Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 scale mail a +0 shield a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a lamp of fire (61, 8, D) an uncursed staff of conjuration (61, 12, D) a hell hound corpse (skeletalised by now) (61, 16, D) an uncursed staff of poison (61, 17, D) a +0 arbalest (62, 0, D) a +1 shield of fire resistance (62, 8, D) a book of Enchantments (62, 9, D) a box of beasts (62, 16, D) a sack of spiders (62, 17, D) 3 royal jellies (62, 19, D) a +0 war axe (unseen) (63, 0, D) a box of beasts (63, 8, D) a +5 ring of dexterity (63, 16, D) 3 royal jellies (63, 17, D) a +0 arbalest (still there?) a lamp of fire (still there?) (64, 17, D) a +1 leather armour of cold resistance (64, 18, D) a +0 battleaxe (still there?) a cursed +0 leather armour (still there?) (67, 0, D) a +2 ring mail of cold resistance (67, 4, D) a +0 short sword (unseen) (68, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 4, D) a black bear corpse (skeletalised by now) (70, 8, D) a book of Enchantments (70, 9, D) a phial of floods (70, 11, D) a rime drake corpse (71, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (71, 11, D) a rime drake corpse (71, 16, D) a +0 long sword of holy wrath (71, 17, D) a +1 ice dragon armour (71, 22, D) a giant frog corpse (71, 23, D) a wolf corpse (71, 26, D) an uncursed staff of fire (71, 27, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (71, 30, D) a yak corpse (72, 8, D) an uncursed ring of ice (72, 9, D) Sif Muna's Grimoire of Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (72, 11, D) a steam dragon corpse (72, 16, D) an uncursed ring of stealth (72, 17, D) a +1 spear of freezing (72, 22, D) an iguana corpse a giant frog corpse (72, 26, D) a +4 hunting sling of flaming (72, 27, D) a +4 vampiric hand axe (72, 31, D) a wolf corpse (73, 1, D) the +9 demon blade of Katus {venom, +Fly rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It lets you fly. (73, 16, D) an uncursed ring of positive energy (73, 17, D) a +3 rapier of draining (73, 26, D) an uncursed ring of wizardry (73, 27, D) a +6 blowgun