Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 robe (49, 37, D) an uncursed staff of conjuration (50, 25, D) a book of Beasts (50, 36, D) the +1 ring mail "Ydit" {+Fly MP+9 Dex+4} It affects your dexterity (+4). It affects your magic capacity (+9). It lets you fly. (50, 37, D) a +2 hunting sling of velocity (50, 41, D) a cursed +0 war axe a +1 ring mail of fire resistance (51, 25, D) a disc of storms (51, 36, D) a +2 great sword of protection (51, 37, D) a sack of spiders (52, 25, D) a Necronomicon (52, 36, D) Gegink's Disquisition on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Conjure Ball Lightning Conjuration/Air 6 (52, 37, D) a +2 whip of holy wrath (53, 36, D) a crystal ball of energy (53, 37, D) a +1 short sword of freezing (still there?) an uncursed amulet of faith (still there?) (53, 39, D) a +0 robe (54, 25, D) 2 potions of heal wounds (54, 26, D) a phantom mirror (54, 36, D) an uncursed staff of wizardry (59, 36, D) the +3 halberd "Erghoela" {speed, +Fly rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you fly. (59, 37, D) an uncursed staff of cold (60, 36, D) an uncursed staff of conjuration (60, 37, D) an uncursed staff of fire (61, 0, D) a +0 long sword (61, 4, D) a +1 great sword of holy wrath (unseen) (61, 8, D) the +4 long sword of the Rat {flame, rPois rC++ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. (61, 16, D) a book of Air (61, 26, D) the +9 staff of Olgreb {rPois} It protects you from poison. (61, 30, D) a +0 halberd (unseen) (61, 36, D) an uncursed staff of energy (61, 37, D) a +7 blowgun (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of cold (62, 8, D) an uncursed staff of power (62, 9, D) an uncursed staff of air (62, 16, D) a +3 spear of flaming (62, 17, D) a cursed -2 ring of evasion (62, 20, D) (unseen) (62, 26, D) an uncursed ring of ice (62, 27, D) an uncursed staff of conjuration (62, 37, D) a +3 broad axe of chopping (63, 0, D) an uncursed staff of energy (63, 8, D) a box of beasts (63, 16, D) a +5 plate armour of ponderousness (63, 17, D) a +1 scimitar of electrocution (63, 18, D) a +0 mace (63, 26, D) a book of Frost (63, 27, D) a box of beasts (63, 36, D) a +2 eveningstar of protection (63, 37, D) a +0 dire flail of venom (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of power (64, 26, D) a +2 scale mail of fire resistance (64, 27, D) a +3 ring mail of magic resistance (65, 26, D) the Guide on the Enthralling Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Gell's Gravitas Hexes/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Lightning Spire Summoning/Air 4 e - Darkness Hexes 6 (67, 0, D) an uncursed ring of stealth (68, 0, D) a +0 scimitar of freezing (69, 0, D) the +2 scale mail of Aza Qat {rPois rN+ Str+4} It affects your strength (+4). It protects you from poison. It protects you from negative energy. (69, 35, D) 26 arrows (69, 36, D) a +3 glaive of chopping (70, 8, D) a sack of spiders (71, 12, D) a +0 hand axe (71, 13, D) a +0 dagger (71, 16, D) the Handbook of Shifting Creation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Irradiate Conjuration/Transmutation 5 e - Shadow Creatures Summoning 6 (71, 22, D) a +0 dagger a +0 robe (71, 26, D) an uncursed staff of energy (71, 27, D) the Reference Book on Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (71, 36, D) a +0 shortbow 24 arrows a crystal ball of energy (71, 37, D) a +0 shortbow the +7 dagger of Dullness {venom, rN++ Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It greatly protects you from negative energy. an uncursed staff of conjuration a +3 scale mail of magic resistance (71, 38, D) a +0 trident a +2 chain mail of cold resistance (71, 42, D) 2 large rocks a tomahawk (71, 43, D) 2 large rocks an arrow 3 tomahawks (72, 8, D) a +2 shortbow of freezing (72, 12, D) a +1 triple crossbow of flaming (72, 16, D) a Fen Folio (72, 22, D) a +0 dire flail a +0 chain mail a +0 ring mail (72, 26, D) an uncursed amulet of the gourmand (72, 27, D) a Fen Folio (72, 37, D) a +2 great mace of protection (still there?) a cursed +0 shortbow (still there?) (72, 43, D) a large rock (73, 1, D) a Grand Grimoire (73, 16, D) an uncursed ring of sustain attributes (73, 17, D) the +2 chain mail of Monotheism {rN+ rCorr SInv} It protects you from negative energy. It lets you see invisible. It protects you from acid and corrosion. (73, 21, D) a +0 flail (unseen) (73, 22, D) a cursed -2 dagger (unseen) (73, 23, D) a +0 dagger (unseen) (73, 26, D) the +4 morningstar of Capital Punishment {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (73, 27, D) a sack of spiders (73, 37, D) a box of beasts (73, 38, D) a +0 trident (unseen) (75, 1, D) a +2 demon trident of venom