Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (6, 8, D) a +0 robe (10, 1, D) a +5 plate armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +1 leather armour "Texon" {Str+2} It affects your strength (+2). (61, 8, D) a +2 chain mail of poison resistance (61, 16, D) a +2 trident of freezing (61, 26, D) a sack of spiders (62, 0, D) the +11 triple crossbow "Puall" {freeze, rPois rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (62, 1, D) a +5 broad axe of venom (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of power (62, 16, D) an uncursed staff of cold (62, 17, D) a book of Ice (62, 26, D) a +1 whip of draining (62, 27, D) the +10 hunting sling "Hilakh" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (62, 31, D) 4 large rocks a +0 giant spiked club a cyclops corpse (skeletalised by now) (62, 32, D) a cursed -3 giant club (63, 0, D) the +8 scale mail of the Earth {rElec Str+10 Dex-5 Stlth-} It affects your strength (+10). It affects your dexterity (-5). It insulates you from electricity. It makes you less stealthy. (63, 8, D) a +2 plate armour of positive energy (63, 16, D) an uncursed staff of power (63, 17, D) an uncursed staff of fire (63, 18, D) a book of Spatial Translocations a book of Callings (63, 26, D) a +1 great sword of freezing (63, 27, D) a +2 ring mail of fire resistance (63, 31, D) a cursed -2 giant club a cursed +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (63, 32, D) 2 large rocks (64, 16, D) a +2 ring of protection (64, 17, D) a +6 quick blade (64, 26, D) a lamp of fire (64, 27, D) the ring "Eplicibo" {+Blink rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (64, 31, D) a +0 giant spiked club a +0 giant club a troll corpse (skeletalised by now) (64, 32, D) a large rock (65, 26, D) the +3 quarterstaff "Boufefod" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (68, 2, D) a +0 rapier (69, 0, D) an uncursed staff of wizardry (69, 2, D) a +0 long sword (69, 36, D) a +1 centaur barding of stealth (69, 42, D) the cursed +0 quarterstaff of Exquisite Torment {antimagic, MR+ Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 8, D) a plain deck of summoning (70, 9, D) a +3 arbalest of freezing (70, 36, D) a +1 mace of protection (70, 37, D) a crystal ball of energy (71, 8, D) a +3 giant club (71, 16, D) a sack of spiders (71, 17, D) a +1 dagger of venom (71, 20, D) a +0 mace (71, 26, D) a legendary deck of summoning (71, 27, D) the +4 blowgun of Sloth {speed, rPois rC+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (71, 37, D) 4 scrolls of enchant armour (72, 8, D) a +1 robe (72, 9, D) an uncursed staff of wizardry (72, 16, D) the Disquisition on Lethal Enhancements Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (72, 17, D) a book of Geomancy (72, 20, D) a +0 long sword (72, 26, D) a cursed staff of earth (72, 27, D) a cursed -4 ring of intelligence (72, 36, D) the ring "Muulas" {rElec rC+ Str+2} [ring of strength] It affects your strength (+2). It protects you from cold. It insulates you from electricity. (72, 37, D) an uncursed staff of death (73, 1, D) a +2 plate armour of fire resistance (73, 17, D) the ring "Maraax Beikh" {Ice rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (73, 20, D) a +2 flail of draining a +0 flail (73, 21, D) a +0 club (73, 26, D) a +3 ring mail of cold resistance (73, 27, D) a +4 arbalest of freezing (73, 36, D) a scroll of brand weapon (73, 37, D) a +2 buckler of cold resistance (75, 1, D) a +0 mace of venom