Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (9, 24, D) the human corpse of Prince Ribbit (9, 27, D) a +0 quarterstaff (unseen) (9, 28, D) a +1 great sword of holy wrath (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 26, D) a +3 scimitar of flaming (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 26, D) a +1 lajatang of distortion (unseen) (19, 0, D) an uncursed staff of wizardry (19, 1, D) a plain deck of escape (19, 16, D) the amulet "Rearius" {RegenMP rPois Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from poison. (19, 17, D) an uncursed staff of wizardry (19, 32, D) a +9 plate armour of ponderousness (19, 33, D) a +0 morningstar of protection (20, 0, D) a +1 ring mail of magic resistance (20, 1, D) a +3 hand axe of holy wrath (20, 33, D) an uncursed staff of air (21, 0, D) an uncursed staff of conjuration (21, 1, D) a +2 mace of draining (21, 16, D) a crystal ball of energy (21, 17, D) a legendary deck of escape (21, 32, D) a +4 scale mail of cold resistance (21, 33, D) a book of the Warp (21, 34, D) an uncursed staff of wizardry (22, 0, D) the +2 hand crossbow of the Unliving {penet, MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your magic capacity (+9). (22, 1, D) an uncursed amulet of regeneration (22, 4, D) a +0 giant club (still there?) a large rock (still there?) (22, 17, D) a plain deck of destruction (22, 32, D) Teoptokhli's Catalogue of Warped Venom Spells Type Level a - Apportation Translocation 1 b - Cure Poison Poison 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (22, 33, D) a +0 pair of boots of running (22, 34, D) a lamp of fire (22, 38, D) a +0 flail a +0 robe (23, 0, D) a +1 plate armour of poison resistance (23, 2, D) 2 large rocks (23, 3, D) 4 large rocks a +0 giant club (23, 4, D) 2 large rocks (unseen) (23, 5, D) 2 large rocks (unseen) (23, 16, D) a +3 flail of venom (23, 17, D) the cursed +0 leather armour of the Gate {+Blink rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (23, 18, D) a phantom mirror (23, 32, D) a lamp of fire (23, 33, D) an uncursed staff of poison (23, 34, D) a +1 battleaxe of venom (23, 37, D) a +0 mace a naga corpse (skeletalised by now) (23, 38, D) a +0 mace a +0 robe a +0 large shield a naga corpse (skeletalised by now) (23, 40, D) a black mamba skeleton (23, 41, D) a +0 mace a naga corpse (skeletalised by now) (24, 0, D) an ornate deck of escape (24, 3, D) 8 large rocks a +0 giant spiked club a +0 giant club (24, 4, D) 3 large rocks (24, 5, D) 3 large rocks (24, 6, D) 2 large rocks (24, 8, D) 2 large rocks (24, 16, D) an uncursed staff of earth (24, 18, D) the +2 long sword "Hijorir" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (24, 32, D) a Young Poisoner's Handbook (24, 33, D) a fan of gales (24, 34, D) a +1 leather armour of fire resistance (24, 39, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (24, 40, D) a guardian serpent skeleton an adder corpse (skeletalised by now) (24, 42, D) a +0 whip a +2 robe of magic resistance a naga corpse (skeletalised by now) (25, 1, D) a +1 robe of magic resistance (25, 3, D) a +0 dire flail (unseen) (25, 4, D) a +0 giant club (still there?) 2 large rocks (still there?) (25, 5, D) a +1 great sword of flaming (unseen) (25, 16, D) an uncursed staff of fire (25, 18, D) the Catalogue of the Assistive Rocks Spells Type Level a - Infusion Charms 1 b - Warp Weapon Charms/Translocation 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (25, 32, D) an uncursed staff of conjuration (25, 33, D) a +3 ring mail of cold resistance (25, 34, D) a book of Flames (25, 38, D) a +6 demon trident of flaming a +0 robe (25, 39, D) a +0 flail (25, 40, D) a +0 whip a +0 robe (25, 41, D) a +0 dire flail a +0 robe a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (25, 42, D) a black mamba corpse (skeletalised by now) (26, 0, D) a +3 hand crossbow of freezing (26, 1, D) a lamp of fire (26, 16, D) a +2 whip of pain (26, 32, D) a lamp of fire (26, 33, D) a book of Cantrips (27, 0, D) an uncursed amulet of the gourmand (27, 1, D) the amulet "Cukoed" {Inacc -Tele +Fly rN++ Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It greatly protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (27, 16, D) a +0 chain mail of poison resistance (27, 17, D) a book of Summonings (27, 32, D) an uncursed staff of summoning (27, 33, D) an uncursed staff of fire (27, 34, D) a book of Alchemy (28, 0, D) a +1 ring of slaying (28, 1, D) a +0 plate armour of fire resistance (28, 32, D) a +0 flail (28, 33, D) a +1 chain mail of fire resistance (29, 0, D) a box of beasts (29, 1, D) a +2 flail of protection (29, 7, D) a large rock (29, 16, D) the ring "Oleuffuj" {rPois rC- Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (29, 17, D) a +0 long sword of slicing (34, 28, D) the +3 broad axe "Tegu" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (35, 0, D) a +1 helmet of see invisible (35, 14, D) an uncursed staff of power (35, 15, D) a +3 whip of electrocution (35, 28, D) an uncursed ring of stealth (35, 29, D) a cursed -2 ring of strength (36, 0, D) a +2 hand axe of chopping (36, 1, D) a legendary deck of war (36, 15, D) a +3 dagger of freezing (36, 28, D) an uncursed staff of wizardry (36, 29, D) a +1 scale mail of positive energy (37, 0, D) a cursed staff of air (37, 1, D) an uncursed staff of air (37, 7, D) a +0 glaive a +0 chain mail (37, 15, D) a +1 short sword of venom (37, 22, D) the +2 short sword "Nilem" {drain, Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). the +2 ring mail of the Gardener {rElec Regen+ Dex-2 Slay+5} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It increases your rate of regeneration. (37, 29, D) a +2 leather armour of cold resistance (38, 0, D) a +0 dagger (38, 1, D) the +1 ring mail of the Sea {-Cast *Confuse MR+ rCorr Int+6} It affects your intelligence (+6). It affects your resistance to hostile enchantments. It prevents spellcasting. It protects you from acid and corrosion. It may confuse you when you take damage. (38, 7, D) a +2 robe (38, 8, D) an uncursed staff of fire a +0 robe (38, 14, D) a +2 hand axe of chopping (38, 28, D) a +2 shortbow of flaming (38, 29, D) a book of Cantrips (39, 0, D) an uncursed staff of fire (39, 1, D) a book of Clouds (39, 6, D) a +1 vampiric trident a +0 plate armour (39, 7, D) a +0 battleaxe a +2 plate armour of magic resistance 3 large rocks a +0 dagger a +0 robe (39, 8, D) 2 large rocks a +0 giant club (39, 14, D) an uncursed amulet of the gourmand (39, 15, D) a +3 short sword of draining (39, 28, D) the +5 swamp dragon armour of the Comet {rPois Str+2} It affects your strength (+2). It protects you from poison. (39, 29, D) a plain deck of destruction (39, 32, D) a +0 flail (unseen) (39, 33, D) an uncursed staff of conjuration (40, 0, D) a +3 rod of shadows (7/14) an uncursed staff of cold (40, 1, D) a +0 dagger (40, 7, D) 2 large rocks a +0 giant club a cursed +0 short sword a +0 leather armour (40, 8, D) a +0 great sword a +0 plate armour (40, 28, D) a plain deck of escape (40, 29, D) a +0 pair of boots of flying (40, 32, D) a +1 great sword a +0 robe a +3 mace a +0 robe (41, 0, D) a plain deck of escape (41, 1, D) a +0 chain mail (41, 14, D) a +2 scale mail of cold resistance (41, 28, D) a +1 spear of piercing (41, 29, D) the +4 great sword "Tadorupn" {venom, +Inv rPois rC- Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (41, 32, D) a +2 halberd (unseen) (42, 0, D) a disc of storms (42, 1, D) a crystal ball of energy (42, 14, D) an uncursed amulet of the gourmand (42, 15, D) an uncursed amulet of guardian spirit (42, 28, D) the ring of Temptation {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. (43, 14, D) a +0 vampiric great sword (43, 15, D) a +2 leather armour of positive energy (43, 28, D) a legendary deck of war (43, 29, D) a book of Necromancy (44, 28, D) a +2 scimitar of freezing (49, 0, D) a +4 ring of intelligence a +3 iron rod (9/9) a wand of acid (5/15) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 1, D) a +2 falchion of freezing (49, 12, D) the +2 mace of Looliomn {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (49, 36, D) a +3 blowgun of evasion (49, 37, D) the +3 short sword of Woseh {pierce, -Tele +Fly MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. (50, 0, D) a +0 buckler of reflection (50, 1, D) an uncursed ring of sustain attributes (50, 12, D) a book of Flames (50, 13, D) the +9 plate armour of Gozag's Hope {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (50, 24, D) an uncursed staff of death (50, 25, D) a disc of storms (50, 36, D) a disc of storms (50, 37, D) an uncursed staff of fire (50, 40, D) a +0 flail (50, 42, D) a +0 war axe (51, 0, D) the +2 leather armour "Qoffuvih" {MR+ MP+9 Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (51, 2, D) a +3 falchion of flaming a +0 shortbow 17 arrows a +0 robe (51, 4, D) 4 arrows (51, 6, D) an arrow (51, 12, D) a book of Geomancy (51, 24, D) a book of Misfortune (51, 36, D) a +0 dire flail (51, 37, D) a +0 short sword (51, 40, D) a +1 executioner's axe of chopping (51, 42, D) a +0 flail (52, 0, D) a +0 halberd of venom (52, 3, D) a +3 long sword of holy wrath a +0 large shield (52, 8, D) an arrow (52, 13, D) a box of beasts (52, 24, D) a phial of floods (52, 25, D) a +0 hunting sling of evasion (52, 36, D) an uncursed amulet of magic regeneration (52, 37, D) an uncursed amulet of faith (52, 39, D) a +2 antimagic halberd (52, 41, D) a +0 dire flail (52, 42, D) a +0 mace (53, 0, D) a phantom mirror (53, 1, D) a +3 leather armour of poison resistance (53, 12, D) a lamp of fire (53, 13, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (53, 24, D) a plain deck of destruction (53, 25, D) the +10 plate armour of Omixof {*Contam *Drain rN+++ Str+5} It affects your strength (+5). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It causes draining when unequipped. (53, 36, D) a cursed staff of wizardry (53, 37, D) a +0 antimagic whip (54, 0, D) a +0 shortbow of flaming (54, 12, D) an uncursed staff of fire (54, 13, D) a +0 long sword of electrocution (54, 25, D) a book of Burglary (54, 36, D) the Incunabulum of Igneous Lightness Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Delayed Fireball Conjuration/Fire 7 (55, 0, D) a plain deck of escape (55, 1, D) a +1 ring mail of fire resistance (55, 24, D) a phial of floods (59, 36, D) a plain deck of escape (59, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 36, D) the Grimoire of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Dragon's Call Summoning 9 (60, 37, D) the Tome of Ignition and the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (61, 0, D) the amulet of Xilaj {Harm *Drain rF- MR++ Str+9} [amulet of harm] It increases damage dealt and taken. It affects your strength (+9). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (61, 8, D) an uncursed ring of poison resistance (61, 10, D) a +0 dagger (61, 11, D) a +0 club (61, 16, D) an uncursed staff of cold (61, 26, D) the cursed +1 rapier "Vieffeag" {flame, rPois rF+ rC+++ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (61, 36, D) a legendary deck of war (61, 37, D) a book of Power (62, 0, D) an uncursed staff of poison (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) a +0 club (62, 10, D) a +2 dagger of speed a +0 robe (62, 16, D) an uncursed staff of death (62, 17, D) the +5 hunting sling of the Lurker {velocity, -Tele rElec SInv Stlth+} Any stone fired from it inflicts extra damage. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (62, 19, D) a +0 trident (62, 26, D) a +2 scimitar of holy wrath (62, 27, D) a book of Summonings (62, 30, D) an uncursed staff of wizardry (62, 32, D) an uncursed ring of ice (62, 36, D) a +7 giant spiked club (62, 37, D) the ring "Ihioc" {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (63, 0, D) a +1 helmet of see invisible (63, 8, D) the cursed +1 dagger "Ducwurucuo" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It has a curse placed upon it. (63, 10, D) a +2 long sword of holy wrath (63, 16, D) a +2 spear of venom (63, 17, D) a box of beasts (63, 19, D) a +0 trident 5 tomahawks (63, 23, D) a tomahawk (63, 26, D) a book of Envenomations (63, 27, D) a plain deck of escape (63, 36, D) an uncursed staff of poison (63, 37, D) an uncursed staff of summoning (64, 16, D) a fan of gales (64, 19, D) a +0 trident a +2 hand crossbow of evasion (64, 27, D) a +1 falchion of holy wrath (65, 19, D) a +0 trident (67, 0, D) a +3 ring mail of fire resistance (68, 0, D) a +2 leather armour of cold resistance (68, 3, D) a +0 war axe (69, 0, D) a sack of spiders (69, 3, D) a +0 long sword (69, 36, D) a +4 great sword of holy wrath (70, 8, D) a +3 scale mail of fire resistance (70, 9, D) the amulet "Heni" {Faith rElec Str+4 Int-3 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+2). It insulates you from electricity. (70, 11, D) a +0 morningstar a +0 leather armour (70, 19, D) a cursed +0 shortbow (unseen) (70, 36, D) the Incunabulum of Torrid Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Spectral Weapon Hexes/Charms 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Inner Flame Hexes/Fire 3 e - Darkness Hexes 6 (70, 37, D) an uncursed staff of energy (71, 11, D) a +0 hand axe a +0 hand axe (71, 17, D) a crystal ball of energy (71, 19, D) a large rock (unseen) (71, 30, D) a +4 rod of ignition (14/14) (71, 31, D) a +0 dagger (unseen) (71, 36, D) a +4 glaive of venom (71, 37, D) the +11 glaive "Teuxzuw" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (72, 8, D) the Tome of Floating Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Olgreb's Toxic Radiance Poison 4 f - Conjure Ball Lightning Conjuration/Air 6 (72, 9, D) the Reference Book on Poisoning Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a +0 trident (72, 17, D) a Fen Folio (72, 18, D) a +0 trident 3 tomahawks (72, 19, D) a +5 great sword of holy wrath (72, 20, D) 6 arrows (72, 21, D) a tomahawk (72, 22, D) a steel tomahawk a tomahawk an arrow (72, 26, D) a +0 whip (72, 27, D) a box of beasts (72, 30, D) a +0 hand axe (72, 36, D) a +2 ring of protection (73, 1, D) a +0 shortbow of flaming (73, 3, D) a +0 short sword (unseen) (73, 16, D) an uncursed ring of resist corrosion (73, 18, D) a +0 trident (unseen) (73, 27, D) a +4 plate armour of magic resistance (73, 29, D) a +4 vampiric halberd (73, 30, D) a cursed +0 dagger a potion of haste (73, 36, D) a +3 quarterstaff of speed (73, 37, D) a book of the Earth (75, 1, D) a +4 ring of evasion (75, 4, D) a +0 short sword a +0 leather armour