +1 trident of piercing (68, 0, D) a +0 trident (68, 1, D) a +3 vampiric spear (69, 0, D) a +0 trident (69, 36, D) a +2 shield of cold resistance (70, 8, D) an uncursed staff of wizardry (70, 36, D) an uncursed amulet of rage (71, 8, D) an uncursed staff of conjuration (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed staff of death (71, 26, D) an uncursed amulet of magic regeneration (71, 27, D) a +3 dagger of venom (71, 36, D) 10 tomahawks (71, 37, D) a +1 flail of crushing (72, 16, D) a lamp of fire (72, 17, D) an uncursed ring of flight (72, 27, D) an uncursed ring of resist corrosion (72, 37, D) a cursed staff of conjuration (72, 40, D) a +0 greatsling of flaming (72, 41, D) a +2 hand crossbow of evasion (73, 1, D) an uncursed staff of air (73, 16, D) a +1 plate armour of cold resistance (73, 26, D) a crystal ball of energy (73, 27, D) an uncursed staff of air (73, 32, D) a +0 dire flail a +0 leather armour (73, 36, D) a plain deck of defence (75, 1, D) a plain deck of wonders