Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +10 quarterstaff of Might {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 great sword "Yfure" {slice, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +8 hunting sling "Dragon's Tongue" {freeze, +Blink +Inv rPois Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from poison. It lets you turn invisible. It lets you blink. (61, 8, D) a crystal ball of energy (61, 11, D) an adder corpse (61, 16, D) a phial of floods (61, 26, D) a fan of gales (62, 0, D) a book of Ice (62, 1, D) an uncursed staff of fire (62, 8, D) the +1 buckler of the Spheres {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (62, 9, D) a +3 arbalest of velocity (62, 11, D) a ball python corpse (62, 16, D) a +0 battleaxe of freezing (62, 26, D) the ring of Vesk {Wiz Str+4 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your intelligence (+4). (62, 27, D) a +2 plate armour of fire resistance (63, 0, D) the +10 glaive of Integrity {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (63, 8, D) a +2 halberd of venom (63, 12, D) a ball python corpse (63, 16, D) an uncursed ring of ice (63, 17, D) a +0 mace a cursed staff of conjuration (63, 18, D) a +1 robe of fire resistance (63, 19, D) a +0 mace (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +1 vampiric short sword (64, 16, D) a +6 falchion of holy wrath (64, 26, D) an uncursed staff of poison (64, 27, D) the ring of Sloth {+Inv rF+ MR+ MP+9 EV+5} [ring of evasion] It affects your evasion (+5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (65, 16, D) the ring "Nahevuz" {Wiz +Inv MR+ Stlth-} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. (65, 26, D) a phantom mirror (67, 0, D) a book of Frost (67, 3, D) an adder corpse (68, 4, D) an adder corpse a water moccasin corpse (69, 0, D) a +2 demon blade of electrocution (70, 9, D) a disc of storms (70, 12, D) a cursed -1 club (70, 13, D) a +0 hand axe of venom (unseen) (71, 8, D) an uncursed staff of air (71, 12, D) a +0 club a +0 hand axe (71, 17, D) a +2 war axe of draining (71, 22, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 26, D) a phial of floods (71, 27, D) a +0 club (still there?) a manual of Staves (still there?) (71, 30, D) a +0 hand axe (unseen) (71, 31, D) a +0 hand axe (unseen) (72, 8, D) a book of Cantrips (72, 9, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (72, 13, D) a +0 mace (72, 16, D) a +3 rapier of electrocution (72, 26, D) a manual of Slings (72, 27, D) a +0 dagger (still there?) a phantom mirror (still there?) (72, 30, D) a cursed -1 battleaxe a +0 chain mail a +0 dagger a +0 robe an orc corpse an orc corpse (73, 1, D) a book of the Dragon (73, 16, D) a lamp of fire (73, 17, D) a book of Summonings (75, 1, D) an uncursed ring of ice