Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +8 triple crossbow of the Endless Expanse {elec, rC+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +3 spear of the Lost Lies {elec, Int+4 Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+4). It makes you more stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +6 hand crossbow of velocity (19, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (20, 0, D) the +4 hand crossbow of Prudence {velocity, SInv Stlth+} Any bolt fired from it inflicts extra damage. It lets you see invisible. It makes you more stealthy. (20, 1, D) a +2 longbow of flaming (21, 0, D) an uncursed staff of earth (21, 1, D) a Necronomicon (22, 0, D) the +8 war axe "Worm" {chop, *Confuse rPois MP+9 Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (22, 22, D) a +1 robe of positive energy (unseen) (22, 27, D) a +0 robe (23, 0, D) a +0 war axe of venom (23, 1, D) Easy Hermeneutics Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Ice Form Ice/Transmutation 4 d - Control Undead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Summon Lightning Spire Summoning/Air 4 (23, 5, D) a +2 great sword of flaming (23, 8, D) a hell hound corpse (24, 0, D) a book of Misfortune (24, 1, D) a +4 scale mail of fire resistance (24, 4, D) the +10 mace "Xejaafepehe" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (24, 5, D) a +2 scimitar of flaming (24, 26, D) a +1 lajatang of electrocution (24, 29, D) 3 arrows (25, 0, D) a +0 scimitar of flaming (25, 1, D) a +0 mace of protection (25, 7, D) a +0 great sword of flaming (25, 25, D) a +4 quarterstaff of chaos (still there?) the human corpse of Prince Ribbit (still there?) (27, 0, D) a sack of spiders (27, 1, D) the cursed +0 long sword "Lezao" {drain, rC- Int+6 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (+2). It makes you vulnerable to cold. It has a curse placed upon it. (28, 0, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (28, 1, D) the Grimoire of the Evil Traveller Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Portal Projectile Translocation 3 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (29, 0, D) a +4 morningstar of protection (35, 0, D) a +2 great sword of flaming (35, 3, D) the +6 scimitar of Quantum Leap {freeze, *Confuse rElec Str+6 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+3). It insulates you from electricity. It may confuse you when you take damage. (unseen) (35, 14, D) an uncursed staff of cold (35, 15, D) a +1 rapier of draining (35, 28, D) the cursed +0 war axe of Calculation {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (35, 29, D) a fan of gales (36, 0, D) a fan of gales (36, 1, D) a +5 vampiric whip (36, 14, D) a +3 flail of protection (36, 15, D) an uncursed ring of protection from magic (36, 28, D) an uncursed ring of stealth (36, 29, D) a +1 mace of protection (37, 0, D) a +2 ring mail of cold resistance (37, 1, D) an uncursed ring of fire (37, 2, D) the +8 spear "Xiprog" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (37, 14, D) a +0 falchion of electrocution (37, 15, D) 4 scrolls of enchant weapon (37, 22, D) 6 large rocks (unseen) (37, 23, D) a +0 giant spiked club (unseen) (37, 28, D) a +5 glaive of pain (37, 29, D) an uncursed ring of resist corrosion (38, 0, D) a sack of spiders (38, 1, D) the amulet of Zowal {+Inv Regen+ Str+5 Int+4} [amulet of regeneration] It affects your strength (+5). It affects your intelligence (+4). It lets you turn invisible. It increases your rate of regeneration. (38, 14, D) a phial of floods (38, 15, D) the +10 trident of Kuhepofo {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (38, 20, D) a +2 battleaxe of freezing a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (38, 21, D) a large rock (38, 22, D) a large rock (38, 25, D) a +0 giant club (unseen) (38, 28, D) an uncursed ring of ice (38, 29, D) a +0 rapier of draining (39, 0, D) a +2 scimitar of flaming (39, 5, D) a +4 scimitar of flaming (39, 14, D) a +2 ring mail of cold resistance (39, 15, D) the cursed +0 leather armour "Qotzig" {rN+} It protects you from negative energy. It has a curse placed upon it. (39, 20, D) a cyclops corpse (39, 23, D) a +0 giant spiked club a +0 giant club a cursed -3 giant spiked club 3 large rocks a frost giant corpse (skeletalised by now) a hill giant corpse (skeletalised by now) (39, 24, D) 5 large rocks a +0 giant spiked club a +0 giant spiked club a hill giant corpse (skeletalised by now) (39, 28, D) the +2 chain mail "Jumuri" {rC+} It protects you from cold. (39, 30, D) a ghoul corpse (40, 14, D) the +2 morningstar "Goblinslayer" {holy, +Fly rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you fly. (40, 15, D) the ring of Littu {SustAt rF+ Str+2 Int+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. (40, 20, D) a +0 giant club (unseen) (40, 25, D) a large rock (40, 28, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 helmet a +0 pair of boots of flying (40, 31, D) a ghoul corpse (41, 0, D) a sack of spiders (41, 1, D) the cursed +1 ring mail "Inuen" {rElec} It insulates you from electricity. It has a curse placed upon it. (41, 14, D) a +0 falchion of holy wrath (41, 15, D) a +0 halberd of flaming (41, 28, D) the +2 hand axe "Vomus" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (42, 0, D) an uncursed ring of protection from fire (42, 1, D) a disc of storms (42, 14, D) a +2 robe of fire resistance (42, 15, D) a +4 flail of venom (42, 28, D) the ring of Ryofinli {*Contam rPois rC+ Str+3 SInv} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (42, 29, D) a crystal ball of energy (43, 14, D) an uncursed staff of air (43, 15, D) the Reference Book on the Mountains and Moulding Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Alistair's Intoxication Transmutation/Poison 5 (43, 23, D) a cursed -3 giant spiked club (43, 28, D) a book of Ice (43, 29, D) the ring "Ylehebon" {*Drain +Fly rPois Str+2 Stlth+} [ring of flight] It affects your strength (+2). It protects you from poison. It lets you fly. It causes draining when unequipped. It makes you more stealthy. (44, 19, D) 2 large rocks (44, 20, D) a cyclops corpse (skeletalised by now) (44, 28, D) the +2 helmet "Kafyxzof" {+Inv rF- rC- Str+6} It affects your strength (+6). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you turn invisible. (49, 0, D) a book of Necromancy (49, 12, D) an uncursed staff of fire (49, 24, D) a book of Callings (49, 36, D) a +2 flail of protection (49, 37, D) the ring "Dayheb" {AC+2 Int+3} [ring of protection] It affects your AC (+2). It affects your intelligence (+3). (50, 0, D) a +2 chain mail of cold resistance (50, 1, D) a book of Cantrips (50, 3, D) a +0 mace (unseen) (50, 12, D) the +9 ice dragon armour "Zoukheng" {*Confuse rF- rC++ Regen+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It increases your rate of regeneration. It may confuse you when you take damage. (50, 13, D) a cursed staff of death (50, 24, D) a +1 shield of reflection (50, 25, D) a Grand Grimoire (50, 36, D) the +2 robe of Goodbye, My Love {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (50, 37, D) a +1 battleaxe of flaming (51, 1, D) a +3 ring mail of magic resistance (still there?) an Akashic Record (still there?) (51, 12, D) a +4 ring of intelligence (51, 13, D) Heh Rouw's Disquisition on the Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (51, 25, D) the cursed +1 ring mail of Follow the Leader {rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (51, 31, D) a +0 spear (unseen) (51, 36, D) the +9 dagger of Vuhe {flame, MR+++ Dex-4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It makes you less stealthy. (51, 37, D) a lamp of fire (52, 0, D) the ring of the Bouncing Nights {+Inv rPois rF+ rN+ Str-5} [ring of positive energy] It affects your strength (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you turn invisible. (52, 12, D) a book of Necromancy (52, 24, D) a crystal ball of energy (52, 25, D) a lamp of fire (52, 36, D) a book of the Warp (52, 37, D) a book of Alchemy (53, 0, D) an uncursed staff of death (53, 1, D) a +2 scythe of flaming (still there?) the amulet of Starshine {Spirit rF+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (53, 5, D) an uncursed staff of energy (53, 12, D) the cursed +2 short sword of the Median {elec, rF+ rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (53, 31, D) a +0 animal skin 19 sling bullets (53, 32, D) a +0 robe (53, 36, D) a +2 long sword of electrocution (53, 37, D) a +3 mace of protection (54, 1, D) a disc of storms (54, 12, D) a box of beasts (54, 13, D) an uncursed staff of poison (54, 29, D) a +0 greatsling (54, 33, D) a +0 antimagic war axe a +0 animal skin (55, 1, D) a book of Enchantments (55, 12, D) an uncursed ring of fire (55, 24, D) a disc of storms (55, 33, D) a +0 hand axe (unseen) (56, 12, D) the cursed +2 quarterstaff "Jesant" {freeze, rElec Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (56, 33, D) a +0 robe (unseen) (59, 36, D) a +1 large shield of protection (59, 37, D) an uncursed staff of cold (60, 36, D) a +1 shield of cold resistance (60, 37, D) a +4 rod of ignition (14/14) (61, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (61, 8, D) an uncursed amulet of magic regeneration (61, 16, D) a +1 spear of piercing (61, 26, D) an uncursed staff of earth (61, 36, D) the +5 whip of Causality {venom, -Tele rPois Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (61, 37, D) an uncursed staff of poison (62, 1, D) a +4 great mace of holy wrath (62, 8, D) a crystal ball of energy (62, 9, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (62, 16, D) a +3 ring of strength (62, 17, D) a lamp of fire (62, 19, D) a +0 halberd a +0 robe (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +3 great mace of holy wrath (62, 36, D) a +2 hunting sling of freezing (62, 37, D) an uncursed amulet of faith (63, 0, D) an uncursed staff of power (63, 8, D) a +3 shortbow of flaming (63, 16, D) an uncursed staff of fire (63, 26, D) a cursed -2 ring of strength (63, 27, D) a manual of Polearms (63, 36, D) a book of the Warp (64, 16, D) the ring "Manaalie" {Fire rElec} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (64, 19, D) a +0 spear (64, 26, D) an uncursed staff of poison (64, 27, D) a +1 quarterstaff of crushing (64, 32, D) (unseen) (65, 26, D) a +1 ring of evasion (66, 18, D) a +0 spear (67, 0, D) the cursed +1 dagger "Goblinslayer" {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. It has a curse placed upon it. (68, 0, D) the +3 plate armour of Sauqas {+Fly Regen+ Int-2} It affects your intelligence (-2). It lets you fly. It increases your rate of regeneration. (69, 0, D) a book of Conjurations (69, 36, D) a +3 hand axe of freezing (70, 8, D) a +3 bardiche of protection (70, 9, D) an uncursed ring of magical power (70, 29, D) a +0 trident (70, 36, D) a +2 war axe of flaming (70, 37, D) a book of Callings (70, 41, D) a +0 rapier (unseen) (71, 8, D) a +1 mace of protection (71, 16, D) a +2 ring mail of positive energy (71, 17, D) the +0 long sword of the Spider {slice, +Fly rElec rPois MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (71, 26, D) an uncursed staff of wizardry (71, 27, D) a cursed amulet of dismissal (71, 29, D) 2 large rocks (71, 36, D) a cursed staff of power (71, 37, D) the ring "Quphe" {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (71, 42, D) a +0 rapier a +0 robe (72, 8, D) Sif Muna's Tome of Boosts Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Song of Slaying Charms 2 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (72, 9, D) a disc of storms (72, 17, D) a +2 morningstar of holy wrath (72, 26, D) a +0 dagger of protection (72, 27, D) a +10 plate armour of ponderousness (72, 29, D) a +0 trident (unseen) (72, 33, D) a large rock (72, 36, D) a +3 shortbow of velocity (72, 42, D) a +1 dagger of flaming (unseen) (73, 1, D) an uncursed staff of fire (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +2 plate armour of cold resistance (73, 27, D) the Almanac of Poison and Orientation Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Cure Poison Poison 2 d - Blink Translocation 2 e - Recall Summoning/Translocation 3 f - Portal Projectile Translocation 3 g - Teleport Other Translocation 3 h - Force Lance Conjuration/Translocation 4 (73, 36, D) a book of Burglary (73, 37, D) an uncursed ring of flight (75, 1, D) a disc of storms