Groucho the Dungeon (0, 50, D) an uncursed staff of summoning (0, 51, D) Dispater's Almanac of Supportive Earth Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (0, 52, D) the +8 plate armour of Femudied {rF+ rN+++ Int-4} It affects your intelligence (-4). It protects you from fire. It renders you almost immune to negative energy. (1, 32, D) a +1 spear of piercing (1, 33, D) a lamp of fire (1, 34, D) a book of the Dragon (1, 50, D) a lamp of fire (1, 51, D) a lamp of fire (1, 52, D) a fan of gales (2, 15, D) the +9 triple sword of the Scavenger {slice, rF+ rC+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from fire. It protects you from cold. (2, 16, D) a lamp of fire (2, 32, D) a cursed -4 ring of protection (2, 33, D) a lamp of fire (2, 34, D) a +3 hand crossbow of freezing (2, 50, D) a disc of storms (2, 51, D) a +10 plate armour of ponderousness (2, 52, D) a box of beasts (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +1 war axe of chopping (3, 15, D) a +0 battleaxe of freezing (3, 16, D) a book of Annihilations (3, 32, D) an uncursed staff of power (3, 40, D) a +1 war axe of freezing (3, 50, D) a +3 chain mail of cold resistance (3, 52, D) an uncursed staff of fire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +2 rapier of speed (4, 15, D) the +0 flail of Destiny {speed, *Drain +Blink rN+ MR++} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. (4, 16, D) an uncursed staff of fire (4, 32, D) a +0 shortbow of flaming (4, 40, D) an uncursed ring of wizardry a +0 robe (4, 45, D) a +7 quick blade the +4 arbalest of Dust {velocity, rN++} Any bolt fired from it inflicts extra damage. It greatly protects you from negative energy. (4, 50, D) an uncursed staff of power (4, 51, D) a +5 scimitar of slicing (4, 52, D) a manual of Necromancy (5, 14, D) a +2 flail of crushing (5, 15, D) a +0 scimitar of flaming (5, 16, D) a +1 leather armour of cold resistance (5, 39, D) a +0 trident a +1 scale mail of positive energy (5, 41, D) a +0 dagger a +0 robe a cursed ring of loudness a +3 dagger of draining (5, 43, D) a cursed -1 war axe a +0 plate armour (5, 44, D) a +3 spear a +2 arbalest of freezing (5, 50, D) a +3 quarterstaff of protection (5, 51, D) the cursed +0 lajatang of Awihiab {slice, -Tele rPois rF+++ MR-} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (5, 53, D) the ring "Kaazohux" {rElec MR+ Str+3 Int-5} [ring of strength] It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Pejir" {+Fly rC- MP+9 Dex+5} [ring of dexterity] It affects your dexterity (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you fly. (6, 14, D) the cursed +3 bardiche "Backscratcher" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. It has a curse placed upon it. (6, 15, D) the +1 chain mail of Tuiludeh {Str+6} It affects your strength (+6). (6, 16, D) a +3 blowgun (6, 24, D) the +11 hand axe "Arbiter" {antimagic, rN+ MR++ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Eternal Night {Wiz rN+ Int+4 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from negative energy. (6, 34, D) a +0 dagger (6, 39, D) an uncursed ring of fire a +6 ring of strength a +2 scimitar (6, 40, D) a +0 glaive a +0 chain mail (6, 44, D) a +0 hand axe (6, 45, D) a +0 long sword an uncursed ring of flight a +0 robe a +0 chain mail a +0 dire flail a +0 chain mail a +0 robe (6, 50, D) a disc of storms (6, 51, D) an uncursed amulet of dismissal (6, 52, D) a book of Burglary (7, 14, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 15, D) a +4 hunting sling of freezing (7, 16, D) an uncursed amulet of harm (7, 33, D) a disc of storms (7, 40, D) a cursed -1 short sword a +0 robe (7, 46, D) a +1 quarterstaff of protection a +0 war axe an uncursed staff of power a +5 blowgun a cursed +0 morningstar (7, 47, D) a cursed +0 hand axe the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (7, 50, D) the +0 plate armour of Hepliaklqana's Fury {rN+} It protects you from negative energy. (8, 14, D) an uncursed ring of ice (8, 15, D) a disc of storms (8, 16, D) an uncursed staff of summoning (8, 45, D) a +0 great mace a +0 broad axe (8, 47, D) an uncursed ring of stealth a +0 robe (8, 50, D) a +0 arbalest of freezing (8, 51, D) a +3 ring mail of cold resistance (8, 52, D) an uncursed amulet of rage (9, 14, D) a +3 war axe of chopping (9, 15, D) a +6 falchion of protection (9, 16, D) an uncursed staff of death (9, 18, D) the cursed +1 great sword of Dutifioh {slice, Fragile rElec rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It greatly protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. a +3 ring of intelligence (9, 32, D) a +2 dagger of holy wrath (9, 33, D) an uncursed staff of death (9, 47, D) a +0 robe a +1 hunting sling of flaming (9, 50, D) a +4 chain mail of poison resistance (9, 51, D) the cursed +2 hand crossbow of Stickiness {flame, -Tele rElec Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (9, 52, D) a cursed staff of cold (10, 1, D) a +0 leather armour a +1 hunting sling a +0 short sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of power (10, 15, D) a +0 battleaxe of freezing (10, 32, D) a cursed staff of conjuration (10, 34, D) a phial of floods (10, 50, D) the +2 broad axe "Kafetec" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (10, 51, D) the cursed +1 spear of Termination {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (10, 52, D) a disc of storms (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +1 scale mail "Tocs" {+Blink rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It lets you blink. (11, 15, D) the amulet of Exaegulli {Dismiss MR+ Int-4 SInv} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (11, 16, D) a +2 quarterstaff of protection (11, 32, D) a +1 dagger of venom (11, 34, D) a book of the Dragon (11, 46, D) a +0 robe (11, 50, D) a +0 hand axe of electrocution (11, 51, D) an uncursed staff of air (11, 52, D) an uncursed staff of power (12, 14, D) the cursed +0 halberd of Cataclysm {vamp, rElec rPois rC+++ Int-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-4). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (12, 15, D) a Necronomicon (12, 16, D) a +3 plate armour of poison resistance (12, 32, D) a box of beasts (12, 33, D) a +2 hat (12, 34, D) a fan of gales (12, 41, D) the +8 whip of Hoetomesk {slash, +Inv rPois Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from poison. It lets you turn invisible. (12, 42, D) the cursed +1 scale mail of the Endless Expanse {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (12, 45, D) a +1 falchion of slicing a +0 chain mail a +0 robe (12, 50, D) a +3 rod of clouds (12/12) (12, 51, D) a crystal ball of energy (12, 52, D) a +1 hand axe of electrocution (13, 33, D) a +2 robe of magic resistance (13, 50, D) a +2 chain mail of poison resistance (13, 52, D) an uncursed staff of air (14, 50, D) a book of Enchantments (14, 51, D) a +6 ring of dexterity a +6 ring of dexterity (14, 52, D) a +0 hand axe of electrocution (18, 48, D) a +3 plate armour of magic resistance (18, 50, D) an uncursed amulet of harm (19, 0, D) a book of Changes (19, 16, D) a +2 morningstar of holy wrath (19, 17, D) the cursed +1 plate armour of Cuaheef {-Cast Str+4 Int+2 SInv} It affects your strength (+4). It affects your intelligence (+2). It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (19, 32, D) a book of Fire (19, 33, D) a fan of gales (19, 48, D) a book of the Dragon (19, 49, D) a +2 scale mail of positive energy (19, 50, D) an uncursed staff of conjuration (20, 0, D) a book of the Sky (20, 1, D) a phial of floods (20, 17, D) an uncursed ring of stealth (20, 32, D) a fan of gales (20, 33, D) a +1 cloak of magic resistance (20, 48, D) the Catalogue of the Glacier and the Traveller Spells Type Level a - Blink Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Recall Summoning/Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (20, 49, D) a fan of gales (20, 50, D) an uncursed amulet of dismissal (21, 0, D) a +2 quarterstaff of speed (21, 1, D) a book of Geomancy (21, 6, D) a +0 great sword a +0 chain mail (21, 16, D) the Compendium of the Gliding Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (21, 32, D) a +5 rapier of distortion (21, 33, D) an uncursed staff of summoning (21, 34, D) Sif Muna's Tome of Earthen Enhancements Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (21, 37, D) 4 large rocks (21, 48, D) a +1 ring mail of cold resistance (21, 50, D) a +1 morningstar of crushing (22, 0, D) a +0 war axe of flaming (22, 1, D) the cursed +1 scale mail "Poxeijot" {Regen+ rCorr Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (22, 5, D) 3 large rocks (22, 7, D) a +0 great sword a +0 chain mail an uncursed amulet of dismissal (22, 8, D) a +0 dire flail a +0 chain mail (22, 16, D) 5 sling bullets the cursed ring "Faitomi" {*Confuse rC+ MR++ Str-2 Int+2} [ring of strength] It affects your strength (-2). It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (22, 32, D) an uncursed staff of wizardry (22, 48, D) a +0 buckler of reflection (22, 49, D) an uncursed staff of earth (23, 1, D) an uncursed staff of cold (23, 5, D) 4 large rocks (23, 6, D) a +0 dire flail a +0 plate armour (23, 7, D) a +0 halberd of protection a +5 plate armour of ponderousness (23, 16, D) the Papyrus of Neurosis Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 (23, 17, D) the cursed +1 chain mail of the Unseen Realm {Str+3} It affects your strength (+3). It has a curse placed upon it. (23, 32, D) an uncursed staff of summoning (23, 33, D) an uncursed staff of earth (23, 34, D) a book of Air (23, 35, D) a +0 mace (23, 36, D) 3 large rocks a +0 flail (23, 48, D) a +1 morningstar of protection (23, 49, D) a +1 quarterstaff of speed (23, 50, D) the Disquisition on the Gliding Mountains Spells Type Level a - Repel Missiles Charms/Air 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Shatter Earth 9 (24, 0, D) a book of Ice (24, 1, D) a fan of gales (24, 3, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 chain mail a +0 shield (24, 5, D) a cursed -1 glaive a +0 chain mail a +0 war axe a +5 longbow of velocity a +0 chain mail (24, 6, D) a +0 great mace a +0 chain mail (24, 7, D) a +0 battleaxe a +0 plate armour (24, 8, D) a +0 war axe a +0 plate armour (24, 9, D) a manual of Spellcasting a bolt 3 large rocks (24, 16, D) a +1 war axe of flaming (24, 33, D) the Papyrus of Flight and the Glacier Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (24, 34, D) a +1 broad axe of chopping (24, 41, D) 7 large rocks (24, 48, D) the +11 arbalest of Honour {elec, -Tele rElec Dex+3 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (24, 50, D) a +2 leather armour of fire resistance (25, 0, D) a fan of gales (25, 4, D) a +0 battleaxe a +0 ice dragon armour (25, 5, D) a +0 war axe a +0 plate armour (25, 6, D) a +0 dire flail a +0 plate armour (25, 8, D) a +0 great sword a +4 longbow of flaming a +0 plate armour (25, 17, D) a book of Geomancy (25, 32, D) a sack of spiders (25, 34, D) a +1 morningstar of crushing (25, 40, D) 3 large rocks (25, 48, D) a +2 leather armour of fire resistance (25, 49, D) a box of beasts (25, 50, D) the ring "Mudugudd" {rN+ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (26, 0, D) a +0 chain mail (26, 5, D) a +0 bardiche a +0 chain mail the amulet "Ecoag" {rC- Regen+ Str+4 Dex+3 Stlth+} [amulet of regeneration] It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It increases your rate of regeneration. It makes you more stealthy. (26, 6, D) 4 large rocks (26, 16, D) a book of Transfigurations (26, 17, D) the Incunabulum of Boosting Dark Secrets Spells Type Level a - Infusion Charms 1 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (26, 32, D) a +2 plate armour of cold resistance (26, 33, D) the Incunabulum of Dark Summoning Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Small Mammal Summoning 1 c - Shadow Creatures Summoning 6 (26, 34, D) the ring of Inyt {rN+ MP+9 Dex-3 Stlth+} [ring of magical power] It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (26, 48, D) an uncursed staff of air (26, 49, D) a book of Misfortune (27, 0, D) a +0 rapier of venom (27, 16, D) the Disquisition on Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (27, 32, D) a book of Ice (27, 33, D) a +0 leather armour of magic resistance (27, 34, D) a +2 shortbow of freezing (27, 48, D) an uncursed staff of conjuration (27, 49, D) a +2 ring mail of cold resistance (27, 50, D) a +2 robe (28, 0, D) a +0 long sword (28, 1, D) a box of beasts (28, 4, D) a cursed -3 arbalest 26 bolts (28, 16, D) the Compendium of Destructive Slavery Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Stone Arrow Conjuration/Earth 3 d - Summon Demon Summoning 5 (28, 32, D) a +2 leather armour of fire resistance (28, 33, D) an uncursed staff of death (28, 38, D) 3 large rocks (28, 48, D) a Necronomicon (28, 49, D) the cursed +0 whip "Orasy" {slash, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (28, 50, D) a +2 scale mail of poison resistance (29, 0, D) a phial of floods (29, 16, D) an uncursed ring of stealth (29, 32, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (29, 33, D) the amulet of Wisdom {Spirit +Inv rPois Str+4 Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. (29, 48, D) a +1 quarterstaff of holy wrath (29, 49, D) an uncursed staff of death (29, 50, D) a +1 short sword of flaming (30, 48, D) a +0 robe of cold resistance (30, 49, D) a +5 rod of inaccuracy (10/10) (30, 50, D) a +1 executioner's axe of venom (31, 48, D) a +3 quarterstaff of protection (31, 49, D) a -1 rod of clouds (12/12) (31, 50, D) a book of Dreams (32, 48, D) a +4 long sword of slicing (32, 49, D) a book of Flames (32, 50, D) an uncursed staff of poison (33, 48, D) a +1 mace of holy wrath (33, 50, D) an uncursed staff of summoning (34, 28, D) the cursed +0 triple crossbow "Halfling's Death" {flame, *Contam rN+ Int+3 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (34, 48, D) a +1 cloak of poison resistance (34, 49, D) a +2 leather armour of fire resistance (34, 50, D) a book of Minor Magic (35, 0, D) a +2 vampiric short sword (35, 14, D) the Papyrus of Moulding and Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (35, 15, D) a fan of gales (35, 28, D) a book of Transfigurations (35, 29, D) an uncursed staff of poison (36, 8, D) a +3 quarterstaff a +0 robe (36, 14, D) a +3 war axe of flaming (36, 28, D) an uncursed amulet of the gourmand (36, 29, D) a +1 hand axe of freezing (36, 39, D) a +0 hand axe a +0 robe the ring "Jiojac" {rN++ Int-2 SInv} [ring of see invisible] It affects your intelligence (-2). It greatly protects you from negative energy. It lets you see invisible. (37, 0, D) a +0 hand crossbow of flaming (37, 1, D) an uncursed staff of poison (37, 6, D) a +0 robe a +0 animal skin (37, 7, D) a +0 spear a +2 hand crossbow of velocity a +0 animal skin (37, 8, D) a +0 quarterstaff (37, 14, D) a crystal ball of energy (37, 15, D) a book of Cantrips (37, 29, D) a book of Misfortune (37, 36, D) a +2 scythe of pain a +0 trident (37, 38, D) a +2 ring mail of cold resistance (38, 0, D) a book of Frost (38, 1, D) a +2 hunting sling of flaming (38, 7, D) a +0 flail (38, 9, D) a +0 spear the +3 scale mail of the Zebra {rC- Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. (38, 14, D) the cursed +0 buckler of the Abyss {rN+} It protects you from negative energy. It has a curse placed upon it. (38, 15, D) a +2 helmet of see invisible (38, 28, D) an uncursed staff of earth (38, 29, D) an uncursed staff of earth (38, 43, D) a +0 trident (38, 48, D) a Young Poisoner's Handbook (38, 49, D) Goleh's Guide on Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Poisonous Cloud Conjuration/Poison/Air 6 (38, 50, D) a +0 robe of the Archmagi (39, 0, D) the amulet of Hoar {Reflect Str+2 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your SH (+3). (39, 1, D) the Reference Book on Poison and Ice Spells Type Level a - Cure Poison Poison 2 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (39, 2, D) a +1 iron rod (10/10) (39, 4, D) 18 arrows (39, 5, D) a +0 longbow (39, 10, D) a +0 rapier a +2 robe of fire resistance an arrow (39, 14, D) a +0 cloak of magic resistance (39, 15, D) a +4 short sword of venom (39, 28, D) an uncursed staff of cold (39, 29, D) a +2 short sword of holy wrath (39, 48, D) a +3 flail of holy wrath (39, 49, D) a fan of gales (39, 50, D) a +2 long sword of slicing (40, 0, D) a +4 chain mail of fire resistance (40, 1, D) a +2 battleaxe of chopping (40, 6, D) a +0 spear (40, 7, D) a -2 quarterstaff (40, 9, D) a +0 spear (40, 10, D) a +0 rapier a cursed +0 animal skin (40, 14, D) an uncursed amulet of guardian spirit (40, 15, D) a fan of gales (40, 28, D) the cursed +0 short sword of the Lost Demons {drain, rElec rC++ MP+9 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (40, 37, D) a +0 glaive a +0 plate armour a +0 trident (40, 44, D) a sling bullet (40, 48, D) a +0 glaive (40, 53, D) a cursed -1 great mace the +5 scale mail of the Immovable Demons {rF++ Str+3 Slay-4} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. (41, 14, D) a book of Ice (41, 15, D) a +3 falchion of slicing (41, 29, D) the +8 rapier of Pakellas's Supremacy {freeze, rF+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). (41, 48, D) an uncursed staff of wizardry (41, 49, D) a +0 pair of boots of flying (41, 50, D) a +0 chain mail (42, 0, D) a +0 robe of cold resistance (42, 1, D) a book of Unlife (42, 14, D) the +2 steam dragon armour of the Twelve Eyes {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. (42, 28, D) a disc of storms (42, 29, D) a sack of spiders (42, 49, D) a +0 long sword (42, 50, D) a +1 mace of holy wrath (42, 52, D) a +0 dire flail a +0 chain mail (42, 53, D) a +2 rod of inaccuracy (9/9) a +0 plate armour (42, 54, D) a +0 long sword (42, 55, D) a +0 shield a +2 scimitar of holy wrath (42, 56, D) a +0 glaive (43, 14, D) an uncursed staff of death (43, 15, D) Amanuax's Volume of Assistive Cold Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Freezing Cloud Conjuration/Ice/Air 6 (43, 28, D) a book of Beasts (43, 29, D) a box of beasts (43, 34, D) a +0 trident (43, 45, D) 4 sling bullets (43, 48, D) a book of Transfigurations (43, 49, D) a book of Maledictions (43, 53, D) a +0 arbalest a +5 battleaxe of electrocution 15 bolts a +2 scythe of protection a +2 chain mail of fire resistance a +0 great sword 2 large rocks (43, 57, D) a +0 chain mail the +0 shortbow of Mepoawku {freeze, Int-5 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+4). (44, 28, D) a cursed staff of summoning (44, 49, D) a +2 helmet of see invisible (44, 51, D) 12 bolts a +0 shield a +3 falchion of holy wrath (44, 52, D) a +0 broad axe an uncursed staff of power (44, 53, D) a +0 plate armour a +0 chain mail a +1 scimitar of electrocution a +0 plate armour (44, 55, D) a +3 ring of intelligence a +0 plate armour a +0 chain mail the ring of Hidurosh {Fragile rPois rF+ Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from fire. It protects you from poison. It will be destroyed if unequipped. a +0 arbalest 2 large rocks a +0 great sword a +0 plate armour (45, 48, D) Spellcraft, Part Three Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Recall Summoning/Translocation 3 e - Call Canine Familiar Summoning 3 (45, 58, D) a +0 plate armour (45, 59, D) a +3 dire flail a +0 shortbow of velocity a +0 plate armour (46, 49, D) a +0 long sword (46, 50, D) a +1 hand axe of flaming (46, 51, D) a +0 chain mail (46, 52, D) a +1 robe of positive energy a +0 great sword a +0 plate armour (46, 55, D) a +0 glaive a +0 war axe a +1 halberd of protection a +0 chain mail 5 large rocks (46, 57, D) a scroll of enchant armour a +0 plate armour a +0 great mace a +0 chain mail a cursed -2 long sword a +0 plate armour (46, 59, D) a +0 great mace a +4 hand crossbow of freezing a cursed +0 plate armour 3 large rocks (46, 60, D) 10 large rocks (47, 50, D) a +0 ring mail of cold resistance (47, 52, D) a +4 morningstar of protection a +0 chain mail (47, 54, D) the cursed +1 long sword of Noon {speed, -Tele MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. a +0 arbalest 18 bolts 2 large rocks (47, 58, D) a +6 flail of holy wrath (47, 59, D) a cursed +0 battleaxe a +0 plate armour (47, 60, D) an uncursed amulet of guardian spirit (48, 36, D) a +2 iron rod (14/14) a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia (48, 49, D) a +0 war axe (48, 50, D) a +0 large shield the +9 staff of Wucad Mu {channel} (48, 51, D) a lamp of fire (48, 52, D) a +4 halberd of venom a +0 chain mail (48, 55, D) a cursed -3 battleaxe a +0 chain mail (49, 0, D) an uncursed staff of energy (49, 1, D) a +2 falchion of holy wrath (49, 24, D) a +2 scale mail of fire resistance (49, 37, D) a +0 hand axe of draining (49, 48, D) a fan of gales (49, 49, D) an uncursed staff of conjuration (49, 50, D) an uncursed staff of energy (49, 53, D) a +0 arbalest a +3 rapier of freezing 25 bolts (49, 54, D) an uncursed ring of protection from cold a +0 battleaxe a +0 great sword a +0 chain mail a +0 bardiche a +0 chain mail (49, 56, D) a +0 plate armour (50, 0, D) a +1 hand axe of freezing (50, 1, D) a +0 war axe of electrocution (50, 12, D) a lamp of fire (50, 13, D) an uncursed staff of death (50, 24, D) a crystal ball of energy (50, 25, D) a book of Clouds (50, 29, D) a +0 battleaxe (50, 36, D) a +2 scale mail of positive energy (50, 37, D) a cursed ring of loudness (50, 38, D) a Fen Folio (50, 48, D) the +0 hat of Noon {+Fly rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It lets you fly. (50, 49, D) a +0 battleaxe (50, 50, D) a Young Poisoner's Handbook (50, 54, D) a +0 glaive a +0 chain mail (50, 55, D) a +0 great mace a +0 chain mail (51, 0, D) a book of Enchantments (51, 1, D) an uncursed ring of positive energy (51, 12, D) the +11 short sword "Paaluo Wiubi" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (51, 25, D) an uncursed staff of poison (51, 28, D) a +0 hand axe a +2 cloak of magic resistance (51, 32, D) a +0 war axe (51, 44, D) 3 large rocks (51, 48, D) a +0 shield a +0 broad axe (51, 49, D) a +1 trident of protection (51, 50, D) a +0 battleaxe (51, 54, D) a +1 great sword of holy wrath a cursed +0 chain mail (51, 55, D) 2 large rocks (51, 56, D) a +0 long sword a +0 plate armour a +0 shield (52, 0, D) the +10 great sword of the Forgotten Ghosts {flame, *Rage +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you turn invisible. It may make you go berserk in combat. (52, 1, D) an uncursed ring of protection from cold (52, 25, D) the +0 falchion of Faffiw {flame, rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from negative energy. (52, 30, D) a +0 war axe (52, 31, D) a +0 glaive the ring of Kyleenol {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. (52, 32, D) a cursed -1 battleaxe (52, 36, D) a +2 battleaxe of venom a +2 battleaxe of freezing (52, 37, D) an uncursed staff of earth (52, 48, D) a +0 shortbow of freezing (52, 49, D) a +0 war axe (52, 54, D) 5 large rocks (52, 55, D) a +0 great sword a +2 ring mail of positive energy (52, 60, D) a +0 dire flail a +0 chain mail (53, 0, D) a +0 whip of distortion (53, 1, D) a disc of storms (53, 12, D) the +7 chain mail "Ipaderit" {+Inv rPois MR- Int+6} It affects your intelligence (+6). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (53, 24, D) the +9 dagger "Caot" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (53, 32, D) a +0 battleaxe an uncursed ring of sustain attributes (53, 36, D) a book of Maledictions (53, 48, D) a book of Conjurations (53, 49, D) a lamp of fire (53, 50, D) a +0 chain mail (54, 0, D) a phial of floods (54, 1, D) a lamp of fire (54, 12, D) a sack of spiders (54, 13, D) an uncursed ring of poison resistance (54, 24, D) a +0 glaive (54, 36, D) a +8 rod of inaccuracy (13/13) (54, 39, D) 2 large rocks (54, 48, D) a box of beasts (54, 49, D) a book of Misfortune (54, 50, D) a book of Envenomations (55, 0, D) a +0 vampiric morningstar (55, 1, D) a Necronomicon (55, 12, D) a +3 lajatang of speed (55, 24, D) a box of beasts (58, 38, D) a +0 shortbow (58, 40, D) 19 arrows (58, 47, D) a +0 rapier of speed (58, 48, D) a +2 dagger of speed (58, 49, D) an uncursed staff of wizardry (59, 36, D) an uncursed staff of power (59, 37, D) a book of Callings (still there?) a disc of storms (still there?) (59, 47, D) the +1 ring mail of the Pit {-Cast +Blink rC- Stlth+} It makes you vulnerable to cold. It lets you blink. It prevents spellcasting. It makes you more stealthy. (59, 48, D) a +0 war axe of electrocution (59, 49, D) the cursed +3 shortbow of Gozag's Castigation {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (60, 36, D) a +0 leather armour (still there?) a +1 rapier of venom (still there?) (60, 38, D) a +0 dagger (unseen) (60, 47, D) an uncursed staff of cold (60, 48, D) the Papyrus of the Bewitching Rocks Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Discord Hexes 8 (60, 49, D) a book of Minor Magic (61, 0, D) a +6 rapier of venom (61, 8, D) a +3 scale mail of fire resistance (61, 16, D) an uncursed staff of energy (61, 17, D) a +0 dagger (61, 26, D) the cursed +3 demon trident "Lerao" {vamp, rF- rC- MP+9 Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It makes you vulnerable to fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. (61, 36, D) a box of beasts (61, 37, D) a +2 dagger of protection a +3 lightning rod (12/12) a +0 long sword (61, 38, D) a +0 leather armour a +2 demon blade of electrocution (61, 40, D) a +0 rapier the ring of Salvation {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (61, 41, D) a +2 antimagic trident a +3 flail of holy wrath (61, 47, D) a +0 robe (61, 49, D) a +0 short sword of protection (62, 1, D) an uncursed staff of death (62, 8, D) a +4 ring of intelligence (62, 9, D) the +4 halberd "Demonslayer" {vamp, rC+ rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from negative energy. (62, 18, D) a +0 rapier (62, 22, D) a +0 dagger a +0 ring mail (62, 37, D) an uncursed ring of poison resistance (62, 38, D) a +0 longbow 37 arrows a cursed +0 leather armour (62, 47, D) a +0 rapier of flaming (62, 49, D) an uncursed staff of conjuration (62, 55, D) a +0 greatsling a +0 club (62, 56, D) a +2 spear of flaming 16 javelins of returning a +0 leather armour the amulet "Suyphaik" {Dismiss Slay+6} [amulet of dismissal] It may teleport away creatures that harm you. It affects your accuracy and damage with ranged weapons and melee attacks (+6). (63, 0, D) a book of Flames (63, 8, D) the cursed +0 shortbow of Annihilation {velocity, rPois rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It has a curse placed upon it. (63, 16, D) a book of Transfigurations (63, 17, D) 21 arrows a +0 shortbow the +0 robe of Ophuoff {rPois rC- Regen+ Str-3 Dex+9} It affects your strength (-3). It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. (63, 27, D) the +4 shortbow of Famine {venom, +Inv Int+2 Dex-5 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (-5). It lets you turn invisible. It makes you more stealthy. (63, 36, D) an uncursed staff of summoning (63, 37, D) a +1 storm dragon armour (63, 38, D) a +4 dagger a +2 robe (63, 47, D) a +0 trident (63, 48, D) a +2 mace of crushing (63, 50, D) a cursed staff of death (63, 54, D) 8 javelins (63, 55, D) a +6 hand axe of venom a +0 leather armour a +0 vampiric rapier a +0 hunting sling of flaming 26 javelins a +0 leather armour a +0 buckler of reflection (63, 58, D) a +0 trident 4 tomahawks of dispersal (64, 16, D) a +0 shortbow (64, 17, D) a +0 dagger (still there?) a fan of gales (still there?) (64, 26, D) a +2 robe of cold resistance (64, 27, D) a disc of storms (64, 47, D) a +0 trident (64, 48, D) a +0 spear (64, 50, D) a +0 spear (64, 53, D) a -1 iron rod (10/10) a +2 robe of magic resistance a +4 hand axe of electrocution a +0 scale mail of cold resistance (64, 54, D) a +0 robe a +1 rapier of freezing a +8 lightning rod (9/9) a +0 leather armour a +0 club a +6 spear of freezing 18 poisoned javelins a +0 leather armour an uncursed ring of ice (64, 56, D) a +2 spear of venom a +3 rod of ignition (10/10) a +0 robe (65, 17, D) a +0 dagger (unseen) (65, 19, D) a +0 leather armour (65, 26, D) the +1 leather armour of the Evil One {Str+4} It affects your strength (+4). (65, 47, D) a book of Envenomations (65, 49, D) a fan of gales (65, 50, D) a +0 robe (65, 56, D) a +0 greatsling a +4 vampiric spear a +3 rapier a +0 robe a +4 ring of slaying (65, 57, D) 19 silver javelins (65, 58, D) a +4 trident a +0 leather armour (66, 48, D) a fan of gales (66, 49, D) a +0 rapier of protection (66, 54, D) a +0 leather armour an uncursed amulet of harm a +0 rapier (66, 57, D) a +4 rod of shadows (14/14) (66, 60, D) a javelin of penetration (66, 61, D) a javelin of penetration (67, 0, D) the +5 spear "Beetlebane" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (67, 47, D) a +4 flail of protection (67, 48, D) a +0 spear (67, 49, D) the Volume of Arcane Weapons and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Alistair's Intoxication Transmutation/Poison 5 (67, 50, D) a +0 rapier of freezing (67, 53, D) a +1 glaive of chopping 15 steel javelins a +0 leather armour (67, 57, D) the +3 falchion of Abomination {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (67, 59, D) the +3 war axe "Undertaker" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). a +2 robe of the Archmagi a silver javelin (67, 60, D) a +1 morningstar of draining a +0 robe (68, 0, D) a +4 ring of intelligence (68, 47, D) Amotoasi's Handbook of the Oath Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Invisibility Hexes 6 (68, 50, D) a +1 spear of venom (68, 53, D) a +0 robe a javelin (68, 54, D) a +4 rapier of protection a +0 robe of magic resistance the +3 war axe of Execution {freeze, Str+2 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). 18 silver javelins a +0 leather armour a javelin a +0 robe (68, 56, D) a +3 rapier of venom a +0 spear a +2 ring of intelligence (69, 36, D) the +5 scale mail of Magic {Str+4} It affects your strength (+4). (69, 48, D) a +2 trident of venom (69, 54, D) a +2 spear of freezing 14 javelins of penetration the cursed +1 ring mail of Xom's Whim {MR- MP+9 Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (70, 9, D) a +0 robe a +2 dire flail of protection (70, 10, D) a +0 battleaxe a +0 robe (70, 11, D) a +0 scythe a +0 robe (70, 36, D) a book of Necromancy (70, 41, D) a cursed +0 trident (still there?) 3 sling bullets (still there?) (70, 42, D) a +0 long sword of venom (still there?) a sling bullet (still there?) (70, 47, D) the Incunabulum of the Shifting Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (70, 48, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (70, 49, D) a sack of spiders (70, 55, D) a +7 antimagic halberd a +0 robe (70, 56, D) a +6 spear of venom a +3 arbalest of flaming 14 steel javelins a +2 plate armour of cold resistance (70, 63, D) a +4 trident of protection a +0 robe (71, 8, D) a +2 ring mail of poison resistance (71, 10, D) an uncursed staff of air (unseen) (71, 16, D) a +1 arbalest of flaming (71, 17, D) a +3 plate armour of fire resistance (71, 26, D) a sack of spiders (71, 27, D) a +0 leather armour of cold resistance (71, 30, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (71, 33, D) an arrow (71, 37, D) a +1 battleaxe of chopping (71, 40, D) 2 tomahawks a +0 trident (71, 41, D) 4 large rocks (71, 42, D) 2 tomahawks 7 arrows (71, 43, D) a large rock 2 throwing nets 5 tomahawks 9 arrows (71, 47, D) a +0 spear (71, 48, D) a +0 rapier (71, 49, D) a fan of gales (71, 54, D) a steel javelin a +0 spear a +0 longbow 19 arrows a +3 demon trident of flaming a +0 leather armour (71, 56, D) a +6 lightning rod (9/9) a +0 robe (71, 65, D) a +0 trident (72, 8, D) a book of Annihilations (72, 9, D) a +0 dagger (72, 16, D) a +4 broad axe of flaming (72, 17, D) a +4 chain mail of positive energy (72, 26, D) a +4 trident of protection (72, 27, D) a +0 short sword a +0 long sword (72, 28, D) a +0 short sword a +0 ring mail a +0 buckler (72, 29, D) a +2 trident of flaming (72, 30, D) a +0 short sword a +2 glaive of venom (72, 36, D) a +0 trident (72, 41, D) a +0 trident (still there?) a +0 shortbow (still there?) (72, 42, D) 6 arrows (unseen) (72, 47, D) a fan of gales (72, 48, D) the Compendium of the Earthen Glacier Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Metabolic Englaciation Hexes/Ice 5 c - Iron Shot Conjuration/Earth 6 (72, 49, D) a +0 leather armour (72, 53, D) a +0 longbow a +0 quarterstaff 20 arrows (72, 54, D) a +3 rapier of speed a +0 robe a +0 buckler of poison resistance an uncursed ring of protection from magic (73, 1, D) a crystal ball of energy (73, 3, D) a +0 hand axe (unseen) (73, 16, D) an uncursed staff of death (73, 17, D) a book of Fire (73, 27, D) 7 arrows a -2 shortbow an uncursed staff of earth (73, 36, D) a phial of floods (73, 37, D) a phial of floods (73, 43, D) a tomahawk (73, 47, D) a +0 leather armour (73, 48, D) a +1 rapier of draining (73, 49, D) an uncursed staff of death (74, 3, D) a +0 club (74, 29, D) a +0 leather armour (74, 47, D) a +0 morningstar of holy wrath (75, 1, D) a +4 hunting sling of freezing (75, 47, D) a +2 ring mail of fire resistance (75, 48, D) a +0 spear