Groucho the Dungeon (0, 50, D) a +4 plate armour of fire resistance (0, 52, D) a +3 lajatang of electrocution (1, 31, D) the +9 quarterstaff of the Swamp {vamp, rPois Str+5 Int-2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). It affects your intelligence (-2). It protects you from poison. It makes you more stealthy. (1, 32, D) a +2 vampiric spear (1, 33, D) a +0 leather armour (1, 50, D) a box of beasts (1, 52, D) the +7 plate armour of the Salamander {rCorr MP+9 Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your magic capacity (+9). It protects you from acid and corrosion. (2, 12, D) a plain deck of wonders (2, 13, D) a +4 quarterstaff of protection (2, 14, D) a cursed ring of loudness (2, 31, D) a phial of floods (2, 32, D) a +2 rapier of venom (2, 33, D) a +0 trident (2, 51, D) an uncursed staff of air (2, 52, D) the +3 falchion "Melit" {holy, rElec Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +2 chain mail of poison resistance (3, 13, D) an uncursed staff of cold (3, 14, D) a plain deck of wonders (3, 31, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 33, D) a book of Unlife (3, 51, D) a +6 spear of piercing (3, 52, D) an uncursed staff of poison (3, 56, D) (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (4, 31, D) an uncursed ring of see invisible (4, 33, D) a +0 rapier (4, 37, D) a +0 trident (unseen) (4, 38, D) a +3 trident (unseen) (4, 50, D) a +2 plate armour of poison resistance (4, 52, D) the +4 dagger "Ufirup" {pain, rF+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. (5, 13, D) the cursed +0 lajatang of Grontol {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. It has a curse placed upon it. (5, 14, D) a +3 leather armour of cold resistance (5, 31, D) a Necronomicon (5, 33, D) an uncursed ring of see invisible (5, 36, D) a +3 trident (unseen) (5, 38, D) a cursed -1 spear (unseen) (5, 50, D) a +4 short sword of speed (5, 51, D) the +7 dagger of Arrival {freeze, *Contam +Rage rC+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. It lets you go berserk. It causes magical contamination when unequipped. (5, 52, D) a +3 chain mail of poison resistance (6, 12, D) a +0 war axe of flaming (6, 13, D) an uncursed ring of sustain attributes (6, 14, D) a cursed staff of air (6, 19, D) a +1 vampiric demon trident (unseen) (6, 23, D) a +3 scythe of venom (6, 31, D) a +0 spear (6, 32, D) a +0 rapier (6, 33, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (6, 38, D) the cursed +1 long sword "Catt" {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It has a curse placed upon it. a +0 leather armour a +0 spear of venom 21 poisoned javelins a +0 leather armour (6, 39, D) a +2 falchion of slicing (still there?) a +0 trident (still there?) (6, 40, D) a +3 whip of venom (unseen) (6, 50, D) an uncursed ring of wizardry (6, 51, D) an ornate deck of defence (6, 52, D) a cursed amulet of inaccuracy (7, 6, D) 5 potions of haste 2 potions of berserk rage (7, 12, D) the cursed +0 war axe of Kiwnuva {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (7, 13, D) a +2 morningstar of freezing (7, 14, D) a plain deck of summoning (7, 20, D) a +0 trident (7, 23, D) a +0 scythe of distortion (7, 31, D) an uncursed staff of death (7, 32, D) a +2 hat (7, 33, D) a +1 buckler of fire resistance (7, 37, D) a +0 trident (unseen) (7, 38, D) the +6 broad axe of Responsibility {drain, rF+ Str+4 Int+3 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-2). It protects you from fire. 19 poisoned javelins a +0 leather armour (7, 39, D) a +5 spear of venom a +0 robe (7, 44, D) the +10 scimitar of Ickos {slice, rC++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from cold. (unseen) (7, 50, D) the Incunabulum of the Wild Haggis Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Bolt of Fire Conjuration/Fire 6 (7, 62, D) (unseen) (7, 63, D) (unseen) (8, 12, D) an uncursed staff of earth (8, 13, D) a book of Envenomations (8, 14, D) a +5 rod of shadows (13/13) (8, 19, D) a +0 trident (unseen) (8, 23, D) a +1 scythe of flaming (8, 33, D) an uncursed staff of cold (8, 36, D) the +3 battleaxe "Gelepoa" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (unseen) (8, 40, D) a silver javelin (unseen) (8, 50, D) a book of the Dragon (8, 51, D) an ornate deck of changes (8, 52, D) the +1 scale mail of Duty {+Inv rPois Dex+2 Stlth-} It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It makes you less stealthy. (9, 6, D) a potion of berserk rage a potion of haste (9, 12, D) the +9 quarterstaff of Ifug {crush, rElec Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. (9, 13, D) the +1 pair of gloves of Omission {Dex+4} It affects your dexterity (+4). (9, 14, D) a disc of storms (9, 21, D) a +4 scythe of flaming (9, 24, D) a +3 vampiric scythe (9, 31, D) a book of the Earth (9, 32, D) a +0 rapier (9, 33, D) the +2 robe "Jaaggu" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (9, 38, D) the +3 halberd "Omelette" {chop, rPois Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (unseen) (9, 39, D) a +8 spear of venom (unseen) (9, 50, D) an uncursed staff of power (9, 52, D) a +4 trident of protection (9, 62, D) (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy (unseen) (10, 13, D) the +12 short sword of Alucetoby {speed, Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+2). Cheibriados disapproves of the use of such an item. (10, 14, D) an uncursed staff of summoning (10, 31, D) an uncursed staff of death (10, 32, D) a +0 spear (10, 33, D) a book of the Tempests (10, 50, D) the +0 broad axe of Darkness {holy, rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. (10, 51, D) a +1 battleaxe of freezing (10, 52, D) an uncursed staff of wizardry (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a +6 falchion of protection (11, 13, D) a +1 whip of venom (11, 14, D) the +1 scale mail "Pesim" {Regen+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It increases your rate of regeneration. (11, 31, D) a cursed staff of death (11, 32, D) a cursed staff of power (11, 33, D) a +0 spear (11, 50, D) a disc of storms (11, 51, D) a plain deck of escape (11, 52, D) an uncursed staff of wizardry (12, 13, D) a fan of gales (12, 31, D) a +2 helmet of see invisible (12, 32, D) the +1 ring mail of the Pits of Slime {+Fly MR+ Str-5 Slay+3} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you fly. (12, 33, D) an uncursed ring of sustain attributes (12, 50, D) 2 potions of haste (12, 51, D) 4 scrolls of enchant weapon (12, 52, D) an uncursed staff of cold (13, 14, D) a +1 shield of protection (13, 31, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (13, 32, D) a +3 spear of freezing (13, 33, D) a +0 leather armour (13, 40, D) a silver javelin (13, 50, D) a +1 scimitar of holy wrath (13, 51, D) a +4 short sword of electrocution (13, 52, D) a +5 battleaxe of electrocution (14, 50, D) an uncursed ring of resist corrosion (14, 51, D) the cursed +3 hand crossbow of Yxoank {elec, rPois rC- MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (14, 52, D) a cursed staff of summoning (18, 48, D) the +9 great sword "Caixtut" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (18, 49, D) a book of Geomancy (19, 0, D) a box of beasts (19, 1, D) a +3 chain mail of poison resistance (19, 16, D) a +3 great mace of protection (19, 17, D) a plain deck of defence (19, 32, D) an uncursed staff of poison (19, 33, D) a phantom mirror (19, 48, D) the ring of Zeexeil {Wiz +Inv rElec Dex-3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-3). It insulates you from electricity. It lets you turn invisible. (19, 50, D) a +1 helmet of see invisible (20, 0, D) an uncursed staff of summoning (20, 1, D) a +0 glaive of venom (20, 16, D) a book of Ice (20, 17, D) a +2 battleaxe of distortion (20, 32, D) a book of the Tempests (20, 33, D) the Collected Works on Frigorific Curses Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (20, 48, D) Ojaila's Handbook of Unholy Rites and Translocation Spells Type Level a - Pain Necromancy 1 b - Blink Translocation 2 c - Regeneration Charms/Necromancy 3 d - Summon Forest Summoning/Translocation 5 (20, 49, D) a +0 halberd (21, 0, D) a phial of floods (21, 1, D) a book of Flames (21, 16, D) a book of the Earth (21, 17, D) the +4 ring mail of Tiebaat {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (21, 32, D) a +2 arbalest of evasion (21, 33, D) the ring "Fyaff" {Fire Str+3 Int+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. (21, 34, D) a +5 rod of ignition (9/9) (21, 49, D) an uncursed ring of stealth (21, 50, D) a plain deck of wonders (22, 0, D) a +1 longbow of flaming (22, 1, D) a book of Cantrips (22, 6, D) a +0 scythe of protection (22, 7, D) a +0 trident (22, 16, D) a fan of gales (22, 17, D) a +1 flail of crushing (22, 32, D) a +1 dire flail of protection (22, 33, D) an uncursed staff of conjuration (22, 34, D) a +0 giant spiked club (22, 38, D) a +0 war axe (22, 41, D) a +0 battleaxe (unseen) (22, 49, D) a phial of floods (23, 0, D) a box of beasts (23, 1, D) the +8 dagger of a Hundred Beggars {drain, -Tele rC- Int+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It makes you vulnerable to cold. It lets you see invisible. It prevents most forms of teleportation. (23, 17, D) a +2 antimagic whip (23, 18, D) an uncursed ring of protection from cold (23, 32, D) a +6 rod of shadows (11/11) (23, 33, D) a book of Summonings (23, 34, D) a book of Callings (23, 48, D) a book of Party Tricks (23, 49, D) a +0 robe (23, 50, D) a plain deck of wonders (23, 57, D) a +0 hand axe (unseen) (24, 0, D) a +1 cloak of invisibility (24, 1, D) the +6 long sword "Buane" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (24, 16, D) the +1 ring mail of Hadjma {MR+} It affects your resistance to hostile enchantments. (24, 17, D) an uncursed staff of conjuration (24, 18, D) a book of Frost (24, 32, D) the ring of the Sky {+Fly rPois rN+ Int-4 Dex+5} [ring of positive energy] It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It lets you fly. a +3 ring of slaying a +5 ring of protection a +6 ring of dexterity a +6 ring of dexterity (24, 33, D) a +1 chain mail of magic resistance (24, 34, D) an uncursed staff of conjuration (24, 49, D) a box of beasts (24, 50, D) a book of Maledictions (24, 56, D) a cursed +0 hand axe a +0 robe an uncursed amulet of regeneration (24, 57, D) a +0 great mace the +10 hand crossbow "Hono" {freeze, *Corrode *Confuse rC+++ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It renders you almost immune to cold. It may corrode you when you take damage. It may confuse you when you take damage. a cursed +0 chain mail an uncursed ring of wizardry (24, 58, D) a +1 antimagic war axe a +0 robe an uncursed ring of wizardry (25, 0, D) 3 royal jellies (25, 1, D) an uncursed ring of protection from magic (25, 16, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (25, 17, D) a plain deck of changes (25, 18, D) a lamp of fire (25, 32, D) the Almanac of Confrontation Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (25, 33, D) a +0 falchion of freezing (25, 34, D) a book of Dreams (25, 49, D) a cursed staff of summoning (25, 56, D) a +1 flail (unseen) (25, 58, D) a +0 dagger a +0 robe a +1 ring of evasion (25, 59, D) a +0 mace (unseen) (26, 0, D) the ring "Anyd" {rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. (26, 1, D) a +4 vampiric war axe (26, 3, D) a +4 quarterstaff of speed (unseen) (26, 16, D) a +1 mottled dragon armour (26, 17, D) a +1 eveningstar of protection (26, 32, D) an uncursed staff of wizardry (26, 34, D) a +1 short sword of electrocution (26, 50, D) a phantom mirror (26, 56, D) a +0 war axe (unseen) (26, 59, D) a +0 great mace a +0 plate armour (27, 0, D) the Disquisition on the Damaging Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Dazzling Spray Conjuration/Hexes 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (27, 1, D) a +2 leather armour of cold resistance (27, 16, D) an uncursed amulet of rage (27, 17, D) a box of beasts (27, 32, D) a +0 pair of boots of stealth (27, 33, D) a book of Death (27, 34, D) a +0 pair of gloves of strength (27, 48, D) Sir Reto's Volume of Aerial Fire Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (27, 49, D) a +1 mace of holy wrath (27, 50, D) a cursed staff of wizardry (27, 58, D) a +0 glaive a +0 plate armour (27, 59, D) an uncursed staff of energy a +0 robe of magic resistance (27, 61, D) a +0 great sword (unseen) (28, 0, D) an uncursed staff of death (28, 1, D) a +2 hand axe of freezing (28, 16, D) an ornate deck of defence (28, 17, D) the cursed +1 ring mail of Negation {Str+2} It affects your strength (+2). It has a curse placed upon it. (28, 32, D) a fan of gales (28, 33, D) a cursed ring of loudness (28, 48, D) the +4 shield "Wiaj" {Str+5 Dex+4} It affects your strength (+5). It affects your dexterity (+4). (28, 49, D) a phantom mirror (28, 59, D) a +0 dagger of venom a +0 robe a wand of hasting (1/9) an uncursed ring of stealth (29, 0, D) a book of Necromancy (29, 1, D) a book of Cantrips (29, 16, D) a +7 great sword of protection (29, 17, D) 4 scrolls of enchant weapon (29, 32, D) an uncursed staff of summoning (29, 33, D) a phial of floods (29, 48, D) a +0 scale mail of magic resistance (29, 50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (30, 50, D) an uncursed staff of fire (31, 49, D) an ornate deck of summoning (31, 50, D) a +2 ring mail of magic resistance (31, 55, D) a +0 dagger (unseen) (32, 48, D) a +2 ring mail of fire resistance (32, 49, D) the +9 short sword of the Fulmar {pierce, Str+6 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+2). (32, 50, D) a +0 cloak of magic resistance (33, 48, D) a book of Spatial Translocations (33, 49, D) a +2 robe of magic resistance (34, 28, D) a disc of storms (34, 48, D) the +11 blowgun of Blind Justice {evade, MR+} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. (34, 49, D) an uncursed amulet of the gourmand (34, 50, D) the Volume of the Bewitching Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Confusing Touch Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Darkness Hexes 6 (35, 0, D) a +2 morningstar of holy wrath (35, 14, D) an ornate deck of wonders (35, 28, D) a cursed -3 ring of slaying (35, 29, D) a book of Annihilations (36, 0, D) a +4 ring of strength (36, 15, D) a +1 ring mail of magic resistance (36, 28, D) a +1 helmet of intelligence (36, 29, D) a +4 scale mail of cold resistance (37, 1, D) a +0 rapier of freezing (37, 15, D) a +0 scimitar (37, 28, D) the amulet "Ymnocrab" {Gourm rElec rC+ Str+4 Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. (37, 29, D) a cursed ring of poison resistance (37, 31, D) a +2 halberd (unseen) (38, 0, D) a +3 hunting sling of freezing (38, 1, D) the Guide on Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Conjure Ball Lightning Conjuration/Air 6 (38, 14, D) an uncursed staff of conjuration (38, 15, D) a +0 chain mail (38, 19, D) a +0 glaive a +4 longbow of flaming a +0 chain mail (38, 28, D) the cursed +1 dire flail "Okkacw" {flame, rPois rF+ Int-3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (38, 29, D) a plain deck of summoning (38, 48, D) a +3 amulet of reflection an uncursed ring of flight (38, 49, D) an uncursed staff of earth (38, 50, D) a +2 rod of inaccuracy (13/13) (39, 0, D) an uncursed staff of energy (39, 1, D) a +3 shortbow of velocity (39, 9, D) a cursed +0 dagger a +0 robe a +1 great sword of electrocution (39, 14, D) a plain deck of changes (39, 15, D) a +0 trident (39, 19, D) a +2 halberd of venom a +0 plate armour (39, 20, D) a +0 dagger a +0 robe an uncursed ring of protection from magic a +0 whip a +0 robe an uncursed ring of flight a +2 vampiric hand axe a +1 plate armour of cold resistance (39, 21, D) a +2 iron rod (4/14) (unseen) (39, 22, D) a +0 long sword (unseen) (39, 28, D) the ring "Sytzasis" {rN+ Int+5 Dex+3} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+3). It protects you from negative energy. (39, 29, D) 2 potions of haste (39, 34, D) a +0 demon whip of freezing (39, 49, D) a phantom mirror (39, 50, D) a +6 blowgun (40, 0, D) a +4 blowgun of evasion (40, 1, D) an ornate deck of summoning (40, 9, D) a +0 dagger a +0 robe (40, 10, D) a +0 dagger a cursed +0 robe a +0 robe (40, 11, D) a +0 robe (unseen) (40, 14, D) a +0 dagger (40, 15, D) a +0 hand axe (40, 20, D) a +0 dire flail (unseen) (40, 21, D) a +0 giant club (40, 22, D) a cursed -2 flail (unseen) (40, 28, D) a book of Clouds (40, 29, D) a +0 robe (40, 48, D) a +2 ring mail of cold resistance (40, 49, D) a book of Unlife (40, 51, D) a +0 rapier of holy wrath (41, 0, D) a +3 greatsling of evasion (41, 1, D) a book of Transfigurations (41, 14, D) a +0 arbalest of flaming (41, 15, D) a book of the Tempests (41, 22, D) the cursed +0 war axe of the Bear {venom, rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (unseen) (41, 28, D) the +2 robe of the Good {*Confuse rC+ Dex+8 Stlth+} It affects your dexterity (+8). It protects you from cold. It may confuse you when you take damage. It makes you more stealthy. (41, 29, D) an uncursed staff of fire (41, 48, D) a book of the Dragon (41, 49, D) a +1 great sword of slicing (41, 50, D) a +3 quarterstaff of protection (42, 0, D) a book of Enchantments (42, 14, D) a +0 ring mail of fire resistance (42, 28, D) a +1 robe of cold resistance (42, 29, D) the ring of the Eight Wishes {rCorr Int+2 Dex+5 Slay-4} [ring of resist corrosion] It affects your intelligence (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (42, 48, D) the +5 long sword of Pyromania {drain, *Corrode rElec rPois Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (42, 49, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (42, 50, D) a +0 dagger of venom (43, 14, D) 4 scrolls of enchant weapon (43, 15, D) an uncursed staff of earth (43, 28, D) a +2 leather armour of cold resistance (43, 29, D) a cursed amulet of inaccuracy (43, 48, D) the Catalogue of Torrid Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Conjure Flame Conjuration/Fire 3 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Ring of Flames Charms/Fire 7 (43, 49, D) a cursed staff of conjuration (43, 50, D) an uncursed staff of death (44, 28, D) an uncursed staff of earth (44, 48, D) a +0 glaive of venom (44, 49, D) a cursed ring of loudness (44, 50, D) the +8 great sword "Jelly's Doom" {freeze, *Contam rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It causes magical contamination when unequipped. (44, 51, D) a scroll of fog (45, 48, D) a +7 flail of crushing (45, 50, D) an uncursed staff of energy (45, 51, D) an uncursed ring of ice (still there?) a disc of storms (still there?) (45, 56, D) (unseen) (46, 49, D) a +2 battleaxe of venom (46, 51, D) an ornate deck of changes (46, 65, D) a +1 cloak of poison resistance (47, 49, D) a sack of spiders (47, 50, D) an uncursed staff of earth (47, 51, D) a book of the Earth (48, 33, D) an arrow (48, 49, D) the Papyrus of the Venomous Mountains Spells Type Level a - Sandblast Earth 1 b - Cure Poison Poison 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (48, 50, D) a cursed ring of loudness (48, 51, D) a book of Changes (49, 0, D) an uncursed ring of protection from magic (49, 1, D) an uncursed staff of cold (49, 12, D) an uncursed staff of cold (49, 24, D) an uncursed staff of conjuration (49, 37, D) an uncursed staff of power (49, 48, D) an uncursed staff of earth (unseen) (49, 49, D) a cursed ring of loudness (49, 50, D) the +1 scale mail of Hospitality {rElec Dex+3 Stlth-} It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (50, 1, D) an uncursed staff of air (50, 12, D) an uncursed staff of wizardry (50, 13, D) an uncursed staff of fire (50, 24, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (50, 36, D) a +4 chain mail of fire resistance (50, 37, D) an uncursed staff of wizardry (50, 42, D) a +3 halberd (unseen) (50, 43, D) a +0 morningstar (unseen) (50, 44, D) an uncursed staff of fire (50, 48, D) a +1 vampiric rapier (50, 49, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (50, 50, D) a plain deck of destruction (51, 0, D) a +2 arbalest of flaming (51, 1, D) an uncursed staff of summoning (51, 12, D) a +1 robe of magic resistance (51, 24, D) the amulet "Ahut Ray" {Dismiss rN+ Int+2 Slay-3 SInv} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It lets you see invisible. (51, 25, D) an uncursed staff of air (51, 30, D) a +0 dagger (still there?) a +6 morningstar of pain (still there?) (51, 37, D) a +0 trident of piercing (51, 43, D) a +0 dagger a +0 robe an uncursed ring of protection from fire a +0 robe a potion of blood (51, 48, D) a book of Summonings (51, 49, D) a +4 hand axe of chopping (unseen) (51, 50, D) a +4 chain mail of cold resistance (52, 0, D) an ornate deck of changes (52, 1, D) a plain deck of wonders (52, 5, D) a +0 trident (52, 6, D) a +0 demon whip of draining (52, 12, D) an uncursed staff of earth (52, 13, D) an uncursed staff of fire (52, 25, D) the Grimoire of Creation Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Shadow Creatures Summoning 6 c - Dragon's Call Summoning 9 (52, 29, D) a +0 short sword a +0 longbow a +0 leather armour an uncursed ring of flight a +1 mace of protection (52, 30, D) a +0 short sword a +0 shortbow a cursed +0 leather armour a +2 ring of strength (52, 31, D) 2 arrows (52, 37, D) a +5 morningstar of protection (52, 48, D) the cursed +1 short sword of Chance {flame, MR+ Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 49, D) the +0 pair of boots of Xouwn {-Cast MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. It prevents spellcasting. (52, 50, D) a stone of tremors (53, 0, D) 79 arrows (53, 1, D) the cursed +1 blowgun of the Mind {evade, MR+} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 12, D) an uncursed staff of cold (53, 13, D) a +1 pair of boots of flying (53, 25, D) the Handbook of Icy Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Ring of Flames Charms/Fire 7 (53, 29, D) a +0 dagger (53, 31, D) a +0 rapier (unseen) (53, 36, D) the Incunabulum of the Special Wars Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Deflect Missiles Charms/Air 6 (53, 37, D) a phantom mirror (53, 49, D) an uncursed staff of cold (53, 50, D) a +2 blowgun (54, 0, D) a +3 halberd of protection (54, 1, D) an uncursed staff of fire (54, 13, D) an uncursed ring of wizardry (54, 24, D) a manual of Bows (54, 25, D) a lamp of fire (54, 26, D) a +0 rapier (unseen) (54, 28, D) a +0 long sword (unseen) (54, 30, D) a +0 longbow (unseen) (54, 36, D) a +1 centaur barding of flying (54, 48, D) the amulet of Midnight {RegenMP rN+ Str+4 Dex-3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your dexterity (-3). It protects you from negative energy. (54, 49, D) the Grimoire of Summoning and Beguiling Spells Type Level a - Call Imp Summoning 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Discord Hexes 8 (54, 50, D) a sack of spiders (55, 0, D) a +5 long sword of protection (55, 1, D) a +1 plate armour of cold resistance (55, 12, D) a plain deck of changes (55, 13, D) the Almanac of the Rocks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 (55, 24, D) a +1 scale mail of poison resistance (59, 36, D) a +5 war axe of freezing (59, 37, D) a book of the Warp (59, 48, D) a legendary deck of escape (59, 49, D) a +0 shortbow of velocity (60, 36, D) a disc of storms (60, 37, D) a +2 steam dragon armour (60, 43, D) a +0 dagger (unseen) (60, 48, D) a +2 leather armour of cold resistance (60, 49, D) an uncursed staff of fire (61, 0, D) an uncursed staff of conjuration (61, 2, D) a +0 trident a throwing net a potion of haste (61, 8, D) a +0 steam dragon armour (61, 16, D) a +2 chain mail of fire resistance (61, 26, D) a +0 long sword (61, 36, D) a +1 vampiric glaive (61, 37, D) a book of the Earth (61, 43, D) a +0 dagger a +0 robe an uncursed staff of conjuration a +0 robe (61, 48, D) an uncursed staff of power (61, 49, D) an uncursed staff of air (62, 1, D) a book of Debilitation (62, 2, D) a +0 trident (62, 3, D) a +0 trident (62, 8, D) a book of Fire (62, 9, D) a +4 rapier of holy wrath (62, 16, D) an uncursed staff of death (62, 17, D) a +0 rapier of speed (62, 20, D) a +1 trident of piercing a +0 shortbow (62, 26, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (62, 27, D) an uncursed staff of earth (62, 33, D) a +1 long sword of holy wrath a +0 leather armour (62, 36, D) a book of the Tempests (62, 48, D) a +3 ring of strength (62, 49, D) the +7 war axe of Destiny {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). Cheibriados disapproves of the use of such an item. (62, 52, D) a glowing shapeshifter corpse (63, 0, D) the +8 pearl dragon armour "Aziuppas" {rN+ MR+ MP+9} It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 2, D) a +0 trident (63, 17, D) a disc of storms (63, 18, D) a large rock (63, 20, D) 4 large rocks a cursed -2 trident (63, 23, D) a large rock (63, 26, D) the Guide on Transmutation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Dragon Form Transmutation 7 (63, 27, D) a book of Minor Magic (63, 32, D) a +2 war axe of holy wrath (63, 36, D) a +2 chain mail of positive energy (63, 48, D) a +1 glaive of pain (63, 49, D) a +1 longbow of flaming (63, 50, D) the +8 chain mail of Fashionability {rPois Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It protects you from poison. (63, 52, D) a glowing shapeshifter corpse (63, 54, D) a glowing shapeshifter corpse (64, 19, D) a +2 long sword of holy wrath a +0 shortbow (64, 20, D) a +0 trident (64, 26, D) a +2 halberd of protection (64, 32, D) a +0 dagger a +2 battleaxe of draining (64, 48, D) 4 scrolls of enchant armour (64, 49, D) a +6 ring of dexterity (64, 50, D) Asmodeus's Volume of the Special Blessings Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (64, 51, D) a glowing shapeshifter corpse (64, 54, D) a glowing shapeshifter corpse (64, 56, D) a glowing shapeshifter corpse (65, 26, D) an uncursed ring of protection from fire (65, 48, D) a book of Unlife (65, 49, D) a stone of tremors (65, 50, D) a stone of tremors (65, 55, D) a glowing shapeshifter corpse (66, 48, D) a +4 hand crossbow of flaming (unseen) (66, 49, D) the +4 dagger "Wadisi" {pierce, +Inv MR+ Str-4 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. (66, 50, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (66, 51, D) an uncursed amulet of faith (66, 53, D) a glowing shapeshifter corpse (66, 54, D) a glowing shapeshifter corpse (66, 56, D) a glowing shapeshifter corpse (67, 0, D) a +1 short sword of venom (67, 29, D) a +3 glaive of venom (67, 48, D) an uncursed staff of conjuration (67, 49, D) an uncursed ring of flight (67, 50, D) a book of Envenomations (67, 53, D) a glowing shapeshifter corpse (67, 54, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (67, 55, D) a glowing shapeshifter corpse (67, 56, D) a shapeshifter corpse (68, 0, D) a +2 morningstar of protection (68, 48, D) a box of beasts (68, 49, D) the +6 hand axe "Dragon's Death" {chop, *Contam rF+ rC++ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (68, 50, D) a manual of Armour (68, 53, D) a glowing shapeshifter corpse (68, 54, D) a glowing shapeshifter corpse (69, 36, D) a +0 chain mail of fire resistance (69, 48, D) an uncursed staff of cold (69, 49, D) a plain deck of destruction (69, 50, D) a scroll of brand weapon (69, 54, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (69, 55, D) a glowing shapeshifter corpse (70, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (70, 37, D) a crystal ball of energy (70, 43, D) a +0 rapier (unseen) (70, 48, D) a book of Air (70, 49, D) a +2 battleaxe of electrocution (70, 51, D) a glowing shapeshifter corpse (70, 53, D) a glowing shapeshifter corpse (71, 8, D) a plain deck of defence (71, 26, D) a crystal ball of energy (71, 27, D) a book of Burglary (71, 36, D) a stone of tremors (71, 37, D) a +0 spear (71, 41, D) a +0 spear (71, 42, D) a +1 rapier of distortion a +0 short sword a +0 robe (71, 48, D) the +8 glaive of Uto Ekleif {drain, rPois rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from poison. It protects you from negative energy. (71, 49, D) a stone of tremors (72, 8, D) the +6 plate armour of Diun Push {*Drain rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. It causes draining when unequipped. (72, 16, D) a +1 chain mail of poison resistance (72, 17, D) a crystal ball of energy (72, 26, D) a +2 vampiric whip (72, 27, D) an ornate deck of changes (72, 32, D) a +3 scimitar of flaming (72, 36, D) a +8 antimagic war axe (72, 37, D) the +4 leather armour of the Gravedigger {+Blink rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It lets you blink. (72, 43, D) a +0 rapier (unseen) (72, 48, D) the cursed +0 pair of boots of Naocaf {Str+4} It affects your strength (+4). It has a curse placed upon it. (72, 49, D) the Reference Book on Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (73, 16, D) a +0 plate armour of fire resistance (73, 17, D) an uncursed staff of fire (73, 21, D) (unseen) (73, 26, D) a +3 rod of clouds (11/11) (73, 27, D) a +1 dagger of venom (73, 48, D) a +1 dire flail of protection (73, 49, D) a +0 mace of venom (75, 1, D) an uncursed staff of power