Groucho the Dungeon (0, 52, D) Herix's Almanac of the Snowflakes and Hexes Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Leda's Liquefaction Hexes/Earth 4 c - Cause Fear Hexes 4 d - Ice Form Ice/Transmutation 4 e - Silence Hexes/Air 5 (1, 32, D) a crystal ball of energy (1, 33, D) a +1 quarterstaff of speed (1, 34, D) a sack of spiders (1, 52, D) a +3 hunting sling of freezing (2, 16, D) a +1 triple sword of holy wrath (2, 32, D) a +2 war axe of freezing (2, 33, D) a +1 demon blade of venom (2, 34, D) a box of beasts (2, 52, D) a +6 rapier of electrocution (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +1 short sword of speed (3, 32, D) the Incunabulum of Transmutation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (3, 34, D) a +4 long sword of freezing (3, 52, D) a +4 hand axe of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) an uncursed staff of cold (4, 32, D) an uncursed staff of wizardry (4, 33, D) a +0 dagger of electrocution (4, 34, D) the cursed ring "Zuymuck" {MR+ AC-3} [ring of protection] It affects your AC (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 52, D) a +3 dagger of venom (5, 14, D) a +4 shortbow of flaming (5, 15, D) a +7 iron rod (13/13) (5, 32, D) a +2 chain mail of poison resistance (5, 33, D) a lamp of fire (5, 34, D) the ring of Symmetry {Ice rElec rN+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (5, 52, D) a sack of spiders (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a +3 blowgun (6, 15, D) a disc of storms (6, 16, D) an uncursed staff of summoning (6, 32, D) a +1 troll leather armour (6, 33, D) an uncursed ring of protection from magic (6, 52, D) a +2 cloak of poison resistance (7, 14, D) a +2 lajatang of electrocution (7, 15, D) the amulet of Fanaticism {RegenMP Str+2 SInv Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (7, 33, D) the Collected Works on the Frigorific Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Conjure Flame Conjuration/Fire 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Ring of Flames Charms/Fire 7 (7, 34, D) a manual of Transmutations (7, 39, D) a +2 scythe of venom an ice dragon corpse (7, 40, D) a +0 long sword (7, 59, D) a stone (8, 14, D) a +0 falchion of draining (8, 15, D) a +4 plate armour of fire resistance (8, 16, D) a +1 battleaxe of freezing (8, 32, D) the ring of Circularity {MR+ AC+1 Dex+4} [ring of protection] It affects your AC (+1). It affects your dexterity (+4). It affects your resistance to hostile enchantments. an uncursed staff of air (8, 33, D) a +0 great mace of protection (8, 52, D) an uncursed staff of summoning (9, 15, D) a +2 hunting sling of evasion (9, 33, D) a +2 great sword of holy wrath (9, 34, D) a disc of storms (9, 39, D) a +0 halberd an uncursed amulet of magic regeneration (9, 52, D) a book of Minor Magic (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 14, D) a +6 halberd of venom (10, 15, D) a +2 chain mail of poison resistance (10, 32, D) the +1 plate armour "Ekhazono" {+Blink rF- Str+7} It affects your strength (+7). It makes you vulnerable to fire. It lets you blink. (10, 33, D) a +6 great sword of holy wrath (10, 34, D) a +2 robe of fire resistance (10, 52, D) the ring "Qedyughe" {Wiz rF+ MR+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +0 helmet of intelligence (11, 32, D) the ring of the Iron Devil {rCorr rPois Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It protects you from poison. (11, 33, D) a sack of spiders (11, 52, D) an uncursed ring of protection from cold (12, 14, D) a +2 quarterstaff of draining (12, 15, D) a book of Cantrips (12, 16, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (12, 32, D) the cursed -2 cloak "Uxtiplargh" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (12, 33, D) a lamp of fire (12, 34, D) a manual of Short Blades (12, 52, D) a box of beasts (13, 32, D) a fan of gales (13, 33, D) a +1 chain mail of fire resistance (13, 34, D) a +4 ring of strength (13, 52, D) the +8 quarterstaff of the Girdle {crush, +Fly Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It lets you fly. (14, 52, D) a book of Cantrips (19, 0, D) an uncursed ring of fire (19, 1, D) a +2 hand axe of freezing (19, 17, D) the ring "Acwo" {rPois rF- Str+6 SInv} [ring of see invisible] It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (19, 32, D) a box of beasts (19, 33, D) an uncursed staff of wizardry (20, 0, D) a +2 robe of positive energy (20, 1, D) the +2 great sword "Valetaw" {speed, Fragile rC+ MR+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. (20, 17, D) a sack of spiders (20, 33, D) a lamp of fire (20, 35, D) a +1 ring of protection a manual of Bows a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a manual of Maces & Flails a manual of Long Blades an uncursed amulet of regeneration a manual of Summonings a manual of Charms 2 potions of brilliance (21, 0, D) a book of Geomancy (21, 1, D) an uncursed ring of stealth (21, 16, D) a +2 war axe of electrocution (21, 17, D) a +0 dagger (21, 32, D) an uncursed amulet of guardian spirit (21, 33, D) a +2 scimitar of freezing (21, 34, D) a +4 ring of dexterity (22, 12, D) a large rock (22, 17, D) a +0 halberd (22, 32, D) a book of Fire (22, 33, D) a +2 iron rod (14/14) (22, 34, D) a crystal ball of energy (23, 0, D) a +3 leather armour of cold resistance (23, 1, D) a cursed ring of resist corrosion (23, 6, D) a +0 giant spiked club (still there?) a +1 great sword of flaming (still there?) (23, 7, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (23, 16, D) an uncursed ring of protection from fire (23, 17, D) an uncursed staff of conjuration (23, 27, D) a +4 dagger of venom (unseen) (23, 32, D) a book of Ice (23, 34, D) a +0 morningstar of holy wrath (23, 39, D) a +2 ring of intelligence (24, 0, D) a lamp of fire (24, 1, D) a +2 ring mail of magic resistance (24, 6, D) a +0 giant spiked club (unseen) (24, 7, D) a large rock (24, 8, D) 2 large rocks (24, 16, D) a box of beasts (24, 17, D) a box of beasts (24, 24, D) a +0 glaive a +4 scale mail of poison resistance (24, 25, D) the +10 glaive of Aduulla {antimagic, *Drain MR+ Str+8 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. a +0 chain mail the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (24, 32, D) a fan of gales (24, 34, D) a +1 halberd of protection (24, 40, D) a +2 iron rod (9/11) a +2 leather armour of magic resistance (25, 0, D) an uncursed staff of air (25, 1, D) a +0 glaive of freezing (25, 4, D) a cursed -1 giant club (25, 5, D) 4 large rocks a +0 giant club a +0 giant club (25, 6, D) a +0 giant club a +0 giant spiked club (25, 7, D) 3 large rocks (25, 16, D) a +0 robe (25, 17, D) a book of Changes (25, 23, D) a +0 trident a +0 robe (25, 24, D) a +0 dagger a +0 robe (25, 26, D) a +3 battleaxe of freezing a +0 robe a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (25, 33, D) the +0 glaive "Sywnolocs" {chop, rElec MP+9 Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). (25, 34, D) a fan of gales (26, 0, D) a box of beasts (26, 1, D) an uncursed ring of magical power (26, 16, D) a +2 dagger of venom (26, 17, D) an uncursed staff of summoning (26, 24, D) a +2 broad axe of flaming (26, 26, D) a +0 halberd (unseen) (26, 29, D) a cursed +0 trident (unseen) (26, 33, D) an uncursed staff of fire (26, 34, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (26, 39, D) the +6 rapier "Zustritto" {pierce, rF+ rN+ Int+5 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (unseen) (27, 0, D) the amulet of Horchabru {rPois MR- Regen+ Slay+3} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (27, 1, D) an uncursed staff of poison (27, 17, D) a +0 long sword (27, 32, D) a phial of floods (27, 34, D) the +4 shortbow "Oraudiru" {freeze, rElec Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. (28, 1, D) an uncursed staff of poison (28, 16, D) a phial of floods (28, 32, D) a +2 leather armour of poison resistance (28, 33, D) a +0 robe (29, 0, D) a box of beasts (29, 1, D) a +5 great sword of slicing (29, 16, D) a book of the Sky (29, 17, D) a book of Callings (29, 32, D) an uncursed staff of power (29, 33, D) a +1 great sword of freezing (34, 28, D) Sif Muna's Guide on Cold and Attacks Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Metabolic Englaciation Hexes/Ice 5 (35, 0, D) Enuiq's Disquisition on Spatial Moulding Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Spider Form Transmutation/Poison 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (35, 14, D) a +5 blowgun (35, 15, D) a +4 ring of evasion (35, 28, D) the +0 morningstar "Iwufut" {holy, rC++ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It greatly protects you from cold. (35, 29, D) a fan of gales (36, 0, D) an uncursed staff of air (36, 1, D) a +2 quarterstaff of distortion (36, 14, D) a +0 short sword (36, 15, D) an uncursed ring of poison resistance (36, 16, D) a +6 trident of flaming (unseen) (36, 28, D) a book of Flames (37, 0, D) a phial of floods (37, 1, D) a +2 hunting sling of evasion (37, 14, D) a +2 blowgun of evasion (37, 15, D) a lamp of fire (38, 0, D) the Volume of Assistive Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Warp Weapon Charms/Translocation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 (38, 1, D) an uncursed ring of wizardry (38, 14, D) a +2 whip of electrocution (38, 15, D) an uncursed amulet of dismissal (38, 22, D) a +0 long sword (unseen) (39, 1, D) a cursed ring of loudness (39, 14, D) the +6 trident of Honour {speed, +Fly rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It lets you fly. (39, 15, D) a Grand Grimoire (39, 18, D) a +0 long sword (unseen) (39, 20, D) a +5 glaive of venom (still there?) a +0 antimagic short sword (still there?) (39, 21, D) an arrow (39, 22, D) an arrow (39, 23, D) a +0 long sword (unseen) (39, 29, D) Luhuipt's Reference Book on Floating Sinister Magic Spells Type Level a - Control Undead Necromancy 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Death Channel Necromancy 6 (40, 0, D) an uncursed staff of fire (40, 1, D) an uncursed staff of power (40, 14, D) a disc of storms (40, 15, D) a Young Poisoner's Handbook (40, 18, D) a +0 rapier (40, 20, D) a +0 long sword a +0 long sword a +0 leather armour a +1 dire flail of crushing a +1 war axe of electrocution (40, 21, D) the +12 spear of the Red Skies {flame, rPois} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. 3 arrows (still there?) (40, 29, D) a Grand Grimoire (41, 0, D) a +2 war axe of flaming (41, 1, D) the +7 great sword of Inconvenience {venom, rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from negative energy. (41, 14, D) a +0 spear of flaming (41, 20, D) a +0 scimitar a +0 shortbow 6 arrows a +0 dagger (41, 21, D) a +0 dagger (unseen) (42, 0, D) a +0 helmet of see invisible (42, 1, D) the +1 dagger "Widowermaker" {vamp, Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). (42, 14, D) a +0 short sword of draining (42, 15, D) a book of Geomancy (42, 29, D) a +4 arbalest of velocity (43, 14, D) a book of Clouds (43, 15, D) a +0 long sword (44, 28, D) an uncursed staff of summoning (48, 41, D) a +0 rapier (unseen) (49, 0, D) a cursed amulet of inaccuracy (49, 1, D) a +1 shortbow of flaming (49, 12, D) the ring of the Mantidfly {+Fly rPois Dex+6} [ring of flight] It affects your dexterity (+6). It protects you from poison. It lets you fly. (49, 24, D) a fan of gales (49, 37, D) a book of Changes (50, 0, D) a book of the Warp (50, 1, D) a +2 spear of venom (50, 12, D) an uncursed ring of stealth (50, 24, D) the +6 great sword of Nezec {venom, *Drain MR+++ Str+4 Int-2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It causes draining when unequipped. (50, 25, D) a +0 rapier of draining (50, 36, D) the cursed +0 hat of a bailey {rCorr Dex+5} It affects your dexterity (+5). It protects you from acid and corrosion. It has a curse placed upon it. (50, 37, D) a +2 robe of magic resistance (50, 42, D) a +0 long sword (still there?) a +2 flail of protection (still there?) (50, 44, D) an arrow (51, 0, D) an uncursed staff of earth (51, 1, D) a phial of floods (51, 12, D) a +7 trident of protection (51, 17, D) a +0 halberd (51, 24, D) an uncursed staff of power (51, 25, D) Vacar's Grimoire of Blows and Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Throw Frost Conjuration/Ice 2 e - Dazzling Spray Conjuration/Hexes 3 f - Static Discharge Conjuration/Air 3 g - Iskenderun's Mystic Blast Conjuration 4 (51, 29, D) a +2 long sword of holy wrath (unseen) (51, 42, D) a +0 long sword a +0 short sword a +0 scale mail a +2 longbow of flaming 33 arrows a +0 leather armour (51, 43, D) 16 arrows (52, 0, D) the +6 chain mail "Ijoemeh" {MR- Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (52, 1, D) a +2 vampiric demon trident (52, 3, D) a cursed +1 spear a +0 robe (52, 4, D) a +0 dagger a cursed +0 robe (52, 12, D) an uncursed ring of positive energy (52, 13, D) an uncursed staff of poison (52, 19, D) a +0 war axe a +0 large shield a +0 flail a +0 robe (52, 24, D) a +0 swamp dragon armour (52, 25, D) an uncursed ring of protection from cold (52, 28, D) a +2 whip of holy wrath a +0 robe (52, 36, D) a phial of floods (52, 37, D) an uncursed ring of poison resistance (52, 42, D) a +0 short sword of draining a +0 shortbow a +0 leather armour a +0 longbow 38 arrows a +0 leather armour a +0 short sword a +0 scale mail (53, 0, D) a +0 dagger (53, 1, D) a +1 spear of distortion (53, 4, D) a +2 hand axe of electrocution (unseen) (53, 12, D) Dedid's Tome of Feathers and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 (53, 13, D) the ring "Watiume" {Wiz +Inv rC- Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (53, 18, D) a +0 spear a +1 robe of magic resistance (53, 19, D) a +0 spear (53, 24, D) a +3 ring of intelligence the ring of Vubroej {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. a +5 ring of intelligence an uncursed amulet of the gourmand (53, 25, D) an uncursed staff of conjuration (53, 29, D) a +3 eudemon blade of holy wrath (unseen) (53, 36, D) a fan of gales (54, 0, D) an uncursed amulet of faith (54, 1, D) a +0 ring mail of magic resistance (54, 12, D) an uncursed staff of fire (54, 24, D) a box of beasts (54, 25, D) an uncursed ring of ice (54, 36, D) a crystal ball of energy (55, 1, D) the +11 mace of Disembowelment {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (55, 12, D) a box of beasts (55, 13, D) the amulet of Rareymil {Harm *Drain MR+} [amulet of harm] It increases damage dealt and taken. It affects your resistance to hostile enchantments. (55, 24, D) a sack of spiders (59, 36, D) a lamp of fire (60, 36, D) a book of Air (60, 43, D) a +3 trident of venom (61, 0, D) a book of Death (61, 8, D) a +4 lightning rod (10/10) (61, 16, D) a +5 long sword of electrocution (61, 36, D) a lamp of fire (61, 37, D) a book of the Dragon (62, 0, D) a +0 vampiric scythe (62, 1, D) an uncursed staff of energy (62, 8, D) an uncursed staff of death (62, 9, D) a book of Party Tricks (62, 11, D) a cursed -3 dagger a +0 robe a cursed +0 dagger (62, 17, D) an uncursed staff of earth (62, 26, D) Tatielig's Almanac of Sinister Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (62, 27, D) an uncursed ring of protection from cold (62, 30, D) a +0 mace (unseen) (62, 31, D) a +0 dagger (unseen) (62, 37, D) a crystal ball of energy (62, 43, D) a +0 war axe a +0 chain mail (63, 0, D) a +2 short sword of draining (63, 11, D) a +0 leather armour (63, 16, D) Uratuce's Catalogue of Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 (63, 21, D) a +0 spear a +0 buckler (63, 26, D) a book of Summonings (63, 27, D) a +0 glaive (63, 30, D) a +0 short sword (unseen) (63, 36, D) a phial of floods (63, 43, D) a +0 long sword a +2 trident a +0 robe (64, 17, D) an uncursed staff of cold (64, 26, D) Sif Muna's Grimoire of Transformation and the Compass Spells Type Level a - Recall Summoning/Translocation 3 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (64, 27, D) an uncursed staff of power (64, 30, D) a +5 great sword of flaming a +0 plate armour (64, 31, D) a +0 short sword (65, 21, D) a +0 spear (unseen) (65, 26, D) a +1 chain mail of cold resistance (67, 0, D) a +4 short sword of venom (67, 2, D) a +0 dagger (unseen) (68, 0, D) a Grand Grimoire (68, 2, D) a +0 flail a +0 leather armour (69, 0, D) the +7 spear of Disintegration {speed, +Inv rPois Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from poison. It lets you turn invisible. (69, 2, D) a +0 leather armour (unseen) (69, 36, D) a +2 robe of fire resistance (70, 8, D) a +2 buckler of fire resistance (70, 9, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (70, 11, D) a +0 mace a +0 scale mail (70, 36, D) a +1 battleaxe of electrocution (70, 37, D) the Collected Works on Lucky Curses Spells Type Level a - Confusing Touch Hexes 2 b - Ozocubu's Armour Charms/Ice 3 c - Confuse Hexes 3 d - Excruciating Wounds Charms/Necromancy 5 e - Haste Charms 6 (71, 11, D) a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed staff of air (71, 27, D) a +0 dagger (71, 29, D) a +0 hand axe (unseen) (71, 36, D) the +6 plate armour "Angauq" {rPois rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from poison. (71, 37, D) the ring "Puexaen" {+Fly rElec rN+ Int+2 Dex-5} [ring of flight] It affects your intelligence (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It lets you fly. (72, 8, D) the Tome of Blistering Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (72, 9, D) a box of beasts (72, 11, D) a +0 hand axe a +0 leather armour (72, 12, D) a +0 war axe a +0 ring mail (72, 16, D) a +7 battleaxe of chopping (72, 17, D) a fan of gales (72, 26, D) an uncursed staff of power (72, 27, D) a +0 long sword (72, 29, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 chain mail (72, 31, D) a tomahawk (72, 33, D) a tomahawk (72, 36, D) a +6 short sword of venom (72, 37, D) a Young Poisoner's Handbook (73, 16, D) a +1 plate armour of cold resistance (73, 29, D) a +0 short sword (unseen) (73, 30, D) a +2 hand axe of venom (unseen) (73, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 37, D) a book of Ice (74, 3, D) a +0 flail (75, 1, D) the cursed +2 dagger of Patience {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it.