Groucho the Dungeon (0, 50, D) the Volume of the Toxic Compass Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Recall Summoning/Translocation 3 e - Olgreb's Toxic Radiance Poison 4 (0, 51, D) an uncursed staff of air (0, 52, D) a +2 hand axe of holy wrath (1, 32, D) the Compendium of Sinister Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Vampiric Draining Necromancy 3 f - Bolt of Draining Conjuration/Necromancy 5 g - Dispel Undead Necromancy 5 (1, 33, D) a +0 hand axe (1, 34, D) the +4 scale mail of the Aged Stars {MR+ Regen+ rCorr Int-4} It affects your intelligence (-4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (1, 50, D) a +2 iron rod (12/12) (1, 51, D) a phial of floods (1, 52, D) a +3 mace of venom (2, 15, D) a +3 chain mail of magic resistance (2, 16, D) a book of Conjurations (2, 17, D) a +0 glaive (unseen) (2, 33, D) the +9 longbow "Peot" {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). (2, 34, D) a +0 battleaxe (still there?) a +0 rapier (still there?) (2, 36, D) a +0 long sword (2, 50, D) a +0 robe of cold resistance (2, 51, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (2, 53, D) a +2 demon trident of electrocution (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 robe of magic resistance (3, 15, D) an uncursed staff of fire (3, 16, D) a crystal ball of energy (3, 17, D) a +0 cloak (3, 18, D) a +0 dire flail (unseen) (3, 32, D) a crystal ball of energy (3, 33, D) Bisos's Handbook of Orientation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 4 (3, 34, D) a +0 battleaxe (still there?) an uncursed staff of energy (still there?) (3, 35, D) a +0 quarterstaff of protection (unseen) (3, 36, D) a +0 long sword (unseen) (3, 37, D) a +0 dire flail (3, 42, D) a +1 short sword of speed (unseen) (3, 50, D) a sack of spiders (3, 51, D) the cursed +1 ring mail "Pilukoo" {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (3, 52, D) a +5 giant club (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +2 hunting sling of flaming (4, 15, D) the +6 arbalest "Damnation" {damnation} (4, 16, D) a crystal ball of energy (4, 18, D) a +0 rapier (unseen) (4, 19, D) a +0 battleaxe of flaming (unseen) (4, 20, D) a +1 war axe of holy wrath (unseen) (4, 32, D) a +0 hand axe (4, 33, D) a +0 mace a box of beasts (4, 34, D) a +3 chain mail of fire resistance (4, 35, D) a +0 long sword (unseen) (4, 36, D) a +1 rod of shadows (13/13) (unseen) (4, 38, D) a +0 battleaxe (unseen) (4, 50, D) a +0 demon whip (4, 52, D) a sack of spiders (5, 16, D) a +0 mace (still there?) Medeaq's Disquisition on the Displaced Mountains (still there?) Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Recall Summoning/Translocation 3 e - Portal Projectile Translocation 3 f - Teleport Other Translocation 3 g - Summon Forest Summoning/Translocation 5 (5, 17, D) a +3 mace (5, 18, D) a +0 dagger (unseen) (5, 20, D) a +0 war axe (unseen) (5, 33, D) a +0 short sword (5, 35, D) a +0 great sword (5, 37, D) a +0 cloak (unseen) (5, 38, D) a +0 short sword (unseen) (5, 50, D) a +4 plate armour of fire resistance (5, 51, D) the +9 hand crossbow "Lifeofyl" {venom, Str+3 Int+2 Dex+4} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+4). (5, 54, D) a +4 halberd of venom (unseen) (6, 8, D) a +0 leather armour a +0 flail (6, 15, D) a +7 hand crossbow of flaming (6, 16, D) a crystal ball of energy (6, 17, D) a +0 war axe (6, 18, D) a +0 scimitar (6, 19, D) a +0 war axe (6, 20, D) a +0 trident (6, 33, D) the Incunabulum of Dusty Stolen Souls Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Petrify Transmutation/Earth 4 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (6, 35, D) a +0 cloak (6, 39, D) a +0 short sword (6, 50, D) a +2 short sword of speed (6, 51, D) the ring of Noon {rElec MP+9 Str+5 Dex-4 Slay+2} [ring of slaying] It affects your strength (+5). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your magic capacity (+9). (6, 52, D) a +0 halberd of venom (6, 53, D) a +0 trident (unseen) (7, 6, D) a scroll of holy word (7, 14, D) a +0 trident (7, 15, D) the +6 hand axe of Inysokh {vamp, +Inv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you turn invisible. a +0 plate armour of poison resistance (7, 16, D) a cursed +0 cloak (still there?) 3 royal jellies (still there?) (7, 18, D) a +5 broad axe of venom a +2 antimagic battleaxe (7, 19, D) the +3 mace "Ahypsije" {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (unseen) (7, 20, D) a +4 great mace of protection (still there?) a +0 flail (still there?) (7, 32, D) a +0 trident (7, 33, D) a book of Clouds (7, 34, D) a +0 halberd of flaming an uncursed amulet of regeneration a lamp of fire the +10 ring mail "Ynnuramu" {SInv} It lets you see invisible. (7, 35, D) a +0 glaive (7, 36, D) a +0 short sword of electrocution (7, 38, D) a +0 flail (7, 40, D) a +0 cloak (7, 50, D) a +2 war axe of venom (7, 51, D) an uncursed ring of magical power (7, 52, D) the +11 dagger of the Stork {drain, +Rage rF+ MR++ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (7, 54, D) a +0 scythe of slicing (7, 59, D) a +0 trident (8, 16, D) a +0 cloak (still there?) a +0 chain mail of cold resistance (still there?) (8, 19, D) a +0 glaive a +0 long sword a +0 cloak a +0 large shield (8, 20, D) a +0 mace (8, 21, D) a +0 battleaxe (8, 33, D) a book of the Earth (8, 34, D) a lamp of fire (8, 36, D) a +6 flail of protection a +1 vampiric halberd (8, 50, D) a disc of storms (8, 51, D) a book of Frost (8, 52, D) a fan of gales (9, 14, D) a +0 dire flail (9, 15, D) a +2 chain mail of cold resistance (9, 16, D) a +0 hand axe (9, 18, D) a +0 cloak (9, 20, D) a cursed -2 trident a +0 halberd (9, 34, D) the cursed +2 trident "Uverr" {pierce, *Noise +Inv rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. It may make noises in combat. It has a curse placed upon it. (9, 35, D) a +0 cloak (9, 37, D) a +4 whip of pain a +1 dire flail of protection a +2 trident of venom (9, 50, D) an uncursed amulet of guardian spirit (9, 52, D) a crystal ball of energy (9, 56, D) a +1 long sword of draining (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Spatial Translocations (10, 15, D) a +0 helmet (10, 16, D) a +0 long sword a book of the Warp (10, 18, D) the amulet of Law {Dismiss *Corrode rElec Dex+5 Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. a +3 great sword of holy wrath (10, 20, D) the ring of Afaep {rC+ SInv} [ring of protection from cold] It protects you from cold. It lets you see invisible. a +0 scimitar (10, 32, D) a +0 trident (10, 33, D) a +1 rapier of electrocution a +0 flail of distortion (10, 34, D) a +0 flail (10, 35, D) a +1 cloak the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 scimitar (10, 37, D) the ring "Iwnuteot" {MP+9 Str+4 Dex-4 SInv Stlth+} [ring of magical power] It affects your strength (+4). It affects your dexterity (-4). It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. a +2 ring of protection an uncursed ring of positive energy the amulet of Fesigh {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. the ring of Xezieh {+Inv rElec Str+3 SInv} [ring of see invisible] It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. an uncursed ring of stealth the amulet "Rela Peech" {Reflect Fragile Dex+7 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+7). It will be destroyed if unequipped. It affects your SH (+4). the amulet "Rodogyu" {Dismiss rC- rN+++ Str+8} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+8). It makes you vulnerable to cold. It renders you almost immune to negative energy. (10, 42, D) a +0 long sword (10, 50, D) a +0 great sword of slicing (10, 51, D) a box of beasts (10, 52, D) an uncursed staff of power (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 long sword (11, 15, D) the Collected Works on the Ashen Oath Spells Type Level a - Corona Hexes 1 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 f - Statue Form Transmutation/Earth 6 (11, 16, D) a box of beasts (11, 32, D) a +0 mace (11, 33, D) a +3 shortbow of velocity (unseen) (11, 36, D) a +4 mace of holy wrath (11, 50, D) the +10 long sword of Vaschanad {freeze, *Contam MR+ Str+4 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (11, 51, D) a +0 vampiric great sword (11, 52, D) a +0 spear of venom (12, 14, D) a +3 plate armour of cold resistance (12, 32, D) a +0 war axe (12, 33, D) a +0 short sword (12, 39, D) a +0 dagger (unseen) (12, 42, D) a +0 cloak (12, 50, D) a +2 ring mail of cold resistance (12, 51, D) the +6 hand axe "Gymuur" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (12, 52, D) a phial of floods (13, 32, D) a +2 war axe of chopping (13, 33, D) a crystal ball of energy (13, 34, D) a +2 arbalest of freezing (13, 37, D) a +0 short sword (unseen) (13, 50, D) a +1 cloak (13, 51, D) a lamp of fire (13, 52, D) an uncursed staff of power (14, 50, D) a lamp of fire (14, 51, D) the Guide on Mutagenic Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Irradiate Conjuration/Transmutation 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (14, 52, D) a +2 leather armour of cold resistance (18, 48, D) a +0 shield a +0 war axe (18, 49, D) an uncursed staff of energy (19, 0, D) a +2 leather armour of magic resistance (19, 1, D) a +4 ring of intelligence an uncursed ring of protection from fire an uncursed ring of stealth a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (19, 16, D) a book of the Dragon (19, 17, D) the +3 great sword of Conscience {drain, Fragile rC+ Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from cold. It will be destroyed if unequipped. (19, 48, D) a +1 whip of venom (19, 52, D) a bolt (19, 53, D) a +3 battleaxe of freezing (20, 0, D) a book of Misfortune (20, 1, D) a +3 blowgun (20, 17, D) a box of beasts (20, 33, D) an uncursed staff of summoning (20, 48, D) a book of Changes (20, 49, D) a +0 war axe (20, 52, D) a +0 plate armour (21, 1, D) a box of beasts (21, 16, D) a book of Burglary (21, 17, D) a +0 hunting sling of freezing (21, 22, D) a +0 morningstar (21, 33, D) a +2 spear of venom (21, 34, D) a +0 trident of freezing (21, 44, D) a +0 glaive (unseen) (21, 49, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (21, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 plate armour a +0 war axe of freezing (21, 51, D) a cursed -1 glaive a +0 plate armour (21, 52, D) a +0 battleaxe a +0 chain mail (21, 53, D) a +0 arbalest a +7 mace of crushing 11 bolts (22, 0, D) an uncursed staff of death (22, 1, D) a box of beasts (22, 8, D) a +0 robe (22, 16, D) a +0 falchion of draining (22, 17, D) a +0 short sword of electrocution (22, 24, D) 3 large rocks (22, 33, D) a +0 robe (22, 34, D) a +0 dagger (22, 43, D) a +0 dagger a +0 robe (22, 44, D) a +0 long sword the +5 hand crossbow of Malaise {elec, Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). a +2 antimagic short sword a +0 robe (22, 45, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 robe (22, 48, D) a +1 mace of distortion (22, 49, D) the +5 arbalest of Ragnarok {elec, *Drain +Inv rN+ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. an uncursed staff of summoning 9 bolts a cursed -1 arbalest (22, 50, D) a +0 great mace a +0 chain mail (22, 52, D) a +0 chain mail 4 large rocks (22, 53, D) a +0 battleaxe a +0 plate armour (22, 54, D) a +0 plate armour (23, 0, D) a fan of gales (23, 1, D) a +1 scale mail of cold resistance (23, 3, D) an uncursed staff of fire (unseen) (23, 16, D) a +2 leather armour of positive energy (23, 17, D) the cursed +1 steam dragon armour of Kyet {-Tele rN++ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (23, 18, D) a +2 hand crossbow of velocity (23, 23, D) 3 large rocks (23, 32, D) a book of Callings (23, 34, D) a +0 dagger (23, 43, D) a +3 halberd (still there?) a cursed +1 great sword (still there?) (23, 44, D) a +0 dire flail a +0 chain mail a +3 ring of dexterity (23, 49, D) a +2 falchion of slicing (23, 50, D) a +0 halberd (23, 51, D) a bolt (23, 56, D) 39 bolts a +0 great sword a +0 chain mail (24, 0, D) the Volume of Feathery Boosts Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Summon Lightning Spire Summoning/Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 the +3 quarterstaff "Sesusteo" {venom, rElec rPois SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It lets you see invisible. (24, 6, D) a +0 robe (24, 17, D) a fan of gales (24, 21, D) 6 large rocks (still there?) a large rock (still there?) (24, 22, D) 5 large rocks (unseen) (24, 33, D) a +2 morningstar of holy wrath (24, 34, D) a +3 short sword (24, 44, D) a +2 rod of ignition (9/9) a +0 leather armour of fire resistance an uncursed staff of earth the +1 leather armour of Dishonesty {rN+ SInv} It protects you from negative energy. It lets you see invisible. a +0 dagger a +0 robe an uncursed ring of sustain attributes (24, 45, D) a +0 broad axe a +0 chain mail (24, 51, D) a +0 plate armour (24, 53, D) a +0 great sword a +0 great sword a +0 chain mail (24, 56, D) a +0 arbalest a +2 quarterstaff of speed a +0 arbalest (25, 1, D) a +2 mace of protection an uncursed staff of conjuration (25, 16, D) a +3 blowgun (25, 18, D) a +2 plate armour of cold resistance (25, 32, D) a book of Debilitation (25, 33, D) an uncursed staff of summoning (25, 34, D) a +0 falchion (25, 44, D) a +6 rod of inaccuracy (11/14) (25, 50, D) a +0 scimitar of freezing (25, 51, D) a +0 great sword a +1 glaive of flaming a +0 arbalest 18 bolts (25, 54, D) 2 bolts a +0 plate armour a +0 halberd a +0 plate armour (25, 59, D) a bolt (26, 0, D) a disc of storms (26, 1, D) a sack of spiders (26, 16, D) an uncursed staff of fire (26, 17, D) a book of Summonings (26, 20, D) 6 large rocks (unseen) (26, 32, D) a +0 robe (26, 34, D) an uncursed staff of cold (26, 48, D) a book of the Earth (26, 50, D) Paz Kom's Collected Works on Floating Enchantment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Summon Lightning Spire Summoning/Air 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Darkness Hexes 6 (26, 52, D) a +0 battleaxe a +0 chain mail (26, 55, D) 4 large rocks (27, 0, D) a box of beasts (27, 1, D) the cursed +0 lajatang "Kainu" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (27, 16, D) an uncursed staff of fire (27, 17, D) a book of Dreams (27, 18, D) 3 large rocks (27, 32, D) a +2 great sword of holy wrath (27, 33, D) a +0 robe (27, 34, D) a book of Unlife (27, 49, D) a +0 arbalest 9 bolts (27, 51, D) the +3 flail "Trog's Anger" {holy, *Drain rN+ Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It protects you from negative energy. It causes draining when unequipped. a +0 arbalest of flaming 16 bolts (27, 52, D) a +0 arbalest a +5 quick blade 4 bolts a +0 robe of positive energy (27, 53, D) the +9 trident of the Philosopher {pain, +Rage rPois Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from poison. It lets you go berserk. a +0 plate armour (27, 54, D) 2 large rocks a +0 great sword (28, 0, D) an uncursed staff of earth (28, 1, D) a +0 scimitar of slicing (28, 16, D) a disc of storms (28, 17, D) an uncursed ring of poison resistance (28, 49, D) a book of Geomancy (28, 50, D) a fan of gales (28, 52, D) a +0 war axe a +7 blowgun a +3 plate armour (28, 53, D) the +9 lajatang of the Wheel {slice, rPois MR+ Str-5 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour (28, 54, D) a +0 arbalest (29, 0, D) an uncursed ring of magical power (29, 1, D) the +4 whip of Dried Tears {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (29, 16, D) a +3 vampiric broad axe (29, 17, D) a book of Burglary (29, 33, D) a +2 robe (29, 49, D) a cursed -3 halberd a +0 plate armour a +0 ring mail of positive energy (29, 50, D) a +0 halberd (29, 51, D) a +0 great sword a +0 plate armour (29, 52, D) a +2 battleaxe of chopping a +0 chain mail (29, 53, D) 21 bolts (30, 48, D) a crystal ball of energy (30, 49, D) an uncursed staff of energy (30, 50, D) a crystal ball of energy (30, 51, D) a cursed -3 long sword a +0 chain mail a +0 shield (30, 52, D) a bolt (30, 54, D) 4 large rocks a +0 chain mail (30, 59, D) a +0 battleaxe (31, 48, D) a fan of gales (31, 49, D) a box of beasts (31, 50, D) a book of Party Tricks (31, 51, D) a +0 long sword a +0 chain mail (31, 52, D) a +0 arbalest 11 bolts (32, 48, D) a lamp of fire (32, 49, D) a +3 leather armour of fire resistance (32, 50, D) a +0 battleaxe (33, 49, D) a book of Air (33, 50, D) a +1 robe of positive energy (33, 51, D) a bolt (34, 28, D) a +3 ring of slaying (34, 49, D) a +4 trident of venom (34, 50, D) a disc of storms (35, 0, D) a +2 plate armour of poison resistance (35, 15, D) a +2 shortbow of flaming (35, 29, D) an uncursed staff of conjuration (35, 30, D) a javelin (35, 32, D) a cursed -2 spear 14 javelins of penetration a +0 leather armour (36, 0, D) a +4 dagger of holy wrath (36, 1, D) the Grimoire of Floating Sinister Arts Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Cigotuvi's Embrace Necromancy 5 d - Tornado Air 9 (36, 14, D) a disc of storms (36, 15, D) a +1 chain mail of poison resistance (36, 18, D) a +0 spear (unseen) (36, 28, D) a +0 great mace of protection (36, 29, D) a +0 leather armour (36, 31, D) a javelin (36, 33, D) a +0 spear (unseen) (37, 0, D) the +9 battleaxe "Byodeaf" {freeze, rPois MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (37, 1, D) a book of Annihilations (37, 18, D) a +0 short sword (unseen) (37, 28, D) the cursed +2 battleaxe of the Endless Expanse {chop, Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (37, 29, D) an uncursed ring of stealth (still there?) a lamp of fire (still there?) (37, 31, D) a +2 robe of the Archmagi (unseen) (38, 1, D) a crystal ball of energy (38, 3, D) an uncursed ring of fire the ring "Elyekhlaomao" {Dex+2 Stlth+} [ring of dexterity] It affects your dexterity (+2). It makes you more stealthy. (38, 15, D) a +2 long sword of draining (38, 29, D) a +0 robe (38, 31, D) a +0 quarterstaff (unseen) (38, 34, D) a +0 rapier of venom a +0 robe (38, 48, D) an uncursed staff of conjuration (38, 49, D) a +0 halberd (38, 50, D) a +0 dagger (39, 0, D) the Guide on Augmentations and Sinister Arts Spells Type Level a - Pain Necromancy 1 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Death Channel Necromancy 6 (39, 1, D) a box of beasts (39, 14, D) a +0 short sword (39, 17, D) a +0 robe (39, 18, D) the +8 rapier "Ehaxod" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 robe (39, 19, D) a +0 short sword a +0 whip (39, 21, D) a cursed -3 long sword (39, 28, D) a +0 trident (39, 29, D) a lamp of fire (39, 32, D) 18 arrows a +1 rapier of flaming a +2 spear of freezing 17 silver javelins the +8 plate armour "Ydaanlo" {Dex+7 Stlth-} It affects your dexterity (+7). It makes you less stealthy. (39, 35, D) a +3 vampiric rapier a +0 robe a +1 arbalest of flaming (39, 48, D) an uncursed staff of death (39, 49, D) a +0 dagger (40, 0, D) a book of Clouds (40, 14, D) the ring "Riuto" {+Fly rPois rC- Str+4 Dex+4} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It lets you fly. (40, 16, D) an uncursed ring of resist corrosion (40, 20, D) a +0 trident (40, 28, D) the +4 scale mail "Xofitim" {rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. (40, 29, D) a +0 trident (40, 31, D) a +3 morningstar of protection (unseen) (40, 37, D) a javelin of penetration (40, 38, D) a javelin of penetration (40, 48, D) a box of beasts (40, 49, D) a box of beasts (40, 50, D) the Handbook of Dislocated Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Summon Forest Summoning/Translocation 5 e - Ring of Flames Charms/Fire 7 (41, 0, D) a +2 ring mail of cold resistance (41, 1, D) a book of Burglary (41, 5, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (41, 14, D) an uncursed ring of stealth (41, 15, D) a +1 chain mail of magic resistance (41, 16, D) a cursed +0 battleaxe (41, 20, D) a +0 long sword an uncursed ring of protection from magic (41, 22, D) a +0 flail (41, 28, D) a fan of gales (41, 29, D) a +0 robe (41, 31, D) a +0 trident (unseen) (41, 42, D) a +0 leather armour a monstrous demonspawn corpse (skeletalised by now) (41, 43, D) a +0 scimitar a +0 ring mail (41, 49, D) an uncursed ring of positive energy an uncursed ring of magical power an uncursed ring of positive energy an uncursed ring of protection from magic an uncursed ring of positive energy a +2 ring of intelligence a +2 rod of clouds (10/10) (42, 1, D) a +0 quarterstaff (42, 14, D) a +0 scimitar (42, 15, D) a fan of gales (42, 16, D) a +0 robe (42, 28, D) a +0 trident (42, 29, D) a +0 rapier (42, 32, D) a +0 robe (unseen) (42, 48, D) a +0 war axe (42, 49, D) the Tome of Changing and Confrontation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Bolt of Cold Conjuration/Ice 6 d - Statue Form Transmutation/Earth 6 (42, 50, D) a +0 long sword (43, 15, D) a manual of Crossbows (43, 17, D) a +0 glaive (unseen) (43, 28, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (43, 29, D) a book of Flames (43, 43, D) a +2 demon trident of draining (43, 48, D) a phial of floods (43, 49, D) the cursed +3 flail of Bloody Death {flame, *Rage rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It may make you go berserk in combat. It has a curse placed upon it. (43, 50, D) an uncursed staff of poison (43, 60, D) a cursed -1 battleaxe the cursed +1 chain mail "Sonowiz" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. an uncursed ring of poison resistance a +2 dagger of freezing a +0 robe (43, 62, D) a +0 great sword a +0 plate armour (43, 63, D) a +0 long sword a +1 shortbow of flaming (43, 64, D) the +5 great sword of Bobb {slice, *Contam MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +2 long sword of freezing a +2 chain mail of poison resistance (44, 20, D) a +0 robe (44, 49, D) a -1 rod of clouds (12/12) (44, 50, D) the cursed +2 war axe of Valiance {drain, rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (44, 59, D) a +0 long sword (44, 62, D) a +2 flail of protection (44, 65, D) a +6 ring of strength (45, 17, D) the cursed +1 flail of Ryenao {venom, *Rage Str+5 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+5). It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (45, 49, D) an uncursed staff of cold (45, 50, D) a disc of storms (45, 51, D) a +0 robe (45, 61, D) a +0 long sword a cursed +0 chain mail (45, 62, D) a +5 war axe of electrocution a +0 robe (45, 65, D) a +1 morningstar of protection a +0 chain mail (46, 48, D) a +2 hat of see invisible (46, 49, D) a +1 dagger of venom (46, 61, D) a cursed +0 long sword a +0 robe a +2 dagger of holy wrath (46, 63, D) a +0 plate armour (46, 64, D) a +2 spear of freezing a +0 battleaxe an uncursed ring of stealth an uncursed ring of protection from cold a +0 chain mail a +0 bardiche a +0 robe a +2 leather armour of cold resistance a +0 dire flail of protection a +2 longbow of freezing a +0 robe (46, 66, D) a +4 falchion of freezing (47, 39, D) a +0 robe (unseen) (47, 41, D) a +0 hand axe (47, 48, D) a sack of spiders (47, 49, D) an uncursed staff of power (47, 50, D) the +2 pair of gloves of Fedhas's Reproof {rC- rN+++ Dex-2 SInv} It affects your dexterity (-2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. (47, 57, D) a +0 robe (47, 62, D) a cursed -1 dagger a +0 robe a +6 ring of protection (47, 66, D) a +0 great sword the cursed +0 leather armour of Light {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed ring of flight a +0 plate armour (48, 37, D) a +0 morningstar of protection (48, 48, D) an uncursed staff of death (48, 49, D) a crystal ball of energy (48, 50, D) a +1 mace of crushing (48, 57, D) a +3 whip of venom (48, 63, D) a +0 plate armour a cursed +0 robe (48, 65, D) a +5 morningstar of protection a +0 halberd (49, 0, D) a +1 hunting sling of freezing (49, 24, D) a +1 dagger of flaming (49, 36, D) a +2 falchion of freezing (49, 37, D) a +0 rapier (49, 48, D) a phial of floods (49, 49, D) the +0 ring mail "Tezoceaj" {rF+} It protects you from fire. (49, 50, D) a phial of floods (50, 0, D) a +5 war axe of flaming (50, 1, D) an uncursed staff of earth (50, 12, D) a lamp of fire (50, 18, D) a +2 trident of venom (unseen) (50, 24, D) the +1 chain mail of the Secret Places {rElec rC+} It protects you from cold. It insulates you from electricity. (50, 36, D) a +0 dagger (50, 37, D) a +1 dagger of electrocution (50, 48, D) a lamp of fire (50, 49, D) a +0 hand axe of chopping (50, 63, D) a +0 hand axe of freezing (51, 0, D) an uncursed staff of earth (51, 1, D) a book of Minor Magic (51, 14, D) a +0 robe (unseen) (51, 15, D) a +3 ring of protection (51, 19, D) a +0 trident (unseen) (51, 24, D) Naujuw's Handbook of Aerial Moulding Spells Type Level a - Repel Missiles Charms/Air 2 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Irradiate Conjuration/Transmutation 5 (51, 25, D) a +0 robe (51, 31, D) a +0 bardiche a +0 chain mail (51, 32, D) a +0 dagger a +0 robe (51, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (51, 37, D) an uncursed staff of poison (51, 39, D) a +2 robe (unseen) (51, 43, D) a +0 robe a +3 quarterstaff of chaos (51, 49, D) a +2 ring mail of fire resistance (51, 50, D) a book of Necromancy (52, 0, D) the +3 hand axe "Macvar" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (52, 1, D) a +4 falchion of electrocution (52, 16, D) a +0 shortbow (52, 17, D) a +0 spear (52, 18, D) a +5 trident of venom the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +0 robe (52, 19, D) a +1 spear of piercing the cursed +0 longbow "Umnilis" {freeze, rF+ Str+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. 17 silver javelins a +0 leather armour a +0 spear 21 steel javelins a cursed -1 leather armour (52, 25, D) a +0 flail (52, 31, D) a +0 dagger (unseen) (52, 32, D) a +1 flail of venom a +1 robe of positive energy (52, 37, D) the cursed ring "Mosiogeobu" {EV-2 Int+4} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+4). It has a curse placed upon it. (52, 39, D) a +2 scimitar of flaming (52, 40, D) an uncursed staff of air (52, 43, D) a +1 scimitar of flaming (52, 44, D) a +5 great sword of slicing (unseen) (52, 48, D) a book of Necromancy (53, 0, D) a box of beasts (53, 1, D) an uncursed ring of stealth (53, 12, D) a +2 spear of piercing (53, 13, D) a crystal ball of energy (53, 14, D) a steel javelin (53, 19, D) a +3 vampiric trident (unseen) (53, 24, D) an uncursed staff of power (53, 25, D) a book of Unlife (53, 30, D) a +1 falchion (unseen) (53, 31, D) a +0 war axe (unseen) (53, 33, D) a cursed +0 long sword a +0 robe an uncursed ring of protection from magic (53, 36, D) a +0 animal skin (53, 37, D) a +3 falchion of draining (53, 48, D) a crystal ball of energy (53, 49, D) a +0 dagger (54, 0, D) a disc of storms (54, 1, D) the +9 arbalest of Liag {velocity, SInv Stlth+} Any bolt fired from it inflicts extra damage. It lets you see invisible. It makes you more stealthy. (54, 13, D) an uncursed staff of death (54, 24, D) an uncursed staff of wizardry (54, 25, D) a book of Frost (54, 41, D) a +0 glaive (unseen) (54, 49, D) a book of Power (55, 0, D) an uncursed staff of power (55, 1, D) a +6 ring of intelligence (55, 12, D) a +1 mace of draining (55, 13, D) an uncursed staff of wizardry (58, 47, D) the ring of Tesaw {rF+ Slay+2} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (58, 48, D) a cursed ring of loudness (58, 49, D) an uncursed staff of power (59, 36, D) a +3 leather armour of cold resistance (59, 37, D) the +9 dagger of Untruth {holy, rElec Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. (59, 48, D) a book of Maledictions (59, 49, D) a +3 whip of venom (60, 36, D) the amulet of Gaimin {Gourm +Fly rPois MR- Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (60, 37, D) a +4 ring of protection (60, 47, D) Udghuatabb's Volume of Intoxication and Cold Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Venom Bolt Conjuration/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 (60, 48, D) the +10 long sword of Victory {freeze, +Inv +Fly rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It lets you turn invisible. It lets you fly. (61, 0, D) a +5 hand crossbow of velocity (61, 8, D) an uncursed staff of death (61, 16, D) a +1 ring mail of positive energy (61, 26, D) the ring of Tauqozy {*Confuse +Inv rF+ rN+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. It protects you from negative energy. It lets you turn invisible. It may confuse you when you take damage. (61, 36, D) an uncursed staff of power (61, 37, D) a book of Misfortune (61, 47, D) a +3 rapier of venom (61, 49, D) a cursed ring of loudness (62, 0, D) a +0 chain mail of cold resistance (62, 1, D) a +3 long sword of flaming (62, 8, D) a book of Alchemy (62, 9, D) an uncursed staff of poison (62, 16, D) an uncursed ring of see invisible (still there?) an uncursed ring of see invisible (still there?) (62, 36, D) a sack of spiders (62, 37, D) an uncursed staff of cold (62, 47, D) the ring of the Empire {+Fly Slay+3} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. (62, 49, D) a +5 battleaxe of flaming (63, 0, D) a crystal ball of energy (63, 8, D) a +2 vampiric hand axe (63, 16, D) a +2 robe of fire resistance (63, 17, D) a +1 quarterstaff of crushing (63, 26, D) a +4 shortbow of freezing (63, 27, D) a +3 short sword of speed (63, 37, D) a book of Transfigurations (63, 47, D) a +4 chain mail of cold resistance (63, 48, D) an uncursed ring of poison resistance (63, 49, D) the +0 cloak "Vien" {rPois rN+ Regen+} It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (63, 50, D) the +7 mace of the Imperium {crush, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. (unseen) (64, 16, D) a +1 shortbow of freezing (64, 17, D) a book of Unlife (64, 47, D) a +0 pair of gloves of archery (64, 50, D) a cursed ring of loudness (65, 26, D) a +3 falchion of distortion (65, 47, D) a cursed amulet of inaccuracy (65, 48, D) a book of Changes (65, 49, D) a lamp of fire (65, 50, D) an uncursed staff of power (66, 48, D) the +7 hand axe of Elugruor {chop, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (66, 49, D) a book of the Tempests (66, 51, D) the +6 rapier "Petiluk" {vamp, Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+5). (67, 0, D) an uncursed staff of cold (67, 47, D) the +3 battleaxe of Accidental Termination {pain, *Noise +Inv Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It lets you turn invisible. It may make noises in combat. (67, 48, D) the +10 great sword "Qam Puvi" {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (67, 49, D) an uncursed staff of air (67, 50, D) an uncursed staff of death (68, 0, D) the ring of the Moon {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. (68, 47, D) an uncursed staff of energy (68, 48, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (68, 49, D) a +8 shortbow (68, 50, D) a +1 dagger of venom (69, 0, D) a +7 arbalest of freezing (69, 36, D) an uncursed staff of wizardry (69, 47, D) a +0 battleaxe of flaming (69, 48, D) a +3 whip of flaming (69, 49, D) a +6 rod of shadows (13/13) (69, 50, D) a +0 helmet of see invisible (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed ring of poison resistance (70, 36, D) the cursed +1 dagger of Jeonil {drain, *Corrode rElec rPois rN+++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. (70, 37, D) an uncursed staff of summoning (70, 43, D) a +0 dagger (unseen) (70, 47, D) the +11 shortbow "Vyups" {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (70, 48, D) an uncursed staff of poison (70, 49, D) the Reference Book on Supportive Curses Spells Type Level a - Summon Butterflies Summoning 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Dragon's Call Summoning 9 (71, 16, D) a +6 giant spiked club (71, 17, D) an uncursed ring of sustain attributes (71, 26, D) a disc of storms (71, 27, D) the +5 scimitar of War {drain, Str+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+4). (71, 30, D) a +0 short sword (unseen) (71, 36, D) a box of beasts (71, 37, D) an uncursed ring of resist corrosion (71, 42, D) a +0 quarterstaff a +0 robe (71, 47, D) a book of Necromancy (71, 49, D) an uncursed amulet of the gourmand (72, 8, D) a book of Cantrips (72, 16, D) the amulet "Suoptuit" {Gourm rPois rC- Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. (72, 17, D) the Almanac of the Noxious Frostbite Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 6 (72, 26, D) a book of Burglary (72, 29, D) a +0 short sword (72, 30, D) a +0 dagger a +0 robe a cursed +0 dagger a +0 robe (72, 42, D) a +0 rapier (unseen) (72, 47, D) a +3 leather armour of fire resistance (72, 48, D) an uncursed staff of death (72, 49, D) a box of beasts (73, 1, D) a +3 quarterstaff of speed (73, 16, D) a +0 whip of holy wrath (73, 17, D) an uncursed ring of fire (73, 27, D) a book of Dreams (73, 30, D) a cursed -1 dagger (unseen) (73, 31, D) a +0 mace (unseen) (73, 36, D) Peder's Collected Works on Supportive Talismans Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Forest Summoning/Translocation 5 (73, 37, D) an uncursed staff of power (73, 47, D) a +1 morningstar of freezing (73, 48, D) an uncursed staff of summoning (73, 49, D) a +2 cloak of poison resistance (74, 47, D) a +1 cloak of invisibility (74, 48, D) a sack of spiders (75, 1, D) an uncursed ring of sustain attributes (75, 47, D) a +2 robe of positive energy (75, 48, D) an uncursed staff of death (75, 49, D) a +4 shortbow