Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a scroll of blinking a potion of berserk rage a potion of haste a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a crystal ball of energy (59, 37, D) the +6 rapier of the Omega Point {freeze, rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from negative energy. (60, 37, D) a plain deck of destruction (61, 0, D) a lamp of fire (61, 8, D) the +3 robe of Lifelessness {rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. (61, 20, D) a +0 trident (unseen) (61, 26, D) an uncursed staff of death (61, 37, D) a +4 hunting sling of flaming (62, 0, D) a book of Burglary (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of earth (62, 16, D) a +0 vampiric bardiche (62, 17, D) a box of beasts (62, 26, D) a +0 long sword (62, 27, D) a +0 ring mail (62, 31, D) a +0 dagger of venom a +0 ring mail (62, 36, D) a +1 scale mail of cold resistance (62, 37, D) an uncursed staff of earth (63, 0, D) a +2 scale mail of poison resistance (63, 8, D) a +1 ring of protection (63, 16, D) an uncursed staff of cold (63, 17, D) an uncursed staff of poison (63, 19, D) a +0 trident of piercing 6 tomahawks (63, 23, D) a tomahawk a throwing net (63, 26, D) a +0 leather armour (63, 31, D) a +2 halberd of pain (63, 32, D) a +0 shortbow a +0 dagger the +2 leather armour "Camiekhleemn" {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). 7 arrows (63, 37, D) a cursed -2 ring of evasion (64, 16, D) a +0 trident (64, 17, D) a +3 ring mail of positive energy (64, 19, D) a +0 trident the +1 longbow "Hozivva" {speed, rC+ MR- Str+2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. 2 throwing nets (64, 20, D) a throwing net (64, 26, D) a Young Poisoner's Handbook (64, 31, D) a +1 glaive of protection (64, 32, D) an arrow (64, 33, D) a +0 short sword a +2 robe of magic resistance (65, 19, D) a +1 flail of crushing (65, 26, D) a book of Callings (65, 31, D) a +4 long sword of protection a +0 longbow 14 arrows (65, 32, D) a +0 long sword a +0 ring mail an uncursed ring of poison resistance (67, 4, D) a +0 short sword (unseen) (68, 0, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (68, 4, D) a +0 rapier a +0 chain mail 4 scrolls of enchant weapon a +2 vampiric short sword (69, 0, D) an uncursed staff of death (70, 8, D) an uncursed staff of cold (70, 9, D) a phial of floods (70, 36, D) a +3 shortbow of evasion (70, 37, D) the +5 long sword of Pandemonium {flame, *Corrode +Rage MR++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It may corrode you when you take damage. (71, 8, D) the +3 warlock's mirror {reflect} (71, 37, D) a +3 ring of dexterity (72, 8, D) a book of Ice (72, 9, D) the +2 short sword of the Salmon {holy, rElec rPois rC+ Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It protects you from poison. (72, 12, D) a cursed +3 falchion of freezing a +0 robe (72, 16, D) a +3 amulet of reflection (72, 17, D) a lamp of fire (72, 26, D) an uncursed ring of resist corrosion (72, 36, D) the +9 scale mail "Jicuschucs" {Str+2} It affects your strength (+2). (72, 37, D) a lamp of fire (73, 1, D) a +0 hand crossbow of flaming (73, 17, D) the Collected Works on Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (73, 21, D) a cursed ring of loudness (73, 26, D) the +7 long sword "Giant's Nightmare" {freeze, rElec rN+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (73, 36, D) a book of the Dragon (73, 37, D) a fan of gales (75, 1, D) an uncursed staff of wizardry