Groucho the Dungeon (0, 50, D) a +0 trident (0, 51, D) a book of Geomancy (0, 52, D) the +9 hunting sling of the Countless Songs {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (1, 32, D) a +0 short sword (1, 33, D) a crystal ball of energy (1, 34, D) a +3 ring of strength (1, 37, D) a +1 short sword of venom (still there?) a +0 war axe of freezing (still there?) (1, 50, D) an uncursed staff of summoning (1, 51, D) an uncursed staff of death (1, 52, D) a +2 scale mail of magic resistance (2, 15, D) an uncursed staff of summoning (2, 16, D) a book of Frost (2, 32, D) an uncursed staff of power (2, 33, D) an uncursed staff of air (2, 34, D) a lamp of fire (2, 52, D) a +0 hunting sling of freezing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a cursed staff of conjuration (3, 15, D) a cursed amulet of inaccuracy (3, 16, D) a +3 plate armour of positive energy (3, 32, D) a +4 hand crossbow of flaming (3, 33, D) an uncursed staff of earth (3, 34, D) a +0 vampiric halberd a +4 chain mail of poison resistance (3, 38, D) a +4 rapier (unseen) (3, 39, D) a +0 rapier (unseen) (3, 50, D) an uncursed staff of conjuration (3, 51, D) a manual of Long Blades (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (4, 15, D) the +8 triple crossbow of Scorn {venom, rF+ SInv} It poisons the ammo it fires. It protects you from fire. It lets you see invisible. (4, 16, D) a phial of floods (4, 32, D) a +0 dagger of protection (4, 33, D) a phial of floods (4, 34, D) an arrow a manual of Unarmed Combat (4, 37, D) a +0 short sword (unseen) (4, 50, D) a +0 dagger of flaming (4, 52, D) a +2 ring of evasion (5, 14, D) an uncursed staff of earth (5, 15, D) a book of Misfortune (5, 16, D) a cursed staff of death (5, 32, D) an uncursed ring of fire (5, 33, D) an uncursed staff of air (5, 34, D) a +1 robe of cold resistance (5, 35, D) a +0 scimitar (unseen) (5, 40, D) a +0 shortbow (unseen) (5, 50, D) a +6 greatsling of velocity (5, 52, D) a +0 war axe (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) the Collected Works on Quantum Envenoming Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 (6, 15, D) a +1 quarterstaff of crushing (6, 16, D) an uncursed ring of positive energy (6, 32, D) a +0 leather armour (6, 33, D) a +0 short sword (6, 34, D) a +0 rapier a +0 leather armour a plain deck of war (6, 36, D) a +2 scimitar of slicing (unseen) (6, 37, D) a cursed -1 long sword (6, 40, D) a +2 vampiric battleaxe (6, 42, D) an arrow (6, 57, D) a +0 hand axe (6, 58, D) a +0 glaive (still there?) a +5 dagger of pain (still there?) (6, 59, D) a +0 dire flail a +0 hand axe a +0 war axe the amulet of the Jester {Spirit *Drain rF+ MP+9 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It protects you from fire. It affects your magic capacity (+9). It causes draining when unequipped. a +0 scimitar a +0 long sword a +0 cloak an uncursed ring of flight a +0 dire flail (6, 60, D) a +0 long sword a +2 buckler of cold resistance a +0 great sword a +1 cloak a +0 long sword (6, 62, D) a +0 rapier a cursed +0 cloak (7, 15, D) a box of beasts (7, 16, D) a +2 morningstar of protection (7, 32, D) the +5 ring mail "Wexzo" {-Cast rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It prevents spellcasting. (7, 33, D) a +2 hunting sling of flaming (7, 35, D) a +0 short sword (7, 36, D) a +0 longbow (unseen) (7, 37, D) the +12 morningstar of the Vestibule of Hell {crush, rF+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from fire. (7, 38, D) a +0 longbow (unseen) (7, 39, D) a cursed -2 scimitar (unseen) (7, 40, D) a +0 rapier (unseen) (7, 42, D) a +6 war axe of chopping (7, 50, D) a legendary deck of war (7, 52, D) an uncursed ring of wizardry (7, 56, D) a +0 long sword (unseen) (7, 57, D) the +9 spear "Maekh" {pierce, +Blink +Fly rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. It lets you fly. It lets you blink. (unseen) (7, 58, D) a +0 hand axe (unseen) (7, 60, D) a +0 trident (unseen) (8, 14, D) the amulet "Fiaseosu" {Dismiss *Drain rN+ Str+6} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+6). It protects you from negative energy. It causes draining when unequipped. (8, 16, D) a +3 glaive of protection (8, 21, D) an uncursed staff of earth (8, 32, D) a +0 leather armour (8, 34, D) a plain deck of escape (8, 37, D) a +2 flail of holy wrath (8, 38, D) a +0 dagger a +0 shortbow 24 arrows a +0 leather armour the ring "Duone" {+Inv +Fly rPois rC- Int+3} [ring of flight] It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It lets you fly. (8, 39, D) a +0 short sword a +2 buckler a +0 dagger of speed a +0 shortbow 25 arrows a +0 leather armour the amulet of the Equinox {Spirit Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). (8, 40, D) a +0 longbow 55 arrows a +0 leather armour (8, 41, D) a +0 long sword (8, 42, D) a +0 long sword (unseen) (8, 50, D) the +0 helmet of Disguise {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (8, 52, D) a book of Necromancy (8, 56, D) a cursed -2 club a +1 cloak of invisibility (8, 57, D) a cursed +0 trident a +2 vampiric trident (8, 58, D) a +2 glaive of flaming a +0 cloak the +8 mace "Wyatoc" {crush, *Confuse rElec rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It may confuse you when you take damage. a +0 short sword an uncursed amulet of faith a +0 glaive a +0 cloak of magic resistance a +0 battleaxe a +0 long sword (8, 59, D) a +2 pair of gloves of strength an uncursed ring of protection from magic an uncursed ring of magical power an uncursed ring of stealth the ring "Caweeh" {rCorr rElec Dex-5 Slay+4 Stlth-} [ring of resist corrosion] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It makes you less stealthy. the ring "Taliokh" {Fire rElec} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. an uncursed ring of see invisible a manual of Translocations a +1 helmet of intelligence a +1 cloak of invisibility (8, 60, D) a +0 trident (still there?) a +0 long sword (still there?) (9, 14, D) a +2 whip of distortion (9, 15, D) a plain deck of destruction (9, 16, D) a +1 great sword of pain (9, 32, D) a +0 short sword (9, 33, D) an uncursed staff of wizardry (9, 34, D) a +0 shortbow a +0 long sword 14 arrows a +0 leather armour a +0 flail of crushing (9, 37, D) a +0 dagger of venom (unseen) (9, 39, D) a +0 dagger (unseen) (9, 40, D) a +0 rapier (unseen) (9, 50, D) a book of Spatial Translocations (9, 51, D) a book of Flames (9, 52, D) the ring "Jiufox" {*Corrode +Blink rElec MR+ Dex+4 SInv} [ring of dexterity] It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It may corrode you when you take damage. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of power (10, 15, D) a crystal ball of energy (10, 16, D) an uncursed staff of earth (10, 32, D) a +0 dagger (10, 34, D) an arrow an uncursed ring of see invisible (10, 38, D) a +0 scimitar (unseen) (10, 50, D) a +2 robe of cold resistance (10, 52, D) an ornate deck of escape (10, 56, D) a +0 dire flail (unseen) (10, 58, D) the +6 dagger "Munaaptoetu" {drain, rC+ Int+6 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from cold. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) an uncursed staff of death (11, 15, D) a Fen Folio (11, 16, D) a +2 spear of venom (11, 32, D) a +0 short sword (11, 33, D) the +7 halberd of Mealumyth {freeze, +Blink Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you blink. (11, 34, D) a book of Alchemy (11, 50, D) a +0 dire flail (11, 51, D) a +2 short sword of draining (12, 15, D) a +4 ring of intelligence (12, 16, D) an uncursed staff of fire (12, 32, D) a +0 shortbow of flaming (12, 33, D) an arrow (12, 34, D) a book of Beasts (12, 51, D) a +0 short sword (12, 52, D) a +1 robe (13, 32, D) the +3 hunting sling of Suicidal Tendencies {speed, +Inv Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you turn invisible. Cheibriados disapproves of the use of such an item. (13, 33, D) a book of Death (13, 34, D) the amulet "Ziotug" {RegenMP rElec rPois Int-3 Dex+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-3). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (13, 50, D) a book of Death (13, 51, D) a +0 glaive (14, 37, D) a +0 rapier (unseen) (14, 50, D) a plain deck of escape (14, 51, D) a +3 mace (14, 52, D) an uncursed staff of summoning (15, 35, D) 3 arrows (18, 48, D) a +2 spear of piercing (18, 49, D) an uncursed staff of cold (18, 50, D) a plain deck of escape (19, 1, D) a +2 falchion of venom (19, 16, D) the cursed +0 rapier "Kemm" {speed, *Rage rElec MR+++ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (19, 17, D) an uncursed staff of summoning (19, 32, D) an ornate deck of destruction (19, 33, D) a phial of floods (19, 48, D) an uncursed staff of energy (19, 49, D) a cursed staff of conjuration (19, 50, D) a +3 long sword of draining (20, 0, D) the +8 blowgun of Jevoino {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. Cheibriados disapproves of the use of such an item. (20, 1, D) a +3 broad axe of freezing (20, 16, D) a lamp of fire (20, 17, D) the +6 arbalest "Damnation" {damnation} (20, 33, D) a book of Dreams (20, 41, D) a javelin (20, 48, D) a +1 falchion of electrocution (20, 49, D) a +0 morningstar of draining (20, 50, D) an uncursed ring of protection from cold (21, 0, D) a phial of floods (21, 1, D) an uncursed staff of fire (21, 16, D) the cursed +1 leather armour "Yshroavau" {rElec rC+ Str+2} It affects your strength (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (21, 17, D) a +2 glaive of freezing (21, 32, D) an uncursed staff of cold (21, 33, D) a +0 rapier (21, 34, D) an uncursed amulet of guardian spirit (21, 38, D) a javelin (unseen) (21, 48, D) a sack of spiders (21, 49, D) a +1 short sword of venom (21, 50, D) a +2 robe (22, 0, D) a +3 short sword of venom (22, 1, D) a book of the Tempests (22, 16, D) a +1 robe of magic resistance (22, 17, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (22, 32, D) a +0 trident (22, 33, D) an ornate deck of escape (22, 34, D) a +1 whip of electrocution (22, 39, D) a +0 trident (unseen) (22, 40, D) a +1 trident of venom (unseen) (22, 41, D) a cursed -2 trident (22, 48, D) a book of Changes (22, 49, D) the amulet of the Devil's Advocate {Regen+ Dex+4} [amulet of regeneration] It affects your dexterity (+4). It increases your rate of regeneration. (22, 50, D) an uncursed staff of energy (23, 0, D) a disc of storms (23, 1, D) a sack of spiders (23, 16, D) a +2 chain mail of cold resistance (23, 17, D) a +2 scale mail of magic resistance (23, 18, D) Sif Muna's Almanac of the Voyage and the Blaze Spells Type Level a - Inner Flame Hexes/Fire 3 b - Passage of Golubria Translocation 4 c - Delayed Fireball Conjuration/Fire 7 (23, 23, D) (unseen) (23, 32, D) Niezadgh's Compendium of Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Demon Summoning 5 (23, 33, D) an uncursed staff of summoning (23, 38, D) a +2 great sword of freezing (unseen) (23, 39, D) a +0 longbow (unseen) (23, 40, D) a +0 spear of flaming a +0 leather armour 9 javelins (23, 48, D) a +0 fire dragon armour (23, 49, D) a book of Changes (23, 50, D) an uncursed ring of protection from fire (24, 0, D) the +7 arbalest of Ero Ack {velocity, Str+2 Dex+3} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your dexterity (+3). (24, 1, D) a +2 robe of fire resistance (24, 16, D) an uncursed ring of protection from cold (24, 17, D) an uncursed ring of poison resistance (24, 33, D) a cursed staff of conjuration (24, 34, D) a javelin (unseen) (24, 38, D) a +3 rapier of electrocution (unseen) (24, 39, D) a +2 trident of venom a +1 chain mail of cold resistance (24, 40, D) an arrow a +0 trident 8 tomahawks (24, 48, D) an uncursed amulet of rage (24, 49, D) a book of Summonings (24, 50, D) a +4 chain mail of cold resistance (25, 1, D) a plain deck of war (25, 16, D) a +2 ring of protection (25, 17, D) a +3 shortbow of evasion (25, 18, D) a +3 scale mail of fire resistance (25, 24, D) (unseen) (25, 35, D) a javelin (25, 39, D) a +2 glaive of freezing (unseen) (25, 48, D) a +0 great sword of flaming (25, 49, D) an uncursed staff of air (25, 50, D) a book of the Tempests (25, 57, D) a +1 scythe of venom (25, 58, D) the +11 trident "Giantslayer" {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. an uncursed ring of fire (26, 0, D) an uncursed ring of protection from fire (26, 1, D) a plain deck of war (26, 16, D) a +1 ring mail of fire resistance (26, 17, D) a +1 dagger of venom (26, 32, D) a cursed -2 ring of evasion (26, 33, D) an uncursed staff of power (26, 39, D) a +0 trident (unseen) (26, 48, D) a phial of floods (26, 49, D) an uncursed staff of air (26, 50, D) a plain deck of war (26, 57, D) a +3 scythe of slicing (27, 0, D) an ornate deck of war (27, 1, D) an uncursed staff of cold (27, 16, D) a lamp of fire (27, 17, D) an uncursed staff of earth (27, 32, D) a book of Geomancy (27, 33, D) an uncursed staff of wizardry (27, 34, D) a +3 leather armour (27, 39, D) a +0 trident (unseen) (27, 41, D) a +2 spear of venom (still there?) a javelin (still there?) (27, 48, D) a +2 leather armour of cold resistance (27, 49, D) a box of beasts (27, 50, D) a +1 war axe of venom (27, 57, D) a +0 scythe of freezing (28, 0, D) a plain deck of war (28, 1, D) the +4 hand axe of Rubbish {flame, MP+9 Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your magic capacity (+9). (28, 16, D) a plain deck of escape (28, 17, D) a +4 hand axe of chopping (28, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (28, 49, D) a book of Power (29, 0, D) a +1 spear of piercing (29, 1, D) a disc of storms (29, 16, D) an uncursed staff of death (29, 17, D) a +2 quarterstaff of protection (29, 32, D) Sif Muna's Reference Book on Transformation and Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (29, 48, D) the Handbook of Earthen Talismans Spells Type Level a - Infusion Charms 1 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Warp Weapon Charms/Translocation 5 e - Lee's Rapid Deconstruction Earth 5 (29, 49, D) a +0 battleaxe (29, 50, D) an uncursed staff of poison (30, 49, D) an uncursed staff of death (30, 50, D) a book of Fire (31, 48, D) a box of beasts (31, 49, D) the ring of Ukul {Fragile AC+1 Str+4 Dex+5} [ring of protection] It affects your AC (+1). It affects your strength (+4). It affects your dexterity (+5). It will be destroyed if unequipped. (31, 50, D) a plain deck of war (32, 49, D) a +0 helmet of intelligence (32, 50, D) a box of beasts (33, 48, D) a +1 great sword of slicing (33, 49, D) an uncursed staff of poison (33, 50, D) a +2 flail of protection (34, 28, D) the +8 war axe "Fonaruci" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (34, 42, D) a +2 demon trident of venom (34, 48, D) an uncursed staff of poison (34, 49, D) a Grand Grimoire (34, 50, D) a book of Air (35, 0, D) the Collected Works on Sinister Rites and Confrontation Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Conjure Ball Lightning Conjuration/Air 6 (35, 14, D) a book of Transfigurations (35, 28, D) a +4 chain mail of fire resistance (35, 29, D) a +1 chain mail of poison resistance (35, 42, D) a +0 demon blade a +0 scale mail (35, 44, D) a +0 demon whip (36, 0, D) an uncursed ring of protection from magic (36, 15, D) a +1 long sword of flaming (36, 28, D) an uncursed staff of poison (36, 42, D) a +0 demon blade of venom a cursed +0 ring mail (37, 0, D) an ornate deck of escape (37, 14, D) a lamp of fire (37, 15, D) a wand of hasting (3/9) (37, 28, D) a book of Death (37, 29, D) a +2 robe of magic resistance (37, 42, D) a +0 plate armour a +2 shield of resistance (37, 43, D) a +3 great sword a +0 scale mail a +1 long sword of flaming a +0 hunting sling 6 sling bullets a +0 robe a +0 buckler (38, 1, D) the cursed +1 hand axe of Recklessness {flame, rC+ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 14, D) an uncursed staff of air (38, 15, D) an uncursed staff of earth (38, 28, D) a +2 short sword of venom (38, 29, D) an uncursed staff of death (38, 42, D) a +2 scythe of slicing (38, 43, D) 2 sling bullets (38, 48, D) a sack of spiders (38, 49, D) a +1 helmet of intelligence (38, 50, D) an uncursed staff of summoning (39, 1, D) an uncursed amulet of faith (39, 14, D) a +0 flail of protection (39, 15, D) the Volume of Stolen Souls and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Pain Necromancy 1 d - Conjure Flame Conjuration/Fire 3 e - Static Discharge Conjuration/Air 3 f - Lightning Bolt Conjuration/Air 5 g - Poisonous Cloud Conjuration/Poison/Air 6 (39, 28, D) a +3 shortbow of freezing (39, 29, D) a fan of gales (39, 44, D) 4 sling bullets (39, 48, D) a +1 scale mail of poison resistance (39, 49, D) an uncursed staff of summoning (39, 50, D) an uncursed staff of poison (40, 0, D) a +3 leather armour of cold resistance (40, 14, D) the +7 scimitar "Husishrug" {flame, rF- rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (40, 21, D) a +0 dire flail (40, 28, D) a +1 halberd of freezing (40, 29, D) a book of Clouds (40, 44, D) a sling bullet (40, 48, D) a +0 mace (40, 49, D) a +0 shortbow of freezing (40, 50, D) a book of Death (41, 0, D) a book of Enchantments (41, 1, D) an ornate deck of war (41, 15, D) a book of the Tempests (41, 28, D) the cursed +0 plate armour of Awe {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (41, 29, D) a +3 greatsling of evasion (41, 48, D) an uncursed staff of summoning (41, 49, D) a +2 glaive of venom (41, 50, D) the amulet "Reg Zuf" {Inacc +Blink rElec rPois rC-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you blink. (42, 0, D) a +3 ring of strength (42, 1, D) a cursed -3 ring of evasion (42, 14, D) a +1 greatsling of freezing (42, 15, D) a book of the Dragon (42, 19, D) a +6 scythe of venom (42, 28, D) an uncursed staff of energy (42, 29, D) the cursed +1 chain mail "Maenuabb" {SInv} It lets you see invisible. It has a curse placed upon it. (42, 48, D) a +0 hand axe (42, 49, D) a book of Maledictions (42, 50, D) the +5 blowgun "Xeggithewea" {evade, +Blink Str+5} It affects your evasion (+5 to EV). It affects your strength (+5). It lets you blink. (43, 14, D) an ornate deck of destruction (43, 15, D) the Collected Works on Bewitchment and Changing Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Inner Flame Hexes/Fire 3 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 f - Ice Form Ice/Transmutation 4 (43, 28, D) an uncursed staff of air (43, 29, D) a +1 broad axe of holy wrath (43, 49, D) a +0 whip of electrocution (43, 50, D) the +6 scale mail of the Dolphin {+Blink Str+3} It affects your strength (+3). It lets you blink. (44, 28, D) a +4 quarterstaff of speed (44, 48, D) an uncursed staff of fire (44, 49, D) a +0 long sword (44, 50, D) a +0 mace (44, 51, D) the +0 helmet of the Land of Plenty {rC+} It protects you from cold. (44, 56, D) a +0 trident (44, 57, D) a +0 scimitar (45, 49, D) a +1 hunting sling of flaming (45, 50, D) an uncursed staff of summoning (45, 51, D) a sack of spiders (45, 56, D) the +8 glaive "Siomacei" {chop, *Confuse Fragile +Inv rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you turn invisible. It may confuse you when you take damage. It will be destroyed if unequipped. a cursed ring of loudness a +0 battleaxe a +1 demon blade of draining a +7 trident of venom (45, 57, D) a +0 halberd a +2 morningstar of holy wrath a +0 broad axe a +0 long sword a +0 flail a +4 mace (45, 58, D) a +1 flail of crushing (46, 50, D) a fan of gales (46, 51, D) an uncursed staff of wizardry (46, 56, D) a +0 glaive a +5 double sword of electrocution (46, 57, D) a +1 short sword of protection a +0 cloak a +0 glaive (47, 49, D) the +0 pair of gloves of Unambiguity {Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). (47, 50, D) a +1 spear of venom (47, 51, D) a +5 quick blade (47, 56, D) a +1 rapier of flaming (47, 57, D) a +1 quarterstaff of draining a +0 war axe a +0 dire flail a +0 scimitar an uncursed amulet of magic regeneration a +0 long sword (47, 58, D) a +0 dire flail a +2 great sword of draining a +0 short sword a +0 mace (48, 48, D) a +0 dagger (48, 50, D) a lamp of fire (48, 51, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (48, 55, D) a +0 glaive (48, 56, D) a +3 halberd of flaming a +1 cloak an uncursed amulet of regeneration (49, 0, D) a +0 war axe (49, 1, D) an uncursed staff of conjuration (49, 24, D) an uncursed staff of power (49, 37, D) an uncursed staff of conjuration (49, 48, D) an uncursed staff of wizardry (49, 49, D) a +0 hand axe (49, 50, D) a +0 hand axe (50, 0, D) a +0 short sword (50, 1, D) a +2 robe of magic resistance (50, 7, D) a +0 battleaxe (unseen) (50, 8, D) a +6 lightning rod (13/13) (50, 9, D) a +0 mace (unseen) (50, 12, D) a +2 vampiric halberd (50, 13, D) the Collected Works on Boosts and Slavery Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (50, 24, D) a +0 great sword of flaming (50, 25, D) a +1 short sword of venom (50, 33, D) a +1 great sword of flaming (50, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 37, D) the +8 hand crossbow of the Wraith {velocity, *Drain Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It causes draining when unequipped. (50, 41, D) a +0 scimitar (unseen) (50, 42, D) a cursed +2 dagger (unseen) (50, 49, D) a +0 rapier (50, 50, D) a +0 falchion of holy wrath (51, 0, D) a crystal ball of energy (51, 1, D) an uncursed staff of wizardry (51, 7, D) a +0 war axe (51, 8, D) a +0 hand axe a +0 battleaxe (51, 9, D) a +3 great sword of slicing (unseen) (51, 13, D) a +1 dagger of draining (51, 24, D) a +1 long sword of holy wrath (51, 25, D) a book of Spatial Translocations (51, 33, D) a +2 great sword of flaming (51, 36, D) a fan of gales (51, 37, D) a cursed ring of loudness (51, 40, D) a +4 mace of protection (51, 42, D) a +0 scimitar (51, 48, D) an uncursed staff of air (51, 49, D) a +6 giant spiked club (51, 50, D) a +1 whip of electrocution (52, 0, D) a phial of floods (52, 1, D) a +0 glaive (52, 6, D) a +0 mace (unseen) (52, 7, D) a +2 rapier of venom (unseen) (52, 12, D) a plain deck of destruction (52, 24, D) a book of Death (52, 25, D) an uncursed staff of energy (52, 32, D) the +10 morningstar of the Insatiable Deaths {crush, *Contam Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you see invisible. It causes magical contamination when unequipped. (52, 36, D) a +2 ring of dexterity (52, 37, D) the ring of Peace {rCorr MR+} [ring of resist corrosion] It affects your resistance to hostile enchantments. (52, 41, D) a +0 dagger a +0 robe (52, 48, D) an uncursed staff of summoning (52, 49, D) a plain deck of escape (52, 50, D) a book of Cantrips (53, 1, D) a +0 long sword (53, 7, D) the +5 war axe of Doom {chop, rPois rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It protects you from poison. (unseen) (53, 8, D) a +0 hand axe (53, 12, D) a +1 broad axe of electrocution (53, 13, D) a +3 leather armour of fire resistance (53, 24, D) an uncursed staff of fire (53, 25, D) a book of Flames (53, 33, D) a +2 great sword of flaming (unseen) (53, 36, D) an uncursed staff of poison (53, 37, D) a +1 quarterstaff of crushing (53, 41, D) a +0 glaive (53, 48, D) a lamp of fire (53, 49, D) a +0 war axe (54, 0, D) an uncursed staff of summoning (54, 1, D) a plain deck of war (54, 12, D) a plain deck of escape (54, 24, D) a plain deck of destruction (54, 25, D) a plain deck of destruction (54, 36, D) a +0 long sword (54, 48, D) a +0 crystal plate armour (54, 49, D) Vehumet's Disquisition on Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 (54, 50, D) a +3 plate armour of fire resistance (55, 0, D) a book of Conjurations (55, 1, D) the +8 plate armour "Zuefos" {MP+9 Dex+3} It affects your dexterity (+3). It affects your magic capacity (+9). (55, 12, D) a +0 war axe of electrocution (55, 13, D) the ring "Hyuh" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (55, 24, D) a sack of spiders (58, 47, D) a +4 vampiric hand axe (58, 48, D) an uncursed staff of cold (58, 49, D) a +3 scimitar of protection (59, 36, D) an uncursed staff of air (59, 37, D) an uncursed ring of fire (59, 47, D) an ornate deck of war (59, 49, D) the +6 halberd of Bypt {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (60, 37, D) a book of Summonings (60, 39, D) an uncursed staff of energy (60, 48, D) a +4 short sword of electrocution (60, 49, D) a fan of gales (60, 60, D) a +6 dagger of speed (unseen) (61, 0, D) a disc of storms (61, 8, D) a box of beasts (61, 11, D) a +0 flail (unseen) (61, 16, D) a +2 plate armour of poison resistance (61, 26, D) the +11 war axe of Suall {vamp, rElec Str+3 Dex-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. (61, 36, D) a +0 crystal plate armour (61, 37, D) the +6 hunting sling of Viamm {freeze, +Blink rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It lets you blink. (61, 47, D) an uncursed staff of summoning (61, 49, D) a book of Minor Magic (61, 52, D) a +0 spear (62, 0, D) the +2 plate armour "Guguvurr" {MR++} It affects your resistance to hostile enchantments. (62, 1, D) the +6 great mace "Killer Bee's Foe" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (62, 3, D) an uncursed staff of earth (62, 8, D) the ring of Kuroileluc {Ice rElec rN+ Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (62, 9, D) a +0 club (62, 10, D) a +0 trident (62, 11, D) the +5 broad axe "Arioxzum" {holy, +Blink Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It lets you blink. (62, 16, D) a book of Geomancy (62, 17, D) the +7 sceptre of Torment (62, 26, D) a crystal ball of energy (62, 27, D) a book of Air (62, 36, D) a +2 great sword of draining (62, 37, D) a book of Misfortune (62, 47, D) a book of Party Tricks (62, 48, D) a book of Ice (62, 52, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (unseen) (62, 53, D) a +0 trident (unseen) (62, 54, D) a +0 trident (unseen) (63, 8, D) an uncursed staff of poison (63, 11, D) a +0 dagger (unseen) (63, 16, D) a manual of Stealth (63, 17, D) a +0 spear (63, 22, D) a +0 mace of protection (63, 26, D) a book of Ice (63, 27, D) a +0 trident (63, 30, D) a +0 trident (63, 31, D) the +11 whip of Vaguucak {antimagic, *Confuse rF+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (63, 36, D) an uncursed staff of summoning (63, 37, D) an uncursed staff of air (63, 48, D) a +0 trident (63, 50, D) a +0 robe (63, 53, D) a +0 trident (63, 55, D) a +1 trident of protection (unseen) (64, 16, D) a book of Necromancy (64, 27, D) a phial of floods (64, 30, D) a +0 trident (unseen) (64, 47, D) a +5 morningstar of venom (64, 53, D) the +10 halberd of Doom {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (unseen) (64, 54, D) a +0 great sword of venom (unseen) (64, 55, D) a +3 trident of venom (still there?) an arrow (still there?) (64, 57, D) a +0 rapier (unseen) (65, 23, D) a +0 rapier (unseen) (65, 47, D) a +0 rapier (65, 48, D) a +0 trident (65, 50, D) a +2 ring mail of positive energy (65, 51, D) an arrow (65, 54, D) a +0 trident (unseen) (65, 55, D) a +2 spear of venom (unseen) (65, 56, D) a +0 longbow (unseen) (65, 57, D) a +0 rapier of electrocution (unseen) (65, 58, D) a +1 rapier of electrocution (unseen) (66, 48, D) an uncursed staff of power (66, 50, D) a Necronomicon (66, 54, D) a +2 spear of freezing (unseen) (66, 55, D) the +7 morningstar "Gargoyle's Foe" {flame, rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your magic capacity (+9). a +0 robe a +1 trident of protection a +0 robe (66, 56, D) a javelin (67, 0, D) an uncursed ring of poison resistance (67, 47, D) the +1 short sword "Tizu" {pierce, rPois Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. (67, 48, D) an uncursed staff of wizardry (67, 50, D) a fan of gales (67, 54, D) a +1 mace of protection a +0 leather armour (67, 55, D) a +0 rod of clouds (14/14) a +0 leather armour a +3 spear of freezing 17 javelins a +0 leather armour (68, 0, D) the cursed +0 robe of Zoetwiul {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (68, 4, D) a +0 short sword a +0 robe a +0 buckler (68, 47, D) a +0 rapier (68, 48, D) a +0 robe (68, 49, D) a book of Spatial Translocations (68, 50, D) a +0 rapier (68, 54, D) a +1 long sword of holy wrath (68, 55, D) a +0 trident (unseen) (68, 56, D) a +0 shortbow (unseen) (68, 57, D) a +0 trident (unseen) (69, 0, D) a +3 mace of draining (69, 19, D) a +1 short sword of freezing (unseen) (69, 36, D) a +1 centaur barding of stealth (69, 47, D) Sif Muna's Papyrus of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 (69, 48, D) an uncursed staff of wizardry (69, 49, D) a plain deck of war (69, 50, D) a +0 rapier (69, 54, D) a +0 trident (unseen) (69, 55, D) a +0 rapier (unseen) (70, 8, D) the +7 scale mail "Okaph" {Int+4} It affects your intelligence (+4). (70, 9, D) an ornate deck of war (70, 36, D) a +3 long sword of electrocution (70, 37, D) the +2 robe of Eternal Night {rPois Int+3 Stlth+} It affects your intelligence (+3). It protects you from poison. It makes you more stealthy. (70, 47, D) a cursed staff of earth (70, 48, D) an uncursed staff of conjuration (70, 49, D) a +0 trident (70, 56, D) an arrow (71, 8, D) an uncursed staff of earth (71, 17, D) an uncursed staff of energy (71, 21, D) a +0 long sword (unseen) (71, 22, D) a +0 long sword (71, 26, D) an uncursed amulet of rage (71, 27, D) a plain deck of destruction (71, 31, D) a +0 falchion of protection (unseen) (71, 32, D) a +0 short sword (unseen) (71, 36, D) an uncursed staff of earth (71, 37, D) a book of Minor Magic (71, 47, D) an uncursed staff of fire (72, 8, D) a +7 dagger of flaming (72, 9, D) the +5 scale mail of Card Tricks {MR++ Dex-4} It affects your dexterity (-4). It affects your resistance to hostile enchantments. (72, 16, D) a +1 hand axe of draining (72, 17, D) a +2 leather armour of poison resistance (72, 20, D) a +1 halberd of chopping (72, 26, D) the amulet "Compoa" {Inacc rC+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It protects you from cold. (72, 27, D) an uncursed ring of stealth (72, 31, D) a +0 dagger a +1 flail of protection (72, 36, D) an ornate deck of war (72, 37, D) the Handbook of the Glacier and Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Ring of Flames Charms/Fire 7 (72, 47, D) a +0 dagger of speed (72, 48, D) a +0 dagger of venom (72, 49, D) an uncursed ring of wizardry (72, 50, D) an arrow (73, 1, D) a plain deck of destruction (73, 2, D) a +0 chain mail (73, 16, D) a +4 quarterstaff of crushing (73, 17, D) an uncursed staff of power (73, 26, D) a +4 dagger (73, 27, D) a +3 vampiric lajatang (73, 31, D) a +0 scimitar a +0 leather armour (73, 36, D) an uncursed amulet of guardian spirit (73, 37, D) an uncursed ring of stealth (73, 49, D) a cursed staff of death (74, 2, D) a +0 flail (74, 47, D) a disc of storms (74, 48, D) a +0 trident (74, 49, D) a book of Changes (75, 1, D) a fan of gales (75, 47, D) a +3 leather armour of cold resistance (75, 48, D) a +3 hand crossbow of velocity