Groucho the Dungeon (1, 34, D) a crystal ball of energy (2, 14, D) a +3 war axe of chopping (2, 34, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the cursed +1 short sword "Tomag" {pierce, rC+ Str+4 Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (3, 16, D) the cursed +3 quarterstaff of Saumaf {crush, -Tele rPois Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (3, 25, D) a +0 trident a +2 shortbow of flaming a scroll of brand weapon (3, 34, D) a +1 scale mail of poison resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a book of the Sky (4, 15, D) a manual of Long Blades (4, 16, D) an uncursed staff of cold (4, 34, D) a disc of storms (4, 35, D) a +0 hand axe (unseen) (4, 37, D) a +0 quarterstaff (unseen) (4, 38, D) a +0 robe (unseen) (5, 14, D) a phial of floods (5, 15, D) a phial of floods (5, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (5, 34, D) a +4 mace of draining (5, 37, D) a +0 quarterstaff (unseen) (5, 38, D) a +5 flail (unseen) (5, 41, D) a +0 antimagic war axe (unseen) (6, 14, D) the ring of Suspicion {rCorr Str-5 Dex+6 Stlth+} [ring of resist corrosion] It affects your strength (-5). It affects your dexterity (+6). It makes you more stealthy. (6, 15, D) the +8 scimitar of the Mosquito {flame, MP+9 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It affects your magic capacity (+9). (6, 34, D) the +7 dagger of the New World {pierce, Str+3 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+5). (6, 36, D) a +0 quarterstaff (unseen) (6, 37, D) the +1 morningstar "Koessese" {vamp, *Noise Str+4 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your dexterity (+3). It may make noises in combat. (unseen) (6, 41, D) a +1 rapier of venom (unseen) (7, 14, D) a +8 rod of clouds (10/10) (7, 15, D) an uncursed staff of death (7, 16, D) a sack of spiders (7, 34, D) an uncursed staff of fire (still there?) an uncursed staff of conjuration (still there?) (7, 35, D) a +0 robe (7, 36, D) a +0 dagger of holy wrath (unseen) (7, 37, D) a +0 spear (unseen) (7, 39, D) a +0 lajatang of speed (unseen) (7, 40, D) a +0 lajatang of electrocution (still there?) an anaconda corpse (still there?) (8, 14, D) a +3 scale mail of fire resistance (8, 15, D) a +4 ring of strength (8, 16, D) a book of Party Tricks (8, 34, D) a +2 dagger of speed (8, 36, D) a +0 robe (unseen) (8, 38, D) an anaconda corpse (8, 39, D) a +0 flail (unseen) (8, 40, D) a +0 rapier of draining (unseen) (9, 14, D) an uncursed staff of wizardry (9, 15, D) a disc of storms (9, 16, D) the +7 hand axe of the Hero {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (9, 24, D) a cursed +0 scimitar (9, 25, D) a hell hog corpse (skeletalised by now) (9, 34, D) the amulet of Yghuaka {Harm *Drain rF+++ MR++ MP+9 Int-5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (9, 36, D) a +0 antimagic war axe (unseen) (9, 37, D) a +0 flail (unseen) (9, 38, D) a wolf spider corpse (9, 39, D) a +2 vampiric war axe (unseen) (9, 40, D) an uncursed staff of air (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (10, 15, D) a book of Power (10, 16, D) the Compendium of Poisoning and Stones Spells Type Level a - Sandblast Earth 1 b - Cure Poison Poison 2 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Shatter Earth 9 (10, 36, D) a +2 antimagic lajatang (unseen) (10, 38, D) an uncursed staff of summoning (unseen) (10, 41, D) a hornet corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 scale mail of cold resistance (11, 16, D) an uncursed ring of stealth (11, 34, D) the Volume of Enthralling Orientation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (12, 14, D) the ring of Faerpho {rF- MR++ MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (12, 15, D) a +3 vampiric morningstar (12, 16, D) a +5 blowgun (12, 22, D) an uncursed ring of wizardry (12, 23, D) a +0 robe (13, 34, D) a +1 hand axe of chopping (19, 0, D) a cursed staff of poison (19, 1, D) a +2 hand axe of electrocution (19, 16, D) an uncursed staff of wizardry (19, 17, D) the +7 flail "Xom's Amusement" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (19, 32, D) a Fen Folio (19, 33, D) a sack of spiders (19, 37, D) an ice dragon corpse (skeletalised by now) (20, 0, D) an uncursed ring of magical power (20, 16, D) a +2 battleaxe of holy wrath (20, 17, D) a manual of Translocations (20, 32, D) an uncursed staff of fire (20, 33, D) the +2 shield of Iqireh {rC+++ Regen+ Int-2 Stlth+} It affects your intelligence (-2). It renders you almost immune to cold. It increases your rate of regeneration. It makes you more stealthy. (21, 16, D) a +3 dagger of holy wrath (21, 17, D) a +5 ring of intelligence (21, 32, D) a +1 troll leather armour (21, 33, D) a +0 pair of boots of flying (21, 34, D) an uncursed amulet of regeneration (22, 16, D) an uncursed staff of wizardry (22, 17, D) a phial of floods (22, 22, D) a sling bullet (22, 26, D) a sling bullet (22, 32, D) the +9 glaive of the Walnut {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. (22, 33, D) the amulet of the Tired Realms {Gourm rElec Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It insulates you from electricity. (22, 34, D) a +4 rapier of freezing (22, 39, D) a rime drake corpse (skeletalised by now) (22, 40, D) a hydra corpse (skeletalised by now) (23, 0, D) a +0 crystal plate armour (23, 16, D) a sack of spiders (23, 17, D) a +3 amulet of reflection (23, 18, D) a +2 ring mail of magic resistance (23, 32, D) a +0 pair of gloves of strength (23, 33, D) a book of the Tempests (23, 34, D) a +1 chain mail of magic resistance (23, 36, D) a rime drake corpse (skeletalised by now) (23, 37, D) a rime drake corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a mottled dragon corpse (skeletalised by now) (24, 0, D) a +1 broad axe of flaming (24, 1, D) a book of Summonings (24, 16, D) an uncursed staff of conjuration (24, 17, D) a +3 lightning rod (12/12) (24, 18, D) a box of beasts (24, 32, D) the +3 plate armour "Itaeboargh" {Dex+6} It affects your dexterity (+6). (24, 33, D) a +0 demon blade of flaming (24, 34, D) an uncursed staff of wizardry (24, 36, D) a rime drake corpse (skeletalised by now) (24, 41, D) a swamp dragon corpse (skeletalised by now) (24, 42, D) a wyvern corpse (skeletalised by now) (25, 16, D) an uncursed staff of fire (25, 17, D) a manual of Stealth (25, 18, D) a +4 dagger of venom (25, 25, D) an uncursed amulet of faith (25, 32, D) an uncursed ring of protection from cold (25, 33, D) an uncursed ring of stealth (25, 41, D) a mottled dragon corpse (skeletalised by now) (26, 0, D) the Grimoire of Frigorific Air Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Swiftness Charms/Air 2 d - Throw Frost Conjuration/Ice 2 e - Throw Icicle Conjuration/Ice 4 f - Summon Ice Beast Ice/Summoning 4 g - Bolt of Cold Conjuration/Ice 6 (26, 1, D) an uncursed staff of energy (26, 16, D) a +1 cloak of invisibility (26, 17, D) an uncursed staff of power (26, 32, D) an uncursed amulet of harm (26, 33, D) the cursed +1 hunting sling of Abuse {speed, rElec rF+ rC+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (26, 34, D) a Necronomicon (26, 38, D) a swamp drake corpse (skeletalised by now) (26, 41, D) a mottled dragon corpse (skeletalised by now) (27, 0, D) the +7 spear "Egramiwn" {speed, rN+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from negative energy. (27, 1, D) the +4 chain mail of Leal Sown {rC+ Str+2 Stlth+} It affects your strength (+2). It protects you from cold. It makes you more stealthy. (27, 16, D) a disc of storms (27, 32, D) the cursed ring "Segheji" {Int-3 Slay+3 SInv Stlth+} [ring of intelligence] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (27, 33, D) a book of the Sky (27, 34, D) a book of Geomancy (27, 41, D) a quicksilver dragon corpse (skeletalised by now) (28, 0, D) a cursed amulet of inaccuracy (28, 1, D) a box of beasts (28, 16, D) the +5 rapier "Okiecabb" {pain, +Inv rC+ MR+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (28, 17, D) a +2 shortbow of freezing (28, 32, D) a fan of gales (28, 33, D) a book of Beasts (29, 0, D) a disc of storms (29, 1, D) an uncursed staff of energy (29, 16, D) a +1 flail of holy wrath (29, 17, D) a +2 ring mail of poison resistance (29, 32, D) an uncursed ring of positive energy (29, 33, D) a +3 dagger of speed (35, 0, D) a +2 ice dragon armour (35, 2, D) a +0 whip (35, 4, D) a +0 robe (35, 14, D) a +2 robe of magic resistance (35, 15, D) the +2 hunting sling "Qofeimor" {velocity, rF+ rC+ Int+5 Dex-2} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (-2). It protects you from fire. It protects you from cold. (35, 22, D) the +0 robe "Damoast" {rCorr} It protects you from acid and corrosion. (36, 0, D) a +0 dagger of venom (36, 1, D) the Guide on Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 (36, 28, D) a lamp of fire (36, 29, D) a +2 ring of intelligence (37, 0, D) the +0 pair of boots of Mirth {*Contam rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. (37, 14, D) Xuats's Volume of Dusty Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Recall Summoning/Translocation 3 e - Aura of Abjuration Summoning 5 f - Statue Form Transmutation/Earth 6 (38, 1, D) a book of Flames (38, 8, D) a +0 battleaxe (38, 9, D) a +0 halberd a +0 robe (38, 10, D) an uncursed ring of poison resistance (38, 14, D) 4 scrolls of enchant weapon a +4 ring of dexterity (38, 15, D) a sack of spiders (38, 24, D) a +4 morningstar (38, 28, D) an uncursed ring of protection from cold (38, 29, D) the +7 falchion "Gram" {freeze, +Inv rC++ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It greatly protects you from cold. It lets you turn invisible. (39, 0, D) a +2 antimagic mace (39, 1, D) an uncursed amulet of the gourmand (39, 8, D) a +0 mace a +2 robe of fire resistance (39, 9, D) a +0 shield (39, 14, D) a +0 dagger of protection (39, 15, D) a +4 battleaxe of flaming (39, 28, D) the Compendium of the Freezing Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Throw Flame Conjuration/Fire 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Conjure Flame Conjuration/Fire 3 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Freezing Cloud Conjuration/Ice/Air 6 (40, 0, D) a +2 long sword of slicing (40, 1, D) a +1 dagger of venom (40, 8, D) a +0 flail a +0 shield (40, 14, D) an uncursed staff of energy (40, 15, D) the +2 chain mail of Salvation {*Confuse rElec Str+10 SInv} It affects your strength (+10). It insulates you from electricity. It lets you see invisible. It may confuse you when you take damage. (40, 24, D) a +2 trident of venom a +2 leather armour of poison resistance (40, 28, D) an uncursed staff of poison (40, 29, D) an uncursed ring of sustain attributes (41, 1, D) a +0 trident (41, 9, D) a cursed -1 trident (41, 14, D) the +1 hand axe of the Shoals {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (41, 15, D) a fan of gales (41, 28, D) a +6 ring of strength (41, 29, D) a book of Transfigurations (42, 0, D) a +3 plate armour of poison resistance (42, 1, D) an uncursed staff of fire (42, 7, D) a +0 halberd (42, 28, D) an uncursed amulet of the gourmand (43, 14, D) the +3 rapier "Embalmer" {drain, rPois rF- MR+++ Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (49, 0, D) an uncursed ring of sustain attributes (49, 1, D) a +1 longbow of freezing (49, 12, D) a cursed -3 ring of protection (49, 37, D) a +2 leather armour of fire resistance (49, 44, D) a +0 dagger (unseen) (50, 1, D) an uncursed staff of summoning (50, 12, D) a +2 vampiric hand axe (50, 13, D) a +0 pair of boots of stealth (50, 24, D) a sack of spiders (50, 36, D) a +2 dagger of venom (50, 37, D) a +0 flail (50, 38, D) a +0 long sword (50, 39, D) a +3 demon whip of pain a +2 cloak of magic resistance (50, 42, D) the cursed +3 executioner's axe of Resourcefulness {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. a +0 cloak a +0 hand axe (50, 43, D) a cursed -2 long sword (51, 0, D) a lamp of fire (51, 1, D) a book of Debilitation (51, 12, D) the +9 dagger of Extinguishment {holy, *Rage rElec rF+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. (51, 24, D) a book of Spatial Translocations (still there?) a +0 chain mail (still there?) (51, 26, D) a +0 glaive (unseen) (51, 27, D) a +0 long sword a +0 dire flail a +0 plate armour (51, 30, D) a +0 giant spiked club (51, 36, D) a +0 robe (51, 37, D) a +0 short sword (51, 39, D) a cursed -3 halberd (51, 41, D) a +1 long sword of holy wrath (51, 42, D) a +0 dire flail (52, 1, D) an uncursed ring of stealth (52, 12, D) a +0 short sword of speed (52, 13, D) a +0 mace of crushing (52, 24, D) a +0 whip of electrocution (52, 25, D) a +2 vampiric glaive (52, 26, D) a +0 long sword (52, 28, D) a +0 flail of protection (unseen) (52, 29, D) a +0 bardiche (unseen) (52, 30, D) a +0 short sword a +0 chain mail (52, 36, D) a +0 long sword (52, 37, D) an uncursed staff of summoning (52, 41, D) a +2 short sword of speed (52, 44, D) a +0 dagger (unseen) (53, 0, D) the cursed +1 leather armour of Action {-Tele rPois MR+ Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (53, 12, D) the +2 robe "Soyjown" {rPois rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from poison. (53, 13, D) the Compendium of the Frostbite and Earth Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Freezing Cloud Conjuration/Ice/Air 6 (53, 24, D) a +0 dagger of draining (53, 25, D) a book of Ice (53, 30, D) a +3 rod of clouds (11/11) a +0 plate armour (53, 36, D) a book of Maledictions (54, 0, D) Zefa's Grimoire of Enhancements and Bewitchment Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 e - Haste Charms 6 (54, 1, D) a +1 vampiric hand axe (54, 12, D) a book of Callings (54, 13, D) a +1 scale mail of poison resistance (54, 24, D) an uncursed staff of poison (54, 25, D) a box of beasts (54, 26, D) a +0 plate armour (unseen) (54, 36, D) a +2 plate armour of poison resistance (54, 37, D) an uncursed ring of wizardry (55, 0, D) a cursed ring of ice (55, 1, D) a +2 ring of dexterity (55, 12, D) a +0 halberd of flaming (55, 13, D) a +0 hand crossbow of freezing (55, 24, D) a +0 great sword (60, 36, D) a box of beasts (60, 37, D) a +2 giant spiked club (60, 40, D) a cursed +0 whip the +1 buckler of Spring {*Corrode rElec rC+} It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (60, 42, D) 3 large rocks (61, 0, D) the Volume of the Ashen Traveller Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Portal Projectile Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (61, 3, D) a +0 hand axe a +1 scale mail of positive energy (61, 8, D) an uncursed ring of flight (61, 16, D) a +1 demon trident of electrocution (61, 27, D) a +2 dagger of draining a +0 robe (61, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (61, 37, D) a +2 ring mail of cold resistance (61, 41, D) a +0 dagger a +0 robe (61, 42, D) 4 large rocks (61, 44, D) a bolt (62, 1, D) the +3 plate armour of Contentment {rElec rC+ Str+5} It affects your strength (+5). It protects you from cold. It insulates you from electricity. (62, 2, D) a +0 whip (62, 3, D) a +1 long sword of venom a +0 robe a +0 hand axe (62, 16, D) Ginlaebb's Collected Works on Fiery Clay Spells Type Level a - Inner Flame Hexes/Fire 3 b - Petrify Transmutation/Earth 4 c - Fireball Conjuration/Fire 5 d - Iron Shot Conjuration/Earth 6 (62, 17, D) a +1 hand crossbow of freezing (62, 26, D) a +1 hand crossbow of velocity (62, 27, D) a Young Poisoner's Handbook (62, 28, D) a +0 dagger (unseen) (62, 30, D) a +0 short sword (62, 36, D) the +1 robe of Poatemp {rF+ MR+ Int-3} It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. (62, 37, D) the Collected Works on Hurtful Air Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Static Discharge Conjuration/Air 3 e - Irradiate Conjuration/Transmutation 5 f - Delayed Fireball Conjuration/Fire 7 (62, 41, D) a +0 flail a +0 chain mail (62, 42, D) a cursed +0 arbalest a +0 war axe 13 bolts a +0 chain mail a +0 mace a +0 chain mail a +0 giant club (63, 0, D) a +0 dagger (63, 16, D) an uncursed staff of cold (63, 17, D) a +1 broad axe of distortion (63, 26, D) a +0 robe (63, 27, D) a sack of spiders (63, 29, D) a +0 dagger a +0 robe (63, 36, D) a +2 falchion of slicing (63, 41, D) a cursed +0 broad axe a +0 plate armour (64, 16, D) a book of Clouds (64, 17, D) the amulet of the Pariah {Harm *Drain +Blink Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It lets you blink. (64, 26, D) a +0 dagger (64, 28, D) a +1 broad axe of electrocution (64, 29, D) a +0 hand axe a +0 dagger a +0 robe (65, 26, D) a +4 scale mail of fire resistance (65, 28, D) a +0 falchion (unseen) (67, 0, D) the Disquisition on Earthen Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Shatter Earth 9 (68, 0, D) the Collected Works on Vitriolic Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Warp Weapon Charms/Translocation 5 e - Deflect Missiles Charms/Air 6 (69, 0, D) a +3 eveningstar of draining (69, 36, D) a fan of gales (69, 40, D) a +0 rapier (70, 8, D) an uncursed staff of air (70, 9, D) a sack of spiders (70, 19, D) a +2 vampiric trident (unseen) (70, 36, D) an uncursed amulet of regeneration (70, 37, D) a +0 short sword (70, 38, D) the amulet "Panyff" {Inacc rPois rN+ Int+2 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It lets you see invisible. a +9 lightning rod (10/10) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 40, D) a +0 dagger of draining a cursed +0 buckler (70, 41, D) the +8 flail "Tuehyfy" {drain, rPois rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It protects you from poison. a cursed -2 long sword a +0 leather armour (71, 8, D) a +5 blowgun (71, 17, D) a +0 robe (71, 21, D) a +1 mace of draining (unseen) (71, 27, D) a +0 spear (71, 36, D) an uncursed staff of power (71, 37, D) a +4 shortbow of velocity (71, 40, D) a +0 halberd of chopping (71, 41, D) a +2 scimitar of holy wrath a +0 scimitar a +0 leather armour (72, 8, D) a +1 pearl dragon armour (72, 19, D) a cursed -2 trident (72, 21, D) 2 arrows a throwing net (72, 22, D) a throwing net (72, 26, D) a box of beasts (72, 27, D) a cursed amulet of inaccuracy (72, 30, D) a cursed -3 battleaxe (72, 31, D) a +4 dire flail of venom (72, 32, D) a +0 robe (72, 36, D) an uncursed staff of power (72, 37, D) a book of Changes (72, 41, D) a +2 mace of protection (73, 1, D) a book of Fire (73, 16, D) a box of beasts (73, 17, D) a +2 falchion of draining (73, 26, D) a +0 short sword (73, 27, D) a fan of gales (73, 36, D) a +0 long sword (73, 37, D) a +0 long sword