Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 shield a +0 war axe a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a book of the Tempests (59, 37, D) a +4 arbalest of freezing (61, 0, D) a book of Debilitation (61, 16, D) an uncursed ring of resist corrosion (61, 26, D) a +0 great mace of protection (61, 32, D) a hell hound skeleton (61, 36, D) a fan of gales (61, 37, D) the cursed +0 pair of gloves "Asuonwousa" {Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It has a curse placed upon it. (62, 1, D) the +4 scimitar "Keliadej" {slice, rF+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from fire. (62, 8, D) a +1 leather armour of poison resistance (62, 9, D) a +3 ring of strength (62, 16, D) the +1 robe "Oluot" {rPois Int+4 Stlth+} It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (62, 17, D) a +0 whip of freezing (62, 27, D) the +4 blowgun "Wyessil" {speed, rC+++} Attacks with this weapon are significantly faster. It renders you almost immune to cold. (62, 31, D) an uncursed staff of air (62, 36, D) a manual of Armour (63, 0, D) an uncursed staff of summoning (63, 8, D) the +6 dagger "Xogihyna" {pierce, rPois MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (63, 16, D) the +2 robe of Ennui {Str+4} It affects your strength (+4). (63, 17, D) the +6 dagger of the Messenger {pierce, rF++ Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from fire. It makes you more stealthy. (63, 32, D) a +0 rapier of venom (unseen) (63, 37, D) the +7 dagger "Bammavvo" {venom, +Blink Stlth+} It poisons the flesh of those it strikes. It lets you blink. It makes you more stealthy. (64, 16, D) an uncursed staff of energy (64, 17, D) a +2 leather armour of poison resistance (64, 22, D) (unseen) (64, 26, D) a phial of floods (64, 30, D) a hell hound skeleton (65, 26, D) the +1 leather armour "Ruejeb" {rPois MP+9 Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). (67, 0, D) the +4 mace of Hovur {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (67, 2, D) a cursed +0 long sword a +0 robe (68, 0, D) an uncursed staff of fire (68, 2, D) a +0 mace a +0 robe (69, 0, D) an uncursed staff of poison (69, 36, D) a phial of floods (70, 8, D) a phial of floods (70, 36, D) a book of Flames (70, 37, D) the cursed +0 shield of the Farrier {rPois MR+ Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 8, D) a +6 antimagic long sword (71, 16, D) an uncursed staff of power (71, 17, D) a +4 flail of protection (71, 20, D) the +5 rapier "Jaets" {flame, Str-5 Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+7). (71, 26, D) a cursed ring of loudness (71, 27, D) a +3 dagger of speed (71, 36, D) a fan of gales (71, 37, D) a +2 falchion of holy wrath (71, 41, D) a cursed +0 robe (72, 8, D) the +9 scale mail of Makhleb's Generosity {-Tele Dex+4 SInv Stlth+} It affects your dexterity (+4). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (72, 9, D) a book of Misfortune (72, 16, D) a book of Party Tricks a +0 trident (72, 17, D) a +1 war axe of chopping (72, 19, D) a +4 trident a throwing net (72, 26, D) a +2 ring of dexterity (72, 27, D) a disc of storms (72, 36, D) an ornate deck of war (72, 37, D) a sack of spiders (73, 1, D) an uncursed staff of wizardry (unseen) (73, 16, D) the Catalogue of Harmful Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Fire Conjuration/Fire 6 (73, 17, D) an uncursed staff of earth (73, 26, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (73, 27, D) the Catalogue of the Arsonist and Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Conjure Flame Conjuration/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Death Channel Necromancy 6 (73, 36, D) a phial of floods (73, 37, D) a fan of gales (74, 3, D) an arrow (75, 1, D) a +3 mace of protection (unseen)