Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 robe 12 arrows (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 short sword of venom (61, 8, D) Aheam's Handbook of Torrid Execration Spells Type Level a - Slow Hexes 2 b - Ignite Poison Fire/Transmutation/Poison 3 (61, 9, D) a +0 trident (unseen) (62, 0, D) an uncursed staff of summoning (62, 1, D) the +0 robe of the Bells {*Contam MR++ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (62, 8, D) an uncursed staff of air (62, 9, D) a +0 trident 6 tomahawks a +0 rapier of protection (62, 10, D) a +0 trident (unseen) (62, 12, D) 2 tomahawks (62, 13, D) a throwing net 2 tomahawks (62, 20, D) a +0 arbalest 18 bolts a yaktaur corpse (62, 21, D) a +0 arbalest (unseen) (62, 22, D) a +0 battleaxe (unseen) (62, 26, D) a +0 antimagic dagger (62, 27, D) a sack of spiders (62, 30, D) an adder corpse (62, 31, D) a +0 scimitar (63, 8, D) a +0 trident (63, 16, D) a phial of floods (63, 17, D) a crystal ball of energy (63, 20, D) a +0 battleaxe a +0 chain mail a human corpse (63, 26, D) a plain deck of wonders (63, 30, D) a +0 war axe a +0 robe a black mamba corpse (64, 9, D) the +3 spear of Liefiarui {freeze, *Corrode +Fly rF- rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you fly. It may corrode you when you take damage. (64, 17, D) a book of Party Tricks (64, 20, D) a +0 flail a +0 robe (64, 21, D) a +0 great mace a +4 plate armour a human corpse (64, 22, D) a +1 short sword of holy wrath a shapeshifter corpse (64, 27, D) a +1 mace of draining (64, 30, D) a water moccasin corpse (64, 31, D) a +0 whip (still there?) a +0 hand axe (still there?) (65, 26, D) a +2 robe of magic resistance (67, 0, D) a plain deck of summoning (68, 0, D) a cursed ring of loudness (69, 0, D) the +6 shortbow of the Doomed Warrior {flame, MR+ Str-5 Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (69, 36, D) an uncursed staff of death (70, 9, D) an uncursed ring of magical power (70, 36, D) the ring of Tiesoe {rF+ MR+ Stlth+} [ring of stealth] It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 37, D) a book of the Tempests (71, 8, D) a +2 flail of protection (71, 16, D) the Almanac of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (71, 17, D) a +4 scale mail of cold resistance (71, 26, D) a +2 shortbow of evasion (71, 27, D) a +2 halberd of chopping (71, 36, D) an ornate deck of defence (71, 37, D) a +1 helmet of see invisible (72, 8, D) a disc of storms (72, 9, D) a +2 plate armour of fire resistance (72, 16, D) an uncursed staff of death (72, 17, D) a +0 trident (72, 21, D) a +0 glaive (72, 22, D) a +5 war axe (unseen) (72, 27, D) an uncursed staff of power (72, 36, D) a +6 rod of ignition (9/9) (72, 37, D) a +2 dagger of venom (73, 1, D) an uncursed staff of death (73, 16, D) a Grand Grimoire (73, 17, D) a +2 leather armour of fire resistance (73, 21, D) a +1 halberd of freezing (73, 22, D) a +0 club (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a +0 hand crossbow of freezing (73, 36, D) the ring "Dacakki" {Fire Fragile rN+ Int+3 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (73, 37, D) the +5 falchion "Roudgh" {flame, rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison.