Groucho the Dungeon (2, 14, D) a +0 long sword (2, 15, D) a cursed +0 ring mail (unseen) (2, 16, D) a book of the Warp (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +0 short sword (still there?) a book of Ice (still there?) (3, 17, D) a +0 shortbow (unseen) (3, 18, D) 24 arrows (unseen) (3, 19, D) a +0 long sword (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 14, D) a box of beasts (unseen) (5, 16, D) a +0 leather armour (still there?) a book of Unlife (still there?) (5, 17, D) a phial of floods (unseen) (5, 18, D) a +0 longbow (unseen) (5, 19, D) an elf corpse (5, 20, D) a +0 longbow (unseen) (6, 16, D) a +2 morningstar of holy wrath (still there?) a book of Envenomations (still there?) (6, 18, D) a +0 rapier (unseen) (6, 21, D) a +0 short sword (unseen) (6, 22, D) a +0 longbow (unseen) (6, 23, D) a +0 rapier (unseen) (7, 15, D) a crystal ball of energy a +0 long sword the +7 shortbow of Sakegrim {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (7, 17, D) a +0 rapier (unseen) (7, 18, D) a +3 ring of dexterity (unseen) (7, 21, D) a +0 short sword (unseen) (7, 22, D) a +0 rapier (unseen) (7, 23, D) an arrow (8, 14, D) a box of beasts (8, 15, D) a +0 rapier (8, 16, D) a +1 halberd of freezing a book of Spatial Translocations (8, 17, D) a +0 longbow (unseen) (8, 19, D) a +0 rapier (8, 20, D) a +4 battleaxe of electrocution (unseen) (8, 22, D) a +0 rapier a +0 rapier a +0 leather armour (9, 14, D) a +0 long sword (9, 15, D) a +0 ring mail of poison resistance (9, 17, D) a cursed -2 longbow (unseen) (9, 19, D) a +0 longbow (unseen) (9, 22, D) a +1 short sword of speed (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Spatial Translocations (10, 15, D) the Volume of Dark Shape Shifting Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Ice Form Ice/Transmutation 4 f - Irradiate Conjuration/Transmutation 5 (10, 16, D) an uncursed staff of fire (10, 20, D) a +0 long sword (still there?) a +2 mace of protection (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) a +1 greatsling of freezing (11, 16, D) the Compendium of Mutagenic Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (12, 14, D) the cursed +1 greatsling "Juoxun" {venom, -Tele rElec Str+4 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (12, 15, D) a +0 dagger (12, 16, D) a sack of spiders (13, 24, D) an uncursed staff of summoning (unseen) (19, 0, D) a sack of spiders (19, 2, D) a +2 morningstar of protection (unseen) (19, 17, D) a +0 war axe (19, 33, D) a box of beasts (20, 0, D) a +0 short sword (20, 1, D) a +3 double sword of holy wrath (20, 2, D) a +0 short sword of distortion the kobold corpse of Sonja (skeletalised by now) (20, 4, D) an arrow (20, 16, D) a +0 long sword (20, 17, D) a +2 scale mail of fire resistance (20, 32, D) Sif Muna's Handbook of Moulding and Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Cigotuvi's Embrace Necromancy 5 (20, 33, D) a +2 scale mail of magic resistance (21, 0, D) a +0 short sword (21, 1, D) a +3 chain mail of poison resistance (21, 2, D) a +1 whip of flaming a +0 robe the big kobold corpse of Pikel (skeletalised by now) (21, 16, D) a +4 mace of venom (21, 33, D) a +4 demon whip (22, 0, D) an uncursed staff of poison (22, 2, D) a cursed +0 hunting sling a +0 quarterstaff 22 sling bullets a +0 leather armour an uncursed ring of sustain attributes (22, 16, D) a +1 trident of flaming (22, 17, D) a +1 antimagic quarterstaff (22, 20, D) a human corpse (skeletalised by now) (unseen) (22, 22, D) a stone giant corpse (skeletalised by now) (unseen) (22, 24, D) a +5 whip of venom (22, 33, D) a +2 scale mail of cold resistance (22, 34, D) an uncursed staff of poison (22, 38, D) the +8 battleaxe of Amorality {holy, MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your resistance to hostile enchantments. a +0 plate armour (22, 41, D) a hell hound corpse (23, 0, D) a fan of gales (23, 1, D) a sack of spiders (23, 3, D) a +0 falchion (unseen) (23, 5, D) a +0 blowgun (unseen) (23, 6, D) a +3 rapier of electrocution (unseen) (23, 16, D) a box of beasts (23, 17, D) a phial of floods (23, 18, D) a +1 leather armour of poison resistance (23, 20, D) an uncursed staff of summoning (unseen) (23, 22, D) a +0 glaive (unseen) (23, 24, D) a +0 plate armour (23, 32, D) a lamp of fire (23, 33, D) a +2 hunting sling of freezing (23, 34, D) a book of Fire (23, 38, D) a +2 scythe of venom (23, 41, D) a hell hound corpse (24, 0, D) a +2 hand axe of venom (24, 1, D) a +1 hand crossbow of flaming (24, 5, D) a +8 rod of shadows (4/14) (24, 6, D) 2 curare-tipped needles 5 arrows a +0 battleaxe a +0 scale mail (24, 7, D) an arrow (24, 8, D) an arrow (24, 9, D) a sling bullet 2 arrows 2 curare-tipped needles (24, 16, D) a +0 pair of gloves of archery (24, 18, D) the ring "Opusan" {SustAt rN+ Str-4 Int+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-4). It affects your intelligence (+4). It protects you from negative energy. (24, 19, D) a shadow dragon corpse (skeletalised by now) (24, 24, D) an uncursed ring of ice (unseen) (24, 26, D) a large rock (24, 32, D) the +0 ring mail of the Moneychanger {rPois Stlth+} It protects you from poison. It makes you more stealthy. (24, 34, D) a +3 leather armour of magic resistance (25, 0, D) a +3 whip of freezing (25, 3, D) a +0 dagger of chaos (unseen) (25, 4, D) a +0 scimitar of flaming (25, 5, D) an uncursed staff of fire the goblin corpse of Ijyb (skeletalised by now) (25, 6, D) 3 arrows (25, 7, D) an arrow (unseen) (25, 17, D) a lamp of fire (25, 18, D) a disc of storms (25, 26, D) a large rock (25, 32, D) the +3 falchion "Lecoofaf" {pain, Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). (25, 33, D) a Young Poisoner's Handbook (25, 34, D) the Collected Works on Glacial Air Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Lightning Bolt Conjuration/Air 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (26, 0, D) a -2 spear (26, 1, D) a +0 dagger (26, 6, D) an uncursed staff of summoning (still there?) an arrow (still there?) (26, 16, D) a book of Flames (26, 17, D) a +1 vampiric short sword (26, 19, D) 5 large rocks (26, 23, D) a +0 great sword (unseen) (26, 24, D) a +0 plate armour (unseen) (26, 25, D) a +0 dire flail a +0 plate armour a +0 war axe a +0 chain mail (26, 26, D) a bolt a large rock (26, 33, D) a disc of storms (26, 34, D) the Almanac of the Oath Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (27, 0, D) a +3 hunting sling (27, 16, D) a phial of floods (27, 17, D) an uncursed staff of wizardry (27, 19, D) 4 large rocks a +0 arbalest the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (27, 22, D) 4 large rocks (unseen) (27, 25, D) a +0 long sword a +0 chain mail a bolt a large rock (27, 34, D) a +0 robe of the Archmagi (27, 36, D) a +0 demon trident of venom (unseen) (28, 0, D) a +2 chain mail of poison resistance (28, 17, D) the +1 falchion of the Ecumenical Temple {slice, *Confuse Int+8 Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (-2). It lets you see invisible. It may confuse you when you take damage. (28, 21, D) a stone giant corpse (skeletalised by now) (28, 22, D) a +2 broad axe of venom a +0 chain mail a +0 large shield a human corpse (skeletalised by now) (28, 24, D) a +0 chain mail a large rock (28, 32, D) an uncursed staff of earth (28, 33, D) a book of Necromancy (29, 0, D) a +4 battleaxe of flaming (29, 1, D) a +4 dagger of venom (29, 16, D) the ring of Xom's Best Wishes {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). (29, 17, D) the cursed +1 falchion of Ragnarok {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. It has a curse placed upon it. (29, 19, D) a cursed ring of loudness (unseen) (29, 20, D) a cursed +0 plate armour (29, 21, D) a +0 war axe (unseen) (29, 33, D) a disc of storms (34, 28, D) an uncursed staff of summoning (35, 15, D) a book of Party Tricks (35, 28, D) a +1 flail of venom (35, 29, D) a book of Debilitation (36, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (36, 1, D) an uncursed staff of death (36, 14, D) a +3 leather armour of fire resistance (36, 28, D) the +4 hand axe of Indomitability {chop, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (36, 29, D) the +3 leather armour of the Ecumenical Temple {rF++ SInv} It greatly protects you from fire. It lets you see invisible. (37, 0, D) an uncursed ring of stealth (37, 1, D) a book of Battle (37, 15, D) a sack of spiders (37, 28, D) a +2 plate armour of magic resistance (38, 1, D) the ring of the Establishment {rF+ Dex+2 SInv} [ring of dexterity] It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (38, 14, D) the +9 quarterstaff of Qiuresch {vamp, rC+ Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It protects you from cold. (38, 28, D) a +0 robe (38, 29, D) a fan of gales a crystal ball of energy (38, 33, D) a necrophage corpse (skeletalised by now) (38, 34, D) a +0 dire flail (39, 0, D) the +1 arbalest of Zuesch {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (39, 1, D) the +1 whip of Law {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (39, 14, D) a lamp of fire (40, 15, D) a +4 dagger of electrocution (40, 29, D) a +2 dagger of flaming (still there?) an uncursed staff of fire (still there?) (40, 31, D) a +3 flail (unseen) (41, 1, D) a +5 trident of venom (41, 14, D) a crystal ball of energy (41, 15, D) a +2 quarterstaff of draining (42, 0, D) a +4 dagger of electrocution (42, 1, D) the +7 shortbow of Blind Justice {venom, rPois Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from poison. (42, 15, D) a book of Changes (42, 27, D) the +4 trident of Ufof {holy, rC+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your resistance to hostile enchantments. (42, 29, D) the +3 centaur barding of the Volcano {rF+ Str+3} It affects your strength (+3). It protects you from fire. (43, 15, D) the Disquisition on Dislocated Transformation Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 (43, 27, D) a +2 ring mail of poison resistance (unseen) (43, 28, D) a fan of gales (43, 29, D) a sack of spiders (44, 28, D) an uncursed ring of protection from fire (49, 0, D) the +2 blowgun of Disorder {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (49, 12, D) a book of Spatial Translocations (49, 24, D) an uncursed staff of summoning (49, 36, D) an uncursed staff of death (49, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (50, 0, D) the Reference Book on Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 (50, 1, D) an uncursed ring of stealth (50, 12, D) the Compendium of Bewitchment and Aid Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Silence Hexes/Air 5 (50, 24, D) the +2 ring mail "Esyiriem" {*Corrode Str+3 Slay+6 Stlth+} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It may corrode you when you take damage. It makes you more stealthy. (50, 25, D) the +0 scale mail "Jirahaet" {rN+} It protects you from negative energy. (50, 36, D) a book of Party Tricks (50, 37, D) a +1 spear of piercing (50, 41, D) a +0 battleaxe a +0 spear a +0 robe (50, 44, D) a cursed +0 hand axe (unseen) (51, 0, D) the cursed +0 buckler "Sohiy" {rPois} It protects you from poison. It has a curse placed upon it. (51, 16, D) a +0 robe (unseen) (51, 24, D) an uncursed staff of conjuration (51, 26, D) a +0 flail of protection (51, 36, D) the Compendium of Burning Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Delayed Fireball Conjuration/Fire 7 (51, 37, D) a +0 robe (51, 43, D) a cursed +0 war axe a +0 plate armour a potion of blood (52, 0, D) the cursed +0 whip "Duyzih" {slash, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It has a curse placed upon it. (52, 16, D) a cursed -2 glaive (52, 24, D) an uncursed staff of earth (52, 36, D) the amulet "Dusmiuvez" {*Contam +Rage Int+3 Dex+5} [amulet of rage] It affects your intelligence (+3). It affects your dexterity (+5). It lets you go berserk. It causes magical contamination when unequipped. (52, 39, D) a +0 robe (53, 0, D) the +7 troll leather armour of Gaystroty {Regen+ SInv Stlth+} It lets you see invisible. It increases your rate of regeneration. It makes you more stealthy. (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of death (53, 16, D) a +1 scythe of venom (unseen) (53, 18, D) the cursed +0 arbalest of Ubeetsah {penet, rPois} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. It has a curse placed upon it. (53, 19, D) a +5 hand axe of draining (unseen) (53, 24, D) an Akashic Record (53, 25, D) a +2 scale mail of cold resistance (53, 29, D) a +0 halberd (53, 36, D) a book of Conjurations (53, 37, D) a Young Poisoner's Handbook (54, 0, D) an uncursed staff of power (54, 1, D) a +1 leather armour of cold resistance (54, 12, D) a +3 dagger (54, 13, D) an uncursed staff of power (still there?) a +1 quarterstaff of draining (still there?) (54, 24, D) an uncursed amulet of magic regeneration (54, 25, D) a manual of Short Blades (54, 36, D) the amulet "Ezeuv" {Inacc rElec MR- Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 12, D) a sack of spiders (55, 24, D) a book of Alchemy (59, 36, D) an uncursed staff of power (59, 37, D) the cursed +2 trident "Qewnoxkack" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (60, 36, D) a +0 long sword (60, 37, D) a +3 ring of dexterity (60, 38, D) a +0 short sword (60, 40, D) a cursed +0 longbow (unseen) (60, 41, D) a +1 battleaxe of chopping (60, 42, D) a +0 rapier (unseen) (61, 0, D) the +2 robe of Okawaru's Delight {rF+ MR- MP+9 Int+3} It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (61, 8, D) an uncursed staff of conjuration (61, 16, D) a +2 robe of resistance (61, 26, D) a book of Air (61, 30, D) a +9 rod of ignition (14/14) (61, 36, D) a phial of floods (61, 37, D) the Papyrus of the Unstable Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Throw Flame Conjuration/Fire 2 d - Petrify Transmutation/Earth 4 e - Bolt of Fire Conjuration/Fire 6 f - Statue Form Transmutation/Earth 6 (61, 41, D) the +3 short sword "Uhiluzes" {venom, rF+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. a +0 scale mail a +6 mace of crushing (61, 43, D) a +0 long sword (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) the +9 flail "Ydeloum" {venom, rPois rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It lets you see invisible. a +1 shortbow of velocity (62, 8, D) a fan of gales (62, 16, D) a cursed ring of loudness (62, 17, D) a cursed -3 ring of evasion (62, 20, D) an uncursed staff of earth (62, 21, D) a +0 short sword (62, 26, D) the Grimoire of Egomania Spells Type Level a - Corona Hexes 1 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Darkness Hexes 6 (62, 37, D) a +1 robe of cold resistance (62, 40, D) a +7 glaive of protection (62, 42, D) a cursed -1 long sword (63, 17, D) a fan of gales (63, 18, D) a +0 mace of protection (63, 20, D) a +0 club (unseen) (63, 26, D) the +5 shortbow "Itoagem" {freeze, rF+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. (63, 36, D) a +1 robe of cold resistance (63, 37, D) a +1 great sword of slicing (64, 16, D) a disc of storms (64, 17, D) a +0 club (still there?) a book of the Dragon (still there?) (64, 18, D) a +0 club (unseen) (64, 20, D) a +0 dagger (unseen) (64, 26, D) an uncursed staff of fire (64, 27, D) a +1 rod of inaccuracy (13/13) the ring of the Hero {rElec MR+ Str-4 Int+4} [ring of protection from magic] It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (65, 26, D) Codomaheto's Incunabulum of Boosting Fascination Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Fulminant Prism Conjuration/Hexes 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (67, 0, D) the +1 hand crossbow of the Vendetta {venom, rPois rN+ MR+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (68, 41, D) a +0 giant spiked club (unseen) (69, 0, D) the cursed +2 spear "Fish" {pierce, rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 37, D) a +9 giant spiked club (70, 8, D) a +0 shield a +0 scale mail a +0 war axe (70, 9, D) an uncursed amulet of faith (70, 36, D) an uncursed ring of ice (70, 39, D) a cursed -1 giant club (71, 8, D) a +1 great sword of freezing (71, 16, D) a +1 ring mail of positive energy (71, 17, D) an uncursed staff of wizardry (71, 19, D) a +0 short sword (71, 20, D) a +0 mace (71, 26, D) a book of Debilitation (71, 27, D) a sack of spiders (71, 28, D) a +3 club (unseen) (71, 30, D) a +1 hat of spirit shield (unseen) (71, 37, D) a +0 giant club (still there?) a sack of spiders (still there?) (71, 40, D) a +0 giant club (unseen) (72, 8, D) the Disquisition on Hexes and Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Cause Fear Hexes 4 e - Animate Dead Necromancy 4 f - Cigotuvi's Embrace Necromancy 5 (72, 9, D) the Disquisition on Sinister Arts and Transmigration Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Animate Dead Necromancy 4 (72, 16, D) a box of beasts (72, 17, D) an uncursed staff of power (72, 18, D) a +0 hand axe (72, 19, D) a +0 short sword (72, 27, D) a +0 hand axe of electrocution (72, 31, D) a +0 mace a +0 robe a +0 giant club a +0 robe a +0 flail of holy wrath a +0 scale mail (72, 36, D) a cursed -1 giant spiked club (72, 37, D) the +2 leather armour of Amorality {rN+} (still there?) It protects you from negative energy. a phial of floods (still there?) (73, 1, D) a +4 plate armour of cold resistance (73, 17, D) a book of Transfigurations (73, 19, D) a +0 hand axe (73, 26, D) an uncursed staff of conjuration (73, 27, D) an uncursed ring of wizardry (73, 31, D) a +2 quarterstaff of chaos (73, 36, D) the ring "Weutses" {*Confuse +Fly rF++ Dex+2} [ring of flight] It affects your dexterity (+2). It greatly protects you from fire. It lets you fly. It may confuse you when you take damage. (73, 37, D) an uncursed staff of energy (74, 38, D) a +0 giant club