Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 10, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a fan of gales (61, 3, D) a +0 club (61, 4, D) a +0 dagger (unseen) (61, 8, D) a +2 chain mail of positive energy (61, 11, D) a hell hound corpse (skeletalised by now) (62, 0, D) a +0 dagger (62, 1, D) a box of beasts (62, 3, D) a +3 hand axe a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) a +5 rod of clouds (10/10) (62, 9, D) a plain deck of escape (63, 0, D) a +0 scale mail of fire resistance (68, 0, D) a box of beasts (69, 0, D) a +2 buckler of reflection (70, 8, D) the Volume of Nocuous Sinister Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Olgreb's Toxic Radiance Poison 4 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (70, 9, D) a plain deck of war (70, 12, D) a sheep corpse (skeletalised by now) (71, 8, D) the +5 arbalest "Derykeih" {velocity, rF+ MR+ Stlth+} Any bolt fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 12, D) a river rat corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (71, 16, D) a cursed staff of fire (71, 17, D) a +2 ring mail of fire resistance (71, 21, D) a +0 quarterstaff (unseen) (71, 22, D) a wolf skeleton (71, 26, D) an uncursed staff of air (71, 27, D) a +2 glaive of freezing (72, 8, D) a +6 rod of shadows (13/13) (72, 17, D) a +0 quarterstaff (72, 21, D) a black bear skeleton a black bear corpse (skeletalised by now) (73, 1, D) the +4 war axe "Wocimuic" {vamp, +Blink +Inv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you turn invisible. It lets you blink. (73, 16, D) an uncursed staff of wizardry (73, 17, D) the +6 scale mail "Toteydgho" {MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. (73, 26, D) a book of Flames (73, 27, D) the ring "Athan" {rElec rC+ Slay+2 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. It lets you see invisible. (74, 20, D) the +8 short sword of Accidental Termination {pierce, rN+ Str+8 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-4). It protects you from negative energy. (unseen) (75, 1, D) an uncursed staff of poison