Groucho the Dungeon (1, 34, D) a +4 quarterstaff (2, 14, D) the Guide on Evil Rites and Curses Spells Type Level a - Confusing Touch Hexes 2 b - Control Undead Necromancy 4 c - Darkness Hexes 6 (2, 16, D) a Necronomicon (2, 34, D) an uncursed ring of stealth (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of poison (3, 16, D) a +3 ring of slaying the amulet of Foolhardiness {Dismiss rElec rF- rN+ Str+4} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (3, 34, D) an uncursed ring of protection from cold (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +0 hunting sling of freezing (4, 15, D) a +0 leather armour of poison resistance (4, 16, D) a lamp of fire (4, 34, D) a +2 robe (5, 14, D) a disc of storms (5, 15, D) the Volume of Icy Flight Spells Type Level a - Shock Conjuration/Air 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Bolt of Cold Conjuration/Ice 6 (5, 16, D) a book of Death (5, 20, D) a hell hog skeleton (5, 34, D) the ring "Bufakueri" {Wiz Slay+3} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (6, 14, D) a +1 mace of crushing (6, 15, D) a +1 rapier of speed (6, 16, D) a phial of floods (6, 20, D) a +1 broad axe of holy wrath (6, 34, D) a +1 longbow of freezing (7, 0, D) a +0 scale mail a +0 shield a +0 war axe (7, 14, D) a box of beasts (7, 15, D) a sack of spiders (7, 16, D) a Fen Folio (7, 20, D) a +0 trident (7, 21, D) a +1 scythe of venom (7, 34, D) a phantom mirror (8, 14, D) a cursed staff of earth (8, 15, D) a fan of gales (8, 16, D) a +3 rod of ignition (14/14) (8, 18, D) a +1 scythe of venom (8, 34, D) an uncursed ring of flight (9, 14, D) an uncursed staff of fire (9, 15, D) the +3 pair of gloves of the Enchanted Forest {*Drain *Confuse rCorr Int+8} It affects your intelligence (+8). It protects you from acid and corrosion. It causes draining when unequipped. It may confuse you when you take damage. (9, 16, D) a cursed staff of energy (9, 34, D) a +2 morningstar of holy wrath (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of the Sky (10, 16, D) a +3 greatsling of freezing (10, 34, D) a +1 chain mail of fire resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +3 scythe of flaming (11, 15, D) a +0 hand axe of electrocution (11, 16, D) a book of Transfigurations (11, 34, D) an uncursed staff of air (12, 15, D) the ring of the Endless Expanse {*Confuse +Fly rF+ MR+ Stlth+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It may confuse you when you take damage. It makes you more stealthy. an uncursed staff of conjuration (12, 16, D) an uncursed ring of see invisible (12, 34, D) a box of beasts (13, 34, D) a lamp of fire (19, 0, D) an uncursed staff of death (19, 1, D) a +2 buckler of protection (19, 16, D) a fan of gales (19, 17, D) a +4 morningstar of draining (19, 32, D) an uncursed staff of cold (19, 33, D) the +6 spear of the Lame Duck {drain, MP+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It makes you more stealthy. (20, 0, D) a +0 trident (20, 1, D) a fan of gales (20, 17, D) a Fen Folio (20, 33, D) a +0 hunting sling of evasion (21, 0, D) the Reference Book on Creative Black Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Agony Necromancy 5 c - Dragon's Call Summoning 9 (21, 1, D) a sack of spiders (21, 32, D) a crystal ball of energy (21, 33, D) the Handbook of the Entrancing Rocks Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Spectral Weapon Hexes/Charms 3 e - Gell's Gravitas Hexes/Translocation 3 f - Petrify Transmutation/Earth 4 g - Invisibility Hexes 6 (21, 34, D) a +2 triple crossbow of freezing (22, 0, D) a +1 chain mail of cold resistance (22, 1, D) a box of beasts (22, 16, D) a +2 great mace of protection (22, 17, D) a +3 war axe of chopping (22, 32, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (22, 34, D) an uncursed amulet of regeneration (23, 0, D) a cursed staff of air (23, 1, D) the +4 scale mail of Woiha {rElec rF+ Str+4} It affects your strength (+4). It protects you from fire. It insulates you from electricity. (23, 5, D) a +0 robe (23, 6, D) the cursed +3 scimitar of Ociwn {slice, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It has a curse placed upon it. a +0 naga barding (23, 7, D) a +0 robe (23, 16, D) an uncursed staff of air (23, 17, D) the +4 spear of Wyrd {pain, rPois rF- rN+ Dex+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (23, 18, D) an uncursed staff of air (23, 32, D) a Necronomicon (23, 33, D) an uncursed ring of positive energy (23, 34, D) an uncursed ring of ice (24, 0, D) a sack of spiders (24, 1, D) a +2 chain mail of poison resistance (24, 4, D) a +3 great sword of pain a +0 robe (24, 6, D) the +4 troll leather armour "Dofen" {Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. (24, 7, D) the +4 war axe "Taratroo" {drain, Str-4 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+6). a +1 spear of pain a +0 robe a +0 war axe a +0 robe (24, 16, D) an uncursed staff of wizardry (24, 17, D) a +1 spear of venom (24, 18, D) a +4 giant club (24, 32, D) an uncursed staff of power (24, 33, D) the +2 scimitar "Belaala" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (24, 34, D) a +4 lightning rod (9/9) (24, 38, D) a +1 quarterstaff of speed (25, 0, D) a disc of storms (25, 1, D) a Fen Folio (25, 5, D) a +0 flail a +0 robe (25, 6, D) a +1 halberd of freezing a +0 mace (25, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (25, 17, D) a sack of spiders (25, 18, D) an uncursed staff of summoning (25, 33, D) a book of Fire (25, 34, D) the +8 scimitar of Turmoil {vamp, +Blink MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you blink. (25, 36, D) a +7 bardiche of freezing (26, 0, D) a disc of storms (26, 1, D) a +3 chain mail of poison resistance (26, 16, D) a book of Debilitation (26, 17, D) a +1 arbalest of evasion (26, 33, D) a +0 trident (26, 34, D) a +2 hand crossbow of flaming (26, 36, D) a +0 trident (unseen) (27, 0, D) a +0 club (27, 1, D) a book of Maledictions (27, 16, D) a +2 leather armour of magic resistance (27, 17, D) the +1 robe "Tock" {rPois rC- rN+} It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (27, 32, D) a +0 pair of boots of running (27, 33, D) a fan of gales (27, 34, D) a fan of gales (28, 0, D) a +0 whip (28, 1, D) a lamp of fire (28, 16, D) the +6 trident of Sudden Death {drain, rN++ MP-9 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from negative energy. It affects your magic capacity (-9). (28, 17, D) the Tome of the Flying Blaze Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (28, 32, D) an uncursed staff of conjuration (28, 33, D) a +5 hand axe of flaming (29, 0, D) an uncursed ring of protection from magic (29, 1, D) the +2 ring mail of Awkitzas {rPois rF+ Str-2} It affects your strength (-2). It protects you from fire. It protects you from poison. (29, 16, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (29, 17, D) a +2 lajatang of venom (29, 32, D) the ring "Meanatt" {MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It affects your magic capacity (+9). (29, 33, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (35, 0, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (35, 14, D) a +3 trident of flaming (35, 15, D) a book of Envenomations (35, 28, D) a phial of floods (35, 29, D) a disc of storms (36, 0, D) a book of Callings (36, 1, D) a large rock (unseen) (36, 8, D) a bolt (36, 11, D) a bolt (36, 14, D) an uncursed staff of power (36, 15, D) an uncursed staff of death (36, 28, D) a +4 rod of clouds (14/14) (36, 29, D) a +4 bardiche of distortion (37, 0, D) a +0 long sword (37, 4, D) a large rock (37, 28, D) a fan of gales (37, 29, D) a +0 spear of pain (38, 0, D) a +0 hand axe of chopping (38, 1, D) a +0 long sword (38, 4, D) a +4 vampiric spear (unseen) (38, 5, D) a +0 long sword (still there?) a +0 great mace of protection (still there?) (38, 6, D) a +4 falchion of slicing (unseen) (38, 14, D) an uncursed ring of fire (38, 15, D) a +2 leather armour of cold resistance (38, 28, D) a cursed ring of loudness (38, 29, D) the +6 chain mail of Rose {rCorr} It protects you from acid and corrosion. (39, 0, D) the Papyrus of Captivating Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 (39, 1, D) a box of beasts (39, 5, D) 2 large rocks a +0 arbalest 16 bolts (39, 6, D) a large rock a +3 ring mail of poison resistance (39, 14, D) a +2 short sword of freezing (39, 15, D) a +6 scimitar of electrocution (39, 28, D) the +6 falchion of Kuivamepi {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (39, 29, D) a box of beasts (40, 0, D) a +0 hand axe of freezing (40, 1, D) a bolt (40, 4, D) the +9 short sword of Xaimo {pierce, rElec rPois Int-2 Dex-5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. a large rock (still there?) (40, 5, D) a +0 great sword (unseen) (40, 6, D) a +0 arbalest (unseen) (40, 14, D) an uncursed ring of fire (40, 15, D) a +3 ring mail of cold resistance (40, 28, D) a +2 robe of magic resistance (40, 29, D) the Almanac of Enhancements and the Snowflakes Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Throw Icicle Conjuration/Ice 4 (41, 0, D) an uncursed staff of earth (41, 1, D) 2 large rocks (unseen) (41, 3, D) a bolt (41, 14, D) a +6 giant spiked club (41, 15, D) a +0 halberd of chopping (41, 28, D) an uncursed ring of flight (41, 29, D) The Foundations of Witchery Spells Type Level a - Regeneration Charms/Necromancy 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Inner Flame Hexes/Fire 3 (42, 0, D) a fan of gales (42, 2, D) 2 large rocks (42, 14, D) an uncursed ring of magical power (42, 28, D) a sack of spiders (42, 29, D) a +2 leather armour of fire resistance (43, 14, D) a sack of spiders (43, 15, D) a +1 mace of protection (43, 28, D) an uncursed staff of energy (43, 29, D) a +5 ring of dexterity (44, 28, D) the Grimoire of Earthen Malediction Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Inner Flame Hexes/Fire 3 e - Iron Shot Conjuration/Earth 6 f - Statue Form Transmutation/Earth 6 (49, 0, D) an uncursed staff of death (49, 1, D) a +1 dagger of venom (49, 24, D) the +4 scale mail "Kuyrarou" {MR++ rCorr Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (49, 36, D) the +7 sceptre of Torment (49, 37, D) a book of Enchantments (50, 0, D) a disc of storms (50, 1, D) an uncursed staff of poison (50, 12, D) a book of Debilitation (50, 13, D) an uncursed amulet of rage (50, 16, D) a +0 spear (unseen) (50, 25, D) the +2 spear of Fate {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (50, 36, D) an uncursed staff of conjuration (50, 37, D) a +2 plate armour of poison resistance (50, 40, D) a +4 rod of ignition (12/12) (unseen) (50, 41, D) a cursed +0 great sword a +0 robe (51, 1, D) a book of Annihilations (51, 12, D) an uncursed ring of sustain attributes (51, 13, D) a fan of gales (51, 17, D) an uncursed staff of fire a +0 robe (51, 18, D) a +2 vampiric broad axe (unseen) (51, 24, D) a +0 robe (51, 28, D) a +3 quarterstaff of crushing (51, 32, D) an uncursed staff of poison a +0 robe a potion of blood (51, 33, D) a +0 short sword a +0 robe (51, 36, D) a +0 dagger (51, 37, D) a +1 storm dragon armour (51, 40, D) a +0 glaive (51, 41, D) a +0 long sword a +0 chain mail a +0 robe (52, 13, D) a +4 war axe of chopping (52, 16, D) 8 needles of confusion 2 arrows (52, 17, D) a +1 broad axe of pain a +0 robe a +0 antimagic flail a +0 animal skin (52, 18, D) 2 arrows (52, 19, D) an arrow (52, 28, D) a +0 hand axe a +0 robe (52, 30, D) a cursed +3 dagger the +13 chain mail of Quetok {*Drain *Confuse rElec rN+++} It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. It may confuse you when you take damage. (52, 32, D) a cursed +3 long sword a +0 robe an uncursed ring of poison resistance (52, 36, D) a crystal ball of energy (52, 37, D) a +2 falchion of holy wrath (52, 40, D) a +0 war axe of flaming a +0 robe (52, 41, D) a +0 scimitar a +0 robe (53, 0, D) a book of the Tempests (53, 1, D) a book of Beasts (53, 13, D) the ring of the Evening {*Corrode rElec Str+5 Dex+4} [ring of strength] It affects your strength (+5). It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. (53, 16, D) a +0 longbow (unseen) (53, 24, D) a +0 flail (53, 25, D) an uncursed staff of poison (53, 36, D) an uncursed staff of summoning (54, 0, D) an uncursed amulet of the gourmand (54, 1, D) an uncursed staff of fire (54, 12, D) an uncursed ring of positive energy (54, 13, D) a fan of gales (54, 36, D) a +0 dagger (55, 0, D) a +2 scimitar of freezing (55, 1, D) an uncursed staff of summoning (55, 12, D) a box of beasts (55, 13, D) a +3 scale mail of positive energy (55, 24, D) a +2 dagger of venom (55, 26, D) a +3 halberd a +2 shortbow of flaming a +0 chain mail (59, 36, D) a book of the Warp (59, 37, D) an uncursed staff of summoning (60, 36, D) the cursed +3 eveningstar of the Tooth {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. (60, 37, D) a lamp of fire (61, 0, D) an uncursed staff of poison (61, 8, D) a +3 rod of clouds (11/11) (61, 16, D) a +3 scale mail of magic resistance (61, 26, D) Sif Muna's Further Steps in Spellweaving Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Lightning Bolt Conjuration/Air 5 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 e - Agony Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (61, 36, D) an uncursed staff of wizardry (61, 43, D) an uncursed staff of conjuration a +0 robe (62, 0, D) a +0 halberd of chopping (62, 1, D) an uncursed staff of summoning (62, 8, D) a +1 dagger of venom (62, 9, D) a +2 scimitar of electrocution (62, 11, D) a cursed -1 giant club (62, 16, D) a +0 dagger (62, 17, D) an uncursed staff of energy (62, 20, D) a +2 hand axe of chopping (62, 21, D) a +0 trident (62, 26, D) a phial of floods (62, 27, D) an uncursed ring of resist corrosion (62, 36, D) an uncursed staff of wizardry (62, 37, D) an uncursed staff of earth (62, 44, D) a +0 war axe (unseen) (63, 0, D) a +0 mace of draining (63, 8, D) an uncursed staff of summoning (63, 11, D) a +0 giant spiked club (unseen) (63, 12, D) a +0 giant spiked club (unseen) (63, 17, D) an uncursed ring of wizardry (63, 21, D) a +0 flail a +3 dire flail of holy wrath (63, 22, D) a +0 crystal plate armour (63, 26, D) an uncursed ring of protection from magic (63, 27, D) the +1 spear "Qozaut" {antimagic, *Rage rElec rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. (63, 37, D) a crystal ball of energy (64, 16, D) the +4 ring mail of Pydaph {Int+6} It affects your intelligence (+6). (64, 17, D) an uncursed ring of see invisible (64, 21, D) a +3 mace of protection (64, 26, D) a +2 plate armour of cold resistance (64, 27, D) the Handbook of the Captivating Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Cause Fear Hexes 4 f - Summon Mana Viper Hexes/Summoning 5 (65, 26, D) a +2 quarterstaff of holy wrath (67, 0, D) the +5 ring mail of the Game Afoot {-Cast rN+ rCorr Str+4} It affects your strength (+4). It protects you from negative energy. It prevents spellcasting. It protects you from acid and corrosion. (67, 3, D) a +0 mace (68, 0, D) an uncursed amulet of the gourmand (68, 2, D) a +3 scythe of protection (68, 3, D) a +0 club (69, 0, D) a +0 falchion (69, 36, D) a book of Enchantments (70, 8, D) an uncursed staff of cold (70, 9, D) a book of Envenomations (70, 36, D) Tidew's Almanac of Contamination and Darkness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (70, 37, D) a +0 whip (71, 8, D) a +2 triple crossbow of flaming (71, 12, D) a +2 crystal plate armour (71, 16, D) the cursed +0 broad axe "Vuitugaa" {chop, rPois rC++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (71, 17, D) an uncursed staff of energy (71, 22, D) a +0 short sword (unseen) (71, 26, D) the Volume of the Ashen Glacier Spells Type Level a - Freeze Ice 1 b - Passwall Transmutation/Earth 2 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (71, 27, D) a +3 ring mail of cold resistance (71, 36, D) an uncursed staff of fire (71, 41, D) the +6 long sword "Impslayer" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). a +0 robe an uncursed staff of earth a +0 robe (72, 8, D) a +1 glaive of freezing (72, 16, D) a fan of gales (72, 17, D) a sack of spiders (72, 21, D) a cursed -3 spear (72, 22, D) a +0 rapier a +0 robe a +0 buckler (72, 26, D) a lamp of fire (72, 27, D) a +2 quarterstaff of protection (72, 36, D) the +8 spear of Ointment {speed, rElec rPois MR- Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 37, D) a +0 hand crossbow of flaming (73, 1, D) a +2 spear of piercing (73, 3, D) a +0 club (unseen) (73, 16, D) a phial of floods (73, 17, D) an uncursed ring of stealth (73, 27, D) an uncursed ring of wizardry (73, 36, D) the +6 rapier "Jozauhed" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (73, 37, D) a phial of floods (73, 40, D) a cursed -1 trident (74, 3, D) a +0 flail (75, 1, D) a +1 centaur barding of flying