Groucho the Dungeon (1, 32, D) a lamp of fire (1, 33, D) a +0 short sword (1, 34, D) a +2 rapier of speed (2, 16, D) a cursed staff of poison (2, 32, D) the +1 quarterstaff "Cideck" {holy, MR+ Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your resistance to hostile enchantments. (2, 34, D) the +4 plate armour of Wosumn {MR+} It affects your resistance to hostile enchantments. (2, 51, D) the +1 leather armour of the Other Side {+Blink Str+8 Int-4 SInv} It affects your strength (+8). It affects your intelligence (-4). It lets you see invisible. It lets you blink. (2, 52, D) the +10 rapier of Xottasafick {pierce, *Corrode MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 32, D) a lamp of fire (3, 33, D) a book of Cantrips (3, 34, D) a +0 dagger (3, 35, D) the +6 long sword of Evil {flame, Str+6 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+2). a +0 shortbow 21 arrows a +0 leather armour (3, 42, D) a +0 long sword of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 16, D) a +3 giant spiked club (4, 32, D) a disc of storms (4, 33, D) a cursed staff of conjuration (4, 34, D) an uncursed staff of poison (4, 36, D) a +0 long sword (4, 51, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (4, 52, D) a +3 longbow of flaming (5, 14, D) a +1 hat of intelligence (5, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (5, 32, D) a phial of floods (5, 33, D) the +2 plate armour of Rifuuxt {rPois rCorr Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from acid and corrosion. (5, 36, D) a +2 long sword of electrocution a +0 ring mail (5, 52, D) a +1 leather armour of fire resistance (6, 14, D) a +2 great sword of electrocution (6, 32, D) a book of Transfigurations (6, 34, D) a +0 long sword a +1 falchion of distortion (6, 36, D) a +0 short sword a +0 shortbow 21 arrows a +0 leather armour a +0 scythe of distortion a +2 antimagic trident (6, 39, D) a +0 long sword a +0 ring mail the +9 staff of Olgreb {rPois} It protects you from poison. a +0 leather armour a +1 glaive of protection (6, 41, D) a cursed -1 rapier a +0 rapier a +0 leather armour a +4 long sword of slicing (6, 52, D) an uncursed staff of fire (7, 14, D) a fan of gales (7, 16, D) a +0 trident of flaming (7, 33, D) a +0 hand crossbow of freezing (7, 34, D) the +3 dagger of Gallantry {holy, +Inv Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It lets you turn invisible. (7, 35, D) a +0 scimitar a +0 scimitar a +0 leather armour (7, 36, D) a +0 rapier (7, 37, D) a +0 rapier a +0 rapier a cursed +0 leather armour (7, 39, D) a +4 flail of venom (7, 40, D) a +2 short sword of venom a +0 short sword a +0 leather armour (7, 41, D) 9 arrows (7, 50, D) a lamp of fire (7, 52, D) a +2 great sword of protection (8, 14, D) a +1 hunting sling of freezing (8, 15, D) a +5 quarterstaff of speed (8, 16, D) a +3 plate armour of magic resistance (8, 32, D) a +0 dagger (8, 33, D) a box of beasts (8, 35, D) a +0 short sword (8, 36, D) a +2 whip of flaming a +0 shortbow 9 arrows a +0 leather armour an uncursed amulet of rage (8, 37, D) a +4 scimitar a +1 robe a +0 shortbow a +0 short sword 19 arrows (8, 39, D) a +0 longbow 8 arrows a cursed +0 leather armour (8, 40, D) a +0 rapier of venom a +0 rapier a +3 plate armour of fire resistance (8, 41, D) a +0 long sword (8, 44, D) a +0 long sword (8, 50, D) a +3 great sword of electrocution (8, 51, D) a box of beasts (8, 52, D) the Compendium of Orientation and Clay Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Statue Form Transmutation/Earth 6 (9, 14, D) 2 potions of haste (9, 32, D) a +0 leather armour (9, 33, D) a +0 short sword (9, 34, D) a +3 dire flail of protection a +0 leather armour the Disquisition on Feathers and Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (9, 35, D) a +1 vampiric dagger a +2 robe of the Archmagi (9, 37, D) a cursed +0 long sword (9, 51, D) the +0 rapier "Ujamat" {pierce, rElec rC+ rN++ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (9, 52, D) a book of Enchantments (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +0 short sword a +1 hunting sling a +0 leather armour a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) an uncursed staff of power (10, 16, D) a +3 ring mail of positive energy (10, 35, D) a +5 dire flail of protection (10, 37, D) a +0 longbow 39 arrows a +0 leather armour (10, 38, D) a +0 dagger an uncursed ring of resist corrosion (10, 50, D) a +0 hand crossbow of velocity (10, 51, D) an uncursed staff of earth (10, 52, D) the Reference Book on Entrancing Confrontation Spells Type Level a - Corona Hexes 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Fire Conjuration/Fire 6 (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 broad axe of electrocution (11, 33, D) a +0 short sword (11, 34, D) a +2 whip of electrocution (11, 36, D) a +0 long sword a +0 ring mail (11, 37, D) a +1 vampiric falchion a +0 shortbow 12 arrows a +0 leather armour (11, 53, D) a +0 pair of boots of flying a cursed ring of positive energy (12, 14, D) the +9 greatsling of Causality {venom, MR+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (12, 15, D) the +7 trident "Demonbane" {pierce, rF++ MR+++ Str-4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (12, 16, D) a box of beasts (12, 32, D) a lamp of fire (12, 34, D) a fan of gales (12, 50, D) the cursed +1 leather armour of the Eleven Suns {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (12, 52, D) a disc of storms (13, 32, D) a +3 broad axe of freezing (13, 34, D) a +2 plate armour of magic resistance (13, 50, D) a +1 leather armour of cold resistance (14, 52, D) the +1 blowgun of the Unseen Realm {speed, rPois Str+2 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+3). It protects you from poison. (18, 48, D) a +4 plate armour of poison resistance (18, 49, D) a +0 rapier (18, 50, D) an uncursed ring of fire (19, 0, D) a book of Misfortune (19, 1, D) the ring of Hupir {+Inv rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. (19, 22, D) an uncursed staff of death a +1 chain mail of cold resistance an uncursed ring of flight (19, 32, D) a lamp of fire (19, 34, D) a +0 spear a +0 robe (19, 36, D) a +0 spear (19, 48, D) a +0 long sword (19, 49, D) a book of Spatial Translocations (19, 50, D) a +3 rapier of venom (19, 58, D) a +2 long sword of holy wrath (unseen) (20, 0, D) the Almanac of Congealing Creation Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Bolt of Cold Conjuration/Ice 6 d - Shadow Creatures Summoning 6 (20, 1, D) a +3 hunting sling of freezing (20, 16, D) a box of beasts (20, 24, D) a cursed +3 dagger the cursed +1 plate armour "Sufuhes" {Str+3 Int+2 Slay+3} It affects your strength (+3). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (20, 39, D) a +5 spear of freezing 8 poisoned javelins a +2 chain mail of poison resistance an uncursed ring of flight (20, 48, D) an uncursed staff of conjuration (20, 49, D) Tymyoro's Compendium of Supportive Beguiling Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (20, 50, D) a disc of storms (21, 0, D) an uncursed staff of power (21, 1, D) a +2 ring of intelligence (21, 4, D) a +2 rod of inaccuracy (13/13) an uncursed ring of magical power a manual of Stealth (21, 16, D) a +0 dagger (21, 25, D) a cursed +0 robe (21, 32, D) a sack of spiders (21, 33, D) a +0 leather armour (21, 34, D) a +2 dagger of venom (21, 40, D) a +0 trident a +2 chain mail of magic resistance (21, 49, D) a +3 ring mail of fire resistance (21, 50, D) a +0 rapier (22, 0, D) a +0 dagger (22, 1, D) the +6 fire dragon armour "Caxubb" {+Inv rF++ rC- Regen+ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. (22, 5, D) a +0 rapier a +0 ring mail (22, 7, D) a +0 long sword a +0 ring mail (22, 8, D) a +1 vampiric hand axe (22, 9, D) a +2 great sword of protection (22, 16, D) Zaisk's Disquisition on Nocuous Sinister Rituals Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Cigotuvi's Embrace Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (22, 17, D) a crystal ball of energy (22, 25, D) an uncursed staff of power a +0 robe (22, 27, D) an uncursed staff of poison a cursed +0 robe (22, 33, D) an uncursed staff of death (22, 40, D) a +0 greatsling a +0 spear a +2 spear of freezing a +0 robe (22, 41, D) a +0 rapier a +0 robe (22, 48, D) a cursed staff of death (22, 49, D) a +0 dagger (22, 50, D) a +4 shortbow of flaming (22, 53, D) a +0 longbow (unseen) (22, 54, D) a +0 rapier (still there?) a +2 trident of flaming (still there?) (22, 57, D) an uncursed staff of fire (23, 0, D) the cursed +1 ice dragon armour of Tufubron {*Drain rF- rC++ rN+ Str+2} It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (23, 1, D) the cursed +1 war axe of Action {elec, rElec rF+ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (23, 4, D) a +1 long sword of distortion (23, 5, D) a cursed +0 dagger a +0 chain mail (23, 8, D) a +0 rapier a +0 rapier a +0 leather armour (23, 9, D) a +0 short sword a +0 short sword a +2 chain mail of poison resistance (23, 16, D) a cursed staff of fire (23, 17, D) a +0 dagger (23, 18, D) a book of Burglary (23, 24, D) a +0 hand axe a +0 leather armour of cold resistance (23, 28, D) an uncursed staff of fire a +0 robe a +1 broad axe of flaming a +0 chain mail (23, 29, D) a +0 dire flail a +0 plate armour (23, 32, D) a +2 scimitar of holy wrath (23, 33, D) a lamp of fire (23, 39, D) a +7 halberd of venom 17 javelins a +0 leather armour a +0 spear of freezing 17 javelins of penetration a +0 leather armour (23, 41, D) a +1 rapier of speed a +0 robe (23, 45, D) a javelin (23, 50, D) a +0 ring mail (23, 51, D) a +2 dire flail of holy wrath (23, 53, D) a +0 shortbow (still there?) a +0 long sword (still there?) (24, 0, D) an uncursed staff of earth (24, 1, D) a +3 whip of flaming (24, 2, D) a +0 short sword a +0 leather armour a +0 buckler (24, 5, D) a +0 long sword a +0 ring mail a +0 short sword a +0 buckler (24, 6, D) a +0 dagger (24, 7, D) a +0 short sword a +0 buckler (24, 18, D) a sack of spiders (24, 26, D) a +1 dagger a +0 robe (24, 27, D) a +2 quarterstaff of protection (24, 28, D) a +2 quarterstaff of speed a +0 robe an uncursed staff of cold a +0 robe a potion of haste (24, 32, D) a +5 flail of protection (24, 34, D) a Fen Folio (24, 37, D) a +1 demon trident of draining a +0 leather armour (24, 39, D) a +5 trident of flaming a +0 robe (24, 40, D) a +4 vampiric rapier a +0 robe (24, 41, D) a javelin (24, 42, D) 2 javelins (24, 50, D) a +1 arbalest of velocity (24, 51, D) a +2 short sword of freezing (24, 52, D) a cursed -3 shortbow (unseen) (24, 53, D) a +0 rapier (unseen) (24, 54, D) a +6 mace of crushing (unseen) (25, 0, D) a cursed ring of loudness (25, 1, D) a +0 long sword (25, 7, D) a +0 long sword a +0 ring mail an uncursed amulet of the gourmand a +0 scimitar a cursed +0 leather armour (25, 8, D) a cursed -3 long sword a +0 shortbow 11 arrows a +0 leather armour (25, 16, D) an uncursed ring of protection from fire an uncursed ring of protection from cold (25, 18, D) the cursed +0 ring mail of Freedom {rC+} It protects you from cold. It has a curse placed upon it. (25, 25, D) a +2 quarterstaff of distortion (25, 29, D) a +1 falchion of slicing (25, 33, D) a +0 rapier (25, 34, D) a sack of spiders (25, 38, D) a +2 pair of gloves of dexterity a +4 ring of slaying a manual of Axes a +5 rapier of freezing an uncursed ring of protection from cold an uncursed ring of wizardry a +2 spear of piercing a +2 hunting sling of flaming 20 javelins a +2 robe (25, 39, D) a +1 spear of venom 14 javelins a +0 leather armour (25, 48, D) an uncursed staff of conjuration (25, 49, D) a book of Minor Magic (25, 52, D) a +1 dagger of venom (unseen) (25, 53, D) a cursed +0 longbow (unseen) (25, 54, D) a +0 short sword (unseen) (25, 57, D) a +0 short sword a +0 leather armour the amulet "Piekarph" {Faith rF+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. (25, 58, D) a +0 short sword a +0 longbow 26 arrows the +4 scale mail "Jess" {+Inv rF+++ Regen+} It renders you almost immune to fire. It lets you turn invisible. It increases your rate of regeneration. (26, 1, D) a box of beasts (26, 32, D) an uncursed staff of earth (26, 33, D) a sack of spiders (26, 34, D) a +0 trident (26, 35, D) a +5 rod of ignition (13/13) (26, 39, D) a +2 rod of shadows (10/10) 14 javelins a +0 leather armour (26, 50, D) a +0 rapier (26, 54, D) a +0 short sword a +0 leather armour (26, 55, D) a +0 rapier a cursed -2 rapier a +0 leather armour an uncursed amulet of dismissal (26, 56, D) a +0 long sword of slicing (unseen) (26, 57, D) a +0 short sword (unseen) (26, 58, D) 9 arrows (26, 59, D) an arrow a +0 leather armour (26, 61, D) a +0 dagger (27, 0, D) a +0 long sword (27, 1, D) an uncursed staff of poison (27, 4, D) a +0 short sword a +0 ring mail (27, 5, D) an uncursed staff of summoning a +0 shortbow 12 arrows a +0 leather armour (27, 29, D) a +0 great sword a +0 plate armour (27, 32, D) a +0 leather armour (27, 33, D) an uncursed staff of fire (27, 34, D) Ikhe Ykh's Catalogue of Helpful Confrontation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 (27, 52, D) a +2 falchion of slicing (unseen) (27, 53, D) a +0 long sword (unseen) (27, 55, D) a +0 long sword (still there?) a +1 halberd of venom (still there?) (27, 56, D) a +0 long sword (27, 57, D) a +0 rapier (unseen) (27, 58, D) a +0 long sword (28, 0, D) a book of Ice (28, 1, D) a +0 leather armour (28, 5, D) a +1 rapier of protection a +0 leather armour (28, 33, D) a +0 spear (28, 49, D) a book of Clouds (28, 52, D) a +0 long sword (unseen) (28, 56, D) a +0 rapier (unseen) (29, 0, D) a book of Alchemy (29, 16, D) a +0 trident of pain (29, 32, D) a cursed staff of summoning (29, 33, D) a +1 buckler of protection (29, 50, D) a book of Battle (29, 52, D) a +2 trident of protection (unseen) (30, 52, D) a +4 long sword of protection (30, 54, D) a +0 long sword (unseen) (31, 49, D) a phial of floods (31, 50, D) an uncursed staff of death (31, 51, D) a +0 long sword a +0 leather armour (31, 53, D) a +0 longbow (unseen) (32, 48, D) a disc of storms (32, 56, D) a +0 shortbow (unseen) (33, 32, D) a +0 robe (33, 49, D) the Tome of the Warped Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Gell's Gravitas Hexes/Translocation 3 e - Passage of Golubria Translocation 4 (33, 50, D) the +3 blowgun of Eternity {evade, *Drain rPois Str+5 Stlth+} It affects your evasion (+5 to EV). It affects your strength (+5). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (34, 28, D) an Akashic Record (34, 48, D) a +0 short sword (34, 50, D) a +4 rod of shadows (11/11) a manual of Polearms the cursed +1 blowgun of the Establishment {speed, *Corrode +Blink MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. (35, 0, D) the +3 scimitar of Ambiguity {flame, Fragile +Rage rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you go berserk. It will be destroyed if unequipped. (35, 14, D) a book of Enchantments (35, 15, D) a +3 ring mail of fire resistance (35, 34, D) a +0 rapier (unseen) (35, 45, D) a +2 scythe of venom (36, 0, D) a book of Ice (36, 1, D) an uncursed staff of power (36, 14, D) an uncursed staff of poison (36, 15, D) a fan of gales (36, 29, D) a box of beasts (36, 44, D) a +1 scythe of freezing a cursed -1 mace a +0 scale mail (37, 1, D) a +1 vampiric rapier (37, 14, D) a +2 falchion of holy wrath (37, 15, D) a +0 rapier a +0 robe a sack of spiders (37, 17, D) the +7 hand axe of Makhleb's Vengeance {chop, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. a +0 robe (37, 18, D) a +0 rapier a cursed +0 robe (37, 21, D) a +2 flail of holy wrath (37, 28, D) a +3 scale mail of fire resistance (37, 29, D) Sif Muna's Compendium of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 6 (37, 42, D) a +0 trident a +1 battleaxe of flaming a +1 longbow of evasion 19 arrows a +0 fire dragon armour (37, 44, D) a +0 dagger a +2 robe of resistance (38, 0, D) a sack of spiders (38, 1, D) an uncursed staff of wizardry (38, 14, D) the Collected Works on Destructive Glamour Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Static Discharge Conjuration/Air 3 e - Inner Flame Hexes/Fire 3 f - Fulminant Prism Conjuration/Hexes 4 (38, 15, D) a +0 rapier (38, 20, D) a +0 spear of piercing 13 javelins of penetration a +0 leather armour (38, 21, D) a +0 morningstar of crushing a +0 robe (38, 28, D) a +2 scale mail of fire resistance (38, 43, D) a +0 trident (39, 0, D) the cursed +1 leather armour of Articulation {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (39, 1, D) a +3 broad axe of chopping (39, 14, D) a book of Air (39, 15, D) a +1 ring mail of cold resistance (39, 17, D) a cursed -3 spear (39, 19, D) a large rock a +0 trident a throwing net (39, 20, D) a +1 vampiric trident a +0 robe (39, 22, D) a large rock a javelin of penetration (39, 28, D) a +0 robe (39, 29, D) a cursed staff of energy (39, 30, D) the +1 robe of Rulut {rN++ Int+4 SInv Stlth-} It affects your intelligence (+4). It greatly protects you from negative energy. It lets you see invisible. It makes you less stealthy. (unseen) (39, 34, D) a +0 antimagic quarterstaff (unseen) (39, 48, D) Vovul's Grimoire of the Boosting Snowflakes Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Bolt of Cold Conjuration/Ice 6 c - Simulacrum Ice/Necromancy 6 (39, 49, D) a disc of storms (40, 0, D) a lamp of fire (40, 1, D) the Handbook of the Oath and Transmigration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Darkness Hexes 6 d - Hydra Form Transmutation 6 (40, 14, D) a +0 demon trident (40, 15, D) a +0 trident (40, 21, D) a +1 vampiric war axe a +0 robe (40, 22, D) the +4 quarterstaff "Umoaxu" {crush, *Drain +Inv rElec rN+++} It inflicts extra damage upon your enemies. It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible. It causes draining when unequipped. a +0 robe (40, 31, D) a +4 ring of protection a +7 rod of shadows (11/11) 4 scrolls of amnesia 3 potions of berserk rage 6 potions of haste (40, 35, D) a cursed -2 rapier a +0 animal skin (41, 0, D) a +4 long sword of protection (41, 1, D) a book of the Earth (41, 14, D) the cursed +0 blowgun of Sioli {speed, rPois MP-9 Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (41, 15, D) an uncursed staff of air (41, 28, D) an uncursed staff of wizardry (41, 29, D) a +3 leather armour of magic resistance (41, 30, D) the +1 falchion of Yguiklu {antimagic, *Confuse MR+ Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your resistance to hostile enchantments. It may confuse you when you take damage. a +0 robe (41, 35, D) a +0 spear a +0 longbow 32 arrows (41, 49, D) a +1 hand crossbow of evasion (42, 0, D) a phial of floods (42, 1, D) a fan of gales (42, 14, D) an uncursed staff of conjuration (42, 15, D) a +0 trident (42, 28, D) a +1 short sword of holy wrath (42, 29, D) a +1 arbalest of evasion (42, 48, D) a sack of spiders (42, 50, D) the +3 chain mail of Bedevilment {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (43, 14, D) a crystal ball of energy (43, 15, D) a +0 trident (43, 29, D) a fan of gales (43, 49, D) a +6 ring of dexterity an uncursed amulet of regeneration (44, 28, D) a +0 quarterstaff (44, 42, D) a cursed -1 trident (44, 48, D) the +1 chain mail of Cybbucop {rPois MP+9 Int-3} It affects your intelligence (-3). It protects you from poison. It affects your magic capacity (+9). (45, 34, D) the +8 scimitar "Maczuko" {drain, +Fly Str+7 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (+4). It lets you fly. (unseen) (45, 48, D) a book of the Sky (45, 49, D) the ring "Onosih" {+Blink rPois rN++ Slay-2 SInv} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It lets you blink. (45, 50, D) a +4 antimagic glaive (46, 48, D) a +1 trident of holy wrath (46, 49, D) a +6 ring of strength the ring of Koehejam {rN+ EV+1} [ring of evasion] It affects your evasion (+1). It protects you from negative energy. a +2 shortbow of evasion (46, 51, D) the +1 robe of Kleptomania {Dex+7} It affects your dexterity (+7). (47, 48, D) a lamp of fire (47, 49, D) the Reference Book on Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Hydra Form Transmutation 6 (48, 18, D) a +0 lajatang of pain (unseen) (48, 49, D) a +2 amulet of reflection (48, 50, D) a +3 ring of protection (48, 51, D) an uncursed amulet of magic regeneration (49, 0, D) an uncursed staff of earth (49, 1, D) a +2 chain mail of fire resistance (49, 12, D) a cursed staff of earth (49, 36, D) a Young Poisoner's Handbook (49, 37, D) a crystal ball of energy (49, 48, D) a +2 ring of slaying (49, 49, D) the ring "Soleig" {Ice rPois} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (50, 0, D) a +0 quarterstaff of draining (50, 1, D) a +0 hand axe of venom (50, 12, D) an uncursed amulet of guardian spirit (50, 13, D) an uncursed ring of stealth a +6 ring of strength a +6 ring of dexterity (50, 25, D) a +3 scythe of flaming (50, 36, D) a +1 falchion of slicing (50, 38, D) a +0 robe (unseen) (50, 48, D) an uncursed staff of conjuration (50, 49, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (50, 50, D) a +2 trident of venom (51, 0, D) a disc of storms (51, 1, D) the Catalogue of Unholy Rituals and Ice Spells Type Level a - Freeze Ice 1 b - Sublimation of Blood Necromancy 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 (51, 2, D) a +3 lightning rod (13/13) an uncursed ring of see invisible (51, 12, D) a +1 hunting sling of flaming (51, 13, D) the +10 dagger of Zyagru {pierce, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (51, 19, D) 10 large rocks (51, 20, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves (51, 21, D) the +7 great mace of Proximity {venom, rC+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. a +1 chain mail of magic resistance (51, 24, D) a Young Poisoner's Handbook (51, 25, D) a +0 trident (51, 29, D) a +3 flail a +0 robe (51, 38, D) a +0 robe (still there?) a sling bullet (still there?) (51, 43, D) a +0 robe (51, 48, D) a +3 glaive of chopping (51, 49, D) an uncursed ring of sustain attributes (51, 50, D) the +8 quarterstaff "Qaraot" {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (52, 1, D) a book of Fire (52, 3, D) a +0 long sword (unseen) (52, 12, D) a +2 battleaxe of holy wrath (52, 13, D) a cursed -3 ring of intelligence (52, 18, D) a +0 quarterstaff a +2 greatsling of velocity a +0 ring mail a wand of iceblast (10/15) (52, 25, D) the +1 robe of Cheibriados {rF+} It protects you from fire. (52, 30, D) a +5 glaive of chopping (52, 31, D) a +0 dagger a +0 robe (52, 36, D) an uncursed staff of earth (52, 37, D) a cursed staff of death (52, 43, D) a +0 lajatang of speed a +0 robe (52, 48, D) a +0 flail of draining (53, 1, D) a +1 antimagic hand axe (53, 12, D) an uncursed staff of fire (53, 13, D) an uncursed ring of flight (53, 16, D) a +2 dagger of speed a +0 robe (53, 19, D) a +2 scimitar of flaming (53, 24, D) an uncursed staff of summoning (53, 25, D) a book of Necromancy (53, 30, D) a +0 glaive (53, 36, D) an uncursed ring of fire (53, 48, D) an uncursed staff of earth (53, 49, D) the ring of Gouli {Wiz +Inv rN++} [ring of wizardry] It improves your spell success rate. It greatly protects you from negative energy. It lets you turn invisible. (54, 0, D) an Akashic Record (54, 1, D) a book of Dreams (54, 12, D) an uncursed staff of power (54, 13, D) a crystal ball of energy (54, 24, D) a +2 ring mail of fire resistance (54, 25, D) the +4 blowgun of Corporal Punishment {evade, rElec rN+ Int+2} It affects your evasion (+5 to EV). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. (54, 48, D) a +0 dagger of electrocution (54, 50, D) a fan of gales (55, 0, D) a fan of gales (55, 12, D) Sif Muna's Guide on Transmutation and Envenoming Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Alistair's Intoxication Transmutation/Poison 5 (55, 13, D) an uncursed staff of cold (55, 24, D) a +1 rapier of venom (59, 48, D) the +1 chain mail "Yfauqaf" {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (59, 49, D) a book of Fire (59, 59, D) a +0 shortbow 16 arrows (60, 36, D) a +0 shield of resistance (60, 47, D) a +0 chain mail of poison resistance (60, 48, D) a fan of gales (61, 0, D) the +0 scale mail of the Country {rPois SInv} It protects you from poison. It lets you see invisible. (61, 8, D) an uncursed staff of wizardry (61, 26, D) a sack of spiders (61, 37, D) a +1 mace of protection (61, 47, D) a lamp of fire (61, 48, D) the +0 ring mail of the Present {rPois} It protects you from poison. (61, 59, D) 4 large rocks a +0 shortbow 22 arrows a +3 ring of dexterity (61, 60, D) a +0 arbalest a +3 glaive of venom 14 bolts the ring "Paefimmi" {rF+ Stlth-} [ring of loudness] It protects you from fire. It makes you less stealthy. (62, 0, D) a +5 short sword of venom (62, 1, D) the cursed +0 rapier of Revolt {venom, rF- Str+3 Int+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It has a curse placed upon it. (62, 8, D) a +2 ring of strength a +2 gold dragon armour (62, 16, D) a lamp of fire (62, 17, D) a +0 centaur barding of cold resistance (62, 21, D) a +0 trident (62, 26, D) the +8 plate armour of Zin's Fury {rElec rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (62, 27, D) an uncursed ring of protection from magic (62, 36, D) a +2 great sword of draining (62, 37, D) a book of Death (62, 48, D) a crystal ball of energy (62, 61, D) a +0 shortbow 20 arrows (63, 0, D) a lamp of fire (63, 17, D) a +0 trident (63, 21, D) a +0 trident (63, 26, D) an uncursed staff of earth (63, 27, D) an uncursed staff of air (64, 16, D) a sack of spiders (64, 17, D) a +1 ring mail of magic resistance (64, 22, D) a +2 whip of flaming a throwing net (64, 26, D) the +5 scythe of Uncomfortable Rashes {distort, *Contam +Blink Str+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+7). It lets you blink. It causes magical contamination when unequipped. (64, 27, D) a +4 war axe of chopping (64, 61, D) a cursed -2 arbalest 9 bolts (64, 64, D) 2 large rocks a cursed -3 longbow 33 arrows a +0 leather armour (64, 66, D) a large rock a +0 shortbow 10 arrows a +0 arbalest a +2 rod of inaccuracy (13/13) 9 bolts (65, 26, D) the Collected Works on the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 (65, 47, D) a +2 hand axe of chopping (65, 61, D) a +0 arbalest a +0 arbalest a +4 halberd of venom 35 bolts an uncursed amulet of faith (65, 62, D) 3 large rocks a +4 quarterstaff of protection a +0 arbalest 28 bolts (65, 64, D) 4 large rocks a +1 quarterstaff of speed a +0 arbalest an uncursed staff of wizardry a +0 arbalest 30 bolts a potion of haste (65, 65, D) a +0 arbalest 19 bolts a +0 shortbow 14 arrows (65, 66, D) 10 large rocks a +0 shortbow 28 arrows (66, 50, D) a crystal ball of energy (66, 59, D) 2 large rocks a +0 spear 20 javelins a +0 leather armour (66, 60, D) a +0 arbalest a +3 rapier of protection 19 bolts (66, 61, D) a +1 antimagic spear 13 silver javelins a +0 leather armour a +0 longbow 29 arrows a +0 leather armour (66, 62, D) a +0 arbalest an uncursed staff of air 3 large rocks a +0 longbow the +11 great sword of Imur Xof {speed, rElec rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. It insulates you from electricity. 26 arrows a +0 arbalest 29 bolts (66, 63, D) 3 large rocks a +0 arbalest 21 bolts a +0 long sword of protection a +0 shortbow 14 arrows a +1 spear of venom 13 javelins a +0 leather armour (66, 64, D) a +0 longbow a +0 leather armour a +0 arbalest 25 bolts 5 large rocks a +1 antimagic dagger a +0 shortbow 25 arrows (66, 65, D) 3 silver javelins a javelin 6 steel javelins 22 bolts 23 large rocks a +0 shortbow 41 arrows (66, 66, D) a javelin 5 large rocks 4 bolts 12 arrows (67, 0, D) an uncursed staff of power (67, 49, D) a +0 leather armour (67, 50, D) a book of Ice (67, 58, D) a +0 spear 16 steel javelins a +0 leather armour (67, 59, D) an uncursed staff of poison a +0 shortbow 20 arrows (67, 62, D) a +1 dagger of speed a +0 arbalest 26 bolts (67, 63, D) 6 large rocks a +2 longbow of freezing 26 arrows the +1 leather armour of the Guardian {rN++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from negative energy. an uncursed amulet of faith a cursed -1 arbalest 10 bolts (67, 64, D) an uncursed staff of death a +0 arbalest 27 bolts a +0 longbow 48 arrows a +0 leather armour a potion of haste (67, 65, D) a +0 arbalest 16 bolts (67, 66, D) 4 large rocks 2 bolts a javelin a +0 longbow 10 arrows (68, 0, D) the ring of Xom's Ringing Laughter {Int+6 Dex+3} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+3). (68, 48, D) an uncursed staff of energy (68, 49, D) a +0 dagger of venom (69, 36, D) a +2 flail of crushing (69, 48, D) a sack of spiders (69, 62, D) a +0 shortbow 17 arrows an uncursed amulet of faith (70, 8, D) an uncursed ring of sustain attributes (70, 9, D) a +2 spear of piercing (70, 37, D) a +2 hand crossbow of velocity (70, 65, D) a +0 arbalest a +0 morningstar of freezing 12 bolts (71, 16, D) a book of Spatial Translocations (71, 17, D) an uncursed ring of fire (71, 26, D) a +3 shortbow of flaming (71, 27, D) a +3 leather armour of fire resistance (72, 8, D) the +9 war axe of Uncomfortable Rashes {flame, Fragile MR++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It makes you more stealthy. (72, 9, D) a +2 chain mail of cold resistance (72, 17, D) a cursed amulet of harm (72, 22, D) the +7 arbalest of Poubily {velocity, rPois Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from poison. (72, 27, D) a crystal ball of energy (72, 29, D) a +0 rapier a +0 robe (72, 30, D) a +0 dagger a +0 robe (72, 37, D) the ring of the Stallion {rN+ Int+3 Stlth+} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. (72, 40, D) an uncursed staff of power (72, 42, D) the +10 whip of Qazlal's Approval {slash, MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (72, 47, D) a royal jelly (72, 59, D) a cursed +0 arbalest 19 bolts a wand of hasting (4/9) (73, 1, D) an uncursed staff of air (73, 16, D) a book of Battle (73, 26, D) the ring "Fudgh" {rF- rC+ Int+4 Slay+2 Stlth+} [ring of protection from cold] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (73, 29, D) a +0 short sword a +0 robe (73, 37, D) a +4 hand axe of chopping (73, 41, D) a +3 rapier of electrocution (73, 47, D) a +2 scale mail of fire resistance (74, 1, D) a +5 hunting sling (74, 47, D) a +2 shield of fire resistance (74, 48, D) a disc of storms (75, 1, D) a disc of storms