Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 scale mail of fire resistance (61, 8, D) the Volume of Burning Stolen Souls Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Cigotuvi's Embrace Necromancy 5 f - Ring of Flames Charms/Fire 7 (61, 16, D) a +2 long sword of slicing (61, 26, D) a +0 fire dragon armour (61, 27, D) a +0 halberd (unseen) (62, 0, D) an uncursed staff of summoning (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) a +5 rod of inaccuracy (12/12) (62, 16, D) a +3 hunting sling of flaming (62, 17, D) a +3 ring of strength (62, 26, D) a cursed -2 ring of strength (62, 27, D) a sack of spiders (62, 28, D) a +0 war axe a +0 robe a naga skeleton (62, 29, D) a +0 scimitar (unseen) (62, 30, D) a water moccasin skeleton (63, 0, D) a +2 shortbow of velocity (63, 8, D) a +2 chain mail of fire resistance (63, 17, D) a +2 battleaxe of electrocution (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +0 halberd a disc of storms a naga skeleton (64, 16, D) an uncursed ring of fire (64, 17, D) a Grand Grimoire (64, 26, D) an uncursed staff of summoning (64, 27, D) an ornate deck of war (64, 28, D) a +0 long sword (unseen) (64, 29, D) a +0 short sword (65, 26, D) the +0 chain mail "Anafile" {rN+++ Regen+ Int-3} It affects your intelligence (-3). It renders you almost immune to negative energy. It increases your rate of regeneration. (67, 0, D) a fan of gales (68, 0, D) a +2 robe of cold resistance (69, 0, D) an uncursed ring of protection from cold (69, 36, D) the +7 trident of Lexkeexia {antimagic, Fragile rPois MR+ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (70, 8, D) a +0 scale mail of cold resistance (70, 9, D) a +0 vampiric rapier (70, 36, D) a +2 hunting sling of evasion (70, 37, D) a +6 flail of protection (71, 8, D) a +0 chain mail of magic resistance (71, 9, D) a +1 halberd a +0 robe (71, 26, D) a +1 plate armour of poison resistance (71, 27, D) the ring "Anoosegh" {*Drain EV+2 Dex+2 SInv} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+2). It lets you see invisible. It causes draining when unequipped. (71, 30, D) a +0 short sword (unseen) (71, 36, D) a Necronomicon (71, 37, D) the Tome of Flamy Transmigration Spells Type Level a - Ice Form Ice/Transmutation 4 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (72, 8, D) a +1 shortbow of evasion (72, 9, D) Sif Muna's Catalogue of Supportive Talismans Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Call Imp Summoning 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Summon Demon Summoning 5 (72, 16, D) a book of Cantrips (72, 17, D) a +2 hand axe of electrocution (72, 26, D) a +1 war axe of venom (72, 27, D) the +3 blowgun "Giant's Doom" {evade, rN+ MR+} It affects your evasion (+5 to EV). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 28, D) a +0 spear (72, 36, D) the +11 mace "Mamoni" {speed, rPois rC- Int+10 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It affects your dexterity (-3). It makes you vulnerable to cold. It protects you from poison. (72, 37, D) a +8 rod of ignition (11/11) (73, 1, D) a book of Flames (73, 16, D) the Volume of Aid and Dark Arts Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Draining Conjuration/Necromancy 5 (73, 21, D) a +6 quarterstaff of protection (73, 26, D) an uncursed ring of magical power (73, 27, D) a book of the Sky (73, 36, D) a box of beasts (73, 37, D) a +5 amulet of reflection (75, 1, D) an uncursed staff of cold