Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a book of the Sky (49, 37, D) an uncursed staff of cold (50, 36, D) an uncursed staff of wizardry (50, 37, D) a +4 ring mail of cold resistance (51, 37, D) a +1 double sword of freezing (52, 36, D) a +1 hunting sling of flaming (53, 37, D) a +5 blowgun (54, 36, D) a plain deck of escape (59, 36, D) a book of the Warp (59, 37, D) a fan of gales (60, 43, D) a +0 bardiche a +0 plate armour a +0 dagger a cursed +0 robe (60, 44, D) a cursed +0 short sword (unseen) (61, 2, D) a +0 great mace a +0 scale mail (61, 3, D) a +2 great sword of flaming (61, 8, D) a +2 robe of resistance (61, 26, D) a +0 dagger of speed (61, 37, D) an uncursed staff of energy (61, 43, D) a +0 dagger a +0 robe (62, 0, D) an uncursed staff of summoning (62, 1, D) a +0 robe (still there?) a +3 ring of dexterity (still there?) (62, 3, D) a +0 flail a +0 ring mail (62, 8, D) an ornate deck of destruction (62, 9, D) a plain deck of escape (62, 16, D) the Grimoire of the Insatiable Places Spells Type Level a - Blink Translocation 2 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (62, 17, D) a +4 blowgun of evasion (62, 26, D) the +4 long sword of Generosity {venom, rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. (62, 36, D) a plain deck of escape (62, 37, D) a +0 robe (63, 0, D) the cursed +3 hand axe of Law {flame, rF+ rN+ MR- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 2, D) a +0 halberd (unseen) (63, 4, D) a +0 arbalest (unseen) (63, 13, D) the cursed +0 chain mail of Hedge Wizardry {rC+ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (63, 17, D) a +2 ring of protection (63, 23, D) the amulet of the Komodo Dragon {+Rage rPois rF+} [amulet of rage] It protects you from fire. It protects you from poison. It lets you go berserk. (63, 26, D) the -2 pair of gloves of Keil {rF- rN+ Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. a +0 robe an uncursed ring of protection from cold (63, 27, D) a crystal ball of energy (63, 36, D) a +3 leather armour of magic resistance (63, 37, D) a manual of Crossbows (63, 42, D) a +3 bardiche of distortion (unseen) (64, 17, D) an uncursed staff of fire (64, 26, D) a +0 quarterstaff of draining (65, 26, D) an uncursed staff of air (67, 0, D) a +2 flail of venom (68, 0, D) a phantom mirror (69, 36, D) an uncursed ring of poison resistance (70, 8, D) an uncursed staff of air (70, 36, D) an uncursed ring of see invisible (70, 37, D) a +4 quarterstaff of protection (71, 8, D) a +0 rapier of venom (71, 27, D) an uncursed ring of see invisible (71, 36, D) a disc of storms (71, 37, D) an uncursed staff of wizardry (71, 40, D) an uncursed staff of air (72, 8, D) a sack of spiders (72, 9, D) a +0 robe of the Archmagi (72, 16, D) the +3 shield of the Boiling Point {+Inv rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. (72, 17, D) an uncursed ring of see invisible (72, 27, D) a +5 blowgun (72, 32, D) a +0 short sword (unseen) (72, 36, D) a plain deck of escape (72, 37, D) a +1 blowgun of evasion (73, 1, D) a +2 plate armour of cold resistance (73, 17, D) a book of Burglary (73, 27, D) a plain deck of escape (73, 36, D) a +0 chain mail of poison resistance (75, 1, D) a phantom mirror