Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 robe a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (48, 30, D) a +0 robe (49, 37, D) a +3 leather armour of magic resistance (50, 13, D) the Volume of Translocation Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Warp Weapon Charms/Translocation 5 (50, 25, D) a +2 spear of venom (50, 36, D) a +2 ring mail of cold resistance (50, 37, D) an uncursed staff of fire (51, 12, D) a +0 leather armour (51, 13, D) a +5 falchion of slicing (51, 24, D) a cursed -3 ring of strength (51, 25, D) a book of Callings (51, 31, D) a +0 robe (unseen) (51, 36, D) a +4 short sword of draining (51, 37, D) an uncursed ring of flight (52, 12, D) a crystal ball of energy (52, 13, D) a +4 rapier of draining (52, 17, D) 6 poisoned javelins (52, 18, D) a tomahawk (52, 19, D) a javelin 2 poisoned javelins a +0 trident 2 tomahawks a merfolk corpse (52, 20, D) a large rock a tomahawk 3 poisoned javelins (52, 24, D) an uncursed staff of air (52, 25, D) a fan of gales (52, 36, D) a +2 scale mail of poison resistance (52, 39, D) a +2 falchion of holy wrath (53, 12, D) a +4 trident of protection (53, 13, D) a +0 leather armour (53, 19, D) a +0 trident (unseen) (53, 20, D) a +0 vampiric rapier (unseen) (53, 24, D) an uncursed ring of magical power (53, 25, D) a box of beasts (53, 36, D) a +4 mace of venom (53, 37, D) an uncursed staff of earth (54, 13, D) a +0 robe (54, 24, D) a phantom mirror (54, 25, D) a fan of gales (54, 36, D) a cursed ring of loudness (55, 12, D) a crystal ball of energy (55, 13, D) a +2 pair of gloves of dexterity (55, 24, D) the amulet of Heucw {Dismiss Str+9 Int-3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+9). It affects your intelligence (-3). (59, 36, D) a +0 dagger (59, 37, D) a +3 halberd of chopping (60, 36, D) a +0 robe (60, 37, D) a +1 antimagic whip (60, 41, D) a cursed +0 scimitar a +0 robe (60, 42, D) a +1 great sword (unseen) (61, 0, D) an ornate deck of war (61, 3, D) a +0 giant spiked club (unseen) (61, 4, D) a +0 giant spiked club (61, 8, D) a +0 long sword (61, 11, D) a +0 scimitar (unseen) (61, 16, D) a +7 scimitar of freezing (61, 26, D) a +3 leather armour of cold resistance (61, 36, D) a +2 hand axe of chopping (61, 37, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (61, 41, D) a +0 war axe (61, 42, D) a +3 scimitar of freezing a +0 robe (62, 0, D) an uncursed staff of fire (62, 1, D) a disc of storms (62, 3, D) a +0 dire flail a +0 giant club (62, 8, D) a book of the Earth (62, 11, D) a +2 short sword of venom a +0 short sword (62, 17, D) a +2 broad axe of chopping (62, 26, D) a +0 shortbow of evasion (62, 27, D) a +2 robe of fire resistance (62, 29, D) the +10 spear "Newaq" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (62, 30, D) a +0 club (unseen) (62, 31, D) a +0 long sword (unseen) (62, 32, D) a +0 flail (unseen) (62, 36, D) a +0 halberd (62, 41, D) a +0 robe the +8 great sword "Vecocki" {freeze, rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe (63, 0, D) a crystal ball of energy (63, 3, D) a +0 dire flail (unseen) (63, 8, D) a book of Burglary (63, 16, D) a +2 vampiric spear (63, 17, D) the +3 warlock's mirror {reflect} (63, 30, D) an uncursed staff of earth a +0 club (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of death (64, 21, D) a +0 dagger of venom (64, 26, D) a +2 ring of intelligence (64, 31, D) a +0 short sword (still there?) a +0 war axe (still there?) (65, 26, D) an uncursed staff of conjuration (67, 0, D) a book of Geomancy (68, 0, D) a plain deck of escape (69, 0, D) a cursed -3 ring of dexterity (69, 36, D) a +1 great sword of venom (69, 42, D) a cursed staff of fire (70, 9, D) a +2 robe of magic resistance (70, 36, D) a +1 hunting sling of flaming (70, 37, D) a book of Party Tricks (71, 8, D) the +0 helmet of Kleptomania {*Contam rN+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. It causes magical contamination when unequipped. (71, 16, D) the cursed +3 scimitar of Fidiv {slice, rF+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 17, D) a plain deck of escape (71, 21, D) the +7 executioner's axe of Lemootirom {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (71, 22, D) a +4 scimitar of flaming (71, 27, D) a phial of floods (71, 37, D) a cursed staff of air (71, 43, D) an uncursed staff of conjuration (72, 8, D) a +0 war axe of flaming (72, 9, D) the Guide on the Compass and Clay Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Petrify Transmutation/Earth 4 d - Warp Weapon Charms/Translocation 5 e - Summon Forest Summoning/Translocation 5 (72, 16, D) a +2 scimitar of flaming (72, 17, D) a book of the Warp (72, 20, D) a +4 scimitar of flaming (72, 27, D) a book of Changes (72, 36, D) a +5 ring of intelligence (73, 1, D) a +0 club (73, 2, D) a +1 halberd of venom (73, 16, D) a lamp of fire (73, 17, D) a book of Transfigurations (73, 26, D) a +2 broad axe of venom (73, 37, D) the cursed +1 robe of Birdsong {+Blink rC- MR- Dex+8} It affects your dexterity (+8). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (74, 2, D) a +0 dagger a +0 leather armour (75, 1, D) the cursed +1 robe of Precision Catastrophes {Regen+} It increases your rate of regeneration. It has a curse placed upon it.