Groucho the Dungeon (0, 0, D) a cursed +0 short sword a +0 club (1, 0, D) a +0 dagger (6, 0, D) a +0 war axe (9, -4, D) a Young Poisoner's Handbook (10, -4, D) a +3 ring of intelligence (17, -4, D) a porcupine skeleton (18, -4, D) a water moccasin skeleton a water moccasin corpse (skeletalised by now) (22, -4, D) a blink frog skeleton (27, -4, D) a water moccasin corpse a hydra corpse a hydra corpse (40, 0, D) an uncursed staff of energy (41, 0, D) the +2 scimitar "Biokh" {drain, -Tele +Rage Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you go berserk. It prevents most forms of teleportation. the +4 quarterstaff of the Elven Halls {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. a +2 halberd of venom a +2 morningstar of crushing the +2 rapier "Tiuqim" {pain, MR+ Int+6 Dex+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. (43, 0, D) a +0 dagger (unseen) (45, 0, D) a +0 giant spiked club (57, 0, D) a +0 long sword