Groucho the Dungeon (1, 9, D) a +0 scale mail a +0 shield a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Annihilations (50, 36, D) a cursed -5 ring of evasion (50, 37, D) a +2 arbalest of freezing (50, 40, D) the +8 rapier of Valour {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (unseen) (50, 44, D) a large rock (51, 37, D) the ring "Faboy" {Fire Int-5 Dex+2 Slay+6} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It makes you vulnerable to cold. (51, 41, D) 2 bolts 6 arrows 5 large rocks (51, 42, D) a bolt 2 large rocks 2 arrows (51, 43, D) a large rock 2 arrows (51, 44, D) 5 large rocks 3 arrows (52, 37, D) an uncursed amulet of faith (52, 40, D) a +0 shortbow (unseen) (53, 37, D) a +0 mace of holy wrath (59, 36, D) a +3 eveningstar of pain (59, 37, D) a +2 ring of dexterity (60, 36, D) a +2 ring of dexterity (60, 37, D) a cursed staff of wizardry (61, 0, D) a crystal ball of energy (61, 8, D) a book of Party Tricks (61, 16, D) the +6 blowgun of Collusion {evade, SInv} It affects your evasion (+5 to EV). It lets you see invisible. (61, 36, D) an uncursed amulet of harm (61, 37, D) a +0 glaive of protection (61, 40, D) a cursed +1 mace a +0 robe (61, 41, D) a +0 flail (62, 0, D) a +2 dagger of freezing (62, 8, D) a +4 chain mail of fire resistance (62, 9, D) a +4 scale mail of poison resistance (62, 16, D) a +3 leather armour of fire resistance (62, 17, D) an uncursed staff of air (62, 18, D) a +0 dagger a +0 shortbow 17 arrows a +0 leather armour (62, 19, D) an arrow (62, 20, D) an arrow (62, 21, D) a +2 war axe of electrocution (62, 22, D) a +4 scimitar of holy wrath (62, 26, D) an uncursed staff of conjuration (62, 27, D) a +1 whip of flaming (62, 36, D) a +2 hand crossbow of flaming (62, 37, D) the +6 falchion "Teorghoq" {drain, rF+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. (62, 40, D) a +1 short sword (unseen) (63, 0, D) a +2 ring mail of magic resistance (63, 16, D) a phial of floods (63, 17, D) an uncursed ring of fire (63, 26, D) a +0 whip of flaming (63, 27, D) the +11 blowgun "Fuisa" {evade, rN++ Dex+4} It affects your evasion (+5 to EV). It affects your dexterity (+4). It greatly protects you from negative energy. (63, 36, D) a book of Debilitation (63, 37, D) the ring of Hamoj {Fragile rC+ Int+6} [ring of protection from cold] It affects your intelligence (+6). It protects you from cold. It will be destroyed if unequipped. (64, 16, D) a fan of gales (64, 17, D) an uncursed staff of fire (64, 22, D) an arrow a +0 rapier a +0 leather armour (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) an uncursed ring of poison resistance (65, 26, D) the cursed +3 war axe of Kad Qinou {antimagic, *Contam rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (67, 0, D) a +0 trident (68, 0, D) an uncursed staff of wizardry (68, 1, D) the +4 spear "Ceig" {drain, *Corrode +Inv rPois Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. 5 tomahawks (68, 2, D) a +0 trident (68, 4, D) 4 tomahawks (68, 5, D) a tomahawk a throwing net (69, 0, D) a Grand Grimoire (69, 1, D) a +0 trident 2 tomahawks (69, 10, D) a +0 trident (unseen) (69, 36, D) a phial of floods (70, 8, D) a disc of storms (70, 9, D) an uncursed staff of air (70, 10, D) a +0 trident 8 tomahawks (70, 36, D) a crystal ball of energy (70, 37, D) a +0 trident (70, 39, D) a +0 trident (70, 40, D) a +0 shortbow 19 arrows 6 tomahawks (70, 41, D) a +0 trident (unseen) (71, 8, D) the Collected Works on Enchantment and Air Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Lightning Bolt Conjuration/Air 5 (71, 10, D) a +0 trident 6 tomahawks (71, 11, D) a +0 trident (71, 16, D) an uncursed staff of earth (71, 26, D) a +6 giant spiked club (71, 31, D) an uncursed staff of conjuration (unseen) (71, 32, D) a +2 double sword of electrocution (unseen) (71, 40, D) a +1 bardiche of protection a +0 shortbow 26 arrows (71, 41, D) a throwing net 14 arrows (71, 42, D) a throwing net 2 arrows (71, 43, D) 2 arrows 2 throwing nets (72, 8, D) a book of Frost (72, 9, D) a +0 mace of protection (72, 11, D) a cursed -2 trident (unseen) (72, 16, D) the Disquisition on Weightlessness and Toxins Spells Type Level a - Repel Missiles Charms/Air 2 b - Cure Poison Poison 2 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (72, 17, D) a +2 triple sword of holy wrath (72, 26, D) a +0 dagger (72, 27, D) a +0 halberd (72, 31, D) a +0 long sword a +0 plate armour (72, 37, D) a +2 leather armour of cold resistance (72, 39, D) a +1 trident of protection (72, 40, D) 5 arrows (73, 1, D) an uncursed staff of poison (73, 16, D) an uncursed staff of air (73, 17, D) the +7 glaive of Vanity {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (73, 30, D) a +2 scythe of protection (73, 31, D) a +0 dire flail a +0 chain mail (73, 36, D) a +1 shield of positive energy (73, 37, D) an uncursed staff of air (73, 39, D) the +6 war axe of the Warrior-Mage {freeze, *Contam rElec Str+3 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+9). It insulates you from electricity. It causes magical contamination when unequipped. a +0 shortbow of flaming 10 arrows (73, 40, D) a +0 shortbow 3 arrows (75, 1, D) a +2 iron rod (13/13)