Groucho the Dungeon (2, 14, D) an ornate deck of war (2, 15, D) a manual of Evocations (2, 16, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 15, D) a fan of gales (3, 16, D) a scroll of brand weapon (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a book of Annihilations (4, 15, D) a book of Beasts (4, 16, D) a book of the Earth (5, 14, D) an uncursed staff of cold (5, 15, D) a book of Callings (5, 16, D) a +1 robe of positive energy (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a manual of Axes (6, 15, D) an uncursed staff of energy (6, 16, D) an uncursed staff of poison (6, 20, D) an iron dragon corpse (7, 14, D) an uncursed staff of air (7, 15, D) the amulet "Zidweergh" {Dismiss MR+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your resistance to hostile enchantments. (7, 16, D) a +4 scale mail of cold resistance (7, 20, D) 3 large rocks (7, 21, D) 3 large rocks (7, 22, D) 2 large rocks (7, 23, D) 4 large rocks (8, 14, D) a +7 rapier of speed (8, 15, D) a +3 ring of intelligence (8, 16, D) a +3 leather armour of poison resistance (8, 20, D) 4 large rocks (unseen) (8, 21, D) a large rock (9, 14, D) a +4 arbalest of flaming (9, 15, D) the +9 long sword "Keorghym" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). (9, 16, D) the cursed +3 trident of Evil {flame, rN++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from negative energy. It has a curse placed upon it. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Necromancy (10, 15, D) the cursed +0 robe "Cachef" {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (10, 16, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the Collected Works on Feathery Ignition Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (11, 15, D) an uncursed staff of fire (11, 16, D) an uncursed staff of death (12, 14, D) an uncursed staff of power (12, 15, D) a plain deck of escape (12, 16, D) a plain deck of escape (19, 0, D) a cursed ring of loudness (19, 1, D) a +4 hunting sling of flaming (19, 16, D) a +1 glaive of venom (19, 17, D) the +12 spear "Lyniyts" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (19, 32, D) an uncursed amulet of regeneration (20, 0, D) an ornate deck of escape (20, 1, D) a +4 ring of evasion (20, 16, D) an uncursed staff of power (20, 17, D) a book of Power (20, 33, D) the Compendium of Stolen Souls and Venom Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Death Channel Necromancy 6 (21, 0, D) a +1 robe of magic resistance (21, 1, D) a +2 chain mail of poison resistance (21, 16, D) an ornate deck of war (21, 17, D) the +2 war axe of Uthuzub {flame, +Blink rPois rC+++ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It renders you almost immune to cold. It protects you from poison. It lets you blink. (21, 33, D) an uncursed ring of flight (21, 34, D) an uncursed staff of conjuration (22, 1, D) a book of the Earth (22, 16, D) a cursed staff of cold (22, 17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (22, 32, D) a +1 whip of draining (22, 37, D) a +2 trident of flaming (23, 0, D) a +0 spear (23, 1, D) a +0 leather armour of magic resistance (23, 6, D) a +2 long sword of distortion (unseen) (23, 7, D) a +2 vampiric scimitar (unseen) (23, 8, D) a +0 hand axe (23, 9, D) a cursed +0 short sword (unseen) (23, 16, D) a +7 halberd of freezing (23, 17, D) a phial of floods (23, 18, D) an uncursed ring of positive energy (23, 32, D) a -1 rod of inaccuracy (12/12) (23, 34, D) a +0 long sword of electrocution (23, 37, D) a +1 halberd of venom a +0 leather armour (23, 39, D) a +0 quarterstaff (still there?) a +1 great sword of protection (still there?) (24, 0, D) a Fen Folio (24, 1, D) a box of beasts (24, 6, D) a +0 halberd a +0 robe (24, 9, D) a +0 hand axe (unseen) (24, 16, D) a +0 triple sword of holy wrath (24, 17, D) an uncursed staff of energy (24, 18, D) a +3 rapier of venom (24, 32, D) a +0 quarterstaff (24, 33, D) a +2 scimitar of slicing (24, 34, D) the +9 bardiche "Caples" {holy, rPois Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from poison. (24, 38, D) an uncursed staff of death (still there?) an uncursed ring of see invisible (still there?) (25, 0, D) the +2 falchion of No Interval {pain, Str+3 Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. (25, 1, D) a cursed -3 ring of evasion (25, 5, D) a +0 spear a +0 robe (25, 6, D) a +0 battleaxe (25, 7, D) a +0 whip (unseen) (25, 8, D) a +0 whip (still there?) a +0 glaive (still there?) (25, 9, D) (unseen) (25, 16, D) the +1 leather armour of Theory {+Fly rN++} It greatly protects you from negative energy. It lets you fly. (25, 17, D) the +7 hunting sling "Feurukom" {velocity, rN++} Any stone fired from it inflicts extra damage. It greatly protects you from negative energy. (25, 18, D) an uncursed staff of conjuration (25, 32, D) a +2 helmet of intelligence (25, 33, D) the +2 helmet of the Blessed Realm {*Confuse rElec rPois rN++} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may confuse you when you take damage. (25, 34, D) an uncursed ring of protection from fire (25, 40, D) an uncursed staff of earth (26, 0, D) the +8 short sword of Inflation {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (26, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (26, 16, D) a book of Alchemy (26, 17, D) an uncursed staff of air (26, 32, D) a +2 arbalest of flaming (26, 33, D) a +1 war axe of chopping (26, 34, D) a +2 glaive of protection (27, 0, D) Kav Gouh's Compendium of Flying Self-Knowledge Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Excruciating Wounds Charms/Necromancy 5 c - Lightning Bolt Conjuration/Air 5 (27, 1, D) the +1 plate armour of the Untouchables {Int+2} It affects your intelligence (+2). (27, 16, D) a +3 whip of venom (27, 17, D) Taruganku's Catalogue of Mutagenic Necromancy Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (27, 32, D) a book of Maledictions (27, 34, D) an uncursed amulet of faith (28, 0, D) the ring of Jipupp {rC+ MR++ Str-4 Dex+2} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (28, 1, D) an uncursed ring of sustain attributes (28, 16, D) a book of Death (28, 32, D) a Fen Folio (28, 33, D) a +3 great mace of holy wrath (29, 0, D) an uncursed ring of ice (29, 1, D) the +10 hunting sling of Massacring {freeze, rPois rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from poison. (29, 16, D) the ring of Disaster {Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It lets you see invisible. (29, 17, D) a +0 great sword of distortion (29, 32, D) a +2 ring mail of magic resistance (34, 28, D) an uncursed staff of air (35, 0, D) a +1 lightning rod (13/13) (35, 15, D) the ring of Eluo {+Fly rF++ rC- rN+ Str+2} [ring of positive energy] It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. (35, 28, D) a +0 vampiric battleaxe (35, 29, D) a disc of storms (36, 0, D) a +0 flail of crushing (36, 1, D) the cursed +0 robe of a sewer {rN+++ Str-3 Int-2 SInv} It affects your strength (-3). It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you see invisible. It has a curse placed upon it. (36, 15, D) a +4 great sword of electrocution (36, 18, D) a +2 great sword of slicing (36, 19, D) a +3 hand axe of electrocution (36, 28, D) a +2 ring of dexterity the ring of Abbon {Fire MR++} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (36, 29, D) a book of Power (37, 0, D) an uncursed staff of fire (37, 1, D) a book of Dreams (37, 15, D) the Tome of Fetching Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Draining Conjuration/Necromancy 5 (37, 19, D) a +0 flail a +0 robe (37, 29, D) a crystal ball of energy (37, 38, D) a +0 rapier (unseen) (38, 0, D) a lamp of fire (38, 1, D) an uncursed amulet of the gourmand (38, 15, D) the +6 ring mail of Koenulann {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. (38, 19, D) a +0 vampiric hand axe (38, 20, D) a +0 morningstar of distortion a cursed staff of power (38, 28, D) a +0 naga barding of stealth (38, 29, D) an uncursed staff of power (38, 33, D) a +0 trident (unseen) (39, 0, D) a +3 shortbow of flaming (39, 1, D) a lamp of fire (39, 5, D) (unseen) (39, 15, D) an uncursed ring of fire (39, 28, D) the +6 chain mail of Trog's Righteous Fury {rElec rC++} It greatly protects you from cold. It insulates you from electricity. (39, 32, D) a +0 trident (unseen) (39, 33, D) a +0 spear (unseen) (39, 34, D) a +0 trident (unseen) (39, 36, D) 2 javelins (40, 1, D) an uncursed staff of air (40, 14, D) a +3 scale mail of magic resistance (40, 15, D) a box of beasts (40, 29, D) the Papyrus of the Dusty Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 e - Delayed Fireball Conjuration/Fire 7 (40, 33, D) 3 javelins a +0 trident a +0 robe (40, 34, D) 7 javelins (40, 35, D) a javelin (41, 0, D) a +0 morningstar of protection (41, 1, D) a book of Callings (41, 15, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (41, 29, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (41, 32, D) a +0 shortbow 32 arrows the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. 4 large rocks a +6 spear 9 javelins a +0 leather armour (41, 33, D) a +4 great sword of flaming (unseen) (41, 34, D) 2 javelins (42, 0, D) an ornate deck of destruction (42, 1, D) a +1 mace of holy wrath (42, 14, D) the +7 hand crossbow "Buptya" {venom, rF- Str+5} It poisons the ammo it fires. It affects your strength (+5). It makes you vulnerable to fire. (42, 15, D) an uncursed staff of wizardry (42, 28, D) the +3 scimitar of Popular Demand {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (42, 29, D) a +3 trident of protection (42, 32, D) a +0 trident (42, 34, D) a +2 trident of protection a +0 robe a wand of hasting (0/9) a +5 trident of piercing a +0 robe (43, 28, D) an uncursed staff of earth (43, 29, D) a +0 short sword of speed (43, 37, D) a +0 rapier (unseen) (49, 0, D) an uncursed staff of cold (49, 1, D) a +2 leather armour of positive energy (49, 12, D) an uncursed staff of summoning (49, 24, D) a cursed -3 ring of strength (49, 36, D) a book of Power (49, 37, D) a +2 flail of draining (50, 0, D) a book of Ice (50, 1, D) a +0 scale mail of magic resistance (50, 12, D) a book of Fire (50, 13, D) a +1 trident of venom (50, 24, D) a cursed staff of wizardry (50, 25, D) a book of Minor Magic (50, 36, D) a +4 plate armour of positive energy (50, 37, D) the +2 rapier of Midnight {holy, +Inv Str+4 Int+5 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-3). It lets you turn invisible. (51, 0, D) a +2 ring mail of cold resistance (51, 1, D) a book of Power (51, 3, D) 5 large rocks (51, 4, D) a +0 giant spiked club (unseen) (51, 5, D) a +0 giant club (unseen) (51, 12, D) a +2 chain mail of fire resistance (51, 13, D) a +2 helmet of intelligence a +2 ring of protection (51, 24, D) a book of Frost (51, 25, D) a +2 hand axe of electrocution (51, 36, D) the +2 plate armour of the Eleven Ghosts {*Drain +Inv rCorr MP-9} It affects your magic capacity (-9). It lets you turn invisible. It protects you from acid and corrosion. It causes draining when unequipped. (52, 0, D) a +1 plate armour of positive energy (52, 3, D) a +0 giant spiked club a cursed -2 giant club (52, 4, D) a +0 dire flail a +0 giant spiked club a +0 dire flail a cursed -2 dire flail (52, 5, D) a large rock (52, 8, D) a large rock (52, 12, D) a plain deck of escape (52, 24, D) a plain deck of destruction (52, 25, D) a plain deck of escape (53, 0, D) a fan of gales (53, 1, D) a +2 ring of evasion (53, 3, D) 2 large rocks (unseen) (53, 4, D) a +0 giant spiked club (53, 5, D) a +0 giant club (unseen) (53, 12, D) an uncursed amulet of harm (53, 13, D) an uncursed staff of power (53, 24, D) a crystal ball of energy (53, 25, D) the Collected Works on Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 (53, 36, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (54, 0, D) a disc of storms (54, 1, D) a book of Frost (54, 13, D) an uncursed staff of summoning (54, 24, D) the +5 scimitar of the Assorted Lies {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (54, 25, D) a sack of spiders (54, 36, D) a +3 antimagic quarterstaff (55, 0, D) an uncursed staff of conjuration (55, 1, D) a +0 chain mail of cold resistance (55, 13, D) an uncursed staff of conjuration (55, 24, D) a disc of storms (59, 36, D) a +0 scimitar of slicing (59, 37, D) a +0 pair of gloves of dexterity (60, 36, D) a +0 whip of freezing (60, 37, D) a book of Callings (60, 41, D) a +0 battleaxe a +0 chain mail a +0 arbalest 17 bolts (60, 42, D) a +0 battleaxe (unseen) (60, 43, D) a +0 great mace (unseen) (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed staff of conjuration (61, 13, D) an uncursed staff of air (unseen) (61, 16, D) an uncursed staff of energy (61, 26, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (61, 36, D) a plain deck of destruction (61, 37, D) a book of Ice (61, 41, D) a +0 battleaxe of venom a +0 plate armour (61, 42, D) a large rock (61, 43, D) a bolt (61, 44, D) a large rock (62, 0, D) the +6 morningstar of Ygehaoha {crush, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (62, 1, D) an uncursed ring of protection from cold (62, 8, D) a +0 dagger (62, 9, D) an uncursed ring of poison resistance (62, 12, D) a +0 long sword a +0 ring mail a +1 dire flail of holy wrath (62, 16, D) a +2 plate armour of fire resistance (62, 20, D) a +1 scythe of venom (unseen) (62, 21, D) a +2 flail of crushing (unseen) (62, 22, D) a +0 robe (62, 26, D) an uncursed amulet of magic regeneration (62, 27, D) the +7 quarterstaff of the Thirsty Wishes {crush, MR- Str+7 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 29, D) a +0 halberd (unseen) (62, 36, D) a +2 hand axe of freezing (62, 37, D) a +3 scale mail of fire resistance (62, 42, D) a +0 long sword a +0 plate armour 2 potions of heal wounds (63, 0, D) a +6 hand axe of venom (63, 8, D) a fan of gales (63, 16, D) a +4 mace (63, 17, D) a book of the Warp (63, 21, D) a +2 quarterstaff of chaos a +0 cloak of magic resistance a +0 dagger a +0 robe (63, 26, D) an uncursed staff of earth (63, 28, D) a cursed -3 war axe a +0 robe (63, 37, D) an uncursed staff of wizardry (64, 16, D) a book of Changes (64, 17, D) Sif Muna's Almanac of Dislocation and Aid Spells Type Level a - Apportation Translocation 1 b - Repel Missiles Charms/Air 2 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Excruciating Wounds Charms/Necromancy 5 (64, 20, D) a +0 glaive (unseen) (64, 21, D) a +0 short sword (64, 26, D) an uncursed staff of air (64, 27, D) an uncursed staff of summoning (64, 29, D) a +0 glaive (unseen) (64, 40, D) a +0 long sword (unseen) (65, 26, D) an uncursed staff of cold (67, 0, D) an ornate deck of war (68, 0, D) a book of Party Tricks (68, 1, D) a +0 rapier a +0 longbow 17 arrows a +0 leather armour (69, 0, D) a +0 dagger (69, 36, D) a +3 hand axe of chopping (70, 5, D) a +0 short sword a +0 shortbow 14 arrows a +3 leather armour of fire resistance (70, 8, D) a +2 leather armour of positive energy (70, 9, D) the cursed +1 plate armour "Gohesa" {*Drain rElec MR- rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (70, 10, D) a +0 trident of venom (unseen) (70, 29, D) a +0 trident (unseen) (70, 36, D) a book of Alchemy (70, 37, D) an uncursed staff of air (70, 40, D) a +0 trident (71, 8, D) the Disquisition on Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (71, 9, D) a +0 trident a throwing net (71, 10, D) a +0 trident a throwing net (71, 16, D) a book of Death (71, 17, D) a +1 hunting sling of evasion (71, 21, D) a +2 mace of draining (unseen) (71, 26, D) a +3 ring mail of fire resistance (71, 27, D) a +0 trident (71, 29, D) a +0 trident of protection (71, 30, D) a +2 war axe of venom (71, 36, D) a +1 dagger of venom (71, 37, D) a +2 ring mail of magic resistance (72, 9, D) a sack of spiders (72, 10, D) a +0 trident (72, 16, D) a +4 hand axe of distortion (72, 20, D) a +0 short sword a +0 ring mail a cursed -1 short sword a +0 chain mail (72, 26, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (72, 27, D) a box of beasts (72, 32, D) a throwing net (72, 36, D) a crystal ball of energy (72, 37, D) a crystal ball of energy (72, 40, D) a +0 trident a +0 robe (72, 42, D) a +0 short sword (73, 1, D) a plain deck of war (73, 10, D) a +0 trident (73, 20, D) a +0 dagger (unseen) (73, 21, D) a +0 scimitar (unseen) (73, 26, D) the +4 robe "Temad" {rCorr} It protects you from acid and corrosion. (73, 27, D) a +0 trident (73, 29, D) a +0 trident (73, 36, D) a book of Death (73, 37, D) a cursed staff of energy (75, 1, D) a +1 plate armour of magic resistance