Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +0 pearl dragon armour (20, 0, D) a +3 ring of intelligence (20, 1, D) a cursed ring of loudness (21, 0, D) a +2 robe of fire resistance (21, 1, D) a +2 glaive of flaming (22, 0, D) a sack of spiders (22, 26, D) a raiju corpse (23, 0, D) Obbyoxa's Catalogue of Displaced Contamination Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (23, 1, D) a +3 scale mail of fire resistance (23, 2, D) a +6 ring of intelligence an uncursed ring of magical power (23, 18, D) a +0 scimitar of protection (24, 0, D) the +12 short sword "Aqad" {freeze, rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. (24, 7, D) 7 large rocks a cyclops corpse a stone giant corpse (24, 8, D) a +0 giant club a cursed -1 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse a two-headed ogre corpse a two-headed ogre corpse an ogre corpse a two-headed ogre corpse (24, 9, D) a +0 giant club a +0 giant club a troll corpse a two-headed ogre corpse (24, 18, D) a crystal ball of energy (25, 0, D) the cursed +1 great sword of Cataclysm {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It has a curse placed upon it. (25, 1, D) an uncursed staff of energy (25, 7, D) a +0 giant club 3 large rocks an ogre corpse a cyclops corpse a troll corpse a stone giant corpse a stone giant corpse (25, 8, D) 7 large rocks (25, 18, D) a potion of might (26, 0, D) a sack of spiders (26, 1, D) an uncursed staff of conjuration (26, 7, D) a +0 giant club a +0 giant spiked club a +1 great sword of flaming a two-headed ogre corpse (26, 8, D) 2 large rocks a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a stone giant corpse a two-headed ogre corpse (27, 0, D) a book of Air (27, 1, D) a +1 morningstar of holy wrath (27, 6, D) a large rock (28, 0, D) an uncursed staff of power (29, 0, D) an uncursed ring of protection from fire (29, 1, D) a +1 robe (34, 28, D) the cursed +0 leather armour of Elyvilon's Esteem {rElec rC++ Regen+ rCorr} It greatly protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (35, 0, D) a +6 ring of dexterity a +5 ring of dexterity (35, 14, D) a +3 hand axe of chopping (35, 15, D) an uncursed staff of summoning (35, 28, D) an uncursed staff of cold (35, 29, D) the cursed +0 shortbow "Modub" {flame, -Tele Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It prevents most forms of teleportation. It has a curse placed upon it. (36, 0, D) a +0 buckler of positive energy (36, 14, D) a +0 long sword (36, 15, D) a +1 vampiric trident (36, 28, D) Sif Muna's Reference Book on Bewitching Lightness Spells Type Level a - Corona Hexes 1 b - Airstrike Air 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 (36, 29, D) a +2 helmet of intelligence (37, 0, D) a +1 dagger of electrocution (37, 1, D) a +8 blowgun (37, 14, D) a +1 mace of protection (37, 15, D) a book of Dreams (37, 17, D) a +7 trident of piercing a +0 longbow 17 arrows a +0 leather armour an elf corpse (37, 23, D) an arrow (37, 28, D) a +2 plate armour of fire resistance (37, 29, D) Cuen's Further Progress in Secret Knowledge Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Death Channel Necromancy 6 f - Hydra Form Transmutation 6 (38, 0, D) an uncursed staff of energy (38, 1, D) a book of Spatial Translocations (38, 14, D) a +0 long sword (38, 15, D) a phial of floods (38, 17, D) a +3 mace of venom a +0 scale mail an elf corpse (38, 18, D) a +0 short sword a +0 longbow 37 arrows a +0 leather armour the +10 dire flail of the Maze {elec, Fragile rC++ Str+3 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It greatly protects you from cold. It will be destroyed if unequipped. a +0 leather armour an elf corpse (38, 19, D) a +0 dagger a cursed -3 rapier a +0 rapier a +0 leather armour an elf corpse (38, 28, D) an uncursed staff of cold (38, 29, D) a plain deck of escape (38, 35, D) a +0 mace (38, 37, D) a large rock (39, 0, D) a plain deck of escape (39, 1, D) a +2 naga barding of cold resistance (39, 15, D) a lamp of fire (39, 18, D) a +0 long sword of holy wrath a +0 leather armour a +0 longbow 22 arrows a +0 leather armour an elf corpse an elf corpse (39, 19, D) a +0 flail of draining 4 arrows an elf corpse (39, 20, D) an arrow (39, 21, D) an arrow (39, 28, D) a book of Transfigurations (39, 29, D) an uncursed ring of positive energy (39, 35, D) 2 large rocks (still there?) a large rock (still there?) (40, 0, D) an uncursed ring of sustain attributes (40, 1, D) a +2 ring of intelligence (40, 14, D) the +7 sceptre of Torment (40, 15, D) a +1 dagger of speed (40, 18, D) a +0 long sword (40, 20, D) a +0 long sword (40, 28, D) a book of Cantrips (40, 29, D) a book of Fire (41, 1, D) the ring "Myol" {Fire rElec MR+ Dex+2 Stlth-} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (41, 14, D) a +3 ring of strength (41, 15, D) a +2 dagger of venom (41, 22, D) an arrow (41, 28, D) a plain deck of war (41, 29, D) a cursed ring of loudness (42, 0, D) a +6 blowgun (42, 1, D) a +2 greatsling of freezing (42, 14, D) a +0 short sword (42, 15, D) an uncursed staff of summoning (42, 28, D) a +0 scythe of venom (42, 29, D) a +2 hand axe of chopping (43, 14, D) a +2 hand axe of freezing (43, 15, D) a +0 dagger (43, 28, D) a +2 antimagic spear (43, 29, D) a +6 mace of crushing (44, 28, D) a +2 scale mail of magic resistance (47, 4, D) 2 arrows (47, 6, D) an arrow (48, 3, D) a +0 short sword (unseen) (48, 4, D) 7 arrows (48, 9, D) an arrow (49, 0, D) a +0 long sword (49, 3, D) a cursed -3 scimitar a +0 leather armour (49, 4, D) a +2 short sword of speed (unseen) (49, 6, D) a +0 dagger (49, 12, D) a +2 quarterstaff of protection (49, 24, D) a book of Party Tricks (49, 36, D) a +3 flail of protection (49, 37, D) an uncursed staff of cold (50, 0, D) a +0 halberd of chopping (50, 1, D) the +5 hand crossbow of Action {elec, rF++ rC+ MR- SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (50, 4, D) a +0 rapier (unseen) (50, 5, D) a +0 long sword (unseen) (50, 12, D) a fan of gales (50, 13, D) the cursed +0 flail of the Messenger {crush, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 24, D) a +6 whip of distortion (50, 25, D) a plain deck of destruction (50, 36, D) a +2 scale mail of positive energy (50, 37, D) an uncursed amulet of faith (51, 0, D) a +5 battleaxe of electrocution (51, 1, D) an uncursed ring of wizardry (51, 12, D) a Grand Grimoire (51, 13, D) a sack of spiders (51, 24, D) a +0 hunting sling (51, 25, D) a fan of gales (51, 36, D) the Catalogue of Assistive Displacement Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Ring of Flames Charms/Fire 7 (51, 37, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (51, 41, D) a +3 glaive of venom (unseen) (52, 0, D) a Young Poisoner's Handbook (52, 1, D) the +7 halberd of Viokyth {chop, rElec rPois rF-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (52, 7, D) a +0 long sword a +0 leather armour (52, 13, D) an uncursed staff of conjuration (52, 14, D) a book of Beasts 5 bread rations a book of Frost a +6 ring of intelligence (52, 16, D) a +0 battleaxe of freezing (52, 24, D) a +1 flail of holy wrath (52, 25, D) a book of Death (52, 28, D) a +1 flail of flaming the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +0 robe a +0 buckler 18 stones an arrow (52, 29, D) a +1 whip of holy wrath a +0 robe (52, 30, D) a stone (52, 36, D) a +0 long sword (52, 37, D) a phial of floods (52, 41, D) a +0 dagger a +0 robe (53, 1, D) an uncursed ring of protection from fire (53, 12, D) an uncursed ring of sustain attributes (53, 13, D) a +0 naga barding of flying (53, 24, D) a +0 robe (53, 25, D) the amulet of Orthodoxy {Gourm MP+9 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). It makes you more stealthy. (53, 36, D) a +0 dagger of venom (54, 0, D) an uncursed staff of earth (54, 1, D) a +2 scale mail of magic resistance (54, 12, D) the cursed +1 ring mail of Cuhobb {rElec rPois Regen+ Int-5} It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (54, 13, D) a +4 ring mail of fire resistance (54, 24, D) a book of Maledictions (54, 25, D) a sack of spiders (54, 36, D) an uncursed staff of cold (54, 40, D) the +9 scythe of the Ring {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (unseen) (55, 0, D) an uncursed staff of cold (55, 12, D) an uncursed staff of air (55, 24, D) an uncursed staff of air (59, 37, D) a +0 shortbow (60, 20, D) a +0 war axe (60, 21, D) a +0 hand axe (60, 41, D) a +0 arbalest (unseen) (60, 42, D) a +0 arbalest (unseen) (60, 44, D) a large rock (still there?) an arrow (still there?) (61, 0, D) a manual of Crossbows (61, 10, D) a cursed -1 dagger (61, 16, D) a +0 hand axe of electrocution (61, 20, D) a +0 club (unseen) (61, 36, D) an uncursed ring of flight (61, 37, D) a +0 arbalest (61, 40, D) a +6 shortbow 12 arrows (61, 41, D) 2 javelins a +0 longbow 17 arrows (61, 42, D) 2 bolts a large rock 11 arrows (61, 43, D) a large rock 3 bolts 5 arrows (61, 44, D) an arrow a bolt (62, 0, D) a cursed amulet of inaccuracy (62, 1, D) a +2 spear of freezing (62, 8, D) an uncursed staff of poison (62, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword (62, 16, D) a fan of gales (62, 17, D) a +2 quarterstaff of protection (62, 21, D) a +0 war axe (62, 22, D) a +0 short sword (62, 26, D) a +2 short sword of venom (62, 27, D) a +2 robe (62, 37, D) a plain deck of destruction (62, 40, D) a +0 spear of piercing (unseen) (62, 41, D) a +2 quarterstaff of protection (unseen) (62, 42, D) the +7 hand crossbow of the Radish {penet, MP+9 Int+3 Dex-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It affects your dexterity (-2). It affects your magic capacity (+9). (unseen) (62, 44, D) an arrow (still there?) a javelin (still there?) (63, 0, D) the amulet of Boatrauro {Inacc rPois Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It protects you from poison. (63, 16, D) a +2 hunting sling of freezing (63, 17, D) a +1 chain mail of positive energy (63, 26, D) a phial of floods (63, 27, D) a book of the Earth (63, 37, D) the Reference Book on the Voyage and the Entourage Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (63, 42, D) a +0 shortbow (unseen) (64, 26, D) a +1 glaive of venom (64, 27, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (65, 26, D) the +9 morningstar of the Lair of Beasts {holy, +Blink rF+ rC+++ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It protects you from fire. It renders you almost immune to cold. It lets you blink. (67, 0, D) an uncursed staff of fire (67, 4, D) a +0 long sword a +0 shortbow 13 arrows a +0 ring mail (68, 0, D) the +9 hand axe of the Madman {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (68, 4, D) a +0 long sword (68, 5, D) an arrow (69, 0, D) a book of Misfortune (70, 8, D) a book of Burglary (70, 9, D) the +8 falchion "Pendulum" {drain, rC+ Int+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from cold. It makes you more stealthy. (70, 36, D) an uncursed staff of wizardry (70, 37, D) the +6 scale mail of Divine Compulsion {*Corrode rElec rPois Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (70, 38, D) a +0 dagger (unseen) (71, 8, D) a +4 falchion of holy wrath (71, 12, D) a +0 dagger a +0 robe a +0 buckler (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) a +0 arbalest of freezing (71, 26, D) a legendary deck of war (71, 36, D) a +4 flail of protection (71, 38, D) a +0 long sword a +0 plate armour a +0 dagger a +0 robe a +0 short sword a +0 plate armour (71, 40, D) a tomahawk (71, 41, D) a tomahawk (72, 8, D) a +2 longbow of freezing (72, 9, D) a +0 leather armour of cold resistance (72, 16, D) a +2 spear of venom (72, 17, D) an uncursed staff of poison (72, 26, D) an uncursed staff of power (72, 27, D) a +0 vampiric rapier (72, 36, D) a +4 giant spiked club (72, 37, D) the +0 naga barding "Asok" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (72, 38, D) a +0 war axe a +0 plate armour (72, 39, D) a +0 dagger (still there?) a +0 flail (still there?) (72, 40, D) a +2 dagger of electrocution (73, 1, D) a plain deck of destruction (73, 17, D) a book of the Warp (73, 26, D) the +4 war axe "Tesseq" {vamp, *Noise rN++ Str+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It greatly protects you from negative energy. It may make noises in combat. (73, 27, D) a +2 flail of protection (73, 37, D) a book of Beasts (75, 1, D) the +7 dagger of Courage {elec, MP+9 Str-2 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+4). It affects your magic capacity (+9).