Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) the +0 chain mail "Ahilioll" {+Blink rElec rN+ MP+9} It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. (59, 37, D) a +4 ring mail of fire resistance (60, 36, D) a phial of floods (61, 0, D) a fan of gales (61, 8, D) a book of Frost (61, 16, D) an uncursed staff of power (61, 20, D) a rime drake skeleton (61, 26, D) the +7 dire flail "Killer Bee's Peril" {elec, Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). (61, 36, D) a sack of spiders (61, 37, D) an uncursed staff of fire (62, 0, D) a +1 troll leather armour (62, 1, D) a +2 chain mail of magic resistance (62, 8, D) a +7 dagger of speed (62, 9, D) a +1 ring mail of cold resistance (62, 16, D) a book of Frost (62, 17, D) a plain deck of changes (62, 26, D) an uncursed staff of power (62, 27, D) a +3 shortbow of flaming (62, 36, D) the Incunabulum of the Harmful Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Statue Form Transmutation/Earth 6 d - Delayed Fireball Conjuration/Fire 7 (63, 0, D) an uncursed staff of death (63, 8, D) a plain deck of defence (63, 17, D) a plain deck of defence (63, 21, D) a swamp drake corpse (63, 27, D) a book of Minor Magic (63, 31, D) a jumping spider corpse (63, 37, D) a +2 robe of positive energy (64, 16, D) a sack of spiders (64, 17, D) a phial of floods (64, 21, D) a swamp drake corpse (64, 26, D) the Tome of Envenoming and Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 (64, 27, D) Osekhlogh's Papyrus of the Sinister Oath Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dispel Undead Necromancy 5 (67, 0, D) a +2 triple crossbow of flaming (67, 2, D) a +0 hand axe (unseen) (68, 0, D) a phial of floods (68, 2, D) a +0 short sword a +0 ring mail (69, 0, D) a box of beasts (69, 2, D) a +0 short sword (69, 36, D) a +2 falchion of holy wrath (70, 10, D) a +0 shortbow 23 arrows (70, 36, D) a +0 mace of crushing (71, 10, D) a +2 dagger of venom a +0 shortbow 8 arrows (71, 11, D) an arrow (71, 12, D) an arrow (71, 16, D) a +4 flail of crushing (71, 17, D) a book of Necromancy (71, 26, D) a +1 shortbow of flaming (71, 30, D) a +5 dagger of holy wrath (unseen) (71, 36, D) the +3 glaive of Moderation {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (71, 37, D) a +4 rod of ignition (10/10) (71, 42, D) a necrophage corpse (72, 10, D) a +3 rod of clouds (12/12) (unseen) (72, 11, D) a +0 arbalest 15 bolts (72, 16, D) a +2 scale mail of cold resistance (72, 26, D) a +0 whip (72, 27, D) the Disquisition on Captivating Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Confusing Touch Hexes 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Inner Flame Hexes/Fire 3 f - Confuse Hexes 3 g - Metabolic Englaciation Hexes/Ice 5 (72, 30, D) a +0 long sword the +5 hunting sling of Greed {velocity, Fragile MR+ Int+3 Dex+5} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a naga corpse (skeletalised by now) (72, 31, D) an adder corpse (skeletalised by now) (72, 37, D) a +2 mace of venom (72, 42, D) a necrophage corpse (73, 1, D) an uncursed staff of death (73, 16, D) a phial of floods (73, 17, D) an ornate deck of wonders (73, 26, D) an uncursed staff of power (73, 27, D) a book of Callings (73, 30, D) a cursed -1 flail (73, 36, D) an uncursed staff of fire (73, 37, D) an uncursed staff of power (75, 1, D) the +9 dagger "Zudghum" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible.