Groucho the Dungeon (0, 50, D) a book of Death (0, 51, D) a +0 vampiric hand axe (0, 52, D) a lamp of fire (1, 32, D) a +3 blowgun (1, 33, D) an uncursed staff of earth (1, 34, D) the Handbook of Evil Rites and Self-Improvement Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Simulacrum Ice/Necromancy 6 (1, 51, D) an uncursed staff of fire (1, 52, D) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (2, 14, D) the +10 shortbow of the Forsaken Moons {flame, rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. (2, 15, D) a +3 blowgun (2, 33, D) a +1 shortbow of freezing (2, 34, D) a +2 dagger of venom (2, 50, D) a +1 hand axe of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +5 halberd of Forgiveness {holy, *Corrode +Fly Dex+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It lets you see invisible. It lets you fly. It may corrode you when you take damage. (3, 15, D) the cursed +1 chain mail of Yraec {rElec Str-2 Int+5} It affects your strength (-2). It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (3, 32, D) a +3 leather armour of fire resistance (3, 33, D) an uncursed ring of resist corrosion (3, 34, D) a Fen Folio (3, 37, D) an ice dragon skeleton (3, 50, D) a manual of Maces & Flails (3, 51, D) a +2 fire dragon armour (3, 54, D) a +0 war axe (still there?) the amulet "Lidaat" {Faith rC+ Int+2 Slay-6} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. (3, 55, D) a +0 battleaxe (unseen) (3, 56, D) a +0 plate armour (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +0 battleaxe of chopping (4, 15, D) the Incunabulum of Floating Earth Spells Type Level a - Sandblast Earth 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (4, 32, D) a +1 cloak of poison resistance (4, 33, D) a +2 battleaxe of electrocution (4, 34, D) a phial of floods (4, 36, D) a rime drake skeleton (4, 50, D) a +4 dagger of venom (4, 51, D) a +3 falchion of holy wrath (4, 53, D) an uncursed staff of death (4, 54, D) a stone giant corpse (4, 55, D) a +0 war axe (unseen) (4, 56, D) a +0 great sword (still there?) a cursed -2 dire flail (still there?) (4, 57, D) a +0 plate armour a human corpse (5, 14, D) the Tome of Boosting Flames Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (5, 15, D) an uncursed staff of air (5, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (5, 32, D) a +0 short sword of draining (5, 33, D) a +1 scale mail of positive energy (5, 34, D) the amulet "Qieluucw" {Spirit rF+ rC++ Str-5 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It protects you from fire. It greatly protects you from cold. It lets you see invisible. (5, 51, D) a +1 leather armour of fire resistance (5, 52, D) a crystal ball of energy (5, 53, D) a +0 battleaxe (unseen) (5, 57, D) a +0 plate armour a +0 long sword a +0 great sword a +0 chain mail an uncursed amulet of harm a +0 large shield a human corpse (5, 58, D) a large rock (5, 59, D) 2 large rocks (6, 14, D) a +1 flail of holy wrath (6, 15, D) a +3 morningstar of protection (6, 16, D) an uncursed staff of death (6, 33, D) a +1 glaive of freezing (6, 34, D) a disc of storms (6, 35, D) an iron dragon skeleton (unseen) (6, 50, D) a sack of spiders (6, 51, D) the Papyrus of Shifting Dark Arts Spells Type Level a - Beastly Appendage Transmutation 1 b - Sublimation of Blood Necromancy 2 c - Ice Form Ice/Transmutation 4 d - Agony Necromancy 5 e - Alistair's Intoxication Transmutation/Poison 5 (6, 52, D) an uncursed staff of wizardry (6, 55, D) a +0 bardiche (still there?) a +0 plate armour (still there?) (6, 58, D) a +0 chain mail (6, 60, D) a large rock (7, 15, D) the +2 pair of gloves of Refuge {*Corrode rElec rN+++ SInv} It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. It may corrode you when you take damage. (7, 33, D) the Handbook of Execration and the Traveller Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Blink Translocation 2 c - Inner Flame Hexes/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Silence Hexes/Air 5 (7, 34, D) a phial of floods a fire dragon corpse (skeletalised by now) (7, 40, D) an ice dragon skeleton (still there?) a hydra corpse (skeletalised by now) (still there?) (7, 42, D) a rime drake corpse (skeletalised by now) (7, 50, D) a Necronomicon (7, 51, D) a +0 long sword of draining (7, 53, D) a large rock (still there?) a +0 chain mail (still there?) (7, 57, D) 3 large rocks (7, 60, D) 8 large rocks (8, 14, D) an uncursed amulet of rage (8, 32, D) the cursed +1 great mace of Accord {crush, *Contam rPois rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (8, 33, D) a box of beasts (8, 34, D) a +0 dagger of holy wrath (8, 36, D) a golden dragon skeleton (8, 40, D) a swamp drake skeleton a golden dragon corpse (skeletalised by now) (8, 50, D) a book of the Dragon (8, 51, D) a box of beasts (8, 52, D) a lamp of fire (8, 54, D) a +0 long sword of holy wrath (still there?) 6 large rocks (still there?) (8, 57, D) a +2 crystal plate armour (8, 58, D) a +0 dire flail (9, 1, D) a +0 scale mail a +0 shield a +0 war axe (9, 14, D) the cursed +0 plate armour of Dishonesty {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (9, 15, D) a sack of spiders (9, 16, D) the +4 shortbow of Dissent {flame, Dex+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you more stealthy. (9, 32, D) a +5 halberd of venom (9, 33, D) a Young Poisoner's Handbook (9, 34, D) a +0 trident of venom a death drake corpse (skeletalised by now) (9, 35, D) a mottled dragon skeleton (9, 41, D) a death drake corpse (skeletalised by now) (9, 50, D) a Fen Folio (9, 51, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (9, 52, D) an uncursed staff of energy (9, 53, D) a +0 long sword (9, 54, D) a +1 war axe of freezing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the +7 dire flail "Neupsipa" {freeze, +Blink rElec rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you blink. (10, 33, D) an uncursed staff of energy (10, 36, D) a steam dragon skeleton (10, 39, D) a hydra skeleton (still there?) a golden dragon corpse (skeletalised by now) (still there?) (10, 50, D) a +2 scale mail of fire resistance (10, 51, D) a +2 trident of piercing (10, 52, D) a +0 plate armour (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +2 quarterstaff of crushing (11, 32, D) a +0 whip of venom (11, 33, D) the Compendium of Black Rituals and Poisoning Spells Type Level a - Regeneration Charms/Necromancy 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 (11, 34, D) a box of beasts (11, 38, D) an iron dragon skeleton (11, 52, D) a +6 morningstar of protection (12, 15, D) a +0 whip of venom (12, 16, D) a +3 shortbow of freezing (12, 32, D) the cursed ring of Gozag's Hatred {*Corrode +Fly rElec rF++ Int-2} [ring of intelligence] It affects your intelligence (-2). It greatly protects you from fire. It insulates you from electricity. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (12, 33, D) an uncursed ring of see invisible (12, 34, D) the +8 hand crossbow of the Pit {flame, Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (12, 52, D) a disc of storms (12, 53, D) 3 large rocks (12, 57, D) a +0 plate armour (13, 32, D) the +2 falchion of the Saviour {drain, *Drain +Inv rN+++ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It renders you almost immune to negative energy. It lets you turn invisible. It causes draining when unequipped. (13, 33, D) the +9 glaive of the Evening {venom, rElec rF+ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from fire. It insulates you from electricity. (13, 34, D) a +3 quarterstaff of speed (13, 55, D) a +0 dire flail (13, 56, D) a +0 plate armour (unseen) (14, 53, D) a cursed +0 great mace (unseen) (19, 1, D) the +11 whip of the Little People {elec, rPois rF++ rC- Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. (19, 17, D) an uncursed staff of summoning (19, 32, D) a +1 hunting sling of velocity (19, 33, D) a lamp of fire (20, 0, D) an uncursed ring of protection from magic (20, 1, D) a crystal ball of energy (20, 16, D) an uncursed staff of power (20, 17, D) a fan of gales (20, 32, D) a +1 scale mail of fire resistance (20, 33, D) an uncursed ring of stealth (21, 0, D) a crystal ball of energy (21, 1, D) the +3 leather armour of the Planets {*Drain rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (21, 11, D) a +0 robe (still there?) a cursed +0 robe (still there?) (21, 16, D) a +0 short sword (21, 32, D) a +1 crystal plate armour (21, 34, D) an uncursed staff of air (22, 0, D) an uncursed staff of conjuration (22, 1, D) an uncursed staff of fire (22, 16, D) an uncursed ring of wizardry (22, 19, D) a +0 flail (22, 23, D) a +4 flail of crushing (unseen) (22, 32, D) the ring "Iwyjeuzo" {Ice Str+6} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. (22, 33, D) a +1 troll leather armour (23, 0, D) a +3 broad axe of chopping (23, 1, D) a disc of storms (23, 11, D) a +3 short sword of freezing (unseen) (23, 12, D) a +0 robe (unseen) (23, 17, D) a book of Enchantments (23, 18, D) a book of Minor Magic (23, 23, D) a +0 trident (unseen) (23, 32, D) a book of Burglary (23, 33, D) a +3 chain mail of fire resistance (23, 34, D) a +3 leather armour of poison resistance (24, 0, D) the +4 ring mail "Veuhysaf" {rC+} It protects you from cold. (24, 1, D) a sack of spiders (24, 5, D) a +0 robe (unseen) (24, 16, D) a manual of Fire Magic (24, 17, D) an uncursed staff of cold (24, 18, D) an uncursed amulet of rage (24, 22, D) the cursed +3 scythe of the Wilderness {antimagic, *Rage rPois rF+ rN+++ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (unseen) (24, 32, D) a +6 war axe of electrocution (24, 33, D) a +4 dagger of venom (24, 34, D) the +8 dagger "Vauwisia" {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. (24, 41, D) a +1 hand axe of electrocution a +0 robe (25, 0, D) a book of the Tempests (25, 1, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (25, 16, D) a box of beasts (25, 17, D) a book of Cantrips (25, 25, D) a +0 war axe (25, 26, D) a +0 long sword (unseen) (25, 32, D) an uncursed staff of power (25, 33, D) the Reference Book on Sinister Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (25, 34, D) a +3 ring of dexterity (26, 16, D) a +3 ring of strength (26, 17, D) Oseqeliu's Collected Works on Hurtful Transmigration Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Statue Form Transmutation/Earth 6 (26, 20, D) a +0 hand axe (unseen) (26, 32, D) a +3 morningstar of protection (26, 33, D) a +1 broad axe of freezing (26, 34, D) the +8 dagger "Botupodo" {pierce, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (27, 0, D) an uncursed staff of power (27, 16, D) an uncursed staff of power (27, 17, D) a +0 mace (27, 33, D) an uncursed staff of earth (27, 34, D) a +3 broad axe of electrocution (28, 0, D) a phial of floods (28, 1, D) the +6 morningstar of Doom {crush, rElec SInv Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (28, 16, D) a fan of gales (28, 32, D) a manual of Polearms (28, 33, D) an uncursed staff of earth (29, 0, D) an uncursed staff of earth (29, 1, D) an uncursed staff of summoning (29, 16, D) a crystal ball of energy (29, 17, D) a +4 ring mail of fire resistance (29, 32, D) the -4 pair of gloves of Light {+Fly rCorr SInv} It lets you see invisible. It lets you fly. It protects you from acid and corrosion. a +0 cloak of magic resistance (34, 28, D) the Papyrus of the Birds and the Traveller Spells Type Level a - Blink Translocation 2 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 (35, 14, D) a lamp of fire (35, 15, D) an uncursed staff of poison (35, 28, D) Sif Muna's Catalogue of Talismans and the Compass Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 4 (35, 29, D) an uncursed staff of wizardry (36, 0, D) a +2 dire flail of draining (36, 1, D) a +0 trident (36, 4, D) a +1 trident of venom a +1 leather armour of cold resistance (36, 5, D) a +0 shortbow the +12 dagger of Immorality {flame, *Noise Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It may make noises in combat. 8 arrows (36, 15, D) a +2 scale mail of cold resistance (36, 28, D) a box of beasts (36, 29, D) a manual of Stealth (37, 1, D) a sack of spiders (37, 5, D) an arrow (37, 6, D) an arrow (37, 14, D) a +0 morningstar of draining (37, 15, D) a +2 ring mail of cold resistance (37, 23, D) a +0 antimagic hand axe (unseen) (37, 25, D) a stone (37, 28, D) a book of the Tempests (37, 29, D) a crystal ball of energy (38, 0, D) an uncursed staff of wizardry (38, 1, D) a cursed staff of fire (38, 4, D) a +0 leather armour (38, 6, D) 2 arrows a +1 scythe of flaming a +0 leather armour (38, 7, D) 2 arrows (38, 8, D) 2 arrows (38, 14, D) the Papyrus of the Equator Spells Type Level a - Repel Missiles Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (38, 20, D) a +0 hand axe a +0 animal skin (38, 21, D) a +0 spear (unseen) (38, 23, D) a +0 quarterstaff (unseen) (38, 28, D) the +4 glaive of Entrepreneurial Spirit {flame, +Blink Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you blink. (38, 29, D) a lamp of fire (39, 0, D) the Compendium of Flight and Clay Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (39, 1, D) an uncursed staff of wizardry (39, 6, D) a +0 rapier a +0 robe (39, 7, D) 2 arrows (39, 8, D) 2 arrows a tomahawk (39, 14, D) the cursed +1 hand axe of Conscience {flame, -Tele Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It prevents most forms of teleportation. It has a curse placed upon it. (39, 19, D) a +0 robe (39, 20, D) a +3 demon whip of freezing a +0 robe a +0 buckler (39, 22, D) a +0 spear a +0 hunting sling 9 sling bullets (39, 23, D) 2 stones a +0 robe of magic resistance a +4 quick blade a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a +0 vampiric demon whip a +0 robe a +0 buckler (39, 24, D) 4 stones a sling bullet (39, 28, D) a box of beasts (39, 33, D) a +0 mace (still there?) a +0 short sword (still there?) (40, 0, D) a crystal ball of energy (40, 1, D) a Grand Grimoire (40, 4, D) a +0 trident a cursed -1 robe (40, 5, D) a +0 spear (40, 6, D) a +2 trident of flaming a +0 robe (40, 14, D) the +5 hunting sling of Action {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (40, 15, D) a book of Geomancy (40, 23, D) a +0 hand axe a +0 animal skin a +0 quarterstaff a +0 robe (40, 28, D) Woyts's Guide on Captivating Transmigration Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Irradiate Conjuration/Transmutation 5 e - Discord Hexes 8 (40, 29, D) a phial of floods (41, 0, D) a cursed staff of wizardry (41, 1, D) a +8 giant club (41, 4, D) a +0 trident 3 tomahawks (41, 14, D) a +3 scale mail of cold resistance (41, 15, D) a crystal ball of energy (41, 23, D) a +0 quarterstaff (unseen) (41, 28, D) a book of Death (41, 29, D) Koneuvoth's Papyrus of Supportive Bewitchment Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 e - Invisibility Hexes 6 (42, 1, D) a book of Fire (42, 9, D) 2 arrows (42, 14, D) a box of beasts (42, 15, D) the +5 arbalest "Grim" {elec, +Blink rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It lets you blink. (42, 28, D) a phial of floods (42, 29, D) a +5 hand axe of flaming (43, 14, D) a box of beasts (43, 15, D) a +3 plate armour of fire resistance (43, 28, D) a +1 flail of draining (49, 0, D) an uncursed ring of flight an uncursed staff of poison (49, 12, D) a +3 shortbow of velocity (49, 24, D) a +2 long sword of holy wrath (49, 37, D) a manual of Polearms (50, 0, D) an uncursed staff of fire (50, 2, D) a +1 arbalest of freezing (50, 12, D) a book of Envenomations (50, 13, D) an uncursed ring of ice (50, 18, D) a +0 trident (50, 24, D) a +1 falchion of protection (50, 25, D) the +7 spear of Mestyc {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (50, 36, D) an uncursed ring of sustain attributes (51, 0, D) a +1 spear of venom (51, 1, D) a +4 scimitar of flaming (51, 5, D) a +3 glaive of protection (51, 12, D) the cursed +1 quarterstaff of Uncomfortable Rashes {crush, rC+ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (51, 13, D) the Reference Book on the Quantum Birds Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passage of Golubria Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 (51, 17, D) a +4 broad axe a +0 plate armour (51, 24, D) an uncursed staff of conjuration (51, 26, D) a +0 trident of protection (51, 27, D) a +3 shortbow (51, 29, D) a +0 scythe of protection (51, 36, D) a +0 long sword of protection (51, 37, D) the +4 glaive of the Wasp {chop, rElec rN+ Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It insulates you from electricity. It protects you from negative energy. (52, 0, D) the cursed +1 short sword "More" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It has a curse placed upon it. (52, 12, D) a +2 robe of cold resistance (52, 13, D) a +1 dagger of speed (52, 24, D) an uncursed staff of earth (52, 25, D) a +0 robe of positive energy (52, 28, D) a +4 scythe of flaming (52, 36, D) a +2 hand crossbow of flaming (52, 37, D) a book of Envenomations (53, 0, D) a phial of floods (53, 1, D) a fan of gales (53, 3, D) a +0 trident a +1 hunting sling of freezing (53, 12, D) the +1 plate armour of the Sky {rElec} It insulates you from electricity. (53, 13, D) the Compendium of the Creative Mountains Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Summon Forest Summoning/Translocation 5 (53, 24, D) an uncursed staff of energy (53, 25, D) a box of beasts (53, 36, D) a phial of floods (53, 37, D) a box of beasts (54, 5, D) an uncursed ring of protection from cold (54, 12, D) a book of Changes (54, 13, D) a +5 blowgun (55, 1, D) an uncursed staff of summoning (55, 12, D) a disc of storms (55, 13, D) an uncursed staff of cold (55, 24, D) a phial of floods (59, 36, D) a +0 long sword (59, 37, D) an uncursed staff of cold (60, 36, D) a fan of gales (60, 37, D) an uncursed staff of earth (60, 40, D) a +0 trident (unseen) (61, 0, D) a book of Party Tricks (61, 12, D) a +0 rapier (unseen) (61, 16, D) the ring "Dyzuat" {MR+ EV+4} [ring of evasion] It affects your evasion (+4). It affects your resistance to hostile enchantments. (61, 26, D) an Akashic Record (61, 36, D) a phial of floods (61, 37, D) a book of the Warp (61, 39, D) a +0 flail (unseen) (61, 40, D) a +8 rod of clouds (11/11) (unseen) (62, 0, D) an uncursed staff of energy (62, 1, D) the Compendium of Displaced Feathers Spells Type Level a - Apportation Translocation 1 b - Force Lance Conjuration/Translocation 4 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (62, 8, D) a Grand Grimoire (62, 9, D) a +1 robe of magic resistance (62, 12, D) a +0 rapier a +0 robe (62, 16, D) an uncursed staff of fire (62, 17, D) a book of the Warp (62, 26, D) the Reference Book on Dusty Good Luck Spells Type Level a - Sandblast Earth 1 b - Swiftness Charms/Air 2 c - Leda's Liquefaction Hexes/Earth 4 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (62, 27, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 31, D) a +0 mace (62, 37, D) a +2 leather armour of cold resistance (62, 41, D) a +0 short sword (63, 0, D) a box of beasts (63, 8, D) a crystal ball of energy (63, 16, D) a -1 rod of inaccuracy (10/10) (63, 17, D) an uncursed staff of earth (63, 27, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (63, 36, D) the Guide on Unholy Magic and Protection Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Animate Dead Necromancy 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (63, 37, D) a cursed staff of summoning (64, 16, D) the +9 storm dragon armour "Muil Kech" {rElec rF- Str+2 SInv Stlth+} It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (64, 17, D) an uncursed staff of death (64, 26, D) a sack of spiders (64, 27, D) a +3 ring of evasion (64, 30, D) a +0 flail (67, 0, D) a +4 spear of venom (68, 0, D) a +2 scimitar of slicing (69, 0, D) a +2 broad axe of flaming (69, 10, D) a +0 trident (unseen) (69, 36, D) a +4 ring of strength (70, 8, D) a +0 dagger (70, 9, D) a book of Power (70, 36, D) a +4 rod of clouds (13/13) (70, 37, D) a cursed staff of conjuration (71, 8, D) a box of beasts (71, 10, D) the +5 short sword of Bajebb {pierce, *Noise +Blink rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It lets you blink. It may make noises in combat. a cursed +0 robe (71, 11, D) a +0 dagger a +0 robe a +0 chain mail (71, 16, D) a +0 dagger (71, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (71, 19, D) a +2 glaive of protection (still there?) a +0 flail (still there?) (71, 26, D) a +0 hand axe (71, 30, D) the +3 hand axe of Termination {freeze, *Corrode +Blink +Fly rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you fly. It lets you blink. It may corrode you when you take damage. a +0 robe (71, 36, D) a +3 falchion of slicing (71, 37, D) an uncursed staff of summoning (71, 40, D) a +0 dire flail (72, 8, D) a sack of spiders (72, 11, D) a +0 falchion (72, 16, D) a +2 helmet of intelligence (72, 17, D) the quicksilver dragon armour of Taim Obi {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (72, 18, D) a +1 short sword of speed (72, 20, D) a +0 long sword a cursed +0 plate armour (72, 26, D) a +0 dagger (72, 27, D) Ijorphy's Collected Works on Hexes and Darkness Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 (72, 30, D) a +2 whip of electrocution a +0 plate armour a +0 hand axe a +0 leather armour a +0 short sword a +0 plate armour (72, 36, D) the ring of the Last Ghosts {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. (72, 37, D) an uncursed staff of death (73, 16, D) a +0 dagger (73, 20, D) an uncursed staff of death (unseen) (73, 26, D) the +6 plate armour of Atruulug {Str+5} It affects your strength (+5). (73, 27, D) the amulet "Zeanidich" {Harm *Drain MR+ Dex-4 SInv} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 30, D) a +0 short sword a +0 leather armour a +0 club (73, 36, D) the cursed +2 trident of Lufac {distort, rC+ Str+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (73, 37, D) a +0 dire flail of protection (74, 3, D) a +0 war axe of venom (75, 0, D) a +0 short sword (unseen) (75, 1, D) an uncursed staff of conjuration