Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) a +1 falchion of holy wrath (49, 24, D) a +2 mace of draining (49, 36, D) the +6 rapier of Unpleasantness {venom, rF+ rN+ MP+9} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). (49, 37, D) an uncursed staff of wizardry (50, 12, D) a book of Enchantments (50, 13, D) the +5 spear of the Wraith {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (50, 24, D) an uncursed ring of positive energy (50, 25, D) a +3 chain mail of positive energy (50, 36, D) an uncursed ring of resist corrosion (50, 37, D) a plain deck of destruction (51, 12, D) an uncursed staff of energy (51, 13, D) a cursed staff of wizardry (51, 16, D) 6 gold pieces (unseen) (51, 17, D) 14 gold pieces (unseen) (51, 18, D) 9 gold pieces (51, 24, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (51, 25, D) a +3 scale mail of fire resistance (51, 37, D) a +0 spear of piercing (52, 12, D) a book of Fire (52, 13, D) a +2 ring of strength (52, 17, D) 6 gold pieces (unseen) (52, 19, D) 6 gold pieces (unseen) (52, 24, D) the +10 flail of Osuubi {drain, MP+9 Str-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+4). It affects your magic capacity (+9). (52, 25, D) a +1 hand crossbow of evasion (52, 37, D) a lamp of fire (53, 12, D) a +3 scale mail of magic resistance (53, 13, D) the +2 ring mail "Gilith" {Stlth+} It makes you more stealthy. (53, 17, D) 19 gold pieces (53, 24, D) a crystal ball of energy (53, 25, D) a +3 falchion of draining (53, 36, D) a plain deck of war (53, 37, D) a plain deck of escape (54, 12, D) the +4 shortbow "Tazutirch" {venom, *Corrode rF- rC+++ SInv} It poisons the ammo it fires. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you see invisible. It may corrode you when you take damage. (54, 13, D) a +1 crystal plate armour (54, 24, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (54, 25, D) a +1 long sword of protection (54, 36, D) a cursed ring of flight (55, 12, D) an uncursed staff of summoning (55, 13, D) a box of beasts (55, 24, D) a +1 scale mail of cold resistance (59, 36, D) a +5 vampiric broad axe (59, 37, D) a +0 whip of flaming (60, 36, D) the +6 hand axe "Testudinebane" {freeze, rN+ Str-3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. (60, 37, D) the +7 plate armour of Birdsong {rPois rN+} It protects you from poison. It protects you from negative energy. (61, 0, D) the +5 morningstar of the Land of Plenty {crush, rC+ Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It lets you see invisible. (61, 26, D) an uncursed staff of summoning (61, 36, D) a book of Minor Magic (61, 37, D) a book of Maledictions (62, 0, D) a +1 plate armour of cold resistance (62, 1, D) the cursed +2 long sword "Logrugyn" {venom, rPois Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from poison. It has a curse placed upon it. (62, 8, D) a +2 war axe of flaming (62, 9, D) an uncursed staff of earth (62, 16, D) a book of Air (62, 17, D) a +0 mace (62, 19, D) the +10 dagger "Bingo" {venom, *Noise +Inv rPois MR-} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. (62, 20, D) a +0 club (62, 21, D) a +0 falchion (62, 26, D) the +1 plate armour of Immorality {MR+++ MP+9 Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (62, 27, D) a +0 mace of crushing (62, 36, D) a +0 great sword of holy wrath (62, 37, D) a plain deck of destruction (63, 0, D) a fan of gales (63, 8, D) a cursed -2 ring of evasion (63, 16, D) a +0 trident (63, 17, D) a legendary deck of destruction (63, 18, D) a +0 dagger (63, 26, D) an uncursed staff of summoning (63, 27, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (63, 30, D) a +0 dagger a +0 robe (63, 36, D) the +12 hand crossbow of Accidental Termination {venom, rPois MR+} It poisons the ammo it fires. It protects you from poison. It affects your resistance to hostile enchantments. (64, 16, D) a phantom mirror (64, 17, D) a +4 blowgun (64, 20, D) a +0 scimitar a +0 glaive of venom (64, 21, D) a +0 mace (64, 26, D) a +1 falchion of holy wrath (64, 27, D) a +0 hand crossbow of flaming (67, 0, D) a +0 dagger (68, 0, D) a +0 dagger (68, 1, D) a +2 quarterstaff of distortion a +0 robe (68, 2, D) an uncursed staff of cold a +0 robe (69, 2, D) a +0 flail a +1 hand crossbow of flaming a +0 ring mail (69, 36, D) a crystal ball of energy (70, 8, D) an uncursed ring of wizardry (70, 9, D) an uncursed staff of wizardry (70, 36, D) a +0 war axe (70, 39, D) a +0 war axe a +0 chain mail a +0 large shield (70, 40, D) a +0 shortbow 9 arrows (71, 8, D) a +0 morningstar of draining (71, 17, D) a box of beasts (71, 27, D) a sack of spiders (71, 28, D) a +0 trident a +1 arbalest of flaming 4 tomahawks (71, 29, D) a +0 trident (71, 36, D) a +4 giant club (71, 37, D) a book of Frost (71, 38, D) a +0 halberd a +0 robe (71, 40, D) 3 arrows (71, 41, D) a +0 dagger a +0 robe (72, 9, D) a +0 battleaxe of venom (72, 16, D) the +3 rapier of World's End {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (72, 17, D) a box of beasts (72, 26, D) an uncursed staff of cold (72, 27, D) a +0 shortbow 12 arrows a phantom mirror (72, 28, D) a +2 antimagic spear 7 exploding tomahawks (72, 30, D) an arrow (72, 36, D) a fan of gales (72, 37, D) the +7 scale mail of Qaitul {+Fly rElec SInv} It insulates you from electricity. It lets you see invisible. It lets you fly. (72, 38, D) a +2 trident of freezing a +0 scale mail (73, 1, D) a +0 shortbow of flaming (73, 16, D) a +9 quick blade (73, 17, D) a plain deck of destruction (73, 26, D) a +0 trident (73, 28, D) a +0 trident a throwing net (73, 36, D) a +3 short sword of protection (73, 37, D) the +8 long sword of Fragile Peace {vamp, rC+ Str+2 Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. (73, 38, D) a +0 glaive a +0 plate armour (75, 1, D) a +0 short sword a +0 robe a +0 buckler