Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a sack of spiders (20, 0, D) a +3 blowgun (20, 7, D) a large rock (20, 17, D) a +0 dagger (21, 0, D) a +0 dire flail (21, 1, D) an uncursed staff of wizardry (21, 4, D) a +0 arbalest 21 bolts the +7 mace of Tala Nupn {crush, rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. a +0 plate armour a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (21, 5, D) the cursed +0 double sword of Contradiction {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (unseen) (21, 6, D) a +0 long sword (unseen) (21, 17, D) a phial of floods (22, 0, D) a book of Minor Magic (22, 1, D) a book of Frost (22, 2, D) a +0 arbalest (unseen) (22, 4, D) a +0 battleaxe a +1 plate armour of magic resistance a bolt a human corpse (skeletalised by now) (22, 5, D) 4 bolts (22, 6, D) a bolt a +0 great sword a +0 chain mail a +3 long sword of holy wrath a cursed -1 plate armour a +2 war axe of draining a +0 chain mail 2 large rocks a human corpse (skeletalised by now) (22, 17, D) a +0 hand axe (22, 23, D) a +0 longbow (unseen) (22, 24, D) a +0 long sword (23, 0, D) a plain deck of defence (23, 1, D) a +3 hand axe of venom (23, 4, D) a +0 arbalest (unseen) (23, 5, D) a +5 whip of venom (unseen) (23, 6, D) a +0 great sword (still there?) a large rock (still there?) (23, 17, D) the Guide on the Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Delayed Fireball Conjuration/Fire 7 (23, 18, D) a box of beasts (23, 23, D) 4 arrows (still there?) 3 arrows (still there?) (23, 24, D) 9 arrows (23, 25, D) a +0 rapier (unseen) (24, 0, D) a +0 long sword (24, 1, D) a +0 long sword (24, 4, D) a bolt (24, 8, D) a large rock (24, 17, D) a +0 short sword (24, 18, D) a cursed staff of wizardry (24, 23, D) an elf corpse (24, 24, D) a +0 long sword (unseen) (24, 25, D) a +0 long sword (25, 0, D) a book of Enchantments (25, 5, D) a +0 arbalest (unseen) (25, 17, D) an Akashic Record (25, 18, D) a book of Frost (26, 0, D) an uncursed staff of earth (26, 1, D) an uncursed staff of air (26, 17, D) a +4 dagger (27, 0, D) an uncursed staff of cold (27, 1, D) a +0 battleaxe (27, 17, D) the +1 chain mail "Wetriano" {Stlth+} It makes you more stealthy. (28, 0, D) a book of Alchemy (28, 1, D) a +6 ring of dexterity (28, 17, D) a +0 dagger (28, 29, D) an arrow (29, 0, D) a +0 chain mail (29, 1, D) a book of Power (29, 17, D) a book of Maledictions (34, 28, D) a phial of floods (35, 0, D) a +0 ice dragon armour (35, 14, D) a crystal ball of energy (35, 15, D) a crystal ball of energy (35, 28, D) a +0 pair of gloves of archery (35, 29, D) a +1 mace of protection (36, 0, D) the Almanac of Unholy Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Ring of Flames Charms/Fire 7 (36, 1, D) a Young Poisoner's Handbook (36, 14, D) a +2 shortbow of velocity (36, 15, D) Najyhoore's Reference Book on Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Statue Form Transmutation/Earth 6 (36, 28, D) a +2 ring of strength (36, 29, D) a disc of storms (37, 0, D) a book of Envenomations (37, 1, D) a manual of Bows (37, 14, D) a +0 dagger (37, 15, D) a +0 dire flail (37, 20, D) a +0 trident a +0 plate armour (37, 28, D) a lamp of fire (37, 31, D) a +0 glaive (37, 32, D) a +2 scythe of freezing (38, 0, D) a crystal ball of energy (38, 1, D) a +0 triple crossbow of flaming (38, 15, D) a +0 dagger (38, 21, D) a +2 flail of draining a +0 chain mail 6 large rocks (38, 22, D) a +0 war axe a +0 arbalest 20 bolts a cursed -1 plate armour a +0 dagger a +0 robe (38, 28, D) a manual of Maces & Flails (38, 29, D) a +3 morningstar of draining (38, 32, D) a +2 short sword (unseen) (39, 0, D) a cursed staff of fire (39, 1, D) a +1 war axe of chopping (39, 4, D) a large rock a +0 giant spiked club a +0 giant spiked club (39, 5, D) a +0 giant spiked club a +0 dire flail a +0 giant club (39, 6, D) 3 large rocks (unseen) (39, 8, D) a large rock (39, 14, D) a phantom mirror (39, 15, D) a +2 chain mail of fire resistance (39, 21, D) the +6 long sword of Exquisite Death {flame, Fragile +Rage Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It lets you go berserk. It will be destroyed if unequipped. (unseen) (39, 22, D) 2 bolts (39, 24, D) a bolt (39, 29, D) an uncursed staff of earth (39, 32, D) a cursed +3 scimitar a +0 robe (40, 0, D) a box of beasts (40, 1, D) a +2 hunting sling of flaming (40, 4, D) a +0 giant club a cursed -2 giant club a +0 giant club a +2 battleaxe of freezing a +2 great sword of flaming (40, 5, D) a large rock (still there?) a +0 giant club (still there?) (40, 6, D) a large rock (40, 7, D) a large rock (40, 20, D) a +7 glaive a +0 plate armour (40, 21, D) a +0 giant spiked club a +0 giant club a +0 dire flail (40, 22, D) a +1 trident of flaming a +2 robe of the Archmagi a +0 war axe a +0 arbalest 21 bolts a +0 chain mail a +0 dagger a +0 robe (40, 28, D) a stone of tremors (40, 29, D) an uncursed staff of conjuration (40, 31, D) a +0 scythe of slicing (40, 32, D) a +0 hand crossbow of flaming (40, 33, D) a +4 scythe of venom (unseen) (41, 0, D) a stone of tremors (41, 1, D) an uncursed ring of resist corrosion (41, 4, D) a +0 battleaxe of freezing (unseen) (41, 5, D) a +0 giant club (41, 9, D) a large rock (41, 14, D) a cursed staff of wizardry (41, 15, D) a +0 chain mail (41, 28, D) a plain deck of defence (41, 29, D) an uncursed staff of summoning (42, 0, D) the +3 war axe of Equivalence {venom, Int+6 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+2). (42, 1, D) the +6 demon whip of Absolution {vamp, rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. (42, 14, D) a +0 battleaxe (42, 15, D) a +0 dire flail (42, 29, D) an uncursed amulet of dismissal (43, 14, D) the Papyrus of Destructive Earth Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Delayed Fireball Conjuration/Fire 7 (43, 15, D) a +3 ring mail of magic resistance (43, 28, D) an uncursed staff of summoning (43, 29, D) a +2 broad axe of distortion (49, 0, D) a +0 dagger (49, 1, D) a +1 ring mail of positive energy (49, 9, D) an arrow (49, 36, D) a +0 leather armour (49, 37, D) a box of beasts (50, 0, D) a plain deck of war (50, 1, D) a stone of tremors (50, 4, D) a +3 mace of holy wrath (unseen) (50, 12, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (50, 24, D) the +3 great sword of Fate {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (50, 25, D) an uncursed staff of wizardry (50, 37, D) the cursed +1 shortbow of World Downfall {flame, Int-3 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+8). It has a curse placed upon it. (50, 42, D) a +0 quarterstaff the cursed +0 chain mail "Zuf Weaps" {*Confuse +Fly rElec rN++} It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It may confuse you when you take damage. It has a curse placed upon it. (51, 0, D) a +0 leather armour of fire resistance (51, 1, D) a +2 chain mail of fire resistance (51, 5, D) a +1 trident of protection (51, 6, D) a +0 long sword (unseen) (51, 13, D) an uncursed ring of wizardry (51, 24, D) a fan of gales (51, 29, D) a +0 hand axe (51, 30, D) an uncursed staff of power (unseen) (51, 36, D) a book of Transfigurations (51, 37, D) an uncursed staff of death (52, 0, D) a book of Frost (52, 1, D) an uncursed staff of conjuration (52, 4, D) an uncursed staff of energy a +0 longbow 21 arrows a +0 leather armour (52, 5, D) a +0 rapier a +0 scale mail a +2 trident of piercing (52, 6, D) 4 arrows (52, 8, D) an arrow (52, 12, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (52, 24, D) a +0 club (52, 25, D) an uncursed ring of resist corrosion (52, 36, D) an uncursed staff of fire (52, 37, D) a book of the Sky (53, 0, D) a +0 long sword (53, 1, D) a +0 dagger a +0 dagger (53, 4, D) a +0 long sword of slicing (53, 5, D) a +0 longbow 15 arrows a +0 leather armour (53, 6, D) a +0 short sword (still there?) a +2 dire flail of crushing (still there?) (53, 12, D) an uncursed staff of energy (53, 13, D) a +0 arbalest of evasion (53, 24, D) a book of Air (53, 25, D) a +3 ring of strength (53, 29, D) a +0 whip (unseen) (53, 36, D) the +3 longbow of Sequestration {venom, Str-4 Int+6 Dex-3 SInv} It poisons the ammo it fires. It affects your strength (-4). It affects your intelligence (+6). It affects your dexterity (-3). It lets you see invisible. (53, 37, D) a scroll of holy word (54, 0, D) an uncursed staff of air (54, 1, D) a +1 chain mail of cold resistance (54, 12, D) an uncursed staff of summoning (54, 13, D) a +2 shortbow of velocity (54, 24, D) a sack of spiders (54, 25, D) a phial of floods (54, 36, D) a +0 spear of venom (55, 0, D) a +0 dagger (55, 1, D) a plain deck of summoning (55, 12, D) a +1 halberd of protection (55, 13, D) a +0 morningstar of pain (55, 24, D) an uncursed staff of summoning (59, 36, D) the +3 ring mail of Hedging {Int+4} It affects your intelligence (+4). (59, 37, D) a +1 rapier of speed (60, 36, D) a book of Party Tricks (60, 37, D) a +4 chain mail of fire resistance (60, 42, D) a +0 dire flail (unseen) (61, 0, D) a +3 hand axe of flaming (61, 8, D) an uncursed staff of conjuration (61, 26, D) a +2 flail of venom (61, 37, D) a cursed staff of energy (61, 42, D) an uncursed staff of death (62, 0, D) an uncursed staff of poison (62, 1, D) a lamp of fire (62, 8, D) a +2 iron rod (10/10) (62, 9, D) a crystal ball of energy (62, 16, D) the +1 morningstar of Nigotair {freeze, *Contam *Drain rN+++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It causes draining when unequipped. (62, 17, D) a crystal ball of energy (62, 26, D) a +3 short sword of holy wrath (62, 27, D) a +1 plate armour of cold resistance (62, 30, D) a +0 morningstar (62, 36, D) a plain deck of changes (62, 37, D) a +0 shortbow of velocity (63, 0, D) an uncursed staff of air (63, 8, D) a +1 robe of positive energy (63, 17, D) the +2 chain mail "Ginimo" {Str+4 Int-5 SInv} It affects your strength (+4). It affects your intelligence (-5). It lets you see invisible. (63, 21, D) a +0 lajatang of speed (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) an uncursed ring of fire (63, 37, D) an uncursed ring of fire (64, 16, D) a +2 glaive of chopping (64, 17, D) a +2 battleaxe of chopping (64, 27, D) a +2 dagger of venom (65, 26, D) the +3 chain mail of Cocytus {rElec} It insulates you from electricity. (67, 0, D) an uncursed staff of fire (still there?) a book of Death (still there?) (68, 0, D) a stone of tremors (69, 41, D) a +0 rapier a +0 robe (70, 8, D) a +1 rapier of speed (70, 36, D) a book of Ice (70, 37, D) a +1 shortbow of flaming (70, 40, D) a +0 spear (70, 41, D) a +0 short sword a +0 robe a +2 buckler (71, 19, D) a +2 antimagic halberd a +0 shortbow 22 arrows (71, 26, D) an uncursed staff of conjuration (71, 27, D) a book of Clouds (71, 30, D) a +0 giant club (unseen) (71, 36, D) an uncursed staff of death (71, 37, D) an ornate deck of changes (71, 42, D) a +2 short sword of freezing (unseen) (72, 8, D) the Guide on Supportive Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (72, 9, D) an uncursed staff of cold (72, 16, D) a +0 hand axe of venom (72, 17, D) a phial of floods (72, 18, D) a +2 vampiric spear (72, 19, D) a +0 shortbow 21 arrows (72, 21, D) a tomahawk (72, 22, D) 2 arrows (72, 23, D) a tomahawk (72, 26, D) a cursed -6 ring of evasion (72, 29, D) a +0 giant spiked club (72, 30, D) a +0 giant club (unseen) (72, 36, D) an uncursed ring of wizardry (72, 37, D) a +3 ring of dexterity (73, 1, D) a disc of storms (73, 16, D) a +0 trident (73, 17, D) a cursed -3 ring of intelligence (73, 18, D) a +0 trident 2 tomahawks (73, 26, D) the +10 longbow of Qazlal's Delight {flame, +Fly Int+3 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. (73, 27, D) a +0 shield of resistance (73, 31, D) a cursed -2 giant club (unseen) (73, 37, D) a +0 short sword (75, 1, D) a +1 spear of venom