Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +1 great sword of flaming (35, 14, D) a +4 mace of draining (35, 15, D) a +0 robe (36, 0, D) a book of the Dragon (36, 1, D) an uncursed staff of conjuration (36, 15, D) a +0 falchion of slicing (36, 21, D) a +1 long sword (37, 1, D) the ring of Qimy {rN+ MR+ Stlth-} [ring of loudness] It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (37, 14, D) a +5 shortbow of freezing (37, 15, D) an uncursed ring of resist corrosion (37, 17, D) an uncursed amulet of faith (37, 18, D) a +2 scale mail of magic resistance (37, 21, D) a +0 robe (37, 38, D) a +5 long sword of holy wrath (unseen) (38, 0, D) a +6 shortbow of freezing (38, 1, D) a disc of storms (38, 3, D) a +5 vampiric great sword (unseen) (38, 4, D) a +5 antimagic halberd (unseen) (38, 5, D) a +3 scimitar of flaming (unseen) (38, 6, D) a hell hound skeleton (38, 14, D) a phial of floods (38, 15, D) a +1 hand axe of chopping (38, 20, D) a +0 battleaxe (38, 21, D) a +0 dagger (still there?) a +3 trident (still there?) (39, 0, D) a +4 lightning rod (11/11) (39, 1, D) a +0 chain mail of poison resistance (39, 3, D) a hell hog skeleton (39, 6, D) a hell hound skeleton (39, 14, D) a +4 hand crossbow of freezing (39, 15, D) a book of Burglary (39, 17, D) a +0 great sword (unseen) (39, 21, D) a +0 short sword (39, 32, D) a stone (39, 35, D) a +3 scimitar of holy wrath (unseen) (40, 0, D) a +3 trident of piercing (40, 1, D) a +1 great sword of flaming (40, 4, D) a +2 great sword of flaming (unseen) (40, 14, D) a phial of floods (40, 15, D) Sif Muna's Grimoire of Unholy Rituals and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Cure Poison Poison 2 d - Animate Dead Necromancy 4 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Simulacrum Ice/Necromancy 6 (41, 0, D) a cursed staff of fire (41, 14, D) the +2 dagger of the Gloaming {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (41, 15, D) a +0 robe (41, 16, D) a cursed +1 short sword (unseen) (41, 18, D) a +0 robe (41, 19, D) a +0 dagger (unseen) (42, 0, D) an uncursed staff of energy (42, 1, D) a lamp of fire (42, 15, D) a sack of spiders (42, 17, D) a +0 dagger (unseen) (43, 15, D) a phial of floods (49, 12, D) a cursed staff of poison (49, 24, D) an uncursed ring of protection from magic (49, 36, D) the Grimoire of Ghastly Snow Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Ozocubu's Armour Charms/Ice 3 d - Cigotuvi's Embrace Necromancy 5 (49, 37, D) a book of Cantrips (50, 0, D) a +0 great mace of holy wrath (50, 12, D) the +11 battleaxe "Worm's Wrath" {venom, *Rage rC+ Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from cold. It lets you see invisible. It may make you go berserk in combat. (50, 13, D) a +2 arbalest of velocity (50, 25, D) a +1 mace of draining (50, 36, D) an uncursed staff of power (50, 37, D) an uncursed staff of summoning (51, 12, D) an uncursed staff of wizardry (51, 13, D) a +1 chain mail of fire resistance (51, 24, D) an uncursed staff of power (51, 36, D) an uncursed ring of stealth (51, 37, D) an uncursed staff of earth (51, 40, D) a +2 scythe of freezing (52, 12, D) Sif Muna's Handbook of Displaced Contamination Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Spider Form Transmutation/Poison 3 e - Force Lance Conjuration/Translocation 4 f - Olgreb's Toxic Radiance Poison 4 (52, 13, D) an uncursed staff of earth (52, 24, D) a +3 ring mail of cold resistance (52, 25, D) a +2 glaive of protection (52, 36, D) the cursed +1 scale mail of Istruec {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (52, 37, D) an uncursed staff of energy (53, 0, D) an uncursed staff of cold (53, 1, D) the cursed +0 buckler "Jasawo Getip" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (53, 13, D) a book of Summonings (53, 24, D) an uncursed staff of cold (53, 25, D) an uncursed staff of fire (53, 36, D) the Collected Works on Black Rituals and Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Passwall Transmutation/Earth 2 d - Vampiric Draining Necromancy 3 e - Blade Hands Transmutation 5 f - Dragon Form Transmutation 7 (53, 37, D) the Incunabulum of Frigorific Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Stone Arrow Conjuration/Earth 3 e - Throw Icicle Conjuration/Ice 4 f - Venom Bolt Conjuration/Poison 5 (54, 1, D) the +11 rapier of the Three Mice {pierce, rPois MR- Int+8 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (54, 12, D) a +2 rod of ignition (14/14) (54, 13, D) a +2 lajatang of venom (54, 24, D) an uncursed ring of resist corrosion (54, 25, D) the Tome of Bewitching Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (54, 36, D) the +4 scythe of Sudden Death {slice, rN+ Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. (55, 0, D) the Grimoire of Dusty Black Rituals Spells Type Level a - Sandblast Earth 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Dispel Undead Necromancy 5 (55, 12, D) a box of beasts (55, 13, D) an uncursed staff of conjuration (55, 24, D) a crystal ball of energy (59, 36, D) the Compendium of Battle Magic and the Volcanoes Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Iskenderun's Mystic Blast Conjuration 4 (59, 37, D) a lamp of fire (60, 36, D) a +6 blowgun (60, 37, D) a lamp of fire (61, 8, D) a +2 robe of cold resistance (61, 11, D) a +0 long sword (unseen) (61, 16, D) a lamp of fire (61, 26, D) the ring of Zyemase {Wiz *Confuse rElec rN+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It may confuse you when you take damage. (61, 36, D) the ring "Haciahok" {+Fly rC+ Int+4} [ring of flight] It affects your intelligence (+4). It protects you from cold. It lets you fly. (61, 37, D) a sack of spiders (61, 41, D) (unseen) (62, 0, D) a book of Changes (62, 1, D) the +5 great sword of Exquisite Torment {freeze, *Noise rF- MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It may make noises in combat. (62, 3, D) a +0 short sword (62, 8, D) a book of Cantrips (62, 9, D) a cursed staff of power (62, 11, D) a +0 mace of protection (62, 16, D) a +0 morningstar of pain (62, 17, D) a cursed staff of poison (62, 26, D) the ring "Nibloama" {rCorr rF+ Int-4 Dex+2} [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. (62, 27, D) a +2 chain mail of magic resistance (62, 29, D) a +0 giant spiked club (62, 30, D) a +0 giant club (62, 32, D) a +0 giant club (unseen) (62, 36, D) an uncursed staff of air (62, 37, D) a fan of gales (63, 0, D) the ring of Beaquol {rF- Str+2 Dex+5} [ring of strength] It affects your strength (+2). It affects your dexterity (+5). It makes you vulnerable to fire. (63, 8, D) a manual of Throwing (63, 10, D) a +0 scimitar a +0 leather armour a +0 buckler (63, 16, D) a +4 short sword of flaming (63, 17, D) a cursed -5 ring of intelligence (63, 19, D) a +1 falchion a +0 robe (63, 20, D) a +0 great sword a +0 robe (63, 26, D) an uncursed staff of conjuration (63, 27, D) a Grand Grimoire (63, 31, D) a +0 giant club a +0 giant club a +0 giant club (63, 36, D) a Young Poisoner's Handbook (63, 37, D) a +3 great sword of slicing (64, 16, D) a +3 chain mail of cold resistance (64, 17, D) a +2 executioner's axe of venom (64, 26, D) the +10 battleaxe "Hirul" {chop, Str+4 Int+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It lets you see invisible. (64, 27, D) a +0 giant club (still there?) a +3 hand crossbow of flaming (still there?) (64, 30, D) a +0 giant spiked club (unseen) (65, 26, D) an uncursed staff of death (65, 27, D) a +0 giant spiked club (65, 28, D) a +0 giant club (67, 0, D) an Akashic Record (68, 0, D) a +0 halberd of protection (69, 2, D) an uncursed staff of fire (69, 11, D) a +0 trident (69, 36, D) a book of Maledictions (69, 41, D) a +0 dagger (unseen) (70, 9, D) a +0 trident a +2 hunting sling of freezing a throwing net a book of Changes (70, 37, D) an uncursed staff of death (still there?) a phantom mirror (still there?) (70, 41, D) a +0 dagger (unseen) (70, 43, D) a +0 mace (unseen) (71, 8, D) a fan of gales (71, 10, D) a +0 trident (unseen) (71, 13, D) a tomahawk 2 throwing nets (71, 16, D) Ymawnal's Compendium of Boosting Displacement Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Portal Projectile Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Haste Charms 6 (71, 17, D) a +2 plate armour of fire resistance (71, 27, D) an uncursed ring of see invisible (71, 36, D) a +2 chain mail of cold resistance (71, 38, D) a cursed +0 mace (71, 40, D) a +2 antimagic hand axe a +0 leather armour (71, 41, D) a cursed -1 short sword a +0 chain mail a +0 short sword a +0 chain mail (72, 8, D) a +2 chain mail of cold resistance (72, 10, D) a +0 trident (unseen) (72, 11, D) a +0 trident (unseen) (72, 16, D) a +5 blowgun (72, 17, D) the amulet "Posch" {Harm *Drain rElec SInv Stlth-} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (72, 26, D) the cursed +0 ring mail of the Assorted Seas {*Confuse Dex+9} It affects your dexterity (+9). It may confuse you when you take damage. It has a curse placed upon it. (72, 27, D) a +2 ring of protection (72, 36, D) a +0 dagger (still there?) a box of beasts (still there?) (72, 38, D) the +1 robe of the Black Moon {rF+ rCorr Str+2} It affects your strength (+2). It protects you from fire. It protects you from acid and corrosion. (72, 39, D) a +0 club (unseen) (73, 1, D) a +3 hand crossbow of freezing (73, 16, D) a +2 plate armour of fire resistance (73, 26, D) a +5 giant spiked club (73, 27, D) a book of Enchantments (74, 2, D) a +1 dagger of freezing a +0 leather armour (75, 1, D) a crystal ball of energy (75, 2, D) a +0 short sword