Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 falchion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a Necronomicon (61, 8, D) a +8 blowgun (61, 11, D) a wolf corpse (skeletalised by now) (62, 0, D) a +2 great sword of holy wrath (62, 1, D) the Tome of Earthen Evil Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Statue Form Transmutation/Earth 6 (62, 8, D) a +3 scale mail of cold resistance (62, 11, D) a +0 dagger a +0 robe a +0 buckler (63, 0, D) a disc of storms (63, 8, D) Vohegixt's Reference Book on Transmigration and Evil Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Blade Hands Transmutation 5 (63, 11, D) a wolf corpse (skeletalised by now) (67, 0, D) an ornate deck of war (68, 0, D) a sack of spiders (70, 2, D) a book of Battle (71, 8, D) an uncursed staff of wizardry (71, 16, D) an uncursed staff of fire (71, 17, D) a +0 short sword (72, 9, D) a book of Misfortune (72, 16, D) an uncursed staff of power (72, 17, D) the amulet "Soiphudi" {Faith MR+ Dex+10} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+10). It affects your resistance to hostile enchantments. (73, 1, D) the +2 dagger "Zeq Zucs" {pierce, rElec rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It insulates you from electricity. (73, 16, D) a +0 robe (73, 17, D) a +0 short sword (75, 1, D) a +0 swamp dragon armour