Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 rod of inaccuracy (12/12) (61, 3, D) a cursed +0 long sword a +0 robe the orc corpse of Blork the orc (61, 8, D) a +3 spear of venom (62, 0, D) a +0 club (62, 1, D) an uncursed staff of power (62, 2, D) a +0 scythe of protection a +0 robe the human corpse of Sigmund (62, 3, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (62, 8, D) a box of beasts (62, 9, D) a book of the Sky (63, 0, D) an uncursed staff of death (63, 4, D) an uncursed staff of earth a +0 robe (63, 8, D) a cursed ring of loudness (67, 0, D) a book of the Earth (67, 4, D) a scorpion corpse (68, 0, D) an uncursed ring of sustain attributes (68, 3, D) a tarantella corpse (69, 0, D) a plain deck of wonders (70, 8, D) a book of Air (70, 9, D) a plain deck of wonders (70, 19, D) a +0 whip (unseen) (71, 8, D) a +5 scimitar of electrocution (71, 16, D) an uncursed staff of wizardry (71, 17, D) the amulet of Existentialism {*Contam +Rage +Fly rC+} [amulet of rage] It protects you from cold. It lets you fly. It lets you go berserk. It causes magical contamination when unequipped. (71, 19, D) a +0 club a +0 leather armour a +0 dagger an orc corpse (71, 26, D) a +1 chain mail of magic resistance (71, 27, D) a +2 chain mail of fire resistance (72, 8, D) a +2 dire flail of distortion (72, 9, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 16, D) an uncursed staff of poison (72, 19, D) a +2 short sword of draining (unseen) (72, 26, D) a +3 longbow of evasion (72, 27, D) an ornate deck of wonders (73, 1, D) a fan of gales (73, 16, D) an uncursed staff of summoning (73, 17, D) a +2 ring of protection a book of Misfortune (73, 19, D) a +0 long sword (unseen) (73, 20, D) a +0 dagger (unseen) (73, 26, D) the Disquisition on Damaging Transmigration Spells Type Level a - Shock Conjuration/Air 1 b - Iron Shot Conjuration/Earth 6 c - Dragon Form Transmutation 7 (73, 27, D) an uncursed staff of poison (75, 1, D) a book of Alchemy