Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 7, D) a +0 shield a +0 scale mail a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +4 great mace of Malaise {drain, rElec Str+4 Int-3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a book of Battle (35, 14, D) a phial of floods (36, 0, D) the +2 plate armour "Tokhlu Ruma" {rCorr Str+2} It affects your strength (+2). It protects you from acid and corrosion. (36, 1, D) a +3 ring of evasion (36, 14, D) a +2 scale mail of fire resistance (36, 15, D) a +0 short sword (37, 0, D) a sack of spiders (unseen) (37, 14, D) a sack of spiders (37, 15, D) a +0 war axe (38, 1, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (38, 14, D) a +2 hand crossbow of velocity (38, 15, D) a +3 halberd (still there?) a book of Spatial Translocations (still there?) (38, 17, D) a +0 flail (38, 19, D) a +0 short sword (still there?) a ghost moth corpse (still there?) (39, 0, D) a +0 arbalest of flaming (39, 15, D) a +9 giant club (39, 17, D) a +0 mace (unseen) (39, 18, D) a +0 mace (unseen) (40, 1, D) an uncursed staff of wizardry (still there?) an uncursed ring of fire (still there?) (40, 14, D) a +0 mace (40, 15, D) a sack of spiders (40, 17, D) a +0 war axe (unseen) (40, 18, D) a +0 war axe (unseen) (40, 19, D) the +7 demon whip "Hydra's Nightmare" {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (unseen) (41, 0, D) a cursed staff of power (41, 1, D) the +2 robe of Orghahac {+Fly rC- Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It lets you fly. (41, 14, D) a +1 falchion of slicing (42, 0, D) an uncursed staff of power (42, 1, D) a +0 spear of piercing (42, 14, D) a disc of storms (43, 14, D) an uncursed staff of poison (43, 15, D) a +0 glaive (49, 0, D) a +5 triple sword of holy wrath (49, 12, D) a +2 ring mail of cold resistance (49, 24, D) a +0 arbalest 11 bolts an uncursed ring of sustain attributes (49, 36, D) an uncursed staff of fire (49, 37, D) a book of the Dragon (50, 0, D) a +2 long sword of freezing (50, 12, D) a +1 short sword of holy wrath (50, 13, D) a fan of gales (50, 15, D) a +0 plate armour (unseen) (50, 24, D) a sack of spiders (50, 25, D) an uncursed staff of summoning a +0 shortbow 21 arrows a book of Summonings (50, 26, D) a +0 arbalest (unseen) (50, 36, D) a phial of floods (50, 37, D) the +4 whip "Ogreslayer" {drain, rElec Str-3 Int+6 Dex-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+6). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. (50, 40, D) a +0 longbow (unseen) (51, 1, D) an uncursed ring of positive energy (51, 14, D) an uncursed ring of flight (51, 15, D) a +0 plate armour (unseen) (51, 19, D) a +0 giant spiked club (51, 24, D) a +3 plate armour of magic resistance (51, 25, D) a +3 ring of evasion (51, 36, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 37, D) a +4 morningstar of draining (51, 44, D) an arrow (52, 0, D) an uncursed staff of air (52, 1, D) a +3 ring of intelligence (52, 12, D) the Papyrus of the Shifting Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Shatter Earth 9 (52, 16, D) a +0 giant spiked club (unseen) (52, 18, D) a +0 chain mail a +0 great mace (52, 21, D) 2 bolts (52, 25, D) a +0 shortbow (still there?) a book of the Warp (still there?) (52, 26, D) a +0 arbalest (unseen) (52, 27, D) a +0 longbow (unseen) (52, 30, D) a large rock (52, 31, D) a bolt 3 large rocks (52, 32, D) 2 large rocks (52, 33, D) 2 bolts 4 large rocks an arrow (52, 36, D) a +3 scale mail of positive energy (52, 37, D) a book of Dreams (53, 12, D) a phial of floods (53, 13, D) a +0 dagger (53, 14, D) a +0 great sword (unseen) (53, 16, D) a +0 dagger (unseen) (53, 24, D) a fan of gales (53, 25, D) 13 bolts (unseen) (53, 36, D) a lamp of fire (53, 37, D) a disc of storms (54, 0, D) a +2 robe of the Archmagi (still there?) a +4 great mace of venom (still there?) (54, 1, D) an uncursed staff of cold (54, 13, D) a +0 plate armour (54, 14, D) a +0 leather armour (unseen) (54, 15, D) a +0 robe the ring of Surprise {rPois MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (54, 24, D) a book of Party Tricks (54, 25, D) 9 arrows (still there?) a crystal ball of energy (still there?) (54, 26, D) an uncursed staff of power (unseen) (54, 36, D) an uncursed staff of power (55, 12, D) a +2 trident of venom (58, 44, D) a +0 broad axe (unseen) (59, 36, D) the +1 helmet of the Gusle {rF- Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (60, 36, D) a +1 rapier of protection (60, 37, D) a +0 spear a book of Spatial Translocations (61, 8, D) a cursed -2 ring of intelligence (61, 16, D) a +4 plate armour of poison resistance (61, 26, D) a book of Enchantments (61, 36, D) a +1 halberd of chopping (61, 37, D) a +2 robe of cold resistance a book of Unlife (61, 39, D) a +0 hand axe a +0 animal skin (61, 42, D) a +0 spear a +0 buckler (62, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (62, 1, D) a +3 plate armour of fire resistance (62, 3, D) a +0 arbalest of freezing (62, 8, D) a +4 chain mail of cold resistance (62, 9, D) the +7 flail of the Valley {crush, *Rage rElec MP+9 Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. (62, 16, D) the +8 chain mail "Natiulyo" {rPois Int+6} It affects your intelligence (+6). It protects you from poison. (62, 26, D) a box of beasts (62, 27, D) the +2 ring mail "Keff" {rN+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from negative energy. It protects you from acid and corrosion. a +1 battleaxe of flaming (62, 36, D) an uncursed staff of wizardry (62, 40, D) a cursed +0 robe (unseen) (62, 43, D) a +0 hand axe a +0 animal skin (63, 0, D) the cursed +3 hand crossbow of Paxzeal {velocity, *Drain rF+++ Dex+3 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It renders you almost immune to fire. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (63, 8, D) the +9 plate armour of Vanity {rN+} It protects you from negative energy. (63, 16, D) the cursed +3 great mace of the Establishment {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (63, 17, D) a +1 robe of fire resistance (63, 27, D) a +1 greatsling of flaming (63, 36, D) the +2 robe of the Circus Animal {rPois} It protects you from poison. (63, 37, D) an uncursed staff of poison (64, 16, D) a +0 hunting sling of freezing (64, 17, D) a +0 rapier of holy wrath (64, 26, D) a book of Conjurations (64, 27, D) an uncursed staff of poison (65, 26, D) a +6 blowgun (68, 0, D) a book of Flames (69, 0, D) a +10 blowgun (69, 4, D) a +0 short sword (unseen) (69, 29, D) a +1 spear of freezing (69, 36, D) a box of beasts (70, 8, D) a +0 long sword a +1 buckler of cold resistance a +0 plate armour of cold resistance (70, 11, D) a +0 long sword (unseen) (70, 36, D) the +6 rapier of a Hundred Orbs {pierce, Int-5 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It makes you more stealthy. (70, 37, D) a fan of gales (71, 9, D) a +2 scimitar of holy wrath (71, 16, D) the +1 plate armour of Tender Moments {Str+4} It affects your strength (+4). (71, 17, D) a cursed ring of loudness (71, 26, D) a +2 robe of fire resistance (71, 27, D) 4 curare-tipped needles a +0 blowgun a cursed amulet of inaccuracy (71, 36, D) an uncursed staff of power (71, 37, D) a sack of spiders (72, 8, D) a +5 short sword of protection (72, 9, D) a +1 long sword of slicing a +1 long sword of freezing (72, 10, D) a +0 buckler a +1 battleaxe of chopping (72, 17, D) a +0 shortbow of freezing (72, 27, D) a +4 battleaxe of distortion (72, 31, D) a +0 dagger a +0 robe (72, 36, D) an uncursed staff of fire (72, 37, D) a sack of spiders (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +0 war axe (73, 17, D) a +3 hunting sling of velocity (73, 18, D) a +3 falchion of slicing (unseen) (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a +2 antimagic short sword (73, 37, D) a fan of gales (75, 1, D) a +5 blowgun