Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 2, D) a +0 dagger a +0 leather armour (61, 8, D) a +0 war axe (61, 11, D) a +1 rapier of venom (62, 0, D) a +0 robe of cold resistance (62, 1, D) an uncursed staff of fire (62, 2, D) a +0 short sword a +0 leather armour (62, 8, D) a book of Party Tricks (62, 11, D) a cursed +0 club (63, 0, D) a +0 long sword of draining (63, 2, D) a +0 long sword a +0 ring mail the +7 long sword "Fioj" {slice, rElec rC++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from cold. It insulates you from electricity. (63, 8, D) an uncursed staff of energy (63, 11, D) a +0 flail (68, 0, D) a sack of spiders (68, 3, D) the +7 rapier of the Dungeon {pain, +Rage rElec Int+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It lets you go berserk. (69, 0, D) an uncursed staff of energy (69, 10, D) a +0 trident a throwing net (70, 8, D) the ring "Afopnaam" {+Blink MP+9 Dex+3 SInv} [ring of magical power] It affects your dexterity (+3). It affects your magic capacity (+9). It lets you see invisible. It lets you blink. (70, 9, D) a +0 trident of venom (70, 10, D) a +1 vampiric trident (71, 8, D) a book of the Tempests (71, 9, D) a +0 trident a throwing net (71, 13, D) a throwing net (71, 16, D) an uncursed staff of wizardry (71, 17, D) Ysiffe's Papyrus of Frigorific Self-Improvement Spells Type Level a - Infusion Charms 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (71, 20, D) 11 gold pieces (72, 8, D) a +4 short sword of venom (72, 9, D) a fan of gales (72, 10, D) a cursed +0 trident 5 tomahawks (72, 11, D) a +0 trident (72, 16, D) a box of beasts (72, 17, D) a +3 scale mail of poison resistance (73, 1, D) a +0 scimitar (73, 2, D) a +8 vampiric rapier a cursed +0 leather armour a +0 buckler (73, 16, D) a +1 shield of protection (73, 17, D) the Collected Works on Feathers and the Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Ice Beast Ice/Summoning 4 e - Shadow Creatures Summoning 6 (74, 2, D) a +0 rapier (75, 1, D) an uncursed staff of earth